*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 21h/26H 33v/102V Pos: standing >
++M+*
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 21h/26H 31v/102V Pos: standing >
+++M*
**@**
*****
++++M
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 21h/26H 29v/102V Pos: standing >
+++++
**@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 22h/26H 27v/102V Pos: standing >
+++++
.*@**
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 22h/26H 26v/102V Pos: standing >
+++++
..@**
.****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 22h/26H 24v/102V Pos: standing >
^......**
^..^...****
...++++++++
...+.@*****
^..+.******
...+.******
^.+*****.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/26H 23v/102V Pos: standing >
^^......*
.^..^...***
^...+++++++
....+@.****
.^..+.*****
....+.*****
.^.+*****
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 22h/26H 21v/102V Pos: standing >
^^^......
..^..^...**
.^...++++++
^....@..***
^.^..+.****
.....+.****
..^.+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 21v/102V Pos: standing >
.^..^...*
.^...++++++
^....+..***
^.^..@.****
.....+.****
^..^.+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 20v/102V Pos: standing >
^...+++++
^....+..***
^.^..+.****
.....@.****
^..^.+*****
M...*+****.
^..*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 19v/102V Pos: standing >
....+..**
^.^..+.****
.....+.****
^..^.@*****
M...*+****.
.^..*+*****
...*+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 19v/102V Pos: standing >
.^..+.***
.....+.****
^..^.+*****
M...*@****.
.^..*+*****
....*+*****
..**+****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 18v/102V Pos: standing >
....+.***
^..^.+*****
M...*+****.
.^..*@*****
....*+*****
...**+****.
^..*+.*..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 17v/102V Pos: standing >
..^.+****
M...*+****.
.^..*+*****
....*@*****
...**+****.
.^..*+.*...
...*+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 16v/102V Pos: standing >
...*+****
.^..*+*****
....*+*****
...**@****.
.^..*+.*...
....*+.....
....+...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 16v/102V Pos: standing >
^..*+****
....*+*****
...**+****.
.^..*@.*...
....*+.....
.....+...
....+...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 15v/102V Pos: standing >
...*+****
...**+****.
.^..*+.*...
....*@.....
.....+...
M....+... M
^...+...M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 14v/102V Pos: standing >
..**+****
.^..*+.*...
....*+.....
.....@...
M....+... M
M^...+...M
M^..+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 22h/26H 13v/102V Pos: standing >
^..*+.*..
....*+.....
.....+...
M....@... M
M^...+...M
.M^..+.....
..M.+..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 13v/102V Pos: standing >
...*+....
.....+...
M....+... M
M^...@...M
.M^..+.....
...M.+..^..
.^.^+..^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 12v/102V Pos: standing >
....+...
M....+... M
M^...+...M
.M^..@.....
...M.+..^..
*.^.^+..^..
+++++....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 11v/102V Pos: standing >
....+...
M^...+...M
.M^..+.....
...M.@..^..
*.^.^+..^..
++++++.....
***.+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 11v/102V Pos: standing >
^...+...M
.M^..+.....
...M.+..^..
*.^.^@..^..
++++++.....
****.+.....
...^+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 11v/102V Pos: standing >
M^..+....
...M.+..^..
*.^.^+..^..
+++++@.....
****.+.....
....^+....^
^MM.+.^^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 10v/102V Pos: standing >
.M^..+...
....M.+..^.
**.^.^+..^.
+++++@+....
.****.+....
*....^+....
.^MM.+.^^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 9v/102V Pos: standing >
^.M^..+..
*....M.+..^
^**.^.^+..^
+++++@++...
*.****.+...
**....^+...
..^MM.+.^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 8v/102V Pos: standing >
^^.M^..+.
**....M.+..
*^**.^.^+..
+++++@+++..
^*.****.+..
***....^+..
^..^MM.+.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 8v/102V Pos: standing >
.^^.M^..+
***....M.+.
**^**.^.^+.
+++++@++++.
*^*.****.+.
****....^+.
*^..^MM.+
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 7v/102V Pos: standing >
*.^^.M^..
****....M.+
+**^**.^.^+
M++++@+++++
+*^*.****.+
*****....^+
**^..^MM.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 6v/102V Pos: standing >
^*.^^.M^.
*****....M.
++**^**.^.^
^M+++@+++++
M+*^*.****.
******....^
***^..^MM
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 5v/102V Pos: standing >
*^*.^^.M^
******....M
*++**^**.^.
^M++@+++++
*M+*^*.****
^******....
^***^..^M
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 5v/102V Pos: standing >
**^*.^^.M
*******....
*++**^**.^
^M+@+++++
*M+*^*.***
M^******...
M^***^..^
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 4v/102V Pos: standing >
^**^*.^^.
*******...
*++**^**.
^M@+++++
*M+*^*.**
M^******..
MM^***^..
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
< 23h/26H 3v/102V Pos: standing >
M^**^*.^^
*******..
*++**^**
^@+++++
*M+*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
< 23h/26H 3v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.
< 23h/26H 2v/102V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
A homeless peasant is here, looking lost and hungry.
< 24h/26H 1v/102V Pos: standing >
You're too exhausted.
< 24h/26H 1v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
The corpse of a militia guard is lying here.
< 24h/26H 0v/102V Pos: standing >
You're too exhausted.
< 24h/26H 1v/102V Pos: standing >
You're too exhausted.
< 24h/26H 1v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Githzerai is lying here.
< 24h/26H 0v/102V Pos: standing >
It appears to be the corpse of Nrz.
a small leather-bound book
a thin leather belt
some long flowing robes
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
< 25h/26H 3v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A young man in leather armor seems to be patrolling outside the gates.
< 25h/26H 5v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 25h/26H 4v/102V Pos: standing >
A militia guard enters from the east.
< 26h/26H 5v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 26h/26H 4v/102V Pos: standing >
A religious zealot enters from the south.
Alas, you cannot go that way. . . .
< 26h/26H 4v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
< 26h/26H 3v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 26h/26H 1v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 26h/26H 0v/102V Pos: standing >
You're too exhausted.
< 26h/26H 1v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 26h/26H 0v/102V Pos: standing >
You quickly scan the area.
A human merchant who is rather far off to your west.
A street sweeper who is rather far off to your west.
An Orc who is in the distance to your west.
Nrz who is in the distance to your west.
A human merchant who is in the distance to your west.
< 26h/26H 2v/102V Pos: standing >
You are not a member of any associations.
< 26h/26H 2v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a tharnadian thief-hunter is lying here.
The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
[2] The corpse of an elite guard is lying here.
The corpse of a Gnome is lying here.
< 26h/26H 5v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 26h/26H 6v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 26h/26H 7v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.
A street sweeper is cleaning here, singing songs of labor.
< 26h/26H 6v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
< 26h/26H 6v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
A wall of shifting color is here to the south.
A wall of shifting color is here to the north.
< 26h/26H 6v/102V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A street sweeper who is not far off to your east.
A human merchant who is a brief walk away to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A militia guard who is rather far off to your south.
< 26h/26H 8v/102V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
< 26h/26H 8v/102V Pos: standing >
An Orc snaps into visibility.
You are briefly surrounded by a red aura!
OUCH! That really did HURT!
You are knocked to the ground by an Orc's mighty bash!
< 18h/26H 9v/102V Pos: sitting >
< T: Xanchat TP: sit TC: few wounds E: An Orc sta EP: excellent >
An Orc snaps into visibility.
-=[An Orc's slash critically injures you.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.
-=[