<worn as a badge> a silvery pin with an emblem of a moon and a harp [70%]
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> an enchanted earring of constitution [78%]
<worn on face> the mask of stone form (humming)
<worn around neck> an amulet of the Neogi Lords
<worn around neck> a transparent sheen of slime
<worn on body> the Living Necroplasm[239h 59m 51s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [88%]
<worn about waist> the woven entrails of an unfortunate soul [superior] [84%]
<worn on belt buckle>the tome of Strahd (glowing) [87%]
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> a small circular shield of blue flames [poor] (illuminating)
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (glowing) [88%]
<worn on finger> a ring of elemental control [poor] (glowing) [78%]
<primary weapon> the shadowy staff of damnation (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
Orclife's slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter rises to his feet.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's decent slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
< 1208h/870H 249v/249V Pos: standing >
Orclife blocks a tharnadian thief-hunter's lunge at him.
Orclife dodges a tharnadian thief-hunter's attack.
Orclife blocks a tharnadian thief-hunter's lunge at him.
A tharnadian thief-hunter starts casting a spell.
< 1208h/870H 249v/249V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
You start chanting...
< 1208h/870H 249v/249V Pos: standing >
Casting: earthen maul
< 1207h/870H 249v/249V Pos: standing >
You complete your spell...
[Damage: 57 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1208h/870H 249v/249V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
< 1207h/870H 249v/249V Pos: standing >
Orclife's fine slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Orclife's attack.
Orclife's decent slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
< 1207h/870H 249v/249V Pos: standing >
Casting: earthen maul
Orclife parries a tharnadian thief-hunter's lunge at him.
Orclife deflects a tharnadian thief-hunter's blow and strikes back at him!
Orclife's slash wounds a tharnadian thief-hunter.
A tharnadian thief-hunter suddenly appears a bit confused!
A tharnadian thief-hunter misses Orclife.
A tharnadian thief-hunter starts casting a spell.
< 1207h/870H 249v/249V Pos: standing >
You complete your spell...
[Damage: 59 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
< 1207h/870H 249v/249V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!
< 1207h/870H 249v/249V Pos: standing >
Casting: earthen maul
< 1206h/870H 249v/249V Pos: standing >
You complete your spell...
[Damage: 60 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 1208h/870H 249v/249V Pos: standing >
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's slash reached a tharnadian thief-hunter's arm severing tendons and muscles.
Orclife's slash wounds a tharnadian thief-hunter.
Orclife's slash wounds a tharnadian thief-hunter.
< 1208h/870H 249v/249V Pos: standing >
A HUGE stone golem stops following you.
a HUGE stone golem is no longer in your group.
Orclife parries a tharnadian thief-hunter's lunge at him.
Orclife snaps into visibility.
A tharnadian thief-hunter's feeble punch grazes Orclife.
The green cloud encasing Orclife suddenly turns pitch-black. Twin
tentacles of writhing mist leap out from the haze wrapping themselves around
the chest of a tharnadian thief-hunter who shudders from the cold. Moments later he
lets out an agonized scream as the warmth is drained from his body.
A tharnadian thief-hunter's punch grazes Orclife.
A tharnadian thief-hunter is burned severely as he hits Orclife!
A tharnadian thief-hunter misses a kick at Orclife due to his small size.
< 1208h/870H 249v/249V Pos: standing >
< 1208h/870H 249v/249V Pos: standing >
You sit down and relax.
< 1208h/870H 249v/249V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 0 of 6 ( 6 seconds)
8th circle: 6 of 6
9th circle: 1 of 5 ( 4 seconds)
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1208h/870H 249v/249V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1207h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1207h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1207h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1207h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1207h/870H 249v/249V Pos: sitting >
A faint hum can be heard from the sword of fire and flame carried by Orclife.
Orclife snaps into visibility.
Orclife's fine slash strikes a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's decent slash wounds a tharnadian thief-hunter.
Orclife's slash strikes a tharnadian thief-hunter.
A tharnadian thief-hunter dodges Orclife's attack.
< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 7th circle DARK powers!
Orclife dodges a tharnadian thief-hunter's attack.
Orclife dodges a tharnadian thief-hunter's attack.
Orclife dodges a tharnadian thief-hunter's attack.
< 1206h/870H 249v/249V Pos: sitting >
< 1206h/870H 249v/249V Pos: sitting >
You feel infused by 7th circle DARK powers!
< 1206h/870H 249v/249V Pos: sitting >
Tranquility spreads across a tharnadian thief-hunter's face.
You feel infused by 7th circle DARK powers!
< 1205h/870H 249v/249V Pos: sitting >
You feel infused by 7th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.
< 1205h/870H 249v/249V Pos: sitting >
You clamber to your feet.
< 1205h/870H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.
< 1205h/870H 249v/249V Pos: standing >
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash wounds a tharnadian thief-hunter.
Orclife's fine slash strikes a tharnadian thief-hunter.
Orclife's fine slash strikes a tharnadian thief-hunter.
< 1205h/870H 249v/249V Pos: standing >
Casting: disintegrate
< 1204h/870H 249v/249V Pos: standing >
You snap into visibility.
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 93 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
< 1208h/870H 249v/249V Pos: standing >
Orclife parries a tharnadian thief-hunter's lunge at him.
Orclife dodges a tharnadian thief-hunter's attack.
Orclife dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter starts casting a spell.
Orclife snaps into visibility.
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.
< 1207h/870H 249v/249V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into a tharnadian thief-hunter's body!
< 1207h/870H 249v/249V Pos: standing >
Casting: disintegrate
< 1207h/870H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 108 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
Orclife's fine slash strikes a tharnadian thief-hunter.
Orclife's fine slash strikes a tharnadian thief-hunter.
Orclife's fine slash strikes a tharnadian thief-hunter.
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
< 1207h/870H 249v/249V Pos: standing >
Orclife dodges a tharnadian thief-hunter's attack.
Orclife blocks a tharnadian thief-hunter's lunge at him.
Orclife parries a tharnadian thief-hunter's lunge at him.
A tharnadian thief-hunter kicks Orclife in the stomach, rendering him breathless.
A tharnadian thief-hunter is burned severely as he hits Orclife!
< 1207h/870H 249v/249V Pos: standing >
Casting: disintegrate
< 1206h/870H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 101 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
< 1208h/870H 249v/249V Pos: standing >
Tranquility spreads across a tharnadian thief-hunter's face.
< 1208h/870H 249v/249V Pos: standing >
Orclife's fine slash strikes a tharnadian thief-hunter very hard.
Orclife's decent slash strikes a tharnadian thief-hunter hard.
Orclife's impressive slash enshrouds a tharnadian thief-hunter in a mist of blood.
Orclife's impressive slash causes a tharnadian thief-hunter to grimace in pain.
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
< 1208h/870H 249v/249V Pos: standing >
Casting: disintegrate
< 1207h/870H 249v/249V Pos: standing >
You complete your spell...
You grin evilly as you send a green beam of disintegration streaking towards a tharnadian thief-hunter!
[Damage: 32 ] -=[You smile happily as your disintegration ray hits a tharnadian thief-hunter!]=-
A tharnadian thief-hunter is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 170.
You feel the bloodlust in your heart as you hear the death cry of a tharnadian thief-hunter.
< 1208h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
A large xorn stops following you.
a large xorn is no longer in your group.
< 1207h/870H 249v/249V Pos: standing >
A LARGE earth elemental stops following you.
a LARGE earth elemental is no longer in your group.
< 1204h/870H 249v/249V Pos: standing >
Orclife's skin seems to turn to stone.
< 1204h/870H 249v/249V Pos: standing >
A Githzerai enters from the west.
< 1197h/870H 249v/249V Pos: standing >
A Githzerai leaves east.
< 1197h/870H 249v/249V Pos: standing >
A Githzerai enters from the east.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!
< 1195h/870H 249v/249V Pos: standing >
Orclife parries a Githzerai's lunge at him.
Orclife snaps into visibility.
< 1195h/870H 249v/249V Pos: standing >
Orclife snaps into visibility.
Orclife's slash grazes a Githzerai.
Orclife's weak slash grazes a Githzerai.
Orclife's crude slash grazes a Githzerai.
Orclife's weak slash grazes a Githzerai.
Orclife's weak slash grazes a Githzerai.
< 1194h/870H 249v/249V Pos: standing >
You start chanting...
< 1193h/870H 249v/249V Pos: standing >
Orclife deflects a Githzerai's blow and strikes back at him!
Orclife snaps into visibility.
Orclife's weak slash grazes a Githzerai.
< 1193h/870H 249v/249V Pos: standing >
Casting: acidimmolate
< 1193h/870H 249v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 55 ]
< 1208h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
Orclife snaps into visibility.
Orclife's weak slash grazes a Githzerai.
Orclife's slash grazes a Githzerai.
Orclife's slash grazes a Githzerai.
Orclife's crude slash wounds a Githzerai.
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
You start chanting...
You snap into visibility.
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: small wounds >
A Githzerai clambers to his feet.
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sta EP: small wounds >
You snap into visibility.
Casting: acidimmolate
A Githzerai attempts to flee.
A Githzerai leaves west.
< 1207h/870H 249v/249V Pos: standing >
You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Githzerai's skin!]=-
You abort your spell before it's done!
< 1207h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
Orclife sneaks in from the east.
< 1206h/870H 248v/249V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A religious zealot who is in the distance to your east.
A street sweeper who is not far off to your west.
A human merchant who is a brief walk away to your west.
A Githzerai who is rather far off to your west.
< 1206h/870H 248v/249V Pos: standing >
You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Githzerai's skin!]=-
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1208h/870H 247v/249V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
Orclife sneaks in from the east.
< 1208h/870H 246v/249V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A human merchant from another town stands here, perusing Tharnadia.
Orclife sneaks in from the east.
< 1208h/870H 246v/249V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
Orclife sneaks in from the east.
Alarm bells sound, signalling an invasion!
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!
< 1208h/870H 247v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 1208h/870H 248v/249V Pos: standing >
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young man in leather armor seems to be patrolling the area.
< 1207h/870H 248v/249V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) |--The Council of MaDMeN--| sits here, fighting Orclife.
< 1207h/870H 247v/249V Pos: standing >
Orclife parries a Githzerai's lunge at him.
Orclife snaps into visibility.
< 1207h/870H 248v/249V Pos: standing >
You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Githzerai's skin!]=-
< 1208h/870H 249v/249V Pos: standing >
Orclife snaps into visibility.
Orclife's slash wounds a Githzerai.
Orclife's weak slash grazes a Githzerai.
Orclife's slash strikes a Githzerai.
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 1207h/870H 249v/249V Pos: standing >
Casting: prismatic cube
< 1207h/870H 249v/249V Pos: standing >
The mordant substance oozes off of a Githzerai.
< 1206h/870H 249v/249V Pos: standing >
You complete your spell...
< 1206h/870H 249v/249V Pos: standing >
Orclife's shield of the earthwyrm [superior] blocks a Githzerai's attack.
Orclife snaps into visibility.
< 1206h/870H 249v/249V Pos: standing >
Orclife snaps into visibility.
Orclife's crude slash wounds a Githzerai.
Orclife's decent slash wounds a Githzerai.
Orclife's weak slash wounds a Githzerai.
Orclife's decent slash wounds a Githzerai.
Orclife's crude slash wounds a Githzerai.
< 1206h/870H 249v/249V Pos: standing >
A Githzerai clambers to his feet.
< 1205h/870H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.
< 1205h/870H 249v/249V Pos: standing >
A Githzerai attempts to flee.
Oof! a Githzerai bumps into a prismatic wall...
...And is enveloped by a indigo field as he tries to pass through it.
A Githzerai tries to flee, but can't make it out of here!
< 1205h/870H 249v/249V Pos: standing >
A Githzerai attempts to flee.
A Githzerai tries to flee, but can't make it out of here!
< 1205h/870H 249v/249V Pos: standing >
A Githzerai attempts to flee.
A prismatic wall fades to shards of magic, and blows away...
A prismatic wall crumbles to dust and blows away.
A Githzerai steps through the wall.
A Githzerai leaves east.
< 1205h/870H 249v/249V Pos: standing >
You abort your spell before it's done!
< 1204h/870H 249v/249V Pos: standing >
You failed.
< 1204h/870H 249v/249V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
A human merchant from another town stands here, perusing Tharnadia.
Orclife sneaks in from the west.
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Githzerai is knocked to the ground by Orclife's mighty bash!
< 1204h/870H 248v/249V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
< 1203h/870H 247v/249V Pos: standing >
The blood-red glow surrounding you fades away.
You are no longer being guarded by Orclife.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1203h/870H 246v/249V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 1203h/870H 246v/249V Pos: standing >
You quickly scan the area.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A tharnadian illusionist who is not far off to your east.
A controller who is not far off to your east.
An elite guard who is not far off to your east.
A street sweeper who is not far off to your west.
Orclife who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
< 1203h/870H 248v/249V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 1203h/870H 248v/249V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A street sweeper is cleaning here, singing songs of labor.
< 1203h/870H 247v/249V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here, fighting a Githzerai.
A Githzerai (medium) |--The Council of MaDMeN--| sits here, fighting Orclife.
A human merchant from another town stands here, perusing Tharnadia.
< 1203h/870H 246v/249V Pos: standing >
You start chanting...
You snap into visibility.
< 1203h/870H 247v/249V Pos: standing >
A Githzerai suddenly appears a bit confused!
A Githzerai misses Orclife.
Orclife snaps into visibility.
< 1203h/870H 249v/249V Pos: standing >
Casting: acidimmolate
< 1202h/870H 249v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 35 ] A Githzerai's thin leather belt was corroded by acid.
< 1208h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
You start chanting...
You snap into visibility.
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
You are surrounded by a blood-red glow.
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
Orclife snaps into visibility.
Orclife's crude slash strikes a Githzerai.
Orclife's weak slash wounds a Githzerai.
Orclife's weak slash strikes a Githzerai.
Orclife's decent slash strikes a Githzerai.
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
You snap into visibility.
Casting: acidimmolate
< 1207h/870H 249v/249V Pos: standing >
< T: Orclife TP: sta TC:excellent E: A Githzerai sit EP: pretty hurt >
You snap into visibility.
[Damage: 27 ] -=[Green slime eats away at a Githzerai's skin!]=-
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 57 ] A Githzerai is incapacitated and will slowly die, if not aided.
< 1208h/870H 249v/249V Pos: standing >
You start chanting...
You snap into visibility.
< 1207h/870H 249v/249V Pos: standing >
A human merchant leaves south.
< 1207h/870H 249v/249V Pos: standing >
Casting: acidimmolate
< 1207h/870H 249v/249V Pos: standing >
You snap into visibility.
[Damage: 6 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 400 epic points.
You feel a light sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a Githzerai.
You abort your spell before it's done!
< 1207h/870H 249v/249V Pos: standing >
< 1207h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
You failed.
< 1207h/870H 249v/249V Pos: standing >
It appears to be the corpse of Nrz.
a small leather-bound book
a thin leather belt
some long flowing robes
a small round wooden shield
a pair of studded leather sleeves
a pair of brown leather gloves
a small leather bag
a steel warhammer
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 1206h/870H 249v/249V Pos: standing >
The Great Bazaar
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a Githzerai is lying here.
*Orclife Caskling Brewed in Blood (Orc)(medium) stands in mid-air here.
< 1206h/870H 249v/249V Pos: standing >
< 1206h/870H 249v/249V Pos: standing >
< 1205h/870H 249v/249V Pos: standing >
A Gnome enters from the east.
< 1205h/870H 249v/249V Pos: standing >
< 1205h/870H 249v/249V Pos: standing >
A Gnome leaves west.
< 1205h/870H 249v/249V Pos: standing >
< 1204h/870H 249v/249V Pos: standing >
You do not see that here.
< 1204h/870H 249v/249V Pos: standing >
You sit down and relax.
< 1204h/870H 249v/249V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 6 of 6
8th circle: 2 of 6 ( 4 seconds)
9th circle: 2 of 5 ( 3 seconds)
10th circle: 5 of 5
11th circle: 3 of 4 ( 1 seconds)
12th circle: 1 of 1
You begin to invoke evil and assimilate the powers of darkness.
< 1204h/870H 249v/249V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...
< 1204h/870H 249v/249V Pos: sitting >
A Gnome enters from the west.
< 1203h/870H 249v/249V Pos: sitting >
You feel infused by 11th circle DARK powers!
< 1203h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
Orclife snaps into visibility.
A dark shroud encases Orclife as he charges into battle.
A Gnome is knocked to the ground by Orclife's mighty bash!
< 1203h/870H 249v/249V Pos: sitting >
< 1203h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
< 1203h/870H 249v/249V Pos: sitting >
You feel infused by 9th circle DARK powers!
Orclife snaps into visibility.
Orclife's slash critically injures a Gnome.
A Gnome is incapacitated and will slowly die, if not aided.
Orclife's fine slash hits a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.