<worn as a badge> a silvery pin with an emblem of a moon and a harp [70%]
<worn on head> an ancient crown of elven royalty (glowing) (humming)
<worn on eyes> a slimy aboleth eye [superior] (glowing) (humming)
<worn in ear> a polished scale of Tiamat (invis) (glowing)
<worn in ear> an enchanted earring of constitution [78%]
<worn on face> the mask of stone form (humming)
<worn around neck> an amulet of the Neogi Lords
<worn around neck> a transparent sheen of slime
<worn on body> the Living Necroplasm[239h 20m 14s]
<worn about body> the robes of the maelstrom
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of endurance (glowing) [88%]
<worn about waist> the woven entrails of an unfortunate soul [superior] [84%]
<worn on belt buckle>the tome of Strahd (glowing) [87%]
<worn on arms> some blue dragonscale shoulder guards of regeneration
<held as shield> a small circular shield of blue flames [poor] (illuminating)
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> the bracelet of emeralds of regeneration
<worn on hands> the cubes of protection [superior] (humming)
<worn on finger> the ring of the Netherworld (glowing) [88%]
<worn on finger> a ring of elemental control [poor] (glowing) [78%]
<primary weapon> the shadowy staff of damnation (glowing)
<worn on legs> some stitched leggings of the Knights of the Raven [superior]
<worn on feet> a pair of clawed demon-hide moccasins
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
A large xorn enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
< 1201h/892H 245v/249V Pos: standing >
Looks like an exit.
You extend your sights eastward.
MM^***..^
M^**^*.^^.
*******...
*++**^**.
^MM+++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1201h/892H 245v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A large xorn enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
< 1201h/892H 248v/249V Pos: standing >
< 1201h/892H 248v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
A tough looking warrior is scanning the landscape beyond the walls.
A large xorn enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1200h/892H 246v/249V Pos: standing >
Looks like an exit.
You extend your sights eastward.
MM^***..^
M^**^*.^^.
*******...
*++**^**.
^M++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1200h/892H 246v/249V Pos: standing >
Looks like an exit.
You extend your sights eastward.
MM^***..^
M^**^*.^^.
*******...
*+M**^**.
^M++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1200h/892H 247v/249V Pos: standing >
Looks like an exit.
You extend your sights eastward.
MM^***..^
M^**^*.^^.
*******...
*+M**^**.
^M++++++
*M+*^*.**
M^******..
MMMM^***^..
MMMM*^*..
A Recently Rebuilt Stone Highway
A bright light fills this area.
Obvious exits: -North -East -South -West
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1200h/892H 249v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
< 1200h/892H 248v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A homeless peasant is here, looking lost and hungry.
A militia guard is lying here, mortally wounded.
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
A large xorn enters from the east.
< 1200h/892H 246v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large xorn enters from the east.
A large xorn enters from the east.
A large xorn enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1200h/892H 244v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 1200h/892H 245v/249V Pos: standing >
Alas, you cannot go that way. . . .
< 1200h/892H 247v/249V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite highwayman who is rather far off to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
< 1199h/892H 248v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A large xorn enters from above.
Alarm bells sound, signalling an invasion!
A large xorn enters from above.
A large xorn enters from above.
< 1199h/892H 247v/249V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
< 1199h/892H 247v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A large xorn enters from below.
A large xorn enters from below.
A large xorn enters from below.
< 1199h/892H 245v/249V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
A Town Guardian who is rather far off to your east.
< 1199h/892H 245v/249V Pos: standing >
You start chanting...
< 1199h/892H 249v/249V Pos: standing >
Casting: wall of stone **
< 1198h/892H 249v/249V Pos: standing >
Casting: wall of stone *
< 1198h/892H 249v/249V Pos: standing >
Casting: wall of stone
< 1197h/892H 249v/249V Pos: standing >
You complete your spell...
< 1197h/892H 249v/249V Pos: standing >
The sun rises over the northern horizon.
< 1196h/892H 249v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A large xorn enters from above.
A large xorn enters from above.
A large xorn enters from above.
< 1196h/892H 247v/249V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
< 1196h/892H 247v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the east. (Illusion)
A large xorn enters from below.
A large xorn enters from below.
A large xorn enters from below.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1196h/892H 245v/249V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite highwayman who is rather far off to your east.
An elite highwayman who is rather far off to your east.
A Town Guardian who is rather far off to your east.
< 1196h/892H 245v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A large xorn enters from above.
A large xorn enters from above.
Alarm bells sound, signalling an invasion!
A large xorn enters from above.
< 1195h/892H 246v/249V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your west.
< 1195h/892H 247v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the east. (Illusion)
A large xorn enters from below.
A large xorn enters from below.
A large xorn enters from below.
< 1195h/892H 247v/249V Pos: standing >
< 1195h/892H 247v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A large xorn enters from above.
A large xorn enters from above.
Alarm bells sound, signalling an invasion!
A large xorn enters from above.
< 1195h/892H 245v/249V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
A Githzerai who is not far off to your west.
< 1195h/892H 245v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the east. (Illusion)
Militia forces muster to bolster the town's defenses against the invaders!!!
A large xorn enters from below.
A large xorn enters from below.
A large xorn enters from below.
< 1194h/892H 247v/249V Pos: standing >
< 1194h/892H 247v/249V Pos: standing >
Ok.
< 1194h/892H 247v/249V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your east.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
A Town Guardian who is rather far off to your east.
< 1193h/892H 247v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
A large xorn enters from above.
A large xorn enters from above.
A large xorn enters from above.
< 1193h/892H 245v/249V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your west.
< 1193h/892H 245v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
A large xorn enters from the east.
A large xorn enters from the east.
Alarm bells sound, signalling an invasion!
A large xorn enters from the east.
< 1193h/892H 246v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
A large xorn enters from the west.
A large xorn enters from the west.
A large xorn enters from the west.
< 1193h/892H 245v/249V Pos: standing >
Ok.
You snap into visibility.
[Damage: 1 ] A Githzerai is knocked to the ground by a large xorn's mighty bash!
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.
A Githzerai avoids being bashed by a large xorn, who loses its balance and falls.
< 1193h/892H 247v/249V Pos: standing >
A Githzerai misses a large xorn.
[Damage: 2 ] A large xorn's crush grazes a Githzerai.
[Damage: 1 ] A large xorn's feeble crush grazes a Githzerai.
< 1193h/892H 248v/249V Pos: standing >
< 1191h/892H 249v/249V Pos: standing >
You start chanting...
< 1191h/892H 249v/249V Pos: standing >
A Githzerai's weak punch grazes a large xorn.
< 1191h/892H 249v/249V Pos: standing >
Casting: wall of stone **
[Damage: 2 ] A large xorn's weak crush grazes a Githzerai.
A large xorn misses a Githzerai.
< 1190h/892H 249v/249V Pos: standing >
Casting: wall of stone *
< 1190h/892H 249v/249V Pos: standing >
Casting: wall of stone
< 1190h/892H 249v/249V Pos: standing >
< 1190h/892H 249v/249V Pos: standing >
You complete your spell...
< 1189h/892H 249v/249V Pos: standing >
A Githzerai clambers to his feet.
< 1189h/892H 249v/249V Pos: standing >
A Githzerai attempts to flee.
A Githzerai leaves up.
< 1189h/892H 249v/249V Pos: standing >
A Githzerai enters from above.
< 1189h/892H 249v/249V Pos: standing >
A large xorn clambers to its feet.
< 1189h/892H 249v/249V Pos: standing >
A large xorn clambers to its feet.
< 1188h/892H 249v/249V Pos: standing >
You start chanting...
< 1188h/892H 249v/249V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...
< 1188h/892H 249v/249V Pos: standing >
< 1188h/892H 249v/249V Pos: standing >
Casting: acidimmolate
< 1188h/892H 249v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
[Damage: 39 ]
< 1201h/892H 249v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: few wounds >
A Githzerai misses you.
You snap into visibility.
A Githzerai attempts to flee.
A Githzerai leaves up.
Ok.
< 1200h/892H 249v/249V Pos: standing >
You feel your skin soften and return to normal.
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the east. (Illusion)
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
A large xorn enters from below.
A large xorn enters from below.
A large xorn enters from below.
< 1200h/892H 247v/249V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1199h/892H 247v/249V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-
< 1207h/892H 248v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 41 ] A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.
You snap into visibility.
[Damage: 1 ] -=[Your bludgeon grazes a Githzerai.]=-
< 1220h/892H 249v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
< 1220h/892H 249v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 1220h/892H 249v/249V Pos: standing >
< T: Zloin TP: sta TC:excellent E: A Githzerai sta EP: nasty wounds >
A Githzerai attempts to flee.
A Githzerai leaves down.
< 1220h/892H 249v/249V Pos: standing >
You abort your spell before it's done!
You failed.
< 1220h/892H 249v/249V Pos: standing >
You failed.
< 1219h/892H 249v/249V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A greyish stone wall is here to the west. (Illusion)
A few drops of fresh blood are scattered around the area.
The corpse of a tharnadian illusionist is lying here.
The corpse of a militia guard is lying here.
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
A large xorn enters from above.
A large xorn enters from above.
A large xorn enters from above.
< 1219h/892H 247v/249V Pos: standing >
You start chanting...
< 1219h/892H 247v/249V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-
< 1227h/892H 247v/249V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-
< 1235h/892H 247v/249V Pos: standing >
You snap into visibility.
Casting: acidimmolate
< 1235h/892H 249v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 38 ] A Githzerai attempts to flee.
A Githzerai leaves up.
< 1238h/892H 249v/249V Pos: standing >
You failed.
< 1237h/892H 249v/249V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-
You failed.
< 1238h/892H 249v/249V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
A greyish stone wall is here to the east. (Illusion)
A Githzerai (medium) |--The Council of MaDMeN--| stands here.
A large xorn enters from below.
A large xorn enters from below.
A large xorn enters from below.
< 1238h/892H 247v/249V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...
You start chanting...
You snap into visibility.
< 1237h/892H 247v/249V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...
< 1237h/892H 247v/249V Pos: standing >
Oof! a Githzerai bumps into a greyish stone wall...
< 1237h/892H 247v/249V Pos: standing >
You snap into visibility.
[Damage: 24 ] -=[Green slime eats away at a Githzerai's skin!]=-
A Githzerai is incapacitated and will slowly die, if not aided.
A Githzerai slumps to the ground.
< 1238h/892H 247v/249V Pos: standing >
You snap into visibility.
Casting: acidimmolate
< 1238h/892H 248v/249V Pos: standing >
You complete your spell...
Your bubbling spray of goo strikes a Githzerai full on!
You snap into visibility.
[Damage: 7 ] A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!