The Temple of Holy Warriors
This spacious circular chamber is nearly fifty feet in diameter and forty
feet high. The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat. Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears. At
the far eastern end of the room stands a large tablet of solid gold. The
plaque is covered with writing, and titled "The Holy Code of Honor." The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)
< 16h/135H 117v/117V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
< 16h/135H 116v/117V Pos: standing >
The Supplies Shop
This rectangular room is about twenty feet long and fifteen feet, with a
domed ceiling. Five tables line the walls here, each covered with various
implements used by the holy warriors in combat and peace. A single chair
rests at the back of the room, probably where the establishments owner sits.
The only exit from this room is to the south, back into the grand hallway.
Obvious exits: -South
Puddles of fresh blood cover the ground.
The shopkeeper Chastity is here, sitting in the chair.(Gold Aura)
< 17h/135H 115v/117V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The main temple lies to the east,
and the supplies shop is to the north. The hallway heads to the west.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
< 17h/135H 114v/117V Pos: standing >
Grand Hallway
This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling. The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords. The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East -South
< 17h/135H 114v/117V Pos: standing >
The Path of Holy Warriors
Obvious exits: -North -South
< 17h/135H 114v/117V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. A large arch
to the north leads to the path of the Holy Warrior. The road continues to the
west and to the east.
Obvious exits: -North -East -West
A few drops of fresh blood are scattered around the area.
An odd little man, with a shaved head and an orange robe, hums something.(Gold Aura)
< 17h/135H 113v/117V Pos: standing >
You feel a slight gust of hot air.
< 18h/135H 115v/117V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A stray cat who is close by to your west.
A stray cat who is a brief walk away to your west.
A stray cat who is rather far off to your west.
A street sweeper who is in the distance to your west.
< 18h/135H 115v/117V Pos: standing >
< 18h/135H 117v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -South -West
Puddles of fresh blood cover the ground.
A large wandering dog is here, growling at you.
< 19h/135H 116v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 19h/135H 115v/117V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
< 19h/135H 114v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 19h/135H 114v/117V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
A few drops of fresh blood are scattered around the area.
A young man in leather armor seems to be patrolling the walls.
A large wandering dog is here, growling at you.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 19h/135H 114v/117V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
Sarn, the banker who is not far off to your north.
The mount who is close by to your south.
A HUGE stone golem who is close by to your south.
A HUGE stone golem who is close by to your south.
A shadow dracolich who is close by to your south.
A Githyanki who is close by to your south.
A Drow Elf who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 20h/135H 116v/117V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a Halfling is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Githyanki (medium) Malter-oF-DoOm Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
< 20h/135H 116v/117V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
Puddles of fresh blood cover the ground.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 20h/135H 115v/117V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'
< 20h/135H 115v/117V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The road continues
north and west.
Obvious exits: -North -West
< 20h/135H 114v/117V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
The mount who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A HUGE stone golem who is not far off to your north.
A stray dog who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is rather far off to your north.
A tharnadian thief-hunter who is rather far off to your north.
A tharnadian thief-hunter who is rather far off to your north.
A tharnadian thief-hunter who is rather far off to your north.
A militia guard who is close by to your west.
A militia guard who is close by to your west.
A stray dog who is not far off to your west.
< 21h/135H 117v/117V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A few drops of fresh blood are scattered around the area.
A tharnadian thief-hunter watches over the town streets intently.(Gold Aura)
< 21h/135H 116v/117V Pos: standing >
You quickly scan the area.
The mount who is close by to your north.
A HUGE stone golem who is close by to your north.
A HUGE stone golem who is close by to your north.
A HUGE stone golem who is close by to your north.
A shadow dracolich who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A tharnadian thief-hunter who is a brief walk away to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 21h/135H 116v/117V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A HUGE stone golem stands solemnly here. (minion)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
A Drow Elf (medium) FeRMEntaTIOn-OvERLord Brewed in Blood stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near a Drow Elf's head.
< 22h/135H 115v/117V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'magic missile'
-=[You stagger as a magic missile from a Drow Elf hits you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf snaps into visibility.
-=[You stagger as a magic missile from a Drow Elf hits you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Drow Elf snaps into visibility.
-=[You stagger as a magic missile from a Drow Elf hits you.]=-