The death of [12 Paladin] Thenwho (Human)

in Inside the Eastern City Gates

from the perspective of [56 Reaper] Skellen Brewed in Blood (Githyanki)

<worn as a badge>    a clump of glowing fuzz
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       eyes of the zombie lord [superior]
<worn in ear>        a surgeon's silver earring of regeneration
<worn in ear>        a polished scale of Tiamat (glowing)
<worn on face>       the mask of stone form of greater constitution (humming)
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   some kharma mind beads [poor]
<worn on body>       the robe of the mind
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack [82%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt>   a spellbook bound with embalmed woodelf flesh
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  some platinum-plated mithril bracers of Kimordril
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     the ring of the void [poor]
<worn on finger>     a gleaming platinum ring [superior]
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some slime-covered aboleth skin [superior] (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the south.
A HUGE stone golem enters from the south.
You quickly scan the area.
A street sweeper who is close by to your east.
The commoner who is close by to your east.
A peddler who is not far off to your south.

< 1290h/925H 260v/263V Pos: standing >

< 1289h/925H 261v/263V Pos: standing >
Zloin sneaks south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Sgan sneaks in from the north.
A shadow dracolich enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
A HUGE stone golem enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1289h/925H 261v/263V Pos: standing >

< 1289h/925H 262v/263V Pos: standing >
Zloin sneaks east.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Beltorin (Shade)(small) stands in mid-air here.(Red Aura)
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 1289h/925H 262v/263V Pos: standing >

< 1289h/925H 262v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A human alchemist who is close by to your south.

< 1288h/925H 262v/263V Pos: standing >
Beltorin sits down in a comfortable spot.

< 1288h/925H 262v/263V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 1288h/925H 262v/263V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 95 hours.
The corpse of Thenwho is made of flesh and appears to be of average quality.
The corpse of Thenwho has an item value of 1.
It appears to be the corpse of Thenwho.
a large two-handed sword
a hard leather cloak
a pair of studded leather sleeves
a pair of brown leather gloves
a pair of studded leather leggings
a suit of spiked leather armor
2 coins
a large, polished stone
a small round wooden shield

< 1288h/925H 262v/263V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 1288h/925H 262v/263V Pos: standing >
Beltorin clambers to his feet.

< 1287h/925H 262v/263V Pos: standing >
Zloin sits down in a comfortable spot.

< 1287h/925H 262v/263V Pos: standing >
Zloin opens a large tome engulfed in blue flames and begins studying it intently.

< 1287h/925H 262v/263V Pos: standing >
Zloin closes his book and grins malevolently.

< 1287h/925H 262v/263V Pos: standing >
Zloin clambers to his feet.

< 1287h/925H 262v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 1285h/925H 262v/263V Pos: standing >
Powerful sparks of magic seem to flow out from Beltorin's mask.

< 1285h/925H 262v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 1285h/925H 262v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.
Sgan sits down in a comfortable spot.

< 1285h/925H 262v/263V Pos: standing >
Sgan stares off into space, entering a meditative trance.

< 1284h/925H 262v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 1284h/925H 262v/263V Pos: standing >
You quickly scan the area.
A street sweeper who is close by to your north.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 1283h/925H 262v/263V Pos: standing >
Zloin gets a dark misty potion from his portable hole.

< 1283h/925H 262v/263V Pos: standing >
Sgan snaps out of his meditative trance, grinning widely.
You quickly scan the area.
The commoner who is close by to your north.
A militia guard who is close by to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.

< 1283h/925H 262v/263V Pos: standing >
Zloin quaffs a dark misty potion.
You are using:
<worn as a badge>    a clump of glowing fuzz
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       eyes of the zombie lord [superior]
<worn in ear>        a surgeon's silver earring of regeneration
<worn in ear>        a polished scale of Tiamat (glowing)
<worn on face>       the mask of stone form of greater constitution (humming)
<worn around neck>   a charm made of dwarf bone [poor]
<worn around neck>   some kharma mind beads [poor]
<worn on body>       the robe of the mind
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack [82%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a belt of fresh blood [superior]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt>   a spellbook bound with embalmed woodelf flesh
<worn on arms>       some blue dragonscale shoulder guards
<held as shield>     the shield of the earthwyrm [poor]
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  some platinum-plated mithril bracers of Kimordril
<worn on hands>      the cubes of protection [poor] (humming)
<worn on finger>     the ring of the void [poor]
<worn on finger>     a gleaming platinum ring [superior]
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some slime-covered aboleth skin [superior] (glowing)
<worn on feet>       a pair of clawed demon-hide moccasins

< 1283h/925H 262v/263V Pos: standing >
Sgan clambers to his feet.

< 1282h/925H 262v/263V Pos: standing >

< 1281h/925H 262v/263V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
The corpse of a Human is lying here.
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Sgan (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*Beltorin (Shade)(small) stands in mid-air here.(Red Aura)
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.

< 1281h/925H 262v/263V Pos: standing >
Autosaving...

< 1280h/925H 262v/263V Pos: standing >
Zloin sneaks east.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
*Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A militia guard is posted here, keeping watch over the bazaar.(Gold Aura)
Alarm bells sound, signalling an invasion!
Sgan sneaks in from the west.
Zai sneaks in from the west.
A shadow dracolich enters from the west.
Beltorin sneaks in from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 1280h/925H 261v/263V Pos: standing >

< 1280h/925H 261v/263V Pos: standing >
Zloin sneaks east.
Alarm bells sound, signalling an invasion!
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
*Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
Zai sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 1279h/925H 262v/263V Pos: standing >

< 1279h/925H 262v/263V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.

< 1278h/925H 262v/263V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation carried by Zloin.

< 1278h/925H 262v/263V Pos: standing >
Zloin sneaks east.
You follow Zloin.


<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
*Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
Sgan sneaks in from the west.
A shadow dracolich enters from the west.
A HUGE stone golem enters from the west.
An elite guard sneers in contempt.
An elite guard suddenly attacks Zloin!
Zloin snaps into visibility.
An elite guard's feeble punch grazes Zloin.
A HUGE stone golem enters from the west.
A HUGE stone golem enters from the west.

< 1278h/925H 261v/263V Pos: standing >

< 1278h/925H 261v/263V Pos: standing >
Beltorin's mask sparkles for a moment, and reality seems to twist and bend.
A faint hum can be heard from the shadowy staff of damnation you are carrying.

< 1278h/925H 261v/263V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is a brief walk away to your west.

< 1278h/925H 262v/263V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Beltorin.
Zloin gives an order to his followers.
A HUGE stone golem heroically rescues Zloin.

< 1277h/925H 263v/263V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A militia guard who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your west.

< 1277h/925H 263v/263V Pos: standing >
A militia guard enters from the south.

< 1277h/925H 263v/263V Pos: standing >
A militia guard suddenly attacks Zloin!
A militia guard misses Zloin.
A HUGE stone golem's decent crush wounds an elite guard.
Sgan starts casting an offensive spell called 'scathing wind'.
Sgan snaps into visibility.

< 1277h/925H 263v/263V Pos: standing >
An elite guard suddenly attacks Beltorin!
Beltorin snaps into visibility.
An elite guard's feeble punch grazes Beltorin.
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A street sweeper who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray cat who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A stray dog who is not far off to your north.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your west.

< 1276h/925H 263v/263V Pos: standing >
A HUGE stone golem says 'Today is a good day to die!'
A HUGE stone golem suddenly attacks a militia guard!
A HUGE stone golem's impressive crush causes a militia guard to grimace in pain.
Beltorin starts casting an offensive spell.

< 1276h/925H 263v/263V Pos: standing >
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's feeble punch grazes you.
A HUGE stone golem dodges an elite guard's attack.
An elite guard's feeble punch grazes a HUGE stone golem.
An elite guard kicks a HUGE stone golem in the side with a hefty roundhouse kick.

< 1275h/925H 263v/263V Pos: standing >
< T: Skellen TP: sta TC:excellent E: elite sta EP: excellent >
 Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits a militia guard, burning flesh from his body.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Skellen by 0.
The unmistakable scent of fresh blood can be smelled as a militia guard dies in agony.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
Zloin gives an order to his followers.

< 1274h/925H 263v/263V Pos: standing >
< T: Skellen TP: sta TC:excellent E: elite sta EP:  small wounds >
 Zloin gives an order to his followers.
A HUGE stone golem futilely tries to rescue Beltorin!
A HUGE stone golem futilely tries to rescue Beltorin!
Ok.
You are rescued by a shadow dracolich, you are confused, but grateful!
A look of sheer horror and dread cover an elite guard's face as a shadow dracolich locks him in unholy combat.

< 1274h/925H 263v/263V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.

< 1274h/925H 263v/263V Pos: standing >
Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell.

< 1274h/925H 263v/263V Pos: standing >
An elite guard's feeble punch grazes Beltorin.
Beltorin dodges an elite guard's attack.
An elite guard turns to focus his attack on a HUGE stone golem!

< 1273h/925H 263v/263V Pos: standing >
A HUGE stone golem's crush wounds an elite guard.

< 1273h/925H 263v/263V Pos: standing >
Zai snaps into visibility.
Zai's pierce strikes an elite guard very hard.

< 1273h/925H 263v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Beltorin's fingertips!
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
The scathing gust of wind hits an elite guard, burning flesh from his body.
A shadow dracolich dodges an elite guard's attack.
An elite guard's decent punch grazes a shadow dracolich.
[Damage:  5 ] An elite guard ignites into black flames as he hits a shadow dracolich!
[Damage:  7 ] An elite guard is burned severely as he hits a shadow dracolich!
An elite guard turns to focus his attack on Zai!

< 1273h/925H 263v/263V Pos: standing >
An elite guard's weak punch grazes a HUGE stone golem.
An elite guard's feeble punch grazes a HUGE stone golem.

< 1273h/925H 263v/263V Pos: standing >
[Damage: 24 ] A shadow dracolich's whip enshrouds an elite guard in a mist of blood.
[Damage: 17 ] A shadow dracolich's impressive whip seriously wounds an elite guard.
[Damage: 16 ] A shadow dracolich's impressive whip enshrouds an elite guard in a mist of blood.
[Damage: 27 ] A shadow dracolich's powerful whip critically injures an elite guard.
An elite guard is incapacitated and will slowly die, if not aided.

< 1273h/925H 263v/263V Pos: standing >
Zai snaps into visibility.
Zai headbutts an elite guard, but apparently an elite guard got the best of her.

< 1272h/925H 263v/263V Pos: standing >
Beltorin starts casting an offensive spell.
Zloin opens the iron.
You start chanting...

< 1272h/925H 263v/263V Pos: standing >
Sgan gets something from the corpse of a militia guard.

< 1272h/925H 263v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at an elite guard.
Beltorin's iceball shatters upon impacting an elite guard, rending flesh and sending blood flying.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Skellen by 69.
The unmistakable scent of fresh blood can be smelled as an elite guard dies in agony.
Zloin starts casting an offensive spell.
Sgan puts a pile of coins into the bag of impossibilities.

< 1272h/925H 263v/263V Pos: standing >
You complete your spell...
[Damage: 80 ] You drain an elite guard of some of his energy.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Skellen by 69.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
The last gasps of an elite guard cause a sickening chill to run up your spine.
Zloin stops invoking abruptly!
Sgan starts casting an offensive spell called 'scathing wind'.
Sgan snaps into visibility.

< 1363h/925H 280v/263V Pos: standing >
You start chanting...

< 1363h/925H 280v/263V Pos: standing >

< 1362h/925H 280v/263V Pos: standing >
You complete your spell...
[Damage:  8 ] You drain an elite guard of some of his energy.
An elite guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Skellen by 69.
The last gasps of an elite guard cause a sickening chill to run up your spine.

< 1460h/925H 290v/263V Pos: standing >
Sgan completes his spell...
Sgan utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from Sgan's fingertips!

< 1459h/925H 290v/263V Pos: standing >
Ok.

< 1458h/925H 290v/263V Pos: standing >

< 1458h/925H 290v/263V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Halfling who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is close by to your south.

< 1458h/925H 290v/263V Pos: standing >
Sgan gets something from the corpse of an elite guard.

< 1456h/925H 290v/263V Pos: standing >
Sgan puts a pile of coins into the bag of impossibilities.

< 1456h/925H 290v/263V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
Sarn, the banker who is a brief walk away to your north.
A Halfling who is close by to your east.
The mount who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A tharnadian illusionist who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A homeless peasant who is not far off to your east.
A militia guard who is a brief walk away to your east.
A large rat who is rather far off to your east.
A militia guard who is rather far off to your east.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is rather far off to your west.

< 1455h/925H 290v/263V Pos: standing >

< 1454h/925H 290v/263V Pos: standing >
A Halfling rides in on the mount from the east.

< 1454h/925H 290v/263V Pos: standing >
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.

< 1453h/925H 263v/263V Pos: standing >
Ok.
A look of sheer horror and dread cover a Halfling's face as a shadow dracolich locks him in unholy combat.
[Damage: 28 ] A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A Halfling quickly slides off the mount's back.

< 1453h/925H 263v/263V Pos: standing >

< 1453h/925H 263v/263V Pos: standing >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Halfling.
Beltorin snaps into visibility.
Beltorin's iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.
A Halfling is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Halfling dies in agony.

< 1453h/925H 263v/263V Pos: standing >
Beltorin snickers softly.

< 1451h/925H 263v/263V Pos: standing >
Beltorin sits down in a comfortable spot.

< 1451h/925H 263v/263V Pos: standing >
Beltorin stares off into space, entering a meditative trance.

< 1451h/925H 263v/263V Pos: standing >
A Human enters from the north.

< 1450h/925H 263v/263V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 95 hours.
The corpse of Fazz is made of flesh and appears to be of average quality.
The corpse of Fazz has an item value of 1.
It appears to be the corpse of Fazz.
a steel dagger
a thin steel dagger

< 1450h/925H 263v/263V Pos: standing >
Your heroic urges slowly fade away.
A Human leaves south.

< 1427h/902H 263v/263V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Zai.

< 1426h/902H 263v/263V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.

< 1426h/902H 263v/263V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Beltorin.
Beltorin clambers to his feet.

< 1426h/902H 263v/263V Pos: standing >

< 1425h/902H 263v/263V Pos: standing >
Sgan starts casting a spell.

< 1424h/902H 263v/263V Pos: standing >

< 1424h/902H 263v/263V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A sturdy looking mount is here, all saddled up and ready to ride.
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
A HUGE stone golem stands solemnly here. (minion) 
*Beltorin (Shade)(small) stands in mid-air here.(Red Aura)
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Zai (Troll)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zai's head.
*Sgan (Troll)(large) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Sgan's head.
*Zloin (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.

< 1423h/902H 263v/263V Pos: standing >
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell called 'magic missile'.
Zloin snaps into visibility.

< 1422h/902H 263v/263V Pos: standing >
A Human enters from the south.

< 1422h/902H 263v/263V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'waouq wuggurz'
Zloin throws a magic missile at a Human, who staggers under the blow.
Zloin snaps into visibility.
Zloin throws a magic missile at a Human, who staggers under the blow.
Zloin snaps into visibility.
Zloin throws a magic missile at a Human, who staggers under the blow.
A Human is dead! R.I.P.
You receive your share of experience.