<worn as a badge> a necromantic death shroud [79%]
<worn on head> a crown of burning flames [superior] (invis)
<worn on eyes> a frost dragon's eye of dexterity (glowing)
<worn in ear> a lightning earring [superior] [85%]
<worn in ear> an earring of congealed blood [superior] [88%]
<worn on face> a splintered dragon scale [superior]
<worn around neck> a studded dragonscale neckguard [poor] with a strange sharp rubin [77%]
<worn around neck> a slaadi necklace of Chaos (glowing)
<worn on body> some bandedmail bearing a cloak and dagger crest of strength [87%]
<worn about body> a hooded black cape [superior] (magic) (glowing)
<worn as quiver> the quiver of holding (magic)
<worn about waist> a utility belt of poisoning agents [poor]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [86%]
<worn on arms> some blue dragonscale shoulder guards of dexterity (magic)
<worn around wrist> a steel wire with a strange blue stone (magic) (glowing)
<worn around wrist> a steel wire (magic) (glowing)
<worn on hands> the sacred stone claws of Aan [superior] (magic) [82%]
<worn on finger> a blue ring shooting sparks [poor]
<worn on finger> a blue ring shooting sparks
<wielding twohanded> a blood red sword named 'Death Rider' (magic) (glowing)[239h 58m 32s]
<worn on legs> a pair of blood-stained wyrm scale leggings [superior] (magic)
<worn on feet> the boots of a MaDMaN of strength (glowing)
< 687h/960H 239v/243V Pos: standing >
< 687h/960H 239v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: Within a Frost-covered Forest
</map>
Within a Frost-covered Forest
Muddy tracks crisscross through the snow, slush and mud trail which runs
through the thick pines and evergreens here. Wolf, moose and bear tracks
can be readily identified, though they are not the only tracks to be seen.
There are other, less well-defined tracks which even a master tracker
might find difficult to discern. The sounds of things moving through the
snow and underbrush can be heard throughout the area as things move about in
the dark shadows produced by the thickening ceiling of branches
above.
Obvious exits: -North -West
The corpse of a Halfling is lying here.
The corpse of a Barbarian is lying here.
< 689h/960H 241v/243V Pos: standing >
< 689h/960H 241v/243V Pos: standing >
< 689h/960H 241v/243V Pos: standing >
You quickly scan the area.
A snow ogre tribal guard who is close by to your north.
A winged hellhound who is close by to your north.
A large xorn who is close by to your north.
A silver dracolich who is close by to your north.
< 690h/960H 241v/243V Pos: standing >
< 690h/960H 241v/243V Pos: standing >
You quickly scan the area.
A snow ogre tribal guard who is close by to your north.
A LARGE earth elemental who is close by to your north.
A winged hellhound who is close by to your north.
A LARGE earth elemental who is close by to your north.
A silver dracolich who is close by to your north.
< 691h/960H 241v/243V Pos: standing >
You quickly scan the area.
A snow ogre tribal guard who is close by to your north.
A winged hellhound who is close by to your north.
A large xorn who is close by to your north.
A LARGE earth elemental who is close by to your north.
< 691h/960H 241v/243V Pos: standing >
A snow ogre tribal guard enters from the north.
< 692h/960H 241v/243V Pos: standing >
A snow ogre tribal guard suddenly attacks YOU!
A snow ogre tribal guard suddenly appears a bit confused!
You watch in glee as a snow ogre tribal guard looks dazzled.
You snap into visibility.
-=[A snow ogre tribal guard's impressive maul strikes you hard.]=-
You feel unholy power coursing through your limbs!
Sorry, you aren't allowed to do that in combat.
< 624h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: excellent >
< 624h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: excellent >
It's a bit nippy here.
< 624h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 624h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: excellent >
< 624h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: excellent >
< 624h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: excellent >
[Damage: 13 ] -=[Your slash grazes a snow ogre tribal guard.]=-
You miss a snow ogre tribal guard.
[Damage: 12 ] -=[Your slash grazes a snow ogre tribal guard.]=-
< 626h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: few scratches >
You dodge a snow ogre tribal guard's vicious attack.
-=[A snow ogre tribal guard's fine maul strikes you.]=-
You dodge a snow ogre tribal guard's vicious attack.
-=[A snow ogre tribal guard's fine maul strikes you.]=-
< 566h/960H 241v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: ogre sta EP: few scratches >
You attempt to flee...
<map>
Zone: Valley of the Snow Ogres.
Room: Within a Frost-covered Forest
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: Within a Frost-covered Forest
</map>
Within a Frost-covered Forest
The trail splits into three seperate directions here, none of which seems
any less ominous and forboding than the others. A set of three spears,
each with a skull skewered upon the tip, lies upon the western border
of the intersection. Each skull faces one of the pathways leading away from
the crossroads. The overhanging branches of the evergreens and pines seem to
thin out slightly as one travels southwards. The air is calm and chill and
often carries the sounds of things moving about within the darkness of the
forest. The trailways heading east and north from here are wrought with
heavy footprints from very large feet.
Obvious exits: -North -East -South
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
a fragment of a soul lies here. (humming) (illuminating)
A small sapphire has been left here.
Some dented dragonscale leggings lie here on the ground.
A fragile iron mask lies here on the ground.
A human-made dragonscale skull lies here on the ground.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
The corpse of a Grey Elf is lying here.
[3] The corpse of a snow ogre tribal guard is lying here.
[2] The corpse of a moor hound is lying here.
The corpse of a phase spider is lying here.
[2] The corpse of a moor hound is lying here.
The corpse of a searching snow ogre is lying here.
The corpse of an ice goblin is lying here.
The corpse of a reptilian rampager is lying here.
The corpse of a phase spider is lying here.
The corpse of a mutated sundew plant is lying here.
The corpse of a phase spider is lying here.
The corpse of a moor hound is lying here.
The corpse of an ice goblin is lying here.
The corpse of a reptilian rampager is lying here.
The corpse of a mutated sundew plant is lying here.
The corpse of a searching snow ogre is lying here.
The corpse of a phase spider is lying here.
The corpse of a moor hound is lying here.
The corpse of a mutated sundew plant is lying here.
The corpse of a Barbarian is lying here.
The corpse of a ShadowBeast is lying here.
A LARGE earth elemental stands here, looking like a living rock.
A winged hellhound stands in mid-air here, fighting a LARGE earth elemental. (Minion) (Red Aura)
A large Xorn stands here, three arms flailing.
A LARGE earth elemental stands here, fighting a winged hellhound.
A silver dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
You flee northward!
< 566h/960H 212v/243V Pos: standing >
< 566h/960H 212v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: Within a Frost-covered Forest
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: Within a Frost-covered Forest
</map>
Within a Frost-covered Forest
Muddy tracks crisscross through the snow, slush and mud trail which runs
through the thick pines and evergreens here. Wolf, moose and bear tracks
can be readily identified, though they are not the only tracks to be seen.
There are other, less well-defined tracks which even a master tracker
might find difficult to discern. The sounds of things moving through the
snow and underbrush can be heard throughout the area as things move about in
the dark shadows produced by the thickening ceiling of branches
above.
Obvious exits: -North -West
The corpse of a Halfling is lying here.
The corpse of a Barbarian is lying here.
An impressive looking tribal guard relaxes here.(Red Aura)
< 566h/960H 212v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: The Edge of a Frost-covered Forest
</map>
The Edge of a Frost-covered Forest
Lofty pines and evergreens block out what little light comes through the
hazy clouds above this forest which surrounds the snow-covered valley below.
The sounds of animals and perhaps other things moving about in the dark is
prevalent. The crunch of snow beneath heavy footsteps is audible from
many directions. Though the tree cover is quite good here, snow has still
found a way to the forest floor, where it settles in drifts no deeper than a
few inches. A rough trail leads farther into the forest to the north.
The trail leads southwards and up into a ravine which dives through the
mountains as well.
Obvious exits: -East -South
< 566h/960H 211v/243V Pos: standing >
< 567h/960H 212v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: Broad Flat within the Ravine
</map>
Broad Flat within the Ravine
This appears to have been a make-shift campsite at one point or another,
though the scene is far from comforting. A ragged overhang of sandstone juts
out overhead of a short cave-like area to the east. Within this area, the
remains of a long cold fire, as well as some also long cold remains of a
humanoid lie upon the ground. A section of canvas which could have been a tent
or other shelter has been torn to shreds and lies near the carcass. The body
has been heavily abused by blunt objects and whatever it might have been was
long ago erased in a wash of pain. The trail which leads through the ravine
leads downwards into the thickening pines which create a forest-ring about the
valley below. The trail also climbs out of the ravine to the south and west.
A soothing aura fills the area.
Obvious exits: -North -South
< 567h/960H 212v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: Cleft Surrounded by Evergreens
</map>
Cleft Surrounded by Evergreens
The ravine becomes steeper here and the ground which flows downwards with
it is mostly loose gravel on top of hard sandstone. The perilous mixture of
elements could spell disaster for anyone losing their balance here. Thick and
thin roots criss-cross the ravine in various places allowing for a steady
handhold, however these are the exception rather than the rule. The tracks of
small rodents - perhaps mice - can be seen along the edges of the ravine.
Obvious exits: -North -Up
< 567h/960H 211v/243V Pos: standing >
Alas, you cannot go that way. . . .
< 568h/960H 212v/243V Pos: standing >
A Githzerai sneaks in from above.
A Githzerai enters from above.
< 568h/960H 212v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: A Trail within the Ravine
</map>
A Trail within the Ravine
This dirt trail begins on a flat portion of rock before diving downwards
towards the valley far below. Just a hint of snow dusts the trail this far up
in the mountain range, but it is easy to see that is not the case some distance
below. Snow-topped evergreens and pines are scattered about the rim of the
depression, providing a substantial bit of cover. Glancing closely at the
ground, one can make out the tracks of several smaller animals which have
crossed this trail recently.
Obvious exits: -Up -Down
< 568h/960H 211v/243V Pos: standing >
< 569h/960H 212v/243V Pos: standing >
< 569h/960H 214v/243V Pos: standing >
<map>
Zone: Valley of the Snow Ogres.
Room: A Deepening Ravine within the Mountains
</map>
A Deepening Ravine within the Mountains
A deep cleft within the natural rock leads downwards towards a
snow-covered valley far below. Spindly pines and evergreens dot the surface
of the mountainsides which form a natural bowl around the protected depression
below. Hazy clouds drift upon slow-moving air currents that seem to swirl and
circle the area. The ravine twists along a serpentine path which winds through
and around the roots of the nearby trees. The area is surprisingly quiet and
there are little signs of animal life.
Obvious exits: -Up -Down
< 570h/960H 214v/243V Pos: standing >
Zloin floats in from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
< 570h/960H 215v/243V Pos: standing >
Zloin floats down.
Zloin leaves down.
Zloin leaves down.
Zloin leaves down.
Zloin leaves down.
< 570h/960H 216v/243V Pos: standing >
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@.MM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.^M^^MMM
The Back of a Large Cavern
The back of this large cavern is partially overcome by the snow and ice that
has accumulated at these high altitudes. The Bloodfist Mountain range
stretches off towards the north and west for quite some distance from here. Not
far to the north, a snowy valley can be seen. There appears to be a crack
within the ground that leads downwards, quickly becoming an open ravine that
falls away towards the valley below.
Obvious exits: -East -Down
The corpse of a ShadowBeast is lying here.
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
*Beltorin Caskling Brewed in Blood (Shade)(small) sits resting.(Red Aura)
< 570h/960H 215v/243V Pos: standing >
< 571h/960H 216v/243V Pos: standing >
Beltorin snaps out of his meditative trance, grinning widely.
< 571h/960H 219v/243V Pos: standing >
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@.MM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.^M^^MMM
The Back of a Large Cavern
Obvious exits: -East -Down
The corpse of a ShadowBeast is lying here.
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
*Beltorin Caskling Brewed in Blood (Shade)(small) sits resting.(Red Aura)
< 571h/960H 220v/243V Pos: standing >
< 572h/960H 222v/243V Pos: standing >
Beltorin clambers to his feet.
< 572h/960H 223v/243V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin carried by Beltorin.
Beltorin sneaks down.
You follow Beltorin.
<map>
Zone: Valley of the Snow Ogres.
Room: A Deepening Ravine within the Mountains
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: A Deepening Ravine within the Mountains
</map>
A Deepening Ravine within the Mountains
A deep cleft within the natural rock leads downwards towards a
snow-covered valley far below. Spindly pines and evergreens dot the surface
of the mountainsides which form a natural bowl around the protected depression
below. Hazy clouds drift upon slow-moving air currents that seem to swirl and
circle the area. The ravine twists along a serpentine path which winds through
and around the roots of the nearby trees. The area is surprisingly quiet and
there are little signs of animal life.
Obvious exits: -Up -Down
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 572h/960H 222v/243V Pos: standing >
You follow Beltorin.
<map>
Zone: Valley of the Snow Ogres.
Room: A Trail within the Ravine
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: A Trail within the Ravine
</map>
A Trail within the Ravine
This dirt trail begins on a flat portion of rock before diving downwards
towards the valley far below. Just a hint of snow dusts the trail this far up
in the mountain range, but it is easy to see that is not the case some distance
below. Snow-topped evergreens and pines are scattered about the rim of the
depression, providing a substantial bit of cover. Glancing closely at the
ground, one can make out the tracks of several smaller animals which have
crossed this trail recently.
Obvious exits: -Up -Down
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
< 573h/960H 220v/243V Pos: standing >
You follow Beltorin.
<map>
Zone: Valley of the Snow Ogres.
Room: Cleft Surrounded by Evergreens
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: Cleft Surrounded by Evergreens
</map>
Cleft Surrounded by Evergreens
The ravine becomes steeper here and the ground which flows downwards with
it is mostly loose gravel on top of hard sandstone. The perilous mixture of
elements could spell disaster for anyone losing their balance here. Thick and
thin roots criss-cross the ravine in various places allowing for a steady
handhold, however these are the exception rather than the rule. The tracks of
small rodents - perhaps mice - can be seen along the edges of the ravine.
Obvious exits: -North -Up
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
*Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here, fighting a Githzerai.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*A Githzerai (medium) < The Commonwealth > stands in mid-air here, fighting Zloin.
< 573h/960H 219v/243V Pos: standing >
Beltorin starts casting a spell.
Beltorin snaps into visibility.
You snap into visibility.
You feel unholy power coursing through your limbs!
A Githzerai snaps into visibility.
[Damage: 2 ] Your bash knocks a Githzerai to the ground!
< 573h/960H 220v/243V Pos: standing >
< T: Zloin TP: sta TC: few wounds E: A Githzerai sit EP: small wounds >
Zloin snaps into visibility.
A Githzerai snaps into visibility.
Green slime eats away at a Githzerai's skin!
Zloin attempts to flee.
Zloin floats up.
Zloin leaves up.
Zloin leaves up.
Zloin leaves up.
Zloin leaves up.
< 577h/960H 221v/243V Pos: standing >
<Beltorin completes his spell...
Beltorin utters the words 'qaffaguzz bragh'
Beltorin's magic rips the fabric of reality causing ChAoTiC energies to pour in.
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
A Githzerai screams in utter agony as Beltorin's corrosive blast slams into his body!
Beltorin's blast of corrosive matter begins to eat through a Githzerai's armor!
< 612h/960H 221v/243V Pos: standing >
<Zloin floats in from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
Zloin enters from above.
< 612h/960H 221v/243V Pos: standing >
<Beltorin grasps his totem tightly, and begins communing with the spirits.
Beltorin starts casting an offensive spell called 'arieks shattering iceball'.
Beltorin snaps into visibility.
< 612h/960H 221v/243V Pos: standing >
<Zloin snaps into visibility.
A Githzerai snaps into visibility.
Green slime eats away at a Githzerai's skin!
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
< 666h/960H 221v/243V Pos: standing >
<
< 666h/960H 221v/243V Pos: standing >
<A snow ogre tribal guard enters from the north.
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 13 ] -=[Your fine slash strikes a Githzerai.]=-
[Damage: 12 ] -=[Your fine slash wounds a Githzerai.]=-
Your blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a Githzerai!
You snap into visibility.
A Githzerai snaps into visibility.
[Damage: 99 ] -=[The power of your God rains down pain and suffering upon a Githzerai!]=-
A Githzerai tucks in his arms, rolls away from you's attack, then thrust his feet skywards, and leaps to his feet!
[Damage: 9 ] -=[Your slash strikes a Githzerai.]=-
Zloin starts casting an offensive spell.
Zloin snaps into visibility.
< 683h/960H 221v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sta EP: pretty hurt >
A snow ogre tribal guard suddenly attacks Zloin!
A snow ogre tribal guard's maul hits Zloin.
Upon being struck, Zloin disappears into thin air.
Zloin stops following Zloin.
< 683h/960H 221v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sta EP: pretty hurt >
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
A snow ogre tribal guard suddenly attacks Beltorin!
A snow ogre tribal guard's crude maul wounds Beltorin.
< 683h/960H 221v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sta EP: pretty hurt >
A Githzerai attempts to flee.
A Githzerai leaves up.
< 683h/960H 221v/243V Pos: standing >
< 683h/960H 221v/243V Pos: standing >
Zloin stops invoking abruptly!
< 683h/960H 221v/243V Pos: standing >
Beltorin stops invoking abruptly!
< 683h/960H 222v/243V Pos: standing >
< 683h/960H 223v/243V Pos: standing >
Zloin snaps into visibility.
Beltorin attempts to flee.
Beltorin leaves up.
< 688h/960H 225v/243V Pos: standing >
A snow ogre tribal guard suddenly attacks Zloin!
Zloin snaps into visibility.
A snow ogre tribal guard's weak maul wounds Zloin.
< 688h/960H 228v/243V Pos: standing >
< 689h/960H 229v/243V Pos: standing >
Zloin attempts to flee.
Zloin leaves north.
Zloin leaves north.
Zloin leaves north.
Zloin leaves north.
< 689h/960H 231v/243V Pos: standing >
Bash who?
< 689h/960H 232v/243V Pos: standing >
A snow ogre tribal guard leaves up.
Bash who?
< 690h/960H 233v/243V Pos: standing >
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Zloin enters from the north.
Bash who?
< 690h/960H 234v/243V Pos: standing >
The sun rises over the northern horizon.
Zloin floats up.
Zloin leaves up.
Zloin leaves up.
Zloin leaves up.
<map>
Zone: Valley of the Snow Ogres.
Room: A Trail within the Ravine
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: A Trail within the Ravine
</map>
A Trail within the Ravine
This dirt trail begins on a flat portion of rock before diving downwards
towards the valley far below. Just a hint of snow dusts the trail this far up
in the mountain range, but it is easy to see that is not the case some distance
below. Snow-topped evergreens and pines are scattered about the rim of the
depression, providing a substantial bit of cover. Glancing closely at the
ground, one can make out the tracks of several smaller animals which have
crossed this trail recently.
Obvious exits: -Up -Down
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
A snow ogre tribal guard stands here, fighting Beltorin.(Red Aura)
Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here, fighting a snow ogre tribal guard.(Red Aura)
< 690h/960H 232v/243V Pos: standing >
The mordant substance oozes off of a Githzerai.
Zloin floats up.
Zloin leaves up.
Zloin leaves up.
Zloin leaves up.
<map>
Zone: Valley of the Snow Ogres.
Room: A Deepening Ravine within the Mountains
</map>
<map>
Zone: Valley of the Snow Ogres.
Room: A Deepening Ravine within the Mountains
</map>
A Deepening Ravine within the Mountains
A deep cleft within the natural rock leads downwards towards a
snow-covered valley far below. Spindly pines and evergreens dot the surface
of the mountainsides which form a natural bowl around the protected depression
below. Hazy clouds drift upon slow-moving air currents that seem to swirl and
circle the area. The ravine twists along a serpentine path which winds through
and around the roots of the nearby trees. The area is surprisingly quiet and
there are little signs of animal life.
Obvious exits: -Up -Down
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
< 690h/960H 231v/243V Pos: standing >
Zloin floats up.
Zloin leaves up.
Zloin leaves up.
Zloin leaves up.
< 690h/960H 232v/243V Pos: standing >
< 691h/960H 234v/243V Pos: standing >
You follow Beltorin.
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@.MM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.M.^^MMM
The Back of a Large Cavern
The back of this large cavern is partially overcome by the snow and ice that
has accumulated at these high altitudes. The Bloodfist Mountain range
stretches off towards the north and west for quite some distance from here. Not
far to the north, a snowy valley can be seen. There appears to be a crack
within the ground that leads downwards, quickly becoming an open ravine that
falls away towards the valley below.
Obvious exits: -East -Down
The corpse of a ShadowBeast is lying here.
Shattered bits of ice are scattered about the area.
Puddles of fresh blood cover the ground.
*Beltorin Caskling Brewed in Blood (Shade)(small) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
Zloin FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
An impenetrable globe of darkness floats near Zloin's head.
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.
A Githzerai leaves east.
< 691h/960H 234v/243V Pos: standing >
Zloin stops invoking abruptly!
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@PMM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.M.^^MMM
< 692h/960H 235v/243V Pos: standing >
A Githzerai enters from the east.
< 692h/960H 236v/243V Pos: standing >
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@.MM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.M.^^MMM
You snap into visibility.
You feel unholy power coursing through your limbs!
A Githzerai snaps into visibility.
[Damage: 2 ] Your bash knocks a Githzerai to the ground!
You dive at a Githzerai skewering him with your blood red sword named 'Death Rider'.
[Damage: 58 ]
< 700h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
You feel your skin harden to stone.
< 700h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
Beltorin sneaks east.
< 700h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@PMM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.M.^^MMM
< 700h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
.***MMMM^
.*.**MMM^^^
M*.*.**MM^^^^
MMMMM^^MMM^^^
^^^MMM@.MM^^^
^^^^^MMMMMM^^
.^^.^^MMMMMM^
.^^^^^MMMMM
*.M.^^MMM
Sparkling magic surrounds Zloin as he begins his chant.
Zloin starts casting an offensive spell.
Beltorin starts casting an offensive spell.
Beltorin snaps into visibility.
< 700h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's feeble punch reached your arm severing tendons and muscles.]=-
A Githzerai suddenly appears a bit confused!
You watch in glee as a Githzerai looks dazzled.
-=[A Githzerai's feeble punch grazes you.]=-
-=[A Githzerai's feeble punch grazes you.]=-
The globe around a Githzerai's body flares as it bears the brunt of your assault!
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's finger drives deep inside you.]=-
The globe around a Githzerai's body flares as it bears the brunt of your assault!
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's feeble punch grazes you.]=-
-=[A Githzerai's feeble punch grazes you.]=-
-=[A Githzerai's finger drives deep inside you.]=-
The globe around a Githzerai's body flares as it bears the brunt of your assault!
You dodge a Githzerai's vicious attack.
You feel your skin soften and return to normal.
A Githzerai snaps into visibility.
You snap into visibility.
-=[A Githzerai's feeble punch grazes you.]=-
< 582h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: pretty hurt >
Zloin completes his spell...
Zloin utters the word 'euguihzofahz'
Zloin sends a bright green ray of light streaking towards a Githzerai!
Zloin snaps into visibility.
A Githzerai snaps into visibility.
Zloin cackles as his disintegration ray strikes a Githzerai hard!
< 606h/960H 237v/243V Pos: standing >
< T: Mis TP: sta TC: few wounds E: A Githzerai sit EP: awful >
Beltorin completes his spell...
Beltorin utters the words 'abrauztg gpahhzfuio uqzbarr'
Beltorin points at a Githzerai.
Beltorin snaps into visibility.
A Githzerai snaps into visibility.
Beltorin's iceball shatters upon impacting a Githzerai, rending flesh and sending blood flying.
A Githzerai's some tricksters gloves freezes and shatters into million pieces from the intense cold!
A Githzerai's chameleon suit of transformation [poor] freezes and shatters into million pieces from the intense cold!
A Githzerai's crown of despair [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai's pendant of fire [superior] freezes and shatters into million pieces from the intense cold!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mis by 13333333.
The smell of fresh blood enters your body, infusing you with power!