The death of [28 Mercenary] Daffyn (Minotaur)

in The Brawling Foot Inn

from the perspective of [28 Mercenary] Daffyn (Minotaur)


Subterranean Passageway
   Stalactites rise from the floor, however, they are dripping tiny
drops of water which echo through the cavern very loudly, very annoyingly.
Bedrocks cover the area, footing is loose at best. A little stream flows
by, drenching the area with the foul smell of mud. Even the strong minded
would not be willing to stay here long. the cavern rises thirty feet in
until it meets the hanging rocks, stalactites. If these rocks decided to
fall, they would utterly demolish anything beneath them.
Obvious exits: -South
Narvnagan, the treacherous mercenary, polishes a dagger.

< 37h/616H 172v/172V Pos: standing >
A Subterranean Passageway
   Huge stalagmites stick up from the floor, however, a tiny crack in one
reveals an entrance way. A little stream flows through the area. The stream
is apart of the drinking water from the small stream above that gives the
town its drinking water. The stench of the area is strong enough to persuade
the strongest will to turn back. Bedrocks cover the floor, making footing
very unstable. Sounds echo everything, even a dripping coming from the
stalagmites seem outrageously loud. the cavern rises above thirty feet, making
a trip to the surface difficult for the unprepared.
Obvious exits: -North -South

< 37h/616H 171v/172V Pos: standing >
A Collapsed Cavern
   Huge piles of rocks have fallen to the ground from the ceiling above. Dust
has had no time to settle amongst the refuse and rubble, hinting at the
unstability of the cavern. Above, light can be seen marking an entrance of
sorts. The amount of moisture in the air makes breathing difficult at best.
Vines dangle down from the ceiling and grow along the dirt walls on either
side. Darkness envelopes the area, straining the eyes. The ground gives way
to a secret entrance that leads underground. A huge cylinder hole curves
downwards allowing enough space for entering it and climbing down. Vines
dangle down from the cavern's ceiling above and the moisture they hold finds
its way towards the ground in a never ending dripping motion. Darkness
envelopes the room, however, the light from above is adequate to suit most.
Obvious exits: -North -Up   

< 38h/616H 170v/172V Pos: standing >
A Burial Ground
   Made up of bamboo, the fence that protects this place rises over five feet
high. Beautiful oak trees are well over thirty feet tall also, which allows
shade from the sunlight. The grass here doesn't grow all that tall, although
Lit is a beautifully colored green. Little squirrels race along it to pick up
fallen nuts. Around the area, headstones mark the place as a graveyard. It is
La small graveyard, with only a few tombs. There are no signs of city life
and no signs of disturbance. The cow's must hold this place as sacred, because
there is little doubt that fallen warriors are buried here.
Obvious exits: -West  -Down 

< 38h/616H 171v/172V Pos: standing >
A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -North -East  -West 

< 39h/616H 170v/172V Pos: standing >
A Small Forest Park
   Little animals scurry along under the brush. This section of the town is
the only undeveloped region within the area, which isn't so bad for the cow's
kind of enjoy returning to nature once and a while. The trees are in full
bloom and their leaves are a beautifully colored green. Many broken twigs and
dirt trails give evidence of the frequent visitation paid by the inhabitants
of the town. Just what a cow could do within this small grove is something
best left undiscovered, for they could be letting off some steam. Whatever the
case may be, this section of the town is highly valued by its residence.
Obvious exits: -East  -West 

< 39h/616H 170v/172V Pos: standing >
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 

< 39h/616H 170v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
General Brakx glances at some blue prints.

< 40h/616H 171v/172V Pos: standing >
Before a Burnt Out Building
   The wood that once made up the building has all but turned into carbon.
Ashes blow in the breeze. It has never been discovered which culprit within
the city was responsible for the fire, however, the authorities are not
looking into the matter for they fear that if they do, it would only result in
their own bodily harm. The road has turned a sickening black since the ash has
blown on top of it and with the booted feet of hundreds of orcs have imbedded
the ash into the road iteself.
Obvious exits: -North -South

< 41h/616H 170v/172V Pos: standing >
Burnt Out Dwelling
   Ashes fill the area, while the room is blanketed in almost total darkness
which comes from a fire, a fire that turned the owner of this house into
carbon, as well as his possessions. A fire place sits off in the corner of the
room, while a stove sits to the left of it. Either the fire place or stove
could be the source of such a fire, however, maybe it was arson.
Obvious exits: -South
Puddles of fresh blood cover the ground.
A common minotaur shouts vehemently.

< 41h/616H 169v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/616H 170v/172V Pos: standing >
Before a Burnt Out Building
   The wood that once made up the building has all but turned into carbon.
Ashes blow in the breeze. It has never been discovered which culprit within
the city was responsible for the fire, however, the authorities are not
looking into the matter for they fear that if they do, it would only result in
their own bodily harm. The road has turned a sickening black since the ash has
blown on top of it and with the booted feet of hundreds of orcs have imbedded
the ash into the road iteself.
Obvious exits: -North -South
Fresh blood covers everything in the area.

< 41h/616H 170v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 41h/616H 171v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 41h/616H 171v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West #
A few drops of fresh blood are scattered around the area.
General Brakx glances at some blue prints.

< 42h/616H 170v/172V Pos: standing >
The door seems to be closed.

< 42h/616H 171v/172V Pos: standing >
Ok.

< 42h/616H 172v/172V Pos: standing >
A Minotaur Dwelling
   Broken pots and overturned furniture mark this room as an orc dwelling. This
dwelling smells of a cow brew and rotting food. Much of the furniture is
smashed beyond use, which of course is of no use to any cow anyway. Huge chunks
are missing from the walls, which serves the purpose of windows. A staircase
is in the far southwest corner of the room, right next to a fireplace. In most
cases dwellings are not two stories high, but this one is. Perhaps this is
the dwelling of a political or military figure that resides within town.
Obvious exits: -South -Up   
Fresh blood covers everything in the area.
A common minotaur roars with anger.

< 42h/616H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 43h/616H 171v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 43h/616H 170v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 43h/616H 169v/172V Pos: standing >
Before a Burnt Out Building
   The wood that once made up the building has all but turned into carbon.
Ashes blow in the breeze. It has never been discovered which culprit within
the city was responsible for the fire, however, the authorities are not
looking into the matter for they fear that if they do, it would only result in
their own bodily harm. The road has turned a sickening black since the ash has
blown on top of it and with the booted feet of hundreds of orcs have imbedded
the ash into the road iteself.
Obvious exits: -North -South
Fresh blood splatters cover the area.

< 44h/616H 169v/172V Pos: standing >
Burnt Out Dwelling
   Ashes fill the area, while the room is blanketed in almost total darkness
which comes from a fire, a fire that turned the owner of this house into
carbon, as well as his possessions. A fire place sits off in the corner of the
room, while a stove sits to the left of it. Either the fire place or stove
could be the source of such a fire, however, maybe it was arson.
Obvious exits: -South
Fresh blood splatters cover the area.
A common minotaur shouts vehemently.

< 44h/616H 169v/172V Pos: standing >
Before a Burnt Out Building
   The wood that once made up the building has all but turned into carbon.
Ashes blow in the breeze. It has never been discovered which culprit within
the city was responsible for the fire, however, the authorities are not
looking into the matter for they fear that if they do, it would only result in
their own bodily harm. The road has turned a sickening black since the ash has
blown on top of it and with the booted feet of hundreds of orcs have imbedded
the ash into the road iteself.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 44h/616H 170v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 44h/616H 171v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 45h/616H 170v/172V Pos: standing >
A Minotaur Dwelling
   Broken pots and overturned furniture mark this room as an orc dwelling. This
dwelling smells of a cow brew and rotting food. Much of the furniture is
smashed beyond use, which of course is of no use to any cow anyway. Huge chunks
are missing from the walls, which serves the purpose of windows. A staircase
is in the far southwest corner of the room, right next to a fireplace. In most
cases dwellings are not two stories high, but this one is. Perhaps this is
the dwelling of a political or military figure that resides within town.
Obvious exits: -South -Up   
Fresh blood covers everything in the area.
A common minotaur roars with anger.

< 45h/616H 170v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 45h/616H 170v/172V Pos: standing >
A Large House
   This house, that has been made clearly for the purpose of luxury, is cut
into three sections, a dining room, a living room, and the study. The study
area looks as if's a library, many books lay on top of desks. Bookshelves hold
hundreds of books for study. Some of the books are collecting dusts. Fruit and
various types of food lay atop of a large broken table. Furniture inhabits
most of the rooms, however, much of it is rather old and have succumbed to the
fists of some angry cow. Torn pictures hang lopsidedly upon the wall and some
lay broken on the floor, there is only one exit to the house, to the south.
Obvious exits: -East  -Up   

< 45h/616H 171v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 46h/616H 170v/172V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
A City Dwelling
   Torn clothing hangs from a window. A line outside the window attaches itself
to another point across the street while clothes hang down from them for the
purposes of drying. Many of the clothes have not been washed, merely soaked.
An occasional scoundrel have been known to pull down the hanging clothes,
however, they remain out of reach over half of the cowish population because
this is an upper class street with very few nosy minotaurs loitering around.
Obvious exits: -North
Fresh blood covers everything in the area.
General Brakx glances at some blue prints.
A common minotaur shouts vehemently.

< 47h/616H 171v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.

< 47h/616H 170v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.

< 47h/616H 170v/172V Pos: standing >
A Common Dwelling
   Stone pillars rise above the doorway to give support to the roof. It is
crumbling slightly, however, the cows that live here seem to have known poverty
a good portion of their life, the floor is littered in trash and various waste.
A small window allows for ventilation, for what good, who knows. There looks to
have been another wall in the center of the room, but it has been removed,
however, some small patches cover where it once was and looks out of place. A
small lit lantern hangs on the wall, above the burnt out fireplace. Unlike the
majority of houses, no furniture is set up.
Obvious exits: -North
Fresh blood splatters cover the area.
A common minotaur roars vehemently.

< 47h/616H 170v/172V Pos: standing >
Grumbling Glee Lane
   The small buildings along this road suffer from a lack of maintenance. On
either side of the road a few of them are in serious need of attention or else
they could fall within a moments notice. The buildings that are standing are
unfit for the living, however, cow's somehow find it fitting to live within
them. There is no paved road to use for travelling which makes the grass and
the few weeds grow out of control in certain sections of the area, making it
look as though it were a dump. Mumbled shouting are audible and linger in the
air and originate from many of the buildings.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.

< 48h/616H 170v/172V Pos: standing >
A Cobblestone Intersection
   It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 48h/616H 170v/172V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South

< 48h/616H 170v/172V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
An agitated commoner walks the road.

< 48h/616H 171v/172V Pos: standing >
A Town Center
   This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East  -South -West 
A small stream provides fresh water for all.

< 49h/616H 170v/172V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West 

< 50h/616H 171v/172V Pos: standing >
Alas, you cannot go that way. . . .

< 50h/616H 171v/172V Pos: standing >
Small Cobblestone Road
   The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East  -South -West 

< 50h/616H 170v/172V Pos: standing >
The Brawling Foot Inn
   A few chairs are missing their legs. Some minotaurs have belt the need to
bash another more annoying cow with them, more than one table is splintered
along its edges also, with a few broken in two. The tavern was constructed in
a square shape with the business counter and meat room on the western wing. On
the southern section, a gigantic, elevated, flat, tap floor was constructed.
Dried pools of blood are visible atop of it. Its purpose, to provide ample
entertainment so the customers don't get too rowdy. Many war prisoners come
here to be named guest of honor and then they have the luxury of being beaten
to death by the members of the audience.
Obvious exits: -East  -West  -Up   
The corpse of a horse is lying here.

< 50h/616H 169v/172V Pos: standing >
The corpse of a horse appears to be empty.

< 51h/616H 172v/172V Pos: standing >
You sit down and relax.

< 52h/616H 172v/172V Pos: sitting >
The first rays of sunlight signal that day is approaching.

< 65h/616H 172v/172V Pos: sitting >
An commoner enters from above.

< 67h/616H 172v/172V Pos: sitting >
An commoner leaves up.

< 69h/616H 172v/172V Pos: sitting >
The Brawling Foot Inn
Obvious exits: -East  -West  -Up   
The corpse of a horse is lying here.

< 69h/616H 172v/172V Pos: sitting >
It's cool out here.

< 70h/616H 172v/172V Pos: sitting >
Someone closes the door.

< 70h/616H 172v/172V Pos: sitting >
Sparkling magic surrounds someone as she begins her chant.
A Shade snaps into visibility.

< 71h/616H 172v/172V Pos: sitting >
An commoner enters from above.

< 71h/616H 172v/172V Pos: sitting >
A Shade completes her spell...
-=[A Shade's force missile slams into you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Shade snaps into visibility.
-=[A Shade's huge missile of force impacts on your chest with a loud thud, causing you to reel in pain.]=-