The death of [28 Mercenary] Daffyn (Minotaur)

in The Brawling Foot Inn

from the perspective of [51 Shadowmage] Notnyx Brewed in Blood (Shade)

<worn as a badge>    an emblem of Shanatar royalty (magic)
<worn on head>       the great helm of mysticism (glowing)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        a delicate nipple ring [superior] (magic) (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a white hot mask of living flame [superior] (glowing)
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn around neck>   a carnelian and ruby inlaid gorget [superior] (magic)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    a curtain of elemental fire (magic) (humming)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing)
<worn on arms>       some sleeves of stretched drow-skin [superior]
<held as shield>     a shield lined with silver fangs [superior] (magic) [59%]
<worn around wrist>  a dark religious bracer [64%]
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the gloves of the adept [superior] (magic)
<worn on finger>     a ring of the Neogi Lords [superior] (glowing)
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<primary weapon>     a rune-covered svalich wood quarterstaff [poor] (magic)
<worn on legs>       some shin-guards of subterfuge [superior]
<worn on feet>       some boots of the black winged dragon of endurance (magic) (glowing)

   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very evil)     
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (slightly evil) 
   The Realm of Barovia Continued                (good)          
  *The Hall of the Ancients                      (extremely evil)
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 776h/776H 186v/186V Pos: standing >

		Score information for Notnyx

Level: 51   Race: Shade   Class: Sorcerer / Shadowmage Sex: Female
Hit points: 776(776)  Moves: 186(186)
Coins carried:    0 platinum     0 gold     0 silver     9 copper
Compression ratio: 75%
Status:  Standing.
         Fireshielded
Frags:   +13.27   Deaths:   59
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Lightning Gas Acid
Protected by:   Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Levitation Sneaking Lightfooted
Combat Pulse:   19 Spell Pulse:  0.70 
Leaderboard Points: 2032 

Active Spells:
--------------
rested bonus (92 minutes)
detect invisibility (38 minutes)
vitality (6 minutes)


< 776h/776H 186v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Collapsed Cavern
</map>
A Collapsed Cavern
Obvious exits: -N -U

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Burial Ground
</map>
A Burial Ground
Obvious exits: -W -D

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -N -E -W

< 776h/776H 183v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Small Forest Park
</map>
A Small Forest Park
Obvious exits: -E -W

< 776h/776H 183v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 776h/776H 185v/186V Pos: standing >

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 184v/186V Pos: standing >

Brewed in Blood
-----------------------------------------------------------------
Allied with <~ShadoW's CreeD~>

enemy    : Budweiser
parole   : Carlsberg
normal   : Caskling
senior   : CaSk-GuArDiAn
officer  : FoAm-WaTcHeR
deputy   : Malter-oF-DoOm
leader   : FeRMEntaTIOn-OvERLord
king     : King

Type: normal .
Prestige:            135532.
Construction points: 1247.
Maximum members:     100.
Current members:     99.
Cash:                11881 platinum, 0 gold, 0 silver, 0 copper.
Total Frags: 116.38, Top Fragger: 'Beltorin' with 22.86 frags.
Members:
   | Dzi          | FeRMEntaTIOn-OvERLord | 
   | Beltorin     | FeRMEntaTIOn-OvERLord | 
   | Col          | FeRMEntaTIOn-OvERLord | 
   | Lormis       | FeRMEntaTIOn-OvERLord | 
   | Syr          | FeRMEntaTIOn-OvERLord | 
 o | Zloin        | FeRMEntaTIOn-OvERLord | 
   | Pok          | FeRMEntaTIOn-OvERLord | 
   | Zephyr       | FeRMEntaTIOn-OvERLord | 
   | Tiu          | FeRMEntaTIOn-OvERLord | 
   | Naj          | FeRMEntaTIOn-OvERLord | 
   | Romar        | FeRMEntaTIOn-OvERLord | 
   | Spinach      | FeRMEntaTIOn-OvERLord | 
   | Phuc         | FeRMEntaTIOn-OvERLord | 
   | Rapha        | FeRMEntaTIOn-OvERLord | 
   | Sgan         | FeRMEntaTIOn-OvERLord | 
 o | Notnyx       | FeRMEntaTIOn-OvERLord | 
   | Dyffryn      | FeRMEntaTIOn-OvERLord | 
   | Colc         | FeRMEntaTIOn-OvERLord | 
   | Vren         | FeRMEntaTIOn-OvERLord | 
   | Cols         | FeRMEntaTIOn-OvERLord | 
   | Drok         | FeRMEntaTIOn-OvERLord | 
   | Zlo          | Malter-oF-DoOm | 
   | Skellen      | Malter-oF-DoOm | 
   | Dzie         | Malter-oF-DoOm | 
   | Schlam       | Malter-oF-DoOm | 
   | Keef         | Malter-oF-DoOm | 
   | Ojo          | FoAm-WaTcHeR | 
   | Bis          | FoAm-WaTcHeR | 
   | Ninja        | FoAm-WaTcHeR | 
   | Broc         | FoAm-WaTcHeR | 
   | Najj         | CaSk-GuArDiAn | 
   | Gax          | CaSk-GuArDiAn | 
   | Rhak         | CaSk-GuArDiAn | 
   | Zluag        | Caskling | 
   | Wyr          | Caskling | 
   | Dartok       | Caskling | 
   | Vurt         | Caskling | 
   | Keres        | Caskling | 
   | Nussa        | Caskling | 
   | Aetz         | Caskling | 
   | Tec          | Caskling | 
   | Iojo         | Caskling | 
   | Itkovian     | Caskling | 
   | Biafra       | Caskling | 
   | Weezy        | Caskling | 
   | Semat        | Caskling | 
   | Squeaky      | Caskling | 
   | Mis          | Caskling | 
   | Dziph        | Caskling | 
   | Achaja       | Caskling | 
   | Wyer         | Caskling | 
 o | Zai          | Caskling | 
   | Hate         | Caskling | 
   | Zurag        | Caskling | 
   | Zukus        | Caskling | 
   | Wyers        | Caskling | 
   | Piadis       | Caskling | 
   | Colean       | Caskling | 
   | Greed        | Caskling | 
   | Baulz        | Caskling | 
   | Cript        | Caskling | 
   | Tarsin       | Caskling | 
   | Min          | Caskling | 
   | Polee        | Caskling | 
   | Endurias     | Caskling | 
   | Ahoy         | Caskling | 
   | Zyra         | Caskling | 
   | Doddz        | Caskling | 
   | Colf         | Caskling | 
   | Gell         | Caskling | 
   | Chime        | Caskling | 
   | Gibs         | Caskling | 
   | Mowgli       | Caskling | 
   | Dzoom        | Caskling | 
   | Colb         | Caskling | 
   | Zis          | Caskling | 
   | Risk         | Caskling | 
   | Gelcro       | Caskling | 
   | Gellz        | Caskling | 
   | Kuin         | Caskling | 
   | Presto       | Caskling | 
   | Hodd         | Caskling | 
   | Bernardus    | Caskling | 
   | Pokett       | Caskling | 
   | Pea          | Caskling | 
   | Syren        | Caskling | 
   | Cis          | Caskling | 
   | Sloth        | Caskling | 
   | Deathbane    | Caskling | 
   | Vof          | Caskling | 
   | Allycis      | Caskling | 
   | Rakor        | Caskling | 
   | Dir          | Caskling | 
   | Nomaly       | Caskling | 
 o | Sor          | Caskling | 
   | Mussa        | Caskling | 
   | Orclife      | Caskling | 
   | Somahsol     | Caskling | 
   | Vimp         | Caskling | 

< 776h/776H 186v/186V Pos: standing >
Owner               Artifact

Om                  tendrils of shadowy mist
Nomaly              Lyrical Instrument of Time
Beltorin            the Totem of Mastery
Nos                 the globe of shadows
Edward              the blackened staff of Netheril
Trist               Illesarus, the Sword of Sharpness
Kamen               Krindors Incredible Device
Zai                 a gladius called 'Backstabber'
Trist               the rod of Dispator
Sainth              a cloak of Elvenkind
Juts                the holy flamberge of the efreeti
Blano               Avernus the life stealer
Zurag               Doombringer, the sword of chaos
Semat               Tiamat's poison tail stinger
Aikc                the platemail of the DragonLord
Ayla                the mystic axe of the dragonkind
Sloth               a mystical warhammer
Sainth              the holy mace of the efreeti
Om                  the ketoh of the Serpentine chindi
Sor                 the mace of light and darkness
Semat               the sword of fire and flame
Ayla                the mystical longsword of Volo the Traveler
Sxt                 the Living Necroplasm
Aikc                the sphere of wind
Ayla                sunblade, longsword of Justice

       ------Summary------
         Goodies:      17
         Evils:        8
         Total:        25

< 776h/776H 186v/186V Pos: standing >
Autosaving...

< 776h/776H 186v/186V Pos: standing >
Owner               Unique

Juts                a wispy astral-twined mindstone ring
Broc                the mace of the earth
Jixan               the staff of blue flames
Edward              the Crown of Aktosh
Sgan                the totem of Mox
Mis                 a blood red sword named 'Death Rider'
Juts                Bahamut's mask of vigor
Skellen             the platemail of the Dragon Horde
Jelli               the three-pronged totem of the Naga Queen
Nao                 the orb of elemental fire
Zephyr              some platemail of colorless salamander scales
Jixan               the robe of Lost Souls
Aikc                a large gold-rimmed church door
Jaiu                Utgard-Loki's crystal ball
Vren                the band of emerald flames
Vren                a gilded Songbird charm
Blano               a frost-covered braided necklace
Nomaly              the instrument of lyrical mastery
Nrz                 a set of gartham hide sleeves
Mussa               the glittering cloak of the sprite queen, Faelarae
Rakor               a cold saber called 'icicle'
Jixan               a bracelet of poisonous snake scales
Beltorin            the mask of wildmagic
Mowgli              the oaken staff of the woodlands
Mowgli              the twisted spine and skull of the Lich Lord
Blano               some fingerless gloves of su-monster skin
Col                 some platinum linked sleeves of life
Sxt                 the wailing face of a pygmie banshee
Trist               the wicked-looking scimitar of Demogorgon
Sainth              Tsunami, the trident of storms
Ayla                the eyes of the mindflayer
Blano               a death ring of Tezcatlipoca
Schlam              an obsidian buckle named "Rage"
Vren                a swirling staff of air conjuration
Zurag               the unholy avenger named 'Bloodlust'
Schlam              the terrifying visage of the great wraith Dranum
Juts                the cloak of the stalker
Om                  a belt of iron solidarity
Sainth              the dark heart of Dreggan Wood
Amira               the mace of mentality
Bryken              the bracer of the whirlwinds
Trist               the granite dagger 'BloodFeast'

       ------Summary------
         Goodies:      24
         Evils:        18
         Total:        42

< 776h/776H 186v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W

< 776h/776H 185v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 776h/776H 185v/186V Pos: standing >
You quickly scan the area.
An agitated minotaur who is rather far off to your north.
An commoner who is rather far off to your north.
An commoner who is close by to your east.
A devout commoner who is not far off to your west.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 776h/776H 183v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is not far off to your north.
A common minotaur who is close by to your south.
Brakx who is not far off to your west.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Large House
</map>

<map>
Zone: Nax.
Room: A Large House
</map>
A Large House
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.
General Brakx glances at some blue prints.

< 776h/776H 184v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 776h/776H 186v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Large Sleeping Chamber
</map>
A Large Sleeping Chamber
Obvious exits: -D

< 776h/776H 185v/186V Pos: standing >
You quickly scan the area.
Brakx who is close by below you.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Large House
</map>

<map>
Zone: Nax.
Room: A Large House
</map>
A Large House
Obvious exits: -E -U
A few drops of fresh blood are scattered around the area.
General Brakx glances at some blue prints.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 776h/776H 183v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is close by to your north.
A common minotaur who is close by to your south.
Brakx who is close by to your west.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: A City Dwelling
</map>

<map>
Zone: Nax.
Room: A City Dwelling
</map>
A City Dwelling
Obvious exits: -N
Puddles of fresh blood cover the ground.
A common minotaur shouts vehemently.

< 776h/776H 185v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is not far off to your north.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Minotaur Dwelling
</map>

<map>
Zone: Nax.
Room: A Minotaur Dwelling
</map>
A Minotaur Dwelling
Obvious exits: -S -U
Fresh blood splatters cover the area.
A common minotaur roars with anger.

< 776h/776H 183v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is not far off to your south.
An elder commoner who is close by above you.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Atop the Roof Tops
</map>

<map>
Zone: Nax.
Room: Atop the Roof Tops
</map>
Atop the Roof Tops
Obvious exits: -D
An elder commoner stands here.

< 776h/776H 185v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is close by below you.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Minotaur Dwelling
</map>

<map>
Zone: Nax.
Room: A Minotaur Dwelling
</map>
A Minotaur Dwelling
Obvious exits: -S -U
Fresh blood splatters cover the area.
A common minotaur roars with anger.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.

< 776h/776H 183v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 776h/776H 183v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is not far off to your north.
A common minotaur who is close by to your south.
Brakx who is not far off to your west.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Common Dwelling
</map>

<map>
Zone: Nax.
Room: A Common Dwelling
</map>
A Common Dwelling
Obvious exits: -N
Fresh blood covers everything in the area.
A common minotaur roars vehemently.

< 776h/776H 185v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Before a Burnt Out Building
</map>
Before a Burnt Out Building
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 776h/776H 183v/186V Pos: standing >

<map>
Zone: Nax.
Room: Burnt Out Dwelling
</map>

<map>
Zone: Nax.
Room: Burnt Out Dwelling
</map>
Burnt Out Dwelling
Obvious exits: -S
A few drops of fresh blood are scattered around the area.
A common minotaur shouts vehemently.

< 776h/776H 185v/186V Pos: standing >
Alas, you cannot go that way. . . .

< 776h/776H 185v/186V Pos: standing >
You quickly scan the area.
A common minotaur who is a brief walk away to your south.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: Before a Burnt Out Building
</map>
Before a Burnt Out Building
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Grumbling Glee Lane
</map>
Grumbling Glee Lane
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.

< 776h/776H 183v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 183v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Turning
</map>
A Turning
Obvious exits: -N -E -W

< 776h/776H 184v/186V Pos: standing >
You quickly scan the area.
An agitated minotaur who is rather far off to your north.
An commoner who is in the distance to your north.
An commoner who is close by to your east.
A devout commoner who is not far off to your west.

< 776h/776H 186v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Cobblestone Intersection
</map>
A Cobblestone Intersection
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
Puddles of fresh blood cover the ground.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
Fresh blood covers everything in the area.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A small stream provides fresh water for all.
An agitated commoner walks the road.

< 776h/776H 184v/186V Pos: standing >
You quickly scan the area.
An commoner who is close by to your north.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
A huge grey ape who is not far off to your east.
A huge grey ape who is not far off to your west.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
Puddles of fresh blood cover the ground.
An commoner walks the road, intent on his destination.

< 776h/776H 185v/186V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is close by to your south.
Gonx who is close by to your west.

< 776h/776H 185v/186V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 184v/186V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An commoner who is close by to your east.
A Minotaur who is close by to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An commoner who is close by to your south.
An agitated minotaur who is not far off to your south.
Brukish who is close by to your west.

< 776h/776H 184v/186V Pos: standing >

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>

<map>
Zone: Nax.
Room: A Discreet Herbal Sanctuary
</map>
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.

< 776h/776H 184v/186V Pos: standing >
You quickly scan the area.
An commoner who is not far off to your south.
An agitated minotaur who is a brief walk away to your south.

< 776h/776H 186v/186V Pos: standing >

< 776h/776H 186v/186V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.

< 776h/776H 185v/186V Pos: standing >
You sit down and relax.

< 776h/776H 185v/186V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - chain lightning
               3 - bigbys crushing hand
( 9th circle)  1 - mass invisibility
               3 - electrical execution
( 8th circle)  1 - dispel invisible
               3 - immolate
               1 - shadow shield
( 7th circle)  4 - bigbys clenched fist
               1 - improved invisibility
( 6th circle)  3 - teleport
               1 - fireball
               3 - blink
( 5th circle)  6 - dimension door
( 4th circle)  2 - lightning bolt
               1 - farsee
               2 - wizard eye
               1 - levitate
               2 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               2 - agility
( 2nd circle)  9 - sleep
               1 - strength
( 1st circle)  3 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    1 seconds:  ( 5th) dimension door
    1 seconds:  ( 3rd) concealment
    2 seconds:  ( 3rd) concealment
    3 seconds:  ( 9th) relocate
    4 seconds:  ( 5th) dimension door
    6 seconds:  (11th) solbeeps missile barrage
    7 seconds:  ( 7th) bigbys clenched fist

You can memorize no more spells.
You continue your study.

< 776h/776H 185v/186V Pos: sitting >
You have finished memorizing dimension door.

< 776h/776H 186v/186V Pos: sitting >
You have finished memorizing concealment.

< 776h/776H 186v/186V Pos: sitting >
You have finished memorizing concealment.

< 776h/776H 186v/186V Pos: sitting >
You have finished memorizing relocate.

< 776h/776H 186v/186V Pos: sitting >
You have finished memorizing dimension door.

< 776h/776H 186v/186V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 776h/776H 186v/186V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.

< 776h/776H 186v/186V Pos: sitting >
It's cool out here.

< 776h/776H 186v/186V Pos: sitting >
You clamber to your feet.

< 776h/776H 186v/186V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
The corpse of a horse is lying here.
A Minotaur (large) sits resting. (Non-Fraggable)

< 776h/776H 185v/186V Pos: standing >
Ok.

< 776h/776H 185v/186V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 776h/776H 185v/186V Pos: standing >
An commoner enters from above.

< 776h/776H 185v/186V Pos: standing >
You complete your spell...
[Damage: 46 ] -=[Your missile of force hits a Minotaur soundly.]=-
You snap into visibility.
[Damage: 36 ] -=[A huge missile of force departs from your fingertips, making a loud thud as it hits a Minotaur.]=-
A Minotaur is dead! R.I.P.
You receive your share of experience.