<worn about body> a tight green cloak
<worn on hands> the gauntlets of the lifestealer (glowing)
<primary weapon> a blood-soaked granite dagger called 'Anger'
This is the shore on possibly the most disgusting liquid ever created.
Although this spot itself feels calm, directly to the north a massive lake
of disgusting slime bubbles and gurgles. Along the walls, pipes pump the
slime out to the slimeling areas above allowing for the creation of all of
Jubilex's ilk. Looking everywhere it is difficult to figure out how to
continue because the lake itself seems to be everywhere and would enjoy the
opportunity to try to feast on any who enter it.
Obvious exits: -South
The corpse of a dark-skinned hezrou is lying here.
A large brass fragment has been left here.
This lake sits here cleaned of its vileness.
< 528h/528H 48v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -West -Up
A few coins lie scattered here.
The corpse of a Githyanki is lying here.
< 528h/528H 48v/114V Pos: standing >
Before a Lake of Slime
This is the shore on possibly the most disgusting liquid ever created.
Although this spot itself feels calm, directly to the north a massive lake
of disgusting slime bubbles and gurgles. Along the walls, pipes pump the
slime out to the slimeling areas above allowing for the creation of all of
Jubilex's ilk. Looking everywhere it is difficult to figure out how to
continue because the lake itself seems to be everywhere and would enjoy the
opportunity to try to feast on any who enter it.
Obvious exits: -South
The corpse of a dark-skinned hezrou is lying here.
A large brass fragment has been left here.
This lake sits here cleaned of its vileness.
< 528h/528H 48v/114V Pos: standing >
You enter a cleansed lake of slime.
Jubilex's Cavern
This deep humongous cavern is the home to the legendary demon prince
Jubilex. His vileness seeps out into the lake beyond and creates the slimes
who roam this realm of the abyss and all other planes. Although even a cave
of this size might seem a strange place to live for such a powerful being,
it is not. The demon prince enjoys his solitude and only recently has been
disturbed. Endless bones are piled high to the ceilings in some places of
creatures the demon prince has devoured personally. He is the only demon
prince who can exert direct control over his minions at times, and they bring
him anything he wants.
Obvious exits: -North
This lake sits here cleaned of its vileness.
< 528h/528H 50v/114V Pos: standing >
Jubilex's Cavern
This is where Jubilex dwells for all of eternity. It is here that the demon
prince exerts control His massive cavern is covered in a disgusting layer of
filth which is mostly whatever is left from his meals. Items of indescribable
power seem to litter the floor as though they were trash to the mighty demon.
His only concern it seems is exerting his control without ever having to leave
this place. Intruders are not welcome however, and the demon prince will
destroy all those who approach. As of yet, only a few have ever made it to
this room. The unfortunate reality is that those who have were either led
here unwittingly by the prince, or a meal for him.
Obvious exits: -South
*Jubilex the demon prince rages against being disturbed in his solitude.
< 528h/528H 49v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 528h/528H 49v/114V Pos: standing >
Jubilex, the demon prince suddenly attacks YOU!
Jubilex, the demon prince snaps into visibility.
You are briefly surrounded by a red aura!
-=[Jubilex, the demon prince's powerful crush seriously wounds you.]=-
OUCH! That really did HURT!
< 422h/528H 50v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: jubilex sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 422h/528H 50v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: jubilex sta EP: excellent >
You attempt to flee...
Jubilex's Cavern
This deep humongous cavern is the home to the legendary demon prince
Jubilex. His vileness seeps out into the lake beyond and creates the slimes
who roam this realm of the abyss and all other planes. Although even a cave
of this size might seem a strange place to live for such a powerful being,
it is not. The demon prince enjoys his solitude and only recently has been
disturbed. Endless bones are piled high to the ceilings in some places of
creatures the demon prince has devoured personally. He is the only demon
prince who can exert direct control over his minions at times, and they bring
him anything he wants.
Obvious exits: -North
This lake sits here cleaned of its vileness.
You flee southward!
< 422h/528H 43v/114V Pos: standing >
You enter a cleansed lake of slime.
Before a Lake of Slime
This is the shore on possibly the most disgusting liquid ever created.
Although this spot itself feels calm, directly to the north a massive lake
of disgusting slime bubbles and gurgles. Along the walls, pipes pump the
slime out to the slimeling areas above allowing for the creation of all of
Jubilex's ilk. Looking everywhere it is difficult to figure out how to
continue because the lake itself seems to be everywhere and would enjoy the
opportunity to try to feast on any who enter it.
Obvious exits: -South
The corpse of a dark-skinned hezrou is lying here.
A large brass fragment has been left here.
This lake sits here cleaned of its vileness.
< 422h/528H 43v/114V Pos: standing >
The red aura around you flashes blue and is gone.
< 422h/528H 43v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -West -Up
A few coins lie scattered here.
The corpse of a Githyanki is lying here.
< 429h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -East -West
< 430h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 430h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 431h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -Southeast
< 432h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 432h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 433h/528H 45v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -South -Northwest
< 434h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 434h/528H 46v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 435h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -North -South
< 436h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 436h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -North -East
< 437h/528H 45v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 438h/528H 44v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -South -West
< 438h/528H 44v/114V Pos: standing >
A Small Guarded Alcove
Obvious exits: -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a gargantuan living being here.
You see the red shape of a medium living being here.
< 440h/528H 44v/114V Pos: standing >
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape's fine slash strikes a red shape very hard.
A red shape dodges a red shape's attack.
Alas, you cannot go that way. . . .
< 440h/528H 44v/114V Pos: standing >
A red shape starts casting an offensive spell.
< 441h/528H 44v/114V Pos: standing >
A red shape suddenly appears a bit confused!
A red shape snaps into visibility.
A red shape's crush grazes a red shape.
A red shape's spell flows around a red shape, leaving it unharmed!
A red shape's crush grazes a red shape.
A red shape suffers from contact with the aura about a red shape.
A red shape's impressive slash strikes a red shape very hard.
A red shape dodges a red shape's attack.
A red shape's powerful slash enshrouds a red shape in a mist of blood.
A red shape's impressive slash seriously wounds a red shape.
With a swift turn a red shape lashes at a red shape.
A red shape's powerful slash grazes a red shape.
A red shape's impressive slash seriously wounds a red shape.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape dodges a red shape's attack.
A red shape's impressive slash enshrouds a red shape in a mist of blood.
With a swift turn a red shape lashes at a red shape.
A red shape's impressive slash grazes a red shape.
A red shape's impressive slash causes a red shape to grimace in pain.
Someone's fine slash hits a red shape.
A red shape is mortally wounded, and will die soon, if not aided.
The intense flames cause someone's skin to smolder and burn!
Someone is burned severely as he hits a red shape!
Someone's weak pierce hits a red shape.
A red shape is dead! R.I.P.
The last gasps of a red shape cause a sickening chill to run up your spine.
A red shape stops following a red shape.
A red shape stops invoking abruptly!
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -South -West
< 441h/528H 44v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 444h/528H 44v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -North -East
< 448h/528H 46v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 448h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -North -South
< 449h/528H 45v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -South -Northwest
< 449h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 450h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 451h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -Southeast
< 452h/528H 45v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 453h/528H 46v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 453h/528H 46v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 454h/528H 45v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -East -West
< 454h/528H 45v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -West -Up
A few coins lie scattered here.
The corpse of a Githyanki is lying here.
< 455h/528H 44v/114V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 455h/528H 43v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 457h/528H 44v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -West -Southwest
This hezrou oversees the other demons to make sure they follow orders. (casting)
< 458h/528H 43v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 459h/528H 42v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 459h/528H 42v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 460h/528H 42v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -West -Up
A few coins lie scattered here.
The corpse of a Githyanki is lying here.
< 461h/528H 42v/114V Pos: standing >
You kneel.
< 464h/528H 43v/114V Pos: kneeling >
You recline.
< 466h/528H 45v/114V Pos: on your ass >
You drift off to sleep.
< 466h/528H 45v/114V Pos: on your ass >
< 467h/528H 46v/114V Pos: on your ass >
< 467h/528H 48v/114V Pos: on your ass >
< 468h/528H 50v/114V Pos: on your ass >
< 468h/528H 52v/114V Pos: on your ass >
< 468h/528H 54v/114V Pos: on your ass >
< 469h/528H 56v/114V Pos: on your ass >
< 469h/528H 58v/114V Pos: on your ass >
< 470h/528H 60v/114V Pos: on your ass >
< 470h/528H 63v/114V Pos: on your ass >
You wake up.
< 471h/528H 65v/114V Pos: on your ass >
You clamber to your feet.
< 471h/528H 67v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 472h/528H 67v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 472h/528H 66v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 473h/528H 65v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 473h/528H 65v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -West -Southwest
This hezrou oversees the other demons to make sure they follow orders.
An overseer hezrou suddenly attacks YOU!
-=[An overseer hezrou's powerful crush strikes you very hard.]=-
OUCH! That really did HURT!
< 409h/528H 64v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: demon sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 409h/528H 64v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: demon sta EP: excellent >
You attempt to flee...
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
You flee westward!
< 409h/528H 51v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 409h/528H 50v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -West -Up
A few coins lie scattered here.
The corpse of a Githyanki is lying here.
< 409h/528H 49v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -East -West
< 409h/528H 48v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -East -West
< 410h/528H 47v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -Southeast
< 410h/528H 47v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 411h/528H 47v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 411h/528H 47v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 413h/528H 48v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -South -Northwest
< 413h/528H 47v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 414h/528H 48v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -North -South
< 415h/528H 48v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/528H 48v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 416h/528H 48v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -North -East
< 418h/528H 49v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
The paths in these dank tunnels all seem to intersect. All the walls are
porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked on the walls. Every once in a while a still whole finger
or claw can be seen inside of the filth.
Obvious exits: -East -West
< 419h/528H 48v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -South -West
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.
A ShadowBeast (large) < The Commonwealth > stands in mid-air here.
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
A Grey Elf (medium) < The Commonwealth > sits resting.
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
*A Githzerai (medium) < The Commonwealth > stands in mid-air here.
< 419h/528H 47v/114V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
-=[A Githzerai's fine punch strikes you.]=-
< 401h/528H 47v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 401h/528H 48v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
A Githzerai sits down in a comfortable spot.
< 401h/528H 48v/114V Pos: standing >
< T: Krimtad TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
You attempt to flee...
A Small Guarded Alcove
Obvious exits: -South
You see the red shape of a medium living being here.
You flee northward!
< 401h/528H 39v/114V Pos: standing >
You attempt to hide yourself.
< 401h/528H 39v/114V Pos: standing >
A red shape enters from the south.
< 417h/528H 39v/114V Pos: standing >
A red shape suddenly attacks a red shape!
A red shape misses a red shape.
< 418h/528H 39v/114V Pos: standing >
A red shape snaps into visibility.
A red shape brings down the holy flamberge of the efreeti in a mighty slash, cleaving a red shape from its target!
A red shape heroically rescues a red shape.
< 418h/528H 39v/114V Pos: standing >
A Small Guarded Alcove
Obvious exits: -South
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
You see the red shape of a medium living being here.
< 421h/528H 39v/114V Pos: standing >
A red shape snaps into visibility.
A red shape's slash grazes a red shape.
A red shape's impressive slash grazes a red shape.
A red shape dodges a red shape's attack.
< 421h/528H 39v/114V Pos: standing >
A red shape starts casting an offensive spell.
A red shape snaps into visibility.
< 422h/528H 39v/114V Pos: standing >
A red shape completes his spell...
A red shape utters the words 'parl xafe'
-=[You are sent reeling by a red shape's holy word.]=-
A red shape's spell flows around a red shape, leaving it unharmed!
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -South -West
< 372h/528H 38v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -East -West
< 372h/528H 37v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls. Lichen and grunge is consistently
caked on the walls. Every once in a while a still whole finger or claw can be
seen inside of the filth. The paths in these dank tunnels all seem to
intersect. All the walls are porous.
Obvious exits: -North -West
< 372h/528H 36v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 374h/528H 37v/114V Pos: standing >
A Dank Corridor in the Fortress of Slime
Lichen and grunge are consistently caked on the walls. Every once in a
while a still whole finger or claw can be seen inside of the filth. The paths
in these dank tunnels all seem to intersect. All the walls are porous.
Liquid either of a malevolent nature, or of simply of the gross nature
constantly is draining from the walls.
Obvious exits: -East -West
< 376h/528H 37v/114V Pos: standing >
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -South -West
*A Grey Elf (medium) < The Commonwealth > stands in mid-air here.
< 376h/528H 36v/114V Pos: standing >
You attempt to hide yourself.
< 377h/528H 36v/114V Pos: standing >
A Grey Elf settles to her knees.
< 395h/528H 47v/114V Pos: standing >
You see nothing special about her.
This Grey Elf is in excellent condition.
She's medium in size.
She is in the front rank.
Her skin has a barklike texture..
She seems to be moving much faster than normal..
Her body seems to be made of stone!
She is surrounded by a putrid aura!
She's encased in a shimmering globe!
She's surrounded by a diffuse globe of light!
She is surrounded by a blood-red glow.
She is surrounded by a magenta glow.
<floating about head>a LARGE green ioun stone
<worn as a badge> a elven rune of restoration of regeneration (glowing)
<worn on head> the eladrin-bone crown of the obyriths of greater strength (humming)
<worn on eyes> the eyes of the mindflayer (glowing)
<worn in ear> the earring of the Krahns (glowing) [79%]
<worn in ear> the earring of the Dragon Lords of health [70%]
<worn on face> a stalkers mask of endurance
<worn around neck> a necklace of dangling bones and relics [superior] (humming) [53%]
<worn around neck> the bloody eyeballs on a sinew [superior] [72%]
<worn on body> the chameleon suit of transformation of dexterity [74%]
<worn about body> an ethereal symbiote of the inner planes of endurance (humming)
<worn on back> a big big bag for a little person (illuminating) [72%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration (glowing) [75%]
<worn about waist> the mystical sash of the Netherworld of health (glowing) [89%]
<worn on belt buckle>a severed illithid tentacle of power
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a potion of bubbling goo (glowing) [56%]
<worn on arms> some blue dragonscale shoulder guards of health [72%]
<worn around wrist> a bracer bearing the seal of Bozk of dexterity
<worn around wrist> a bracelet of dracolich hide of health (humming)
<worn on hands> a pair of gauntlets formed of dust [superior] with a strange black stone [68%]
<worn on finger> Zorobabi's circular stone ring [superior] [89%]
<worn on finger> a ring of regeneration [superior] (glowing)
<primary weapon> sunblade, longsword of Justice
<secondary weapon> the mystical longsword of Volo the Traveler
<worn on legs> the leggings of a MaDMaN of damage [69%]
<worn on feet> some enchanted boots [superior] [79%]
You attempt to peek at the inventory:
the twisted horn of an azel demon (glowing)
the mystic axe of the dragonkind (humming)
< 398h/528H 50v/114V Pos: standing >
Before the Special Captives Prison Cell
This is an area before the cell door which houses special captives of
Jubilex. It is very rare that anything is captured that would warrant the
protections and security offered by this cell, however occasionally it does
happen. Only the most powerful of foes are kept here. The heavy guard detail
here proves just how far the demons will go to make sure these prisoners never
get out again.
Obvious exits: -North -South#
Controlled, this gargantuan balor guards the special prisoners.
A gargantuan balor suddenly attacks YOU!
You are briefly surrounded by a red aura!
-=[A gargantuan balor's crush seriously wounds you.]=-
OUCH! That really did HURT!
< 332h/528H 49v/114V Pos: standing >
< T: Krimtad TP: sta TC: few wounds E: gargantuan sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 333h/528H 49v/114V Pos: standing >
< T: Krimtad TP: sta TC: few wounds E: gargantuan sta EP: excellent >
Off in the distance there is a thundering roar and billowing smoke.
Sorry, you aren't allowed to do that in combat.
< 333h/528H 49v/114V Pos: standing >
< T: Krimtad TP: sta TC: few wounds E: gargantuan sta EP: excellent >
You attempt to flee...
A Dank Corridor In the Fortress of Slime
Every once in a while a still whole finger or claw can be seen inside of the
filth. The paths in these dank tunnels all seem to intersect. All the walls
are porous. Liquid either of a malevolent nature, or of simply of the gross
nature constantly is draining from the walls. Lichen and grunge is
consistently caked to the wall.
Obvious exits: -North -East -South -West
*A Grey Elf (medium) < The Commonwealth > crouches in mid-air here.
You flee northward!
A Grey Elf snaps into visibility.
A Grey Elf's leap knocks into you, sending you slightly off balance...
< 333h/528H 36v/114V Pos: sitting >
< T: Krimtad TP: sit TC: few wounds E: A Grey Elf sta EP: excellent >
The red aura around you flashes blue and is gone.
A Grey Elf snaps into visibility.
-=[A Grey Elf's slash strikes you.]=-
-=[A Grey Elf's powerful slash strikes you hard.]=-
-=[A Grey Elf's powerful slash strikes you hard.]=-
-=[A Grey Elf's powerful slash strikes you hard.]=-
-=[A Grey Elf's powerful slash strikes you hard.]=-
-=[A Grey Elf's powerful slash strikes you very hard.]=-
-=[A Grey Elf's powerful slash strikes you very hard.]=-
-=[A Grey Elf's slash strikes you hard.]=-
-=[A Grey Elf's impressive slash strikes you very hard.]=-
-=[A Grey Elf's slash strikes you very hard.]=-
A Grey Elf's sunblade, longsword of Justice explodes in a torrent of pure flame!
A Grey Elf snaps into visibility.
-=[A Grey Elf unleashes light in a focused, searing ray at you!]=-