<floating about head>a LARGE green ioun stone[190h 51m 14s]
<worn as a badge> a elven rune of restoration of regeneration (magic) (glowing)
<worn on head> the eladrin-bone crown of the obyriths of greater strength (magic) (humming)
<worn on eyes> the eyes of the mindflayer (magic) (glowing)[192h 52m 55s]
<worn in ear> the earring of the Krahns (glowing) [79%]
<worn in ear> the earring of the Dragon Lords of health [70%]
<worn on face> a stalkers mask of endurance
<worn around neck> a necklace of dangling bones and relics [superior] (magic) (humming) [53%]
<worn around neck> the bloody eyeballs on a sinew [superior] [72%]
<worn on body> the chameleon suit of transformation of dexterity [74%]
<worn about body> an ethereal symbiote of the inner planes of endurance (magic) (humming)
<worn on back> a big big bag for a little person (illuminating) [72%]
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* of regeneration (magic) (glowing) [75%]
<worn about waist> the mystical sash of the Netherworld of health (magic) (glowing) [89%]
<worn on belt buckle>a severed illithid tentacle of power
<attached to belt> a metal flask marked "teleport" (glowing)
<attached to belt> a potion of bubbling goo (magic) (glowing) [56%]
<worn on arms> some blue dragonscale shoulder guards of health (magic) [72%]
<worn around wrist> a bracer bearing the seal of Bozk of dexterity (magic)
<worn around wrist> a bracelet of dracolich hide of health (magic) (humming)
<worn on hands> a pair of gauntlets formed of dust [superior] with a strange black stone [68%]
<worn on finger> Zorobabi's circular stone ring [superior] [89%]
<worn on finger> a ring of regeneration [superior] (magic) (glowing)
<primary weapon> sunblade, longsword of Justice (magic)[192h 55m 29s]
<secondary weapon> the mystical longsword of Volo the Traveler (magic)[192h 55m 28s]
<worn on legs> the leggings of a MaDMaN of damage (magic) [69%]
<worn on feet> some enchanted boots [superior] (magic) [79%]
[Damage: 13 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 17 ] -=[Your slash grazes a small mane.]=-
[Damage: 13 ] -=[Your impressive slash grazes a small mane.]=-
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful slash grazes a small mane.]=-
[Damage: 18 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 13 ] -=[Your slash grazes a small mane.]=-
< 1089h/991H 217v/331V Pos: standing >
< T: Om TP: sta TC:excellent E: small kne EP: few wounds >
Your mind goes blank and the world slows down as you become one with the fight.
< 1089h/991H 217v/331V Pos: standing >
< T: Om TP: sta TC:excellent E: small kne EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 16 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 15 ] -=[Your slash grazes a small mane.]=-
[Damage: 14 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 18 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 15 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 14 ] -=[Your impressive slash grazes a small mane.]=-
You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your powerful slash grazes a small mane.]=-
[Damage: 14 ] -=[Your impressive slash grazes a small mane.]=-
[Damage: 18 ] -=[Your impressive slash grazes a small mane.]=-
You slow down unable to stay fully focused on melee.
You attempt to flee...
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W
Jai < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
You flee southward!
< 1089h/991H 184v/331V Pos: standing >
< 1089h/991H 184v/331V Pos: standing >
< 1089h/991H 186v/331V Pos: standing >
Saving Ayla.
< 1089h/991H 191v/331V Pos: standing >
Saving Ayla.
< 1089h/991H 194v/331V Pos: standing >
< 1089h/991H 204v/331V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice you are carrying.
< 1088h/991H 222v/331V Pos: standing >
Om enters from the north.
< 1088h/991H 224v/331V Pos: standing >
< 1088h/991H 227v/331V Pos: standing >
Aikc starts casting a spell.
< 1088h/991H 237v/331V Pos: standing >
Aikc completes his spell...
Aikc utters the word 'sfalzf'
Aikc openly prays out to Fenmarel Mestarine, asking for intervention!
Your past transgressions will no longer haunt you.
< 1088h/991H 276v/331V Pos: standing >
Epic Zones -----------------------------------------
Court of the Muse (neutral)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (very evil)
The High Moor Forest (neutral)
The Stone Tomb of Kelek (neutral)
*Orrak (neutral)
Pits of Cerberus (neutral)
Myrloch Vale (evil)
Pharr Valley Swamp (neutral)
Village of Werrun (good)
*Nizari (good)
The Dark Stone Tower of the Northern Realms (neutral)
*Tower of High Sorcery (extremely good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
The Elemental Groves (neutral)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
Nakral's Crypt (slightly good)
The Outcasts Tower (very good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (slightly evil)
Labyrinth of No Return (neutral)
*The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (slightly evil)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (neutral)
New Cave city (neutral)
Ice Tower (slightly good)
*Desolate Under Fire (slightly good)
The Citadel (slightly evil)
The Twin Keeps of Devastated Tharnadia (slightly good)
*IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
*The Ancient Halls of Ironstar (evil)
The Jade Empire (neutral)
Mazzolin (slightly evil)
Forest of Mir (slightly good)
Quintaragon Castle (neutral)
The Sky City of Ultarium (evil)
*Lair of the Gibberling King (slightly evil)
Plane of Air (evil)
The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (very evil)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (evil)
The Trakkia Mountains (neutral)
The Ethereal Plane (evil)
*The Caverns of Armageddon (good)
The Forest City of Aravne (neutral)
Plane of Fire (very good)
*Ruined Temple of Tezcatlipoca (slightly evil)
The Astral Plane (slightly evil)
Jotunheim (neutral)
*The Transparent Tower (evil)
Krethik Keep (neutral)
Temple of the Earth (good)
Sea Kingdom (slightly evil)
Plane of Earth (slightly evil)
Sevenoaks (slightly evil)
The Keep of Evil (evil)
*The Forgotten Mansion (slightly evil)
*Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (pure evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (slightly good)
Ny'Neth (slightly good)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (slightly evil)
The Realm of Barovia (slightly evil)
The Royal Mausoleum of Castle IceCrag (evil)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
*Ceothia (very evil)
Tiamat (evil)
*The Fortress of Dreams (evil)
*Bahamut's Palace (slightly evil)
Dragonnia (slightly good)
The Charcoal Palace (very evil)
Vecna's Tomb (very good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly evil)
The Realm of Barovia Continued (good)
*The Hall of the Ancients (extremely evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 1088h/991H 281v/331V Pos: standing >
Score information for Ayla
Level: 56 Race: Grey Elf Class: Ranger / Blademaster Sex: Female
Hit points: 1088(991) Moves: 283(331)
Coins carried: 15 platinum 39 gold 0 silver 0 copper
Compression ratio: 88%
Status: Standing.
Sanctuary Negative Shielded
Frags: +0.92 Deaths: 43
Detecting: Illusions Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Living Animals All but High Circle Spells
Protected by: Greater Spirit Ward
Enchantments: Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Blur Invisibility Sneaking Tower of Iron Will Fearless Lightfooted Sparkling
Herbs: Medicus
Combat Pulse: 13 Spell Pulse: 0.80
Leaderboard Points: 1340
Paladin auras: Battle Lust Spell Protection
Active Spells:
--------------
bless (24 minutes)
stone skin (3 minutes)
regeneration (5 minutes)
roar of heroes (2 minutes)
dazzle (22 minutes)
sanctuary (3 minutes)
lionrage (19 minutes)
inertial barrier (18 minutes)
virtue (15 minutes)
vitality (13 minutes)
dexterity (16 minutes)
strength (16 minutes)
barkskin (3 minutes)
pantherspeed (9 minutes)
blur (9 minutes)
elephantstrength (less than a minute remaining)
animal vision (35 minutes)
well-rested bonus (23 minutes)
< 1088h/991H 283v/331V Pos: standing >
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W
*Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Dracos < The Commonwealth > (ShadowBeast)(large) stands in mid-air here.
Jai < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
< 1088h/991H 294v/331V Pos: standing >
Jai sits down in a comfortable spot.
< 1087h/991H 296v/331V Pos: standing >
Jai stares off into space, entering a meditative trance.
< 1087h/991H 299v/331V Pos: standing >
A Duergar enters from the west.
< 1087h/991H 309v/331V Pos: standing >
Om suddenly attacks a Duergar!
Om snaps into visibility.
Om's fine punch strikes a Duergar.
< 1087h/991H 311v/331V Pos: standing >
< 1087h/991H 314v/331V Pos: standing >
Juts sits down in a comfortable spot.
< 1087h/991H 317v/331V Pos: standing >
A Duergar attempts to flee.
A Duergar leaves north.
Juts takes out his holy symbol and begins praying intently.
< 1087h/991H 319v/331V Pos: standing >
You get the twisted horn of an azel demon from a net of endless currents.
< 1087h/991H 322v/331V Pos: standing >
Jai clambers to his feet.
Jai snaps out of his trance, looking frustrated.
< 1087h/991H 331v/331V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.
Your communion with nature is now complete...
< 1087h/991H 331v/331V Pos: standing >
Juts clambers to his feet.
Juts, looking very frustrated, packs up his holy symbol.
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1087h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Small tendrils of smoke seep out of Juts's mouth behind the mask.
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Slay whom?
< 1086h/991H 331v/331V Pos: standing >
Juts sneaks north.
Aikc sneaks north.
You follow Juts.
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Small Guarded Alcove
</map>
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Small Guarded Alcove
</map>
A Small Guarded Alcove
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a massive balor is lying here.
The corpse of a small mane is lying here.
In an indent on the wall, this green switch awaits somebody who will push it.
*Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Holy)(Gold Aura)
You sense a lifeform nearby.
Looking disheveled this mane is chained here.(Red Aura)
Jai enters from the south.
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
A small mane suddenly attacks Jai!
A small mane misses Jai.
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
Juts snaps into visibility.
Juts brings down the holy flamberge of the efreeti in a mighty slash, cleaving a small mane from its target!
Juts heroically rescues Jai.
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Juts snaps into visibility.
Juts's slash grazes a small mane.
Juts's impressive slash grazes a small mane.
A small mane dodges Juts's attack.
Slay whom?
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
Aikc starts casting an offensive spell.
Aikc snaps into visibility.
< 1086h/991H 330v/331V Pos: standing >
Slay whom?
< 1085h/991H 330v/331V Pos: standing >
Aikc completes his spell...
Aikc utters the words 'parl xafe'
Aikc sends a Duergar reeling with a holy word.
Aikc's spell flows around a small mane, leaving it unharmed!
A Duergar leaves south.
Slay whom?
< 1085h/991H 330v/331V Pos: standing >
Slay whom?
< 1085h/991H 330v/331V Pos: standing >
Slay whom?
< 1085h/991H 330v/331V Pos: standing >
Slay whom?
< 1085h/991H 330v/331V Pos: standing >
Slay whom?
< 1085h/991H 330v/331V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Juts.
Om sneaks south.
< 1085h/991H 330v/331V Pos: standing >
Juts's holy flamberge of the efreeti moves with a blinding speed and successfully repels a small mane's attack!
A small mane suddenly appears a bit confused!
A small mane's weak crush grazes Juts.
Juts's spell flows around a small mane, leaving it unharmed!
A small mane almost sweeps Juts off of his feet with a well placed leg sweep.
Juts starts casting an offensive spell.
< 1085h/991H 330v/331V Pos: standing >
Juts completes his spell...
Juts utters the words 'parl xafe'
Juts's spell flows around a small mane, leaving it unharmed!
< 1085h/991H 330v/331V Pos: standing >
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W
*Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Om sneaks north.
< 1085h/991H 329v/331V Pos: standing >
A Duergar enters from the east.
< 1085h/991H 329v/331V Pos: standing >
The magenta glow surrounding you fades away.
The blood-red glow surrounding you fades away.
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor in the Fortress of Slime
</map>
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W
< 1085h/991H 330v/331V Pos: standing >
< 1085h/991H 330v/331V Pos: standing >
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor in the Fortress of Slime
</map>
A Dank Corridor in the Fortress of Slime
Obvious exits: -N -E
< 1085h/991H 330v/331V Pos: standing >
< 1085h/991H 330v/331V Pos: standing >
Alas, you cannot go that way. . . .
< 1085h/991H 330v/331V Pos: standing >
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor in the Fortress of Slime
</map>
A Dank Corridor in the Fortress of Slime
Obvious exits: -E -W
< 1085h/991H 329v/331V Pos: standing >
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
< 1085h/991H 328v/331V Pos: standing >
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Small Guarded Alcove
</map>
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Small Guarded Alcove
</map>
A Small Guarded Alcove
Obvious exits: -S
Fresh blood covers everything in the area.
The corpse of a massive balor is lying here.
The corpse of a small mane is lying here.
In an indent on the wall, this green switch awaits somebody who will push it.
Om < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting a small mane.(Gold Aura)
Dracos < The Commonwealth > (ShadowBeast)(large) stands in mid-air here.
Jai < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Aikc < The Commonwealth > (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Juts < The Commonwealth > (Githzerai)(medium) stands in mid-air here, fighting a small mane.(Holy)(Gold Aura)
A small mane sits in mid-air here, fighting Juts.(Red Aura)
< 1085h/991H 329v/331V Pos: standing >
< 1085h/991H 331v/331V Pos: standing >
< 1085h/991H 331v/331V Pos: standing >
< 1085h/991H 331v/331V Pos: standing >
Om's impressive punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's impressive punch wounds a small mane.
Om's impressive punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's fine punch grazes a small mane.
Juts snaps into visibility.
A small mane's weak crush grazes Juts.
A small mane ignites into black flames as it hits Juts!
Juts parries a small mane's lunge at him.
< 1085h/991H 331v/331V Pos: standing >
You are surrounded by a magenta glow.
< 1085h/991H 331v/331V Pos: standing >
Om begins moving into position for a combination...
< 1085h/991H 331v/331V Pos: standing >
Juts's slash grazes a small mane.
Juts's the holy flamberge of the efreeti eminates a soft glow and Juts looks refreshed!
Healing energy flows from Juts into Juts's body!
Juts's slash grazes a small mane.
Juts's slash grazes a small mane.
Juts's powerful slash wounds a small mane.
< 1085h/991H 331v/331V Pos: standing >
< 1084h/991H 331v/331V Pos: standing >
You are surrounded by a blood-red glow.
< 1084h/991H 331v/331V Pos: standing >
< 1084h/991H 331v/331V Pos: standing >
Om snaps into visibility.
Om's impressive punch wounds a small mane.
Om's fine punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's fine punch grazes a small mane.
Om's impressive punch wounds a small mane.
Om's fine punch grazes a small mane.
Om's impressive punch wounds a small mane.
Om's impressive punch grazes a small mane.
Om's punch grazes a small mane.
Om's fine punch grazes a small mane.
< 1084h/991H 331v/331V Pos: standing >
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
<map>
Zone: The 222nd Layer of the Abyss.
Room: A Dank Corridor In the Fortress of Slime
</map>
A Dank Corridor In the Fortress of Slime
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
< 1084h/991H 330v/331V Pos: standing >
< 1084h/991H 330v/331V Pos: standing >
< 1084h/991H 330v/331V Pos: standing >
< 1084h/991H 330v/331V Pos: standing >
Saving Ayla.
< 1084h/991H 330v/331V Pos: standing >
You kneel.
< 1084h/991H 331v/331V Pos: kneeling >
< 1084h/991H 331v/331V Pos: kneeling >
< 1084h/991H 331v/331V Pos: kneeling >
A Duergar leaves south.
< 1084h/991H 331v/331V Pos: kneeling >
Spring-leap at who?
< 1084h/991H 331v/331V Pos: kneeling >
Spring-leap at who?
< 1084h/991H 331v/331V Pos: kneeling >
Off in the distance there is a thundering roar and billowing smoke.
Spring-leap at who?
< 1083h/991H 331v/331V Pos: kneeling >
A Duergar enters from the south.
You snap into visibility.
Your spring at a Duergar sends him slightly off balance...
< 1083h/991H 331v/331V Pos: standing >
< T: Ayla TP: sta TC:excellent E: A Duergar sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your slash strikes a Duergar.]=-
[Damage: 27 ] -=[Your powerful slash strikes a Duergar hard.]=-
[Damage: 26 ] -=[Your powerful slash strikes a Duergar hard.]=-
[Damage: 24 ] -=[Your powerful slash strikes a Duergar hard.]=-
[Damage: 26 ] -=[Your powerful slash strikes a Duergar hard.]=-
[Damage: 26 ] -=[Your powerful slash strikes a Duergar very hard.]=-
[Damage: 24 ] -=[Your powerful slash strikes a Duergar very hard.]=-
[Damage: 18 ] -=[Your slash strikes a Duergar hard.]=-
[Damage: 19 ] -=[Your impressive slash strikes a Duergar very hard.]=-
[Damage: 20 ] -=[Your slash strikes a Duergar very hard.]=-
You's sunblade, longsword of Justice explodes in a torrent of pure flame!
You snap into visibility.
[Damage: 110 ] -=[You unleash light in a focused, searing ray at a Duergar!]=-
A Duergar is dead! R.I.P.
You receive your share of experience.