<worn as a badge> the immaterial spirit of Tiamat [superior] (magic) (humming) [86%]
<worn on horns> horns of fire [superior] (glowing) [83%]
<worn on head> the crown of the ageless [poor] (magic) (glowing)
<worn in ear> a brightly flaming earring [87%]
<worn in ear> a pair of silver earrings with red rubies [42%]
<worn on face> a pitch-black leather mask [poor] (magic)
<worn around neck> the glittering cloak of the sprite queen, Faelarae (magic) (glowing)[239h 58m 49s]
<worn around neck> the necklace of resilience [superior] (magic)
<worn on body> a warsuit of jade wyrmscale (glowing)
<worn about body> the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on back> a backpack made of hemp (glowing) [64%]
<worn on tail> a fine woven braid of silver and gold [superior] (magic)
<worn as quiver> the quiver of dragon hunters [57%]
<worn about waist> a belt of skulls [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor]
<worn on arms> the bracers of immolation (glowing)
<held as shield> a gold tablet entitled "The Holy Code of Honor"
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands> the gloves of placation [65%]
<worn on finger> an amethyst ring [poor] (magic)
<worn on finger> a tiny ruby ring
<primary weapon> a faded-red dagger called 'Silencer' [superior] (magic)
<worn on legs> some slime-covered aboleth skin [poor] (magic) (glowing) [79%]
<worn on feet> the winged boots of angelic movement (magic) [65%]
< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: nasty wounds >
Shadows start to swirl around and cover a Halfling's skin.
< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: nasty wounds >
The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: nasty wounds >
Casting: psychic crush
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: nasty wounds >
You snap into visibility.
Your mental manipulations become a reality...
A Halfling raises hands performing an arcane gesture and some of your spell's energy is dispersed.
You snap into visibility.
[Damage: 105 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: nasty wounds >
Electrical arcs continue to blacken and pincushion a shadow dracolich.
A shadow dracolich's decent claw wounds a Halfling.
A shadow dracolich's claw wounds a Halfling.
A shadow dracolich's fine claw strikes a Halfling.
A shadow dracolich's claw wounds a Halfling.
A shadow dracolich's crude claw wounds a Halfling.
A shadow dracolich's claw wounds a Halfling.
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
You begin to focus your will...
You snap into visibility.
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
A Halfling misses a green dracolich.
A Halfling misses a green dracolich.
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
You snap into visibility.
Casting: psychic crush
A green dracolich's impressive claw strikes a Halfling.
A green dracolich's claw strikes a Halfling.
A green dracolich's claw strikes a Halfling very hard.
Colc snaps into visibility.
Colc kicks a Halfling in the stomach, rendering him breathless.
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
A Halfling's spell flows around a shadow dracolich, leaving it unharmed!
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
Your mental manipulations become a reality...
You snap into visibility.
[Damage: 164 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Spinach starts casting an offensive spell.
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: awful >
The flaming conflagration subsides!
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: awful >
Colc's slash strikes a Halfling very hard.
Colc's fine slash seriously wounds a Halfling.
Colc's fine slash seriously wounds a Halfling.
You begin to focus your will...
You snap into visibility.
< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: awful >
Spinach completes his spell...
Spinach utters the words 'unsozfol efaui'
Spinach drains a Halfling - what a waste of energy!
A Halfling's necklace of giant strength of strength was disintegrated by the negative energy!
A Halfling's gleaming platinum ring of constitution was disintegrated by the negative energy!
A Halfling's eyes of the zombie lord was disintegrated by the negative energy!
A Halfling's glowing jade earring was disintegrated by the negative energy!
A Halfling's emerald disc fashioned from bone of constitution was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 13333333.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.33 frags!
Your guild gained prestige!
You have gained 166 epic points.
You feel a deep sense of satisfaction from somewhere...
You feel the bloodlust in your heart as you hear the death cry of a Halfling.
You abort your mental image before it has become reality!
< 514h/764H 269v/269V Pos: standing >
Spinach gets a dagger of heartbreaking from the corpse of Sizan.
Spinach gets a swirling force of light and darkness from the corpse of Sizan.
Spinach gets the tome of Strahd of health from the corpse of Sizan.
Spinach gets some polished endurium bracers from the corpse of Sizan.
Spinach gets some platinum-plated mithril bracers of Kimordril from the corpse of Sizan.
Spinach gets the spiked circles of bloodletting of health from the corpse of Sizan.
Spinach gets the cloak of woven time from the corpse of Sizan.
Spinach gets a shield lined with silver fangs [superior] from the corpse of Sizan.
Spinach gets a bunch of stuff from the corpse of Sizan.
It appears to be the corpse of Sizan.
a shoulder drape of emerald dragonscale [superior] (magic)
a ruby globe of majesty with a strange sharp rubin (magic)
a glowing stone [superior] with a strange red stone (glowing) [83%]
a virulent case of herpes simplex [superior] with a strange dark bloodstone
a pair of gauntlets formed of dust [poor] with a strange yellow stone
mystical boots of Volo the Traveller of intelligence (magic) (glowing)
some stitched leggings of the Knights of the Raven [poor] (magic)
an ancient crown of elven royalty (magic) (glowing) (humming)
a warsuit of jade wyrmscale (glowing)
a necklace of giant strength (magic) (glowing) [83%]
a band of parting prevented of regeneration (magic) (glowing)
a bottomless bag of the illithids (magic)
< 515h/764H 269v/269V Pos: standing >
Colc sits down in a comfortable spot.
< 518h/764H 269v/269V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Colc.
< 518h/764H 269v/269V Pos: standing >
Spinach puts a bunch of stuff into a portable hole.
The Great Fountain of Tharnadia
Obvious exits: -North -East -South# -West
Fresh blood splatters cover the area.
The corpse of a Halfling is lying here.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a street sweeper is lying here.
The corpse of a stray cat is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) sits resting.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
< 519h/764H 269v/269V Pos: standing >
Spinach gets some stuff from a portable hole.
< 519h/764H 269v/269V Pos: standing >
Spinach gets a shoulder drape of emerald dragonscale [superior] from the corpse of Sizan.
Spinach gets a ruby globe of majesty with a strange sharp rubin from the corpse of Sizan.
Spinach gets a glowing stone [superior] with a strange red stone from the corpse of Sizan.
Spinach gets a virulent case of herpes simplex [superior] with a strange dark bloodstone from the corpse of Sizan.
Spinach gets a pair of gauntlets formed of dust [poor] with a strange yellow stone from the corpse of Sizan.
Spinach gets mystical boots of Volo the Traveller of intelligence from the corpse of Sizan.
Spinach gets some stitched leggings of the Knights of the Raven [poor] from the corpse of Sizan.
Spinach gets an ancient crown of elven royalty from the corpse of Sizan.
Spinach gets a bunch of stuff from the corpse of Sizan.
< 519h/764H 269v/269V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 522h/764H 269v/269V Pos: standing >
Spinach puts a bunch of stuff into a portable hole.
< 523h/764H 269v/269V Pos: standing >
Spinach gets some stuff from a portable hole.
< 523h/764H 269v/269V Pos: standing >
Spinach gets a warsuit of jade wyrmscale from the corpse of Sizan.
Spinach gets a necklace of giant strength from the corpse of Sizan.
Spinach gets a band of parting prevented of regeneration from the corpse of Sizan.
Spinach gets a bottomless bag of the illithids from the corpse of Sizan.
Spinach gets some stuff from the corpse of Sizan.
< 524h/764H 269v/269V Pos: standing >
You get a sparkling small clam from a green linen bag.
< 526h/764H 269v/269V Pos: standing >
You feel sated already.
< 527h/764H 269v/269V Pos: standing >
Spinach puts a bunch of stuff into a portable hole.
< 527h/764H 269v/269V Pos: standing >
Spinach gets some stuff from a portable hole.
< 528h/764H 269v/269V Pos: standing >
Spinach starts casting a spell.
< 528h/764H 269v/269V Pos: standing >
< 529h/764H 269v/269V Pos: standing >
Spinach completes his spell...
Spinach utters the words 'pzar jioculoae'
You feel the powers of darkness strengthen you!
< 764h/764H 269v/269V Pos: standing >
< 764h/764H 269v/269V Pos: standing >
< 764h/764H 269v/269V Pos: standing >
< 764h/764H 269v/269V Pos: standing >
A green dracolich leaves east.
You follow Spinach.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
[2] The corpse of a militia guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A shadow dracolich enters from the west.
Alarm bells sound, signalling an invasion!
< 764h/764H 268v/269V Pos: standing >
< 764h/764H 268v/269V Pos: standing >
A green dracolich leaves north.
You follow Spinach.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A large wandering dog is here, growling at you.
A shadow dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 764h/764H 268v/269V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 764h/764H 268v/269V Pos: standing >
A green dracolich leaves north.
You follow Spinach.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A shadow dracolich enters from the south.
< 764h/764H 267v/269V Pos: standing >
A green dracolich leaves south.
You follow Spinach.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A large wandering dog is here, growling at you.
There are residual brain waves in the area.
A shadow dracolich enters from the north.
< 764h/764H 267v/269V Pos: standing >
A green dracolich leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
You follow Spinach.
The Tharnadia-Keats Intersection
This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza. The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil. Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here. To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West
[2] The corpse of a militia guard is lying here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A shadow dracolich enters from the north.
< 764h/764H 267v/269V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
Kieta who is close by to your east.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A young cleric who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.
< 764h/764H 269v/269V Pos: standing >
A green dracolich leaves north.
Colc sneaks north.
You follow Spinach.
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason few of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection both north
and south of here. To the west, a small storefront faces the street.
Obvious exits: -North -South -West
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A large wandering dog is here, growling at you.
A shadow dracolich enters from the south.
< 764h/764H 268v/269V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.
< 764h/764H 268v/269V Pos: standing >
A green dracolich leaves north.
You follow Spinach.
The Northern Keats Intersection
This enclosed intersection is where the northern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East -South -West -Up
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A shadow dracolich enters from the south.
Alarm bells sound, signalling an invasion!
< 764h/764H 267v/269V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
The shady youth who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 764h/764H 269v/269V Pos: standing >
Colc looks at a shadow dracolich.
< 764h/764H 269v/269V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
The shady youth who is not far off to your west.
Kylara Nevicck who is rather far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 764h/764H 269v/269V Pos: standing >
A stray dog enters from the south.
Spinach sneaks west.
A green dracolich leaves west.
You follow Spinach.
The Northern Wall Road
The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East -West
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
Militia forces muster to bolster the town's defenses against the invaders!!!
A shadow dracolich enters from the east.
< 764h/764H 268v/269V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is rather far off to your east.
The shady youth who is close by to your west.
Kylara Nevicck who is a brief walk away to your west.
< 764h/764H 268v/269V Pos: standing >
A green dracolich leaves west.
You follow Spinach.
Road Beneath the Northern Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates. The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East -West -Up
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A shady looking youth is standing here, eyeing you with a devious glance.
A shadow dracolich enters from the east.
< 764h/764H 267v/269V Pos: standing >
The shady youth leaves east.
< 764h/764H 269v/269V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
The shady youth who is close by to your east.
A stray dog who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia guard who is in the distance to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 764h/764H 269v/269V Pos: standing >
A green dracolich leaves north.
You follow Spinach.
Inside the Northern Gates
Two huge ironbound gates guard the northern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Keats Road leads away
to the south into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the west and to the east.
This area seems to be devoid of magic!
Obvious exits: -North# -South
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A stray tomcat is darting after rodents, here.
A shadow dracolich enters from the south.
< 764h/764H 268v/269V Pos: standing >
Spinach opens the gate.
< 764h/764H 268v/269V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich leaves north.
Alarm bells sound, signalling an invasion!
You follow Spinach.
Outside the Northern Gates
Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
The corpse of a controller is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A shadow dracolich enters from the south.
< 764h/764H 267v/269V Pos: standing >
< 764h/764H 267v/269V Pos: standing >
Colc is now guarding you!
< 764h/764H 269v/269V Pos: standing >
Spinach starts casting a spell.
< 764h/764H 269v/269V Pos: standing >
Spinach completes his spell...
Spinach utters the words 'pzar jioculoae'
Spinach reaches out at a green dracolich, touching it.
A green dracolich appears to gain power from the sudden deadly chill around it.
< 764h/764H 269v/269V Pos: standing >
< 764h/764H 269v/269V Pos: standing >
You appear to be ShadowBeast and is in excellent condition.
He's large in size.
He is in the front rank.
He seems to be moving much faster than normal..
He is surrounded by burning flames!
He has little gills in his neck!
< 764h/764H 269v/269V Pos: standing >
You begin to focus your will...
< 764h/764H 269v/269V Pos: standing >
Casting: biofeedback *
< 764h/764H 269v/269V Pos: standing >
< 764h/764H 269v/269V Pos: standing >
Casting: biofeedback
< 764h/764H 269v/269V Pos: standing >
Your mental manipulations become a reality...
You are surrounded by a green mist!
< 764h/764H 269v/269V Pos: standing >
Outside the Northern Gates
Obvious exits: -North -South
The corpse of a controller is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
< 764h/764H 269v/269V Pos: standing >
< 764h/764H 269v/269V Pos: standing >
A Halfling enters from the south.
< 764h/764H 269v/269V Pos: standing >
A Halfling starts casting a spell.
< 764h/764H 269v/269V Pos: standing >
Spinach gives an order to his followers.
< 764h/764H 269v/269V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'baiugp'
A Halfling raises his holy symbol sending a battle prayer to Arvoreen.
A look of sheer horror and dread cover a Halfling's face as a shadow dracolich locks him in unholy combat.
Spinach gives an order to his followers.
Spinach snaps into visibility.
A Halfling snaps into visibility.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A green dracolich kicks a Halfling in the stomach, rendering him breathless.
< 764h/764H 269v/269V Pos: standing >
A Halfling snaps into visibility.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's whip grazes a shadow dracolich.
Black blood spurts from a shadow dracolich as a Halfling's weapon rips its flesh.
A Halfling jumps out of the way barely avoiding the spurt of blood.
A Halfling's impressive whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
< 764h/764H 269v/269V Pos: standing >
A Halfling dodges a shadow dracolich's attack.
A shadow dracolich's fine claw wounds a Halfling.
A Halfling dodges a shadow dracolich's attack.
A Halfling dodges a shadow dracolich's attack.
A Halfling dodges a shadow dracolich's attack.
A shadow dracolich's claw strikes a Halfling.
< 764h/764H 269v/269V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 764h/764H 269v/269V Pos: standing >
Colc snaps into visibility.
A Halfling snaps into visibility.
A Halfling is knocked to the ground by Colc's skillful bash!
< 764h/764H 269v/269V Pos: standing >
Casting: psychic crush
< 764h/764H 269v/269V Pos: standing >
A green dracolich's impressive claw wounds a Halfling.
A green dracolich's powerful claw strikes a Halfling.
A green dracolich's powerful claw strikes a Halfling.
< 764h/764H 269v/269V Pos: standing >
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 103 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 764h/764H 269v/269V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 764h/764H 269v/269V Pos: standing >
A Halfling snaps into visibility.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
Spinach gives an order to his followers.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A green dracolich kicks a Halfling in the stomach, rendering him breathless.
< 764h/764H 269v/269V Pos: standing >
Casting: psychic crush
< 764h/764H 269v/269V Pos: standing >
A shadow dracolich's claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
< 764h/764H 269v/269V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 111 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
< 764h/764H 269v/269V Pos: standing >
Colc misses a Halfling.
Colc snaps into visibility.
A Halfling snaps into visibility.
Colc's fine slash wounds a Halfling.
Colc's fine slash strikes a Halfling.
< 764h/764H 269v/269V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 764h/764H 269v/269V Pos: standing >
A Halfling snaps into visibility.
A green dracolich's impressive claw strikes a Halfling.
A green dracolich's impressive claw strikes a Halfling.
A green dracolich's impressive claw strikes a Halfling hard.
< 764h/764H 269v/269V Pos: standing >
Casting: psychic crush
< 764h/764H 269v/269V Pos: standing >
A Halfling snaps into visibility.
A Halfling's whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's whip grazes a shadow dracolich.
Black blood spurts from a shadow dracolich as a Halfling's weapon rips its flesh.
A Halfling jumps out of the way barely avoiding the spurt of blood.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling misses a shadow dracolich.
< 764h/764H 269v/269V Pos: standing >
Your mental manipulations become a reality...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 108 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Spinach starts casting an offensive spell.
< 764h/764H 269v/269V Pos: standing >
You begin to focus your will...
You snap into visibility.
< 764h/764H 269v/269V Pos: standing >
Spinach completes his spell...
Spinach utters the words 'unsozfol efaui'
A Halfling snaps into visibility.
Spinach drains a Halfling - what a waste of energy!
A Halfling's pantherhide quiver [superior] was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 13333333.
The smell of fresh blood enters your body, infusing you with power!