The death of [51 Zealot] Zkr < The Commonwealth > (Halfling)

in Outside the Northern Gates

from the perspective of [56 Reaper] Spinach Brewed in Blood (Drider)

<worn as a badge>    a elven rune of restoration of endurance (magic) (glowing)
<worn on head>       an illithid's circlet [superior] (invis) (magic)
<worn on eyes>       an all-seeing demonic eye (magic)
<worn in ear>        a lightning earring [superior]
<worn in ear>        a glowing jade earring (glowing) [53%]
<worn on face>       the mask of stone form (humming)
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   the amulet of lordly protection (magic) [73%]
<worn on body>       the armor of a MaDMaN of greater intelligence (magic)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* with a strange dark bloodstone (magic) (glowing) [67%]
<worn about waist>   the threads of astral projection [poor] (glowing)
<worn on belt buckle>a large tome engulfed in blue flames (magic) (humming)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     a scale from the elder golden wyrm [superior]
<worn around wrist>  the bangle of immunity [superior] (magic) (glowing)
<worn around wrist>  a bracelet of finger bones [superior]
<worn on hands>      the cubes of protection (humming)
<worn on finger>     a ring of the Neogi Lords of intelligence (glowing)
<worn on finger>     an enchanted ring of balor bone [poor]
<primary weapon>     the shadowy staff of damnation of intelligence (magic) (glowing)


< 1068h/972H 253v/242V Pos: standing >
You get the lost book of 'Magic' from a portable hole.
You get a midnight blue tome with silver bindings from a portable hole.

< 1068h/972H 253v/242V Pos: standing >
You get a shoulder drape of emerald dragonscale [superior] from the corpse of Sizan.
You get a ruby globe of majesty with a strange sharp rubin from the corpse of Sizan.
You get a glowing stone [superior] with a strange red stone from the corpse of Sizan.
You get a virulent case of herpes simplex [superior] with a strange dark bloodstone from the corpse of Sizan.
You get a pair of gauntlets formed of dust [poor] with a strange yellow stone from the corpse of Sizan.
You get mystical boots of Volo the Traveller of intelligence from the corpse of Sizan.
You get some stitched leggings of the Knights of the Raven [poor] from the corpse of Sizan.
You get an ancient crown of elven royalty from the corpse of Sizan.
You can't carry any more.

< 1068h/972H 253v/242V Pos: standing >

< 1068h/972H 253v/242V Pos: standing >
Into what?

< 1068h/972H 253v/242V Pos: standing >
You put 10 items into a portable hole.

< 1068h/972H 253v/242V Pos: standing >
You don't have anything to put in it.

< 1068h/972H 253v/242V Pos: standing >
You get the lost book of 'Magic' from a portable hole.
You get a midnight blue tome with silver bindings from a portable hole.

< 1068h/972H 253v/242V Pos: standing >
You get a warsuit of jade wyrmscale from the corpse of Sizan.
You get a necklace of giant strength from the corpse of Sizan.
You get a band of parting prevented of regeneration from the corpse of Sizan.
You get a bottomless bag of the illithids from the corpse of Sizan.

< 1068h/972H 253v/242V Pos: standing >
Mussa gets a sparkling small clam from his green linen bag.

< 1067h/972H 253v/242V Pos: standing >
You don't have anything to put in it.

< 1067h/972H 253v/242V Pos: standing >
You put 6 items into a portable hole.

< 1067h/972H 253v/242V Pos: standing >
You don't have anything to put in it.

< 1067h/972H 253v/242V Pos: standing >
You get the lost book of 'Magic' from a portable hole.
You get a midnight blue tome with silver bindings from a portable hole.

< 1067h/972H 253v/242V Pos: standing >
The corpse of Sizan appears to be empty.

< 1067h/972H 253v/242V Pos: standing >
Into what?

< 1067h/972H 253v/242V Pos: standing >
You start chanting...

< 1067h/972H 253v/242V Pos: standing >

< 1067h/972H 253v/242V Pos: standing >
You complete your spell...
You reach out at Mussa and touch him.
Mussa appears to gain power from the sudden deadly chill around him.

< 1067h/972H 253v/242V Pos: standing >

< 1067h/972H 253v/242V Pos: standing >

< 1067h/972H 253v/242V Pos: standing >

< 1067h/972H 253v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[2] The corpse of a militia guard is lying here.
A green dracolich enters from the west.
Mussa sneaks in from the west.
A shadow dracolich enters from the west.
Alarm bells sound, signalling an invasion!

< 1066h/972H 252v/242V Pos: standing >

< 1066h/972H 252v/242V Pos: standing >

< 1066h/972H 252v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A green dracolich enters from the south.
Mussa sneaks in from the south.
A shadow dracolich enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 1066h/972H 241v/242V Pos: standing >

< 1066h/972H 241v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A green dracolich enters from the south.
Mussa sneaks in from the south.
A shadow dracolich enters from the south.

< 1066h/972H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is close by to your south.
Colc who is not far off to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
A stray cat who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1066h/972H 240v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A green dracolich enters from the north.
A shadow dracolich enters from the north.

< 1066h/972H 240v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
[2] The corpse of a militia guard is lying here.
*Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Mussa sneaks in from the north.
A shadow dracolich enters from the north.

< 1066h/972H 240v/242V Pos: standing >

< 1066h/972H 241v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
A street sweeper who is a brief walk away to your south.
A homeless child who is a brief walk away to your south.
A slutty whore who is a brief walk away to your south.
A stray cat who is not far off to your west.
A stray dog who is a brief walk away to your west.
A stray cat who is a brief walk away to your west.
A human merchant who is rather far off to your west.
A young cleric who is rather far off to your west.
A stray cat who is rather far off to your west.
The doctor who is in the distance to your west.

< 1066h/972H 242v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -S -W
A large wandering dog is here, growling at you.
A green dracolich enters from the south.
Colc sneaks in from the south.
A shadow dracolich enters from the south.

< 1066h/972H 241v/242V Pos: standing >

< 1066h/972H 241v/242V Pos: standing >
You quickly scan the area.
A street sweeper who is rather far off to your south.
A homeless child who is rather far off to your south.
A slutty whore who is rather far off to your south.
Brinn who is close by to your west.

< 1066h/972H 241v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Keats Intersection
</map>
The Northern Keats Intersection
Obvious exits: -E -S -W -U
A green dracolich enters from the south.
A shadow dracolich enters from the south.
Alarm bells sound, signalling an invasion!

< 1066h/972H 240v/242V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A tharnadian thief-hunter who is not far off to your east.
A militia guard who is a brief walk away to your east.
A stray dog who is close by to your south.
A street sweeper who is in the distance to your south.
A homeless child who is in the distance to your south.
A slutty whore who is in the distance to your south.
The shady youth who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1065h/972H 240v/242V Pos: standing >
Colc looks at a shadow dracolich.

< 1065h/972H 242v/242V Pos: standing >
A stray dog enters from the south.

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A green dracolich enters from the east.
Colc sneaks in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A shadow dracolich enters from the east.

< 1065h/972H 241v/242V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your east.
A militia guard who is not far off to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A militia guard who is rather far off to your east.
The shady youth who is close by to your west.

< 1065h/972H 241v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
A shady looking youth is standing here, eyeing you with a devious glance.
A green dracolich enters from the east.
Colc sneaks in from the east.
Mussa sneaks in from the east.
A shadow dracolich enters from the east.

< 1065h/972H 240v/242V Pos: standing >

< 1065h/972H 240v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A stray dog who is not far off to your east.
A militia guard who is a brief walk away to your east.
A tharnadian thief-hunter who is rather far off to your east.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 1065h/972H 241v/242V Pos: standing >
The shady youth leaves east.

< 1065h/972H 242v/242V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Northern Gates
Obvious exits: -N# -S
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.

< 1065h/972H 242v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Northern Gates
</map>
Inside the Northern Gates
Obvious exits: -N# -S
[3] The corpse of an elite guard is lying here.
The corpse of a militia guard is lying here.
A stray tomcat is darting after rodents, here.
A green dracolich enters from the south.
Colc sneaks in from the south.
A shadow dracolich enters from the south.

< 1065h/972H 241v/242V Pos: standing >

< 1065h/972H 241v/242V Pos: standing >
Ok.

< 1064h/972H 241v/242V Pos: standing >
The gate is open.
You extend your sights northward.
Outside the Northern Gates
Obvious exits: -N -S
The corpse of a controller is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.

< 1064h/972H 241v/242V Pos: standing >
You quickly scan the area.
You see nothing.

< 1064h/972H 241v/242V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Northern Gates
</map>
Outside the Northern Gates
Obvious exits: -N -S
The corpse of a controller is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Militia forces muster to bolster the town's defenses against the invaders!!!
A green dracolich enters from the south.
Alarm bells sound, signalling an invasion!
Colc sneaks in from the south.
A shadow dracolich enters from the south.

< 1064h/972H 240v/242V Pos: standing >

< 1064h/972H 240v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.

< 1064h/972H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.

< 1064h/972H 242v/242V Pos: standing >
You start chanting...

< 1064h/972H 242v/242V Pos: standing >
You complete your spell...
You reach out at a green dracolich and touch it.
A green dracolich appears to gain power from the sudden deadly chill around it.

< 1064h/972H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.

< 1063h/972H 242v/242V Pos: standing >

< 1063h/972H 242v/242V Pos: standing >

		Score information for Spinach

Level: 56   Race: Drider   Class: Necromancer / Reaper Sex: Male
Hit points: 1063(972)  Moves: 242(242)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 84%
Status:  Standing.
         Soulshielded
Frags:   +4.59   Deaths:   94
Detecting:      Invisible Evil Good Magic Life
Protected from: Evil Good Fire Cold
Protected by:   Greater Spirit Ward
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Invisibility Sneaking Fearless GlobeOfDarkness
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.93 
Leaderboard Points: 2938 

Active Spells:
--------------
roar of heroes (3 minutes)
stone skin (less than a minute remaining)
lionrage (13 minutes)
hawkvision (12 minutes)
elephantstrength (33 minutes)
vitality (2 minutes)
detect invisibility (43 minutes)


< 1063h/972H 242v/242V Pos: standing >

< 1063h/972H 242v/242V Pos: standing >
a portable hole
The hole is about four inches around and completely black.  It looks like
a hole in space.
A portable hole is made of a non-substantial material and appears to be of one-of-a-kind craftsmanship.
A portable hole has an item value of 1.
a portable hole can hold around 513 pounds, and is as good as empty.
a portable hole currently contains:
A portable hole contains:

a warsuit of jade wyrmscale (glowing)
a necklace of giant strength (magic) (glowing) [83%]
a band of parting prevented of regeneration (magic) (glowing)
a bottomless bag of the illithids (magic)
a shoulder drape of emerald dragonscale [superior] (magic)
a ruby globe of majesty with a strange sharp rubin (magic)
a glowing stone [superior] with a strange red stone (glowing) [83%]
a virulent case of herpes simplex [superior] with a strange dark bloodstone
a pair of gauntlets formed of dust [poor] with a strange yellow stone
mystical boots of Volo the Traveller of intelligence (magic) (glowing)
some stitched leggings of the Knights of the Raven [poor] (magic)
an ancient crown of elven royalty (magic) (glowing) (humming)
a dagger of heartbreaking (magic) (glowing)
a swirling force of light and darkness (magic)
the tome of Strahd of health (magic) (glowing) [85%]
some polished endurium bracers (magic)
some platinum-plated mithril bracers of Kimordril (magic) [88%]
the spiked circles of bloodletting of health (humming)
the cloak of woven time (magic) (glowing)
a shield lined with silver fangs [superior] (magic)
a large leather backpack [57%]
a large leather backpack
a pile of coins
[8] A scroll of curse removal (magic) (glowing)
[2] a tightly wrapped vellum scroll named 'Fix' (magic) (glowing) (illuminating)
a tightly rolled vellum recipe for a shiny crimson ring
a small potion
an orb of mental toughness [poor] (magic) (humming)
[11] a sparkling large shrimp
a magical essence of Move Regen (magic)
a magical essence of Dexterity (magic)
a magical essence of Strength (magic)
a magical essence of Wisdom (magic)
[2] a magical essence of Power (magic)
[2] an intricate sunstone key
the signet of Hammerhelm [poor] (magic)
a life shard (glowing)
a gold tablet entitled "The Holy Code of Honor"
a strange blue stone
[4] a vial of purple liquid (glowing)
a strange scroll of enchantment
a gnomish shopkeepers token (magic)
an enchanted earring of intelligence
the robes of the maelstrom
a staff of golem creation [poor] (magic) (humming)
some undigested demonic legs
[29] a sparkling impressive lobster
[17] a sparkling large mussel
[16] a sparkling medium sized cod
a blacksteel flamberge glowing with runes (glowing)
a silvery ring with engraved sigils (glowing) [77%]
[2] an Alatorin medal of honor (magic) (glowing)
[2] a potion of slime (magic)
a gold and ivory mace named 'Dragondeath' [poor] (magic)
the insignia of the maelstrom
[2] a glistening bracelet [superior]
[4] a scared kitty cat
[3] a magical essence of Agility (magic)
[8] a dark misty potion
[14] a green potion with black chunks
[86] some wild Gootwiet
[142] some landrace Medicus
[3] a rare piece of cold-iron (magic)
[55] a scroll of Numbla
[11] a fiery red potion
[63] a dragon scale
[3] a handcarved pipe

< 1063h/972H 242v/242V Pos: standing >

< 1063h/972H 242v/242V Pos: standing >
Mussa is suddenly surrounded by a green mist!

< 1063h/972H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.

< 1062h/972H 242v/242V Pos: standing >

< 1062h/972H 242v/242V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your south.

< 1062h/972H 242v/242V Pos: standing >
A Halfling enters from the south.

< 1062h/972H 242v/242V Pos: standing >
A Halfling starts casting a spell.

< 1062h/972H 242v/242V Pos: standing >
Ok.

< 1062h/972H 242v/242V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'baiugp'
A Halfling raises his holy symbol sending a battle prayer to Arvoreen.
A look of sheer horror and dread cover a Halfling's face as a shadow dracolich locks him in unholy combat.
Ok.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 21 ] A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
[Damage: 19 ] A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 1062h/972H 242v/242V Pos: standing >
A Halfling snaps into visibility.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's whip grazes a shadow dracolich.
Black blood spurts from a shadow dracolich as a Halfling's weapon rips its flesh.
A Halfling jumps out of the way barely avoiding the spurt of blood.
A Halfling's impressive whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.

< 1061h/972H 242v/242V Pos: standing >
A Halfling dodges a shadow dracolich's attack.
[Damage: 16 ] A shadow dracolich's fine claw wounds a Halfling.
A Halfling dodges a shadow dracolich's attack.
A Halfling dodges a shadow dracolich's attack.
A Halfling dodges a shadow dracolich's attack.
[Damage: 32 ] A shadow dracolich's claw strikes a Halfling.

< 1061h/972H 242v/242V Pos: standing >
Mussa snaps into visibility.

< 1061h/972H 242v/242V Pos: standing >
Colc snaps into visibility.
A Halfling snaps into visibility.
A Halfling is knocked to the ground by Colc's skillful bash!

< 1061h/972H 242v/242V Pos: standing >
[Damage: 19 ] A green dracolich's impressive claw wounds a Halfling.
[Damage: 33 ] A green dracolich's powerful claw strikes a Halfling.
[Damage: 34 ] A green dracolich's powerful claw strikes a Halfling.

< 1061h/972H 242v/242V Pos: standing >
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1061h/972H 242v/242V Pos: standing >
Mussa snaps into visibility.

< 1061h/972H 242v/242V Pos: standing >
A Halfling snaps into visibility.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
Ok.
[Damage: 28 ] A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
[Damage: 24 ] A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 1061h/972H 242v/242V Pos: standing >

< 1061h/972H 242v/242V Pos: standing >
[Damage: 22 ] A shadow dracolich's claw strikes a Halfling.
[Damage: 20 ] A shadow dracolich's impressive claw strikes a Halfling.
[Damage: 21 ] A shadow dracolich's impressive claw strikes a Halfling.
[Damage: 19 ] A shadow dracolich's impressive claw strikes a Halfling.
[Damage: 20 ] A shadow dracolich's impressive claw strikes a Halfling.
[Damage: 19 ] A shadow dracolich's impressive claw strikes a Halfling.

< 1061h/972H 242v/242V Pos: standing >
Mussa snaps into visibility.
A Halfling snaps into visibility.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.

< 1061h/972H 242v/242V Pos: standing >
Colc misses a Halfling.
Colc snaps into visibility.
A Halfling snaps into visibility.
Colc's fine slash wounds a Halfling.
Colc's fine slash strikes a Halfling.

< 1061h/972H 242v/242V Pos: standing >
Mussa snaps into visibility.

< 1061h/972H 242v/242V Pos: standing >
A Halfling snaps into visibility.
[Damage: 17 ] A green dracolich's impressive claw strikes a Halfling.
[Damage: 16 ] A green dracolich's impressive claw strikes a Halfling.
[Damage: 18 ] A green dracolich's impressive claw strikes a Halfling hard.

< 1061h/972H 242v/242V Pos: standing >
A Halfling snaps into visibility.
A Halfling's whip grazes a shadow dracolich.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling's whip grazes a shadow dracolich.
Black blood spurts from a shadow dracolich as a Halfling's weapon rips its flesh.
A Halfling jumps out of the way barely avoiding the spurt of blood.
A Halfling's fine whip grazes a shadow dracolich.
A Halfling misses a shadow dracolich.

< 1061h/972H 242v/242V Pos: standing >
Mussa snaps into visibility.
A Halfling snaps into visibility.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
You start chanting...

< 1061h/972H 242v/242V Pos: standing >
Mussa snaps into visibility.

< 1061h/972H 242v/242V Pos: standing >
You complete your spell...
A Halfling snaps into visibility.
[Damage: 94 ] -=[You drain a Halfling of some of his energy.]=-
A Halfling's pantherhide quiver [superior] was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!