The death of [56 Wizard] Sizan < The Commonwealth > (Halfling)

in The Great Fountain of Tharnadia

from the perspective of [53 Psycheporter] Mussa Brewed in Blood (ShadowBeast)

<worn as a badge>    the immaterial spirit of Tiamat [superior] (magic) (humming) [86%]
<worn on horns>      horns of fire [superior] (glowing) [83%]
<worn on head>       the crown of the ageless [poor] (magic) (glowing)
<worn in ear>        a brightly flaming earring [87%]
<worn in ear>        a pair of silver earrings with red rubies [42%]
<worn on face>       a pitch-black leather mask [poor] (magic)
<worn around neck>   the glittering cloak of the sprite queen, Faelarae (magic) (glowing)[178h 8m 38s]
<worn around neck>   the necklace of resilience [superior] (magic)
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    the shroud of hatred [superior] (magic) (glowing) (humming)
<worn on back>       a backpack made of hemp (glowing) [64%]
<worn on tail>       a fine woven braid of silver and gold [superior] (magic)
<worn as quiver>     the quiver of dragon hunters [57%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>a dreamcasters scepter of stars [poor]
<worn on arms>       the bracers of immolation (glowing)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn on hands>      the gloves of placation [65%]
<worn on finger>     an amethyst ring [poor] (magic)
<worn on finger>     a tiny ruby ring
<primary weapon>     a faded-red dagger called 'Silencer' [superior] (magic)
<worn on legs>       some slime-covered aboleth skin [poor] (magic) (glowing) [79%]
<worn on feet>       the winged boots of angelic movement (magic) [65%]


< 706h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  few wounds >
 A militia guard enters from the east.

< 706h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  few wounds >
 Autosaving...
Casting: death field *

< 706h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  few wounds >
 Colc snaps into visibility.
Colc's slash wounds the town crier.
Colc's slash wounds the town crier.
Colc's fine slash wounds the town crier.

< 706h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  few wounds >
 A militia guard's feeble punch grazes Spinach.
Spinach dodges a militia guard's attack.

< 706h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  few wounds >
 Casting: death field 

< 706h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  few wounds >
 Your mental manipulations become a reality...
You send out a wave of psionic death!
You snap into visibility.
[Damage: 85 ] -=[]=-
[Damage: 34 ] -=[]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 3.
A look of horror and a silent scream are a militia guard's last actions in this world.
[Damage: 88 ] -=[]=-
You dodge a militia guard's vicious attack.
-=[A militia guard kicks you and your bones crumble.]=-
[Damage:  4 ] -=[A militia guard is burned severely as he hits you!]=-

< 701h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  nasty wounds >
 It appears to be the corpse of a militia guard.
a few coins

< 701h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC:few scratches E: crier sit EP:  nasty wounds >
 The town crier suddenly appears a bit confused!
You watch in glee as the town crier looks dazzled.
-=[The town crier's fine punch wounds you.]=-
[Damage: 16 ] -=[The town crier is burned severely as he hits you!]=-
The town crier misses you.
You begin to focus your will...

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP:  nasty wounds >
 Colc's fine slash strikes the town crier.
Colc's slash wounds the town crier.
Colc's impressive slash strikes the town crier.

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP:  nasty wounds >
 Casting: psychic crush 

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP:  nasty wounds >
 Your mental manipulations become a reality...
The town crier suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 125 ] -=[The town crier's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP: pretty hurt >
 You feel your skill in 1h piercing improving.
You score a CRITICAL HIT!!!!!
[Damage: 12 ] -=[Your pierce strikes the town crier.]=-
You miss the town crier.

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP: pretty hurt >
 You dodge a militia guard's vicious attack.
You snap into visibility.

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP: pretty hurt >
 You begin to focus your will...

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP: pretty hurt >
 Casting: psychic crush 

< 681h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sit EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 130 ] -=[The town crier's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Colc's fine slash strikes the town crier very hard.
The town crier clambers to his feet.
Colc's fine slash strikes the town crier hard.
Colc's slash strikes the town crier very hard.
You dodge the town crier's vicious attack.
The town crier misses you.
-=[The town crier kicks you and your bones crumble.]=-
[Damage:  7 ] -=[The town crier is burned severely as he hits you!]=-

< 671h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sta EP:  awful >
 
< 671h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sta EP:  awful >
 You begin to focus your will...

< 671h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sta EP:  awful >
 Spinach shouts out loudly.. MOVING!!!!

< 671h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sta EP:  awful >
 Casting: psychic crush 
You dodge a militia guard's vicious attack.
You sneer as you sidestep a militia guard's kick.

< 671h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: crier sta EP:  awful >
 Your mental manipulations become a reality...
[Damage: 46 ] -=[The town crier's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
The town crier is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 744.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the town crier dies in agony.

< 671h/764H 268v/269V Pos: standing >
It appears to be the corpse of the town crier.
a small pile of coins

< 671h/764H 268v/269V Pos: standing >

< 671h/764H 268v/269V Pos: standing >
Spinach leaves west.
A green dracolich leaves west.
Colc sneaks west.
A shadow dracolich leaves west.

< 671h/764H 268v/269V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
You begin to focus your will...

< 671h/764H 268v/269V Pos: standing >
Casting: psychic crush 

< 671h/764H 268v/269V Pos: standing >
A militia guard suddenly appears a bit confused!
You watch in glee as a militia guard looks dazzled.
-=[A militia guard's decent punch wounds you.]=-
[Damage:  7 ] -=[A militia guard is burned severely as he hits you!]=-
Alarm bells sound, signalling an invasion!

< 661h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: guard sta EP:  few wounds >
 Your mental manipulations become a reality...
A militia guard suddenly clutches their head, as if trying to shrug off some unknown malady.
[Damage: 120 ] -=[A militia guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 661h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 You begin to focus your will...

< 661h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Casting: psychic crush 

< 661h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Your mental manipulations become a reality...
[Damage: 60 ] -=[A militia guard's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 5.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 661h/764H 268v/269V Pos: standing >
Alarm bells sound, signalling an invasion!

< 661h/764H 268v/269V Pos: standing >
It appears to be the corpse of a militia guard.
a few coins

< 661h/764H 268v/269V Pos: standing >
You failed.

< 661h/764H 268v/269V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.

< 661h/764H 267v/269V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 661h/764H 269v/269V Pos: standing >
You failed.

< 661h/764H 269v/269V Pos: standing >
You quickly scan the area.
The baker who is close by to your north.
A Halfling who is close by to your east.
Kieta who is a brief walk away to your east.
A stray cat who is close by to your west.
A young cleric who is not far off to your west.
A stray cat who is not far off to your west.
The doctor who is a brief walk away to your west.

< 662h/764H 269v/269V Pos: standing >
Alarm bells sound, signalling an invasion!

< 663h/764H 269v/269V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a street sweeper is lying here.
The corpse of a stray cat is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.

< 663h/764H 268v/269V Pos: standing >
Alarm bells sound, signalling an invasion!

< 664h/764H 268v/269V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 664h/764H 268v/269V Pos: standing >
A Halfling starts casting an offensive spell.

< 665h/764H 268v/269V Pos: standing >
You begin to focus your will...

< 665h/764H 268v/269V Pos: standing >
Alarm bells sound, signalling an invasion!

< 665h/764H 268v/269V Pos: standing >
Casting: psychic crush 
A Halfling completes his spell...
A Halfling utters the word 'uwwarahz'
A flaming conflagration spews from a Halfling striking you full on!
The flames cause your skin to smoke!
Your winged boots of angelic movement is burned from the blast!

< 604h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: small wounds E: A Halfling sta EP: excellent >
 You snap into visibility.
Your mental manipulations become a reality...
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A translucent field flashes around a Halfling's body upon contact with your assault, deflecting it back at YOU!
You snap into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 510h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Alarm bells sound, signalling an invasion!

< 510h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 510h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 Militia forces muster to bolster the town's defenses against the invaders!!!

< 510h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You feel your skill in 1h piercing improving.
You miss a Halfling.
A Halfling dodges your futile attack.
You snap into visibility.

< 510h/764H 268v/269V Pos: standing >
< T: Mussa TP: sta TC: few wounds E: A Halfling sta EP: excellent >
 You attempt to flee...
The 'Mighty Anvil'
As you enter this room, you are immediately overwhelmed with the smell
of melting metals, smoke, and sweat. Sparks fly throughout the room as
a towering human hefts a large blacksmithing mallet down upon
an anvil. Various weapons and armor rest upon shelves scattered throught the room.
A bright light fills this area.
Obvious exits: -South -West  -Up   
Jodnan, the blacksmith stands here working his metals.(Gold Aura)
You flee northward!

< 510h/764H 241v/269V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
Alas, you cannot go that way. . . .

< 479h/764H 247v/269V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a street sweeper is lying here.
The corpse of a stray cat is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A shadow dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.

< 480h/764H 254v/269V Pos: standing >
Spinach gives an order to his followers.
A shadow dracolich misses a kick at a Halfling due to his small size.
A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 482h/764H 261v/269V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
A Halfling misses a shadow dracolich.
A Halfling misses a shadow dracolich.
A shadow dracolich dodges a Halfling's attack.

< 445h/764H 262v/269V Pos: standing >

< 446h/764H 266v/269V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 446h/764H 268v/269V Pos: standing >
You begin to focus your will...
You snap into visibility.

< 447h/764H 269v/269V Pos: standing >
A shadow dracolich's weak claw grazes a Halfling.
A shadow dracolich's claw grazes a Halfling.
A Halfling dodges a shadow dracolich's attack.
A shadow dracolich's weak claw grazes a Halfling.
A Halfling dodges a shadow dracolich's attack.
A Halfling attempts to flee.
A Halfling leaves west.

< 447h/764H 269v/269V Pos: standing >
You abort your mental image before it has become reality!

< 448h/764H 269v/269V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
Spinach starts casting a spell.

< 422h/764H 269v/269V Pos: standing >
Spinach completes his spell...
Spinach utters the words 'pzar jioculoae'
You feel the powers of darkness strengthen you!

< 660h/764H 269v/269V Pos: standing >
A Halfling starts casting an offensive spell.
Spinach sneaks west.
A green dracolich leaves west.
You follow Spinach.

The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east and west of here.  There are onyx menhirs standing every five feet along
the side of the road, silent sentinels on its journey through the city.  Small
crimson cobblestones make up the roadway, each fitted to its neighbor through
a tongue and groove system.  The street looks highly traveled, with buildings
flanking the road as far off as the eye can see.  To the east of here, the
Great Fountain of Tharnadia sits in a large open area.  The smell of freshly
baked bread, wafts from the bakery to the north.
Obvious exits: -North -East  -West 
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A human merchant from another town stands here, perusing Tharnadia.
A stray tomcat is darting after rodents, here.
Militia forces muster to bolster the town's defenses against the invaders!!!
A shadow dracolich enters from the east.

< 661h/764H 268v/269V Pos: standing >
Spinach gives an order to his followers.

< 661h/764H 268v/269V Pos: standing >
Spinach sneaks east.
A green dracolich leaves east.
You follow Spinach.

The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South# -West 
A few drops of fresh blood are scattered around the area.
The corpse of a militia guard is lying here.
The corpse of the town crier is lying here.
The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
[3] The corpse of a militia guard is lying here.
The corpse of the Tharnadian Quartermaster is lying here.
The corpse of the town crier is lying here.
The corpse of a street sweeper is lying here.
The corpse of a stray cat is lying here.
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
Colc FeRMEntaTIOn-OvERLord Brewed in Blood (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones. (minion) (Red Aura)
*Spinach Victorian Bitter Brewed in Blood (Drider)(large) stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near Spinach's head.
A Halfling (tiny)  < The Commonwealth > stands in mid-air here. (Casting) (Gold Aura)
An impenetrable globe of darkness floats near a Halfling's head.
Alarm bells sound, signalling an invasion!
A shadow dracolich enters from the west.

< 661h/764H 267v/269V Pos: standing >
Spinach gives an order to his followers.
Spinach snaps into visibility.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 662h/764H 267v/269V Pos: standing >
The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
A Halfling completes his spell...
A Halfling utters the word 'uwwarahz'
A flaming conflagration spews from a Halfling striking you full on!
The flames cause your skin to smoke!
You snap into visibility.
You begin to focus your will...

< 581h/764H 268v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 You snap into visibility.
Casting: psychic crush 
A Halfling starts casting an offensive spell.

< 581h/764H 269v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 A Halfling dodges a green dracolich's attack.
A green dracolich's claw grazes a Halfling.
A green dracolich misses a Halfling.

< 581h/764H 269v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP: few scratches >
 Your mental manipulations become a reality...
A Halfling raises hands performing an arcane gesture and some of your spell's energy is dispersed.
You snap into visibility.
[Damage: 106 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 581h/764H 269v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 The sun starts to set in the south.

< 581h/764H 269v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You begin to focus your will...
You snap into visibility.

< 581h/764H 269v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'zrzqhfuqar znzjudihuai'
A shadow dracolich is engulfed by a shower of arcing electricity sent by a Halfling.

< 581h/764H 269v/269V Pos: standing >
< T: shadow TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 The flaming conflagration subsides!
The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-
Casting: psychic crush 
Spinach gives an order to his followers.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A shadow dracolich's mighty kick sends a Halfling crashing onto the ground!
A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  small wounds >
 A shadow dracolich's decent claw grazes a Halfling.
A shadow dracolich's claw grazes a Halfling.
A shadow dracolich's crude claw grazes a Halfling.
A shadow dracolich's fine claw wounds a Halfling.
A shadow dracolich's impressive claw wounds a Halfling.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  small wounds >
 You snap into visibility.
Your mental manipulations become a reality...
A Halfling raises hands performing an arcane gesture and some of your spell's energy is dispersed.
You snap into visibility.
[Damage: 95 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
You miss a Halfling.
You miss a Halfling.
You snap into visibility.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 Electrical arcs continue to blacken and pincushion a shadow dracolich.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 You begin to focus your will...
You snap into visibility.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 A green dracolich dodges a Halfling's attack.
A Halfling misses a green dracolich.
A green dracolich dodges a Halfling's attack.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 A green dracolich's claw wounds a Halfling.
A green dracolich's claw strikes a Halfling.
A green dracolich's claw strikes a Halfling.

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 Casting: psychic crush 

< 545h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 Electrical arcs continue to blacken and pincushion a shadow dracolich.
Your mental manipulations become a reality...
A Halfling frowns in concentration as he intercepts your spell and hurls it back at you!
You snap into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!

< 466h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-

< 432h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 Spinach starts casting a spell.
You begin to focus your will...
You snap into visibility.

< 432h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 A shadow dracolich's claw wounds a Halfling.
A shadow dracolich's powerful claw strikes a Halfling.
A shadow dracolich's claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
A shadow dracolich's impressive claw strikes a Halfling.
A shadow dracolich's powerful claw strikes a Halfling.

< 432h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 A Halfling's spell flows around a shadow dracolich, leaving it unharmed!

< 432h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 Spinach completes his spell...
Spinach utters the words 'pzar jioculoae'
You feel the powers of darkness strengthen you!
Casting: psychic crush 

< 631h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 You snap into visibility.
Your mental manipulations become a reality...
A Halfling frowns in concentration as he intercepts your spell and hurls it back at you!
You snap into visibility.
-=[As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.]=-
OUCH!  That really did HURT!
A Halfling misses a green dracolich.
A Halfling misses a green dracolich.

< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  few wounds >
 Looking panicked, a Halfling scrambles madly to his feet!

< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A green dracolich's claw strikes a Halfling.
A green dracolich's impressive claw strikes a Halfling.

< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 You begin to focus your will...
You snap into visibility.

< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling sta EP:  nasty wounds >
 A Halfling's spell flows around a shadow dracolich, leaving it unharmed!
Spinach gives an order to his followers.
A shadow dracolich kicks a Halfling in the stomach, rendering him breathless.
A shadow dracolich's mighty kick sends a Halfling crashing onto the ground!
A green dracolich kicks a Halfling in the stomach, rendering him breathless.

< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  nasty wounds >
 Shadows start to swirl around and cover a Halfling's skin.

< 544h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  nasty wounds >
 The flames cause your skin to smoke!
You snap into visibility.
-=[The fire burns white hot as it consumes your flesh!]=-

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  nasty wounds >
 Casting: psychic crush 

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  nasty wounds >
 You snap into visibility.
Your mental manipulations become a reality...
A Halfling raises hands performing an arcane gesture and some of your spell's energy is dispersed.
You snap into visibility.
[Damage: 105 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  nasty wounds >
 Electrical arcs continue to blacken and pincushion a shadow dracolich.
A shadow dracolich's decent claw wounds a Halfling.
A shadow dracolich's claw wounds a Halfling.
A shadow dracolich's fine claw strikes a Halfling.
A shadow dracolich's claw wounds a Halfling.
A shadow dracolich's crude claw wounds a Halfling.
A shadow dracolich's claw wounds a Halfling.

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
 You begin to focus your will...
You snap into visibility.

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
 A Halfling misses a green dracolich.
A Halfling misses a green dracolich.

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
 You snap into visibility.
Casting: psychic crush 
A green dracolich's impressive claw strikes a Halfling.
A green dracolich's claw strikes a Halfling.
A green dracolich's claw strikes a Halfling very hard.
Colc snaps into visibility.
Colc kicks a Halfling in the stomach, rendering him breathless.

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
 A Halfling's spell flows around a shadow dracolich, leaving it unharmed!

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP: pretty hurt >
 Your mental manipulations become a reality...
You snap into visibility.
[Damage: 164 ] -=[A Halfling's eyes briefly cloud over as his entire psyche is wracked with wonderfully intense pain.]=-
Spinach starts casting an offensive spell.

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  awful >
 The flaming conflagration subsides!

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  awful >
 Colc's slash strikes a Halfling very hard.
Colc's fine slash seriously wounds a Halfling.
Colc's fine slash seriously wounds a Halfling.
You begin to focus your will...
You snap into visibility.

< 514h/764H 269v/269V Pos: standing >
< T: green TP: sta TC: few wounds E: A Halfling ass EP:  awful >
 Spinach completes his spell...
Spinach utters the words 'unsozfol efaui'
Spinach drains a Halfling - what a waste of energy!
A Halfling's necklace of giant strength of strength was disintegrated by the negative energy!
A Halfling's gleaming platinum ring of constitution was disintegrated by the negative energy!
A Halfling's eyes of the zombie lord was disintegrated by the negative energy!
A Halfling's glowing jade earring was disintegrated by the negative energy!
A Halfling's emerald disc fashioned from bone of constitution was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Mussa by 13333333.
The smell of fresh blood enters your body, infusing you with power!