<worn as a badge> a beautiful rose [superior] [15%]
<worn on head> the great helm of mysticism (glowing) [69%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a small copper colored earring [superior] (magic)
<worn in ear> a dwarven earring (magic) [86%]
<worn on face> a misty blue mask of gauze
<worn around neck> a symbol of domination (magic) (humming)
<worn about body> a curtain of elemental fire (magic) (humming)
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone (magic)
<worn about waist> the ceinture of giant strength [poor] (magic)
<worn on belt buckle>an ankylosaur tail club [poor] (magic) (glowing)
<worn on arms> some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield> a large shield made from basilisk scales [poor] (magic)
<worn around wrist> a bracelet of flesh hooks [superior] (magic)
<worn around wrist> the neck-charm of Savannah of Broken Trusts
<worn on finger> an armageddon signet ring of power [87%]
<worn on finger> a thick gold and platinum ring [superior]
<primary weapon> a strange warhammer
<worn on feet> the boots of the dreamer (magic) [82%]
< 705h/718H 104v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
< 705h/718H 104v/104V Pos: sitting >
Ethereal essences flow into you, restoring your 6th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 706h/718H 104v/104V Pos: sitting >
You clamber to your feet.
< 706h/718H 104v/104V Pos: standing >
Your group consists of ( 2/30):
( Head) 706/718 hit, 104/104 move Jook
(Front) 814/814 hit, 175/175 move an ice elemental
< 706h/718H 104v/104V Pos: standing >
You start chanting...
< 707h/718H 104v/104V Pos: standing >
You complete your spell...
Your physical substance seems to fade away...
< 707h/718H 104v/104V Pos: standing >
Score information for Jook
Level: 51 Race: Halfling Class: Ethermancer / Frost Magus Sex: Female
Hit points: 707(718) Moves: 104(104)
Coins carried: 0 platinum 4 gold 5 silver 2 copper
Compression ratio: 82%
Status: Standing.
Fireshielded
Frags: -0.49 Deaths: 39
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by: Spirit Ward
Enchantments: Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Lightfooted
Combat Pulse: 14 Spell Pulse: 0.73
Leaderboard Points: 519
Active Spells:
--------------
ethereal form (13 minutes)
vitality (10 minutes)
stone skin (2 minutes)
faerie sight (14 minutes)
windrage (1 minute)
storm empathy (34 minutes)
vapor strike (8 minutes)
vapor armor (8 minutes)
detect invisibility (53 minutes)
storm empathy (8 minutes)
fly (70 minutes)
< 707h/718H 104v/104V Pos: standing >
a bottomless bag of the illithids does not contain the green.
< 708h/718H 104v/104V Pos: standing >
The Library of Ordack
You stand among many rows of runed tomes. Cobwebs span as far as the eye
can see. To the north the library continues, To the east you can here a
grumble sound of a evil soul. You feel as though these tomes were not meant
to be read by mortal men.
Obvious exits: -North -East
An ice elemental enters from the east.
< 708h/718H 103v/104V Pos: standing >
The Library of Ordack
More stacks of books line rows and rows of bookshelves. Each old book
looking like a monument from some unknown area in time. There is an eastern
passage leading to the entrance of the library. You can make out more rows
of books to the south.
Obvious exits: -East -South
An undead dragon is here, aimlessly wandering.(Red Aura)
An ice elemental enters from the south.
< 708h/718H 102v/104V Pos: standing >
There is no portal here.
< 709h/718H 102v/104V Pos: standing >
An undead dragon ROARS, filling your heart with sheer terror!
An undead dragon's claw wounds an ice elemental.
[Damage: 8 ] An undead dragon shivers as it hits an ice elemental.
An undead dragon's claw wounds an ice elemental.
An ice elemental's spell flows around an undead dragon, leaving it unharmed!
An undead dragon's impressive claw strikes an ice elemental.
[Damage: 17 ] An undead dragon shivers as it hits an ice elemental.
An undead dragon kicks an ice elemental in the side with a hefty roundhouse kick.
[Damage: 12 ] An undead dragon shivers as it hits an ice elemental.
Entrance to the Library
You are standing in the entrance to what seems to be an ancient library
from another time. There are rows of cobweb filled books with runed
inscriptions. There are books of all sizes, some as big as a human male.
To the north you see a large yellowish door that leads back into the Main
Caverns. To the west you see that the library continues farther.
Obvious exits: -North -West
< 709h/718H 102v/104V Pos: standing >
The Caverns of Death
You are standing in a large cavern that spans 30 feet high into the sky.
There is a large yellowish colored door to the south. The caverns continues
east to west.
Obvious exits: -East -South -West
An evil-looking wight is floating here, flaming hands outstretched.(Red Aura)
< 709h/718H 101v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/718H 102v/104V Pos: standing >
The Caverns of Death
You are standing in a large cavern, the walls span as high as 30 feet
into the air. To the far west you can make out a curve in the tunnel. The
walls are hot as if you were near a vulcano. To the east the cave continues
on.
Obvious exits: -East -West
An undead dragon is here, aimlessly wandering.(Red Aura)
< 709h/718H 102v/104V Pos: standing >
The Northern Bridge
The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East -West
< 709h/718H 101v/104V Pos: standing >
A Curve in the Cavern
The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East -South
< 709h/718H 100v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/718H 101v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 709h/718H 101v/104V Pos: standing >
The Caverns of Death
The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
< 709h/718H 100v/104V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your south.
An evil-looking wight who is close by to your south.
The skeletal knight who is not far off to your south.
An undead dragon who is rather far off to your south.
< 710h/718H 101v/104V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
An undead dragon is here, aimlessly wandering.(Red Aura)
An evil-looking wight is floating here, flaming hands outstretched.(Red Aura)
< 710h/718H 102v/104V Pos: standing >
You make a magical gesture, sending an ice elemental back to the nether plane.
An ice elemental stops following you.
Your group has been disbanded.
< 710h/718H 104v/104V Pos: standing >
You start chanting...
< 710h/718H 104v/104V Pos: standing >
Casting: conjure ice *
< 710h/718H 104v/104V Pos: standing >
You complete your spell...
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, master!'
An ice elemental starts following you.
< 711h/718H 104v/104V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your south.
An evil-looking wight who is close by to your south.
An undead dragon who is rather far off to your south.
< 711h/718H 104v/104V Pos: standing >
An ice elemental is now a member of your group.
< 711h/718H 104v/104V Pos: standing >
Your group consists of ( 2/30):
( Head) 711/718 hit, 104/104 move Jook
(Front) 812/812 hit, 184/184 move an ice elemental
< 711h/718H 104v/104V Pos: standing >
Ok.
An ice elemental leaves south.
You snap into visibility.
< 712h/718H 104v/104V Pos: standing >
Pardon?
< 713h/718H 104v/104V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
An ice elemental sits here, fighting an undead dragon. (Minion)
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An evil-looking wight stands here, fighting an ice elemental.(Red Aura)
< 713h/718H 104v/104V Pos: standing >
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
An ice elemental sits here, fighting an undead dragon. (Minion)
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An evil-looking wight stands here, fighting an ice elemental.(Red Aura)
< 713h/718H 103v/104V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
The corpse of a Shade is lying here.
< 713h/718H 102v/104V Pos: standing >
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)
< 713h/718H 101v/104V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
The corpse of a Shade is lying here.
< 713h/718H 101v/104V Pos: standing >
It appears to be the corpse of Notnyx.
Nothing.
< 714h/718H 103v/104V Pos: standing >
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
An ice elemental stands here, fighting an undead dragon. (Minion)
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An evil-looking wight sits here, fighting an ice elemental.(Red Aura)
< 714h/718H 103v/104V Pos: standing >
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
The corpse of a Shade is lying here.
< 714h/718H 102v/104V Pos: standing >
An undead dragon lumbers in from the west.
< 714h/718H 102v/104V Pos: standing >
The skeletal knight enters from the west.
An undead dragon suddenly attacks YOU!
An undead dragon breathes fire!
-=[An undead dragon burns you.]=-
-=[An undead dragon's claw grazes you.]=-
[Damage: 1 ] -=[An undead dragon is burned severely as it hits you!]=-
< 661h/718H 102v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: dragon sta EP: few scratches >
The skeletal knight suddenly attacks YOU!
-=[The skeletal knight's feeble punch grazes you.]=-
Your spell flows around the skeletal knight, leaving him unharmed!
< 659h/718H 102v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: dragon sta EP: few scratches >
You attempt to flee...
The Central Bridge
The central bridge connects the intersection of both sides of the caverns.
You can see the stream moving rapidly southward to nowhere. Your nose catches
the scent of a rank rotted corpse somewhere unseen.
Obvious exits: -East -West
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)
You flee eastward!
An undead dragon lashes out with its mighty tail!
< 659h/718H 72v/104V Pos: standing >
The skeletal knight suddenly attacks YOU!
You snap into visibility.
-=[The skeletal knight's punch grazes you.]=-
[Damage: 1 ] -=[The skeletal knight is burned severely as he hits you!]=-
< 658h/718H 72v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 658h/718H 72v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: small wounds >
You attempt to flee...
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
The corpse of a Shade is lying here.
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)
You flee westward!
The skeletal knight suddenly attacks YOU!
The skeletal knight misses you.
< 658h/718H 41v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: skeletal sta EP: excellent >
An undead dragon lashes out with its mighty tail!
An undead dragon breathes lightning!
-=[An undead dragon hits you with a lightning breath.]=-
< 608h/718H 41v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: skeletal sta EP: excellent >
You attempt to flee...
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
You flee westward!
< 608h/718H 10v/104V Pos: standing >
You start chanting...
< 608h/718H 11v/104V Pos: standing >
You complete your spell...
You feel ethereal power recharge you!
< 718h/718H 12v/104V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Tunnel
You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East -West
A few coins lie scattered here.
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
< 718h/718H 13v/104V Pos: standing >
A Small Tunnel
You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East -West
A few coins lie scattered here.
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
< 718h/718H 14v/104V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of the Small Tunnel
The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East -South# -West
The corpse of a Human is lying here.
< 718h/718H 14v/104V Pos: standing >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You get a few coins.
There were: 27 platinum coins.
< 718h/718H 16v/104V Pos: standing >
End of the Small Tunnel
The small tunnel ends here, it continues east back to the main cave of the
city. The magic shop is to the west, and a green stone door in the south wall
leads to a dwelling.
Obvious exits: -East -South# -West
The corpse of a Human is lying here.
< 718h/718H 15v/104V Pos: standing >
Looks like an exit.
You extend your sights westward.
Valhingen's Magic Shop
This is the magic shop of Valhingen, many useful looking items line the
shelves above the counter. The greenish cave is the east.
Obvious exits: -East
Shattered bits of ice are scattered about the area.
A flawless ruby has been left here, sparkling brightly.
A glowing skeletal helm is here collecting dust. (magic)
< 718h/718H 16v/104V Pos: standing >
A Shade starts casting an offensive spell.
< 718h/718H 17v/104V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by a Shade.
< 718h/718H 18v/104V Pos: standing >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 405h/718H 18v/104V Pos: standing >
An ice elemental stops following you.
Your group has been disbanded.
< 405h/718H 19v/104V Pos: standing >
A Shade sneaks west.
< 405h/718H 20v/104V Pos: standing >
There is no portal here.
< 405h/718H 20v/104V Pos: standing >
You attempt to flee...
A Small Tunnel
You are standing in a small tunnel runs east to west. There are here an
ancient mumbling coming from the west in the distance. There are many
carvings of dragons on the walls.
Obvious exits: -East -West
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
You flee eastward!
< 405h/718H 0v/104V Pos: standing >
Consider killing who?
< 405h/718H 1v/104V Pos: standing >
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
A Small Tunnel
You are standing in a small tunnel running east to west. To the east you
can make out a the main caverns, to the west you can hear nothing but an
evil mutter.
Obvious exits: -East -West
< 405h/718H 1v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/718H 1v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/718H 1v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/718H 2v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/718H 2v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 405h/718H 2v/104V Pos: standing >
A Shade sneaks in from the west.
Alas, you cannot go that way. . . .
< 405h/718H 3v/104V Pos: standing >
A Shade starts casting an offensive spell.
An Intersection in the Caverns
You are standing in a large intersection that breaks off 4 ways. To the
north and south, the main cavern continues spanning enormous distances.
To the west you can see a smaller tunnel leading into darkness. You can hear
the rush of moving water from the eastern tunnel.
Obvious exits: -North -East -South -West
The corpse of a Shade is lying here.
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)
< 406h/718H 2v/104V Pos: standing >
The Caverns of Death
The evil cavern continues farther north into darkness. You can
make out a intersection to the south, and a can hear an underground
stream over the eastern wall. Your body shakes as you move deeper
underground.
Obvious exits: -North -South
Fresh blood splatters cover the area.
An undead dragon is here, aimlessly wandering.(Red Aura)
An evil-looking wight is floating here, flaming hands outstretched.(Red Aura)
< 406h/718H 1v/104V Pos: standing >
The Caverns of Death
The cavern continue north to its end, and south towards an intersection.
An underground stream can been seen by looking over the railing to the east. The
cavern spans about 50 feet high in some spots.
Obvious exits: -North -South
< 406h/718H 0v/104V Pos: standing >
A Curve in the Cavern
The Cavern curves sharply to the east, which will take you over a bridge.
You can here the rush of running water, though it smells of death and evil.
The Cavern leads back South towards the intersection.
Obvious exits: -East -South
< 406h/718H 0v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 406h/718H 0v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 406h/718H 0v/104V Pos: standing >
Alas, you cannot go that way. . . .
< 406h/718H 0v/104V Pos: standing >
The Northern Bridge
The northern bridge spans an underground stream connecting both sides of the
caverns The planks of the bridge seem sturdy and new.
Obvious exits: -East -West
An evil-looking wight is floating here, flaming hands outstretched.(Red Aura)
An evil-looking wight suddenly attacks YOU!
An evil-looking wight misses you.
You snap into visibility.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You start chanting...
< 406h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You complete your spell...
You feel ethereal power recharge you!
< 548h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: small wounds E: wight sta EP: excellent >
-=[An evil-looking wight's punch wounds you.]=-
Your spell flows around an evil-looking wight, leaving it unharmed!
-=[An evil-looking wight's feeble punch grazes you.]=-
[Damage: 1 ] -=[An evil-looking wight is burned severely as it hits you!]=-
A Shade sneaks in from the west.
< 537h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 537h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You start chanting...
< 537h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You complete your spell...
You feel ethereal power recharge you!
< 695h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: wight sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 695h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: wight sta EP: excellent >
You miss an evil-looking wight.
You miss an evil-looking wight.
The Northern Bridge
Obvious exits: -East -West
A Shade (small) Caskling Brewed in Blood stands in mid-air here. (Casting) (Red Aura)
An evil-looking wight stands here, fighting YOU!(Red Aura)
< 695h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: wight sta EP: excellent >
You start chanting...
< 695h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC:few scratches E: wight sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 483h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You snap into visibility.
Casting: arieks shattering iceball
< 483h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 483h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You dodge an evil-looking wight's vicious attack.
You dodge an evil-looking wight's vicious attack.
< 483h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
You complete your spell...
You point at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 95 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
< 483h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: few wounds E: wight sta EP: excellent >
A Shade snaps into visibility.
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
OUCH! That really did HURT!
< 274h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: wight sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 274h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: wight sta EP: excellent >
You start chanting...
You snap into visibility.
< 274h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: wight sta EP: excellent >
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
< 274h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: wight sta EP: excellent >
A Shade's totem of Mox glows and a Shade is bathed in a healing aura.
A Shade is surrounded by a glowing green aura!
< 274h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: wight sta EP: excellent >
You complete your spell...
You point at a Shade.
You snap into visibility.
A Shade snaps into visibility.
[Damage: 31 ] -=[Your iceball shatters upon impacting a Shade, rending flesh and sending blood flying.]=-
< 274h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: nasty wounds E: wight sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 54h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: awful E: wight sta EP: excellent >
You attempt to flee...
You're too exhausted.
PANIC! You couldn't escape!
< 54h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: awful E: wight sta EP: excellent >
A Shade grasps his totem tightly, and begins communing with the spirits.
A Shade starts casting an offensive spell.
A Shade snaps into visibility.
You start chanting...
< 54h/718H 0v/104V Pos: standing >
< T: Jook TP: sta TC: awful E: wight sta EP: excellent >
A Shade completes his spell...
A Shade utters the words 'abrauztg gpahhzfuio uqzbarr'
A Shade points at you.
A Shade snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Shade's iceball shatters upon impacting you.]=-
Your gloves of immolation freezes and shatters into million pieces from the intense cold!
Your platemail of the Nessus royal guard freezes and shatters into million pieces from the intense cold!
Your holy symbol of sanctity [superior] freezes and shatters into million pieces from the intense cold!
Your some drow-made crystal pants freezes and shatters into million pieces from the intense cold!