The death of [51 Frost Magus] Jook < The Commonwealth > (Halfling)

in The Northern Bridge

from the perspective of [56 Elementalist] Beltorin Brewed in Blood (Shade)

<worn as a badge>    a clump of glowing fuzz [66%]
<worn on head>       the shadowy crown of damnation bearing the soul of Beltorin (magic)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        an earring of hope and enlightenment [superior] (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing)
<worn on face>       a horned ritualistic mask of Moregeeth (magic) (glowing)
<worn around neck>   an amulet of wisdom [superior] (magic) [88%]
<worn around neck>   the amulet named "Flow"
<worn on body>       the legendary platemail of defense [poor] (magic)
<worn about body>    the cloak of woven time of endurance (magic) (glowing)
<worn as quiver>     a silken backsheath of flight with a strange dark bloodstone (magic) [58%]
<worn about waist>   a waistband of rock and stone [superior] (magic) [84%]
<worn on belt buckle>a glowing white pearl (glowing) [84%]
<worn on arms>       a magical pair of remorhaz hide vambraces (magic)
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [69%]
<worn around wrist>  a bracelet of influence [superior] (magic) [77%]
<worn on hands>      the hands of justice [superior] (magic) (glowing) [84%]
<worn on finger>     the signet of Hammerhelm [superior] (magic)
<worn on finger>     a ring called 'Soulcatcher' [78%]
<held>               the totem of Mox (magic) (humming)[188h 32m 43s]
<worn on legs>       some leggings of red flames [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


</map>
A Depositary Stronghold
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A fierce hellhound beast roams here inciting terror.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.
*Fonlak, the sly wraith banker stands by tentatively ready to assist you.(Red Aura)

< 823h/823H 120v/122V Pos: standing >
A fierce hellhound beast is overwhelmed with HATRED, and begins to grow to enormous proportions!


< 823h/823H 120v/122V Pos: standing >

< 823h/823H 120v/122V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W
A giant garm companion stands ready to strike.(Red Aura)

< 823h/823H 118v/122V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -E -S -D# -NW
A deranged ghoul scoundrel stands here eating some rotting flesh.(Red Aura)

< 823h/823H 118v/122V Pos: standing >

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>

<map>
Zone: Lava Springs.
Room: A Dark Trail
</map>
A Dark Trail
Obvious exits: -N -E -S -W
A giant garm companion stands ready to strike.(Red Aura)

< 823h/823H 120v/122V Pos: standing >

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>

<map>
Zone: Lava Springs.
Room: Lava Springs Forgotten Inn
</map>
Lava Springs Forgotten Inn
Obvious exits: -N -S -U
A mechanized construct replica stands guard as a soulless killer.
Durka, the vampiric innkeeper stands by halfheartedly ready to serve you.(Red Aura)
A mechanized construct replica stands guard as a soulless killer.

< 823h/823H 118v/122V Pos: standing >
You sit down and relax.

< 823h/823H 122v/122V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - greater spirit anguish
(11th circle)  1 - greater spirit sight
               1 - nivards wicked firebrand
               2 - cascading elemental beam
(10th circle)  1 - etherportal
               4 - gaseous cloud
( 9th circle)  5 - arieks shattering iceball
( 8th circle)  2 - scathing wind
               3 - corrosive blast
               1 - spirit jump
( 7th circle)  3 - greater soul disturbance
               1 - elephantstrength
               1 - ravenflight
               1 - elemental affinity
( 6th circle)  7 - greater mending
( 5th circle)  8 - molten spray
( 4th circle)  4 - pantherspeed
               1 - mousestrength
               3 - summon beast
               1 - hawkvision
( 3rd circle)  5 - scalding blast
               3 - purify spirit
               2 - fire ward
( 2nd circle) 11 - flameburst
( 1st circle)  8 - ice missile
               4 - spirit armor

You can memorize no more spells.

< 823h/823H 122v/122V Pos: sitting >
You clamber to your feet.

< 823h/823H 122v/122V Pos: standing >
You start chanting...

< 823h/823H 122v/122V Pos: standing >
Casting: spirit jump 

< 823h/823H 122v/122V Pos: standing >
You complete your spell...
You disappear in a bright flash of light.
You appear in a bright flash of light.
<map>
Zone: New Cave city.
Room: The Private Library of Ordack
</map>
The Private Library of Ordack
Obvious exits: -W
Ordack the Necromancer is here meditating.(Red Aura)

< 823h/823H 122v/122V Pos: standing >
You don't know that spell!

< 823h/823H 122v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -N -E

< 823h/823H 121v/122V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your north.
Ordack who is close by to your east.

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>

<map>
Zone: New Cave city.
Room: The Library of Ordack
</map>
The Library of Ordack
Obvious exits: -E -S
An undead dragon is here, aimlessly wandering.(Red Aura)
An undead dragon breathes acid!

< 823h/823H 120v/122V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation bearing the soul of Beltorin you are carrying.
You quickly scan the area.
You see nothing.

< 823h/823H 120v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: Entrance to the Library
</map>
Entrance to the Library
Obvious exits: -N -W

< 823h/823H 121v/122V Pos: standing >
You quickly scan the area.
An undead dragon who is close by to your west.

< 823h/823H 121v/122V Pos: standing >

		Score information for Beltorin

Level: 56   Race: Shade   Class: Shaman / Elementalist Sex: Male
Hit points: 823(823)  Moves: 121(122)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +21.24   Deaths:   68
Detecting:      Illusions Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Protected by:   Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Sneaking Fearless
Combat Pulse:   18 Spell Pulse:  0.66 
Leaderboard Points: 5961 

Active Spells:
--------------
stone skin (3 minutes)
elemental affinity (22 minutes)
well-rested bonus (143 minutes)
vitality (4 minutes)
detect invisibility (45 minutes)


< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S -W

< 823h/823H 120v/122V Pos: standing >
You quickly scan the area.
An evil-looking wight who is close by to your west.
An undead dragon who is close by to your west.

< 823h/823H 121v/122V Pos: standing >
Saving Beltorin.

< 823h/823H 122v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W
An evil-looking wight is floating here, flaming hands outstretched.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W

< 823h/823H 120v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S

< 823h/823H 119v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 823h/823H 120v/122V Pos: standing >
You quickly scan the area.
An evil-looking wight who is not far off to your east.
An undead dragon who is not far off to your east.
An ice elemental who is not far off to your south.
An undead dragon who is not far off to your south.
An evil-looking wight who is not far off to your south.
The skeletal knight who is a brief walk away to your south.
An undead dragon who is a brief walk away to your south.
An undead dragon who is in the distance to your south.

< 823h/823H 121v/122V Pos: standing >
You quickly scan the area.
An evil-looking wight who is not far off to your east.
An undead dragon who is not far off to your east.
An ice elemental who is not far off to your south.
An undead dragon who is not far off to your south.
An evil-looking wight who is not far off to your south.
A Halfling who is a brief walk away to your south.
The skeletal knight who is a brief walk away to your south.
An undead dragon who is a brief walk away to your south.
An undead dragon who is in the distance to your south.

< 823h/823H 122v/122V Pos: standing >

< 823h/823H 122v/122V Pos: standing >
Saving Beltorin.

< 823h/823H 122v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S
An ice elemental stands here, fighting an evil-looking wight. (Minion) 
An undead dragon stands in mid-air here, fighting an ice elemental.(Red Aura)
An evil-looking wight stands here, fighting an ice elemental.(Red Aura)

< 823h/823H 120v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W
The corpse of a Shade is lying here.
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)

< 823h/823H 119v/122V Pos: standing >
You failed.

< 823h/823H 120v/122V Pos: standing >
You quickly scan the area.
An ice elemental who is close by to your north.
An undead dragon who is close by to your north.
An evil-looking wight who is close by to your north.
The skeletal knight who is close by to your east.
An undead dragon who is close by to your east.
An undead dragon who is not far off to your south.
A Halfling who is close by to your west.

< 823h/823H 122v/122V Pos: standing >

< 823h/823H 122v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W

< 823h/823H 121v/122V Pos: standing >
You failed.

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
A few coins lie scattered here.
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
A Halfling (small)  < The Commonwealth > stands in mid-air here.

< 823h/823H 120v/122V Pos: standing >
You start chanting...
You snap into visibility.
A Halfling gets a few coins.

< 823h/823H 120v/122V Pos: standing >
You abort your spell before it's done!

< 823h/823H 122v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W
The corpse of a Human is lying here.
*A Halfling (small)  < The Commonwealth > stands in mid-air here.

< 823h/823H 121v/122V Pos: standing >
You start chanting...

< 823h/823H 121v/122V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.

< 823h/823H 121v/122V Pos: standing >
You complete your spell...
You point at a Halfling.
A Halfling snaps into visibility.
[Damage: 313 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
Shattered bits of ice are scattered about the area.
A flawless ruby has been left here, sparkling brightly.
A glowing skeletal helm is here collecting dust. (magic)

< 823h/823H 121v/122V Pos: standing >
You failed.

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W
Shattered bits of ice are scattered about the area.
The corpse of a Human is lying here.
*A Halfling (small)  < The Commonwealth > stands in mid-air here.
A Halfling attempts to flee.
A Halfling leaves east.

< 823h/823H 120v/122V Pos: standing >
You failed.

< 823h/823H 120v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
A scale from a dragon lies here.
[3] A potion of dispel magic lies here.
[3] A potion of slooowness lies here.
[6] A potion of greater living stone lies here.
[11] A very thick, dangerous looking bottle rests here.
[9] A vial of strong acid lies here.
*A Halfling (small)  < The Commonwealth > stands in mid-air here.

< 823h/823H 121v/122V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
A Halfling leaves east.

< 823h/823H 121v/122V Pos: standing >
You abort your spell before it's done!

< 823h/823H 121v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>

<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
*A Halfling (small)  < The Commonwealth > stands in mid-air here.

< 823h/823H 120v/122V Pos: standing >
You start chanting...
A Halfling leaves east.

< 823h/823H 120v/122V Pos: standing >
You abort your spell before it's done!

< 823h/823H 121v/122V Pos: standing >
You quickly scan the area.
The skeletal knight who is close by to your east.
An undead dragon who is close by to your east.
The skeletal knight who is not far off to your east.
An undead dragon who is not far off to your east.

< 823h/823H 122v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W
The corpse of a Shade is lying here.
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)

< 823h/823H 121v/122V Pos: standing >
You failed.
The skeletal knight suddenly attacks YOU!
The skeletal knight misses you.

< 823h/823H 121v/122V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: skeletal sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 823h/823H 121v/122V Pos: standing >
< T: Beltorin TP: sta TC:excellent E: skeletal sta EP: excellent >
 You attempt to flee...

<map>
Zone: New Cave city.
Room: The Cavern of the Dead
</map>
The Cavern of the Dead
Obvious exits: -N -S -W#
You flee southward!

< 823h/823H 94v/122V Pos: standing >
Saving Beltorin.

< 823h/823H 96v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>

<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W
The corpse of a Shade is lying here.
A skeletal knight stands here, blade drawn for combat.(Red Aura)
An undead dragon is here, aimlessly wandering.(Red Aura)

< 823h/823H 97v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S
Fresh blood splatters cover the area.
An undead dragon is here, aimlessly wandering.(Red Aura)
An evil-looking wight is floating here, flaming hands outstretched.(Red Aura)

< 823h/823H 98v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S

< 823h/823H 98v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S

< 823h/823H 98v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
A Halfling (small)  < The Commonwealth > stands in mid-air here, fighting an evil-looking wight.
An evil-looking wight stands here, fighting a Halfling.(Red Aura)

< 823h/823H 100v/122V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 823h/823H 101v/122V Pos: standing >
Alas, you cannot go that way. . . .
A Halfling starts casting a spell.

< 823h/823H 102v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W

< 823h/823H 104v/122V Pos: standing >

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>

<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
A Halfling (small)  < The Commonwealth > stands in mid-air here, fighting an evil-looking wight.
An evil-looking wight stands here, fighting a Halfling.(Red Aura)

< 823h/823H 106v/122V Pos: standing >
You start chanting...
You snap into visibility.
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 823h/823H 109v/122V Pos: standing >
A Halfling misses an evil-looking wight.
A Halfling misses an evil-looking wight.

< 823h/823H 110v/122V Pos: standing >
A Halfling starts casting an offensive spell.

< 823h/823H 111v/122V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 212 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 823h/823H 113v/122V Pos: standing >
A Halfling snaps into visibility.

< 823h/823H 116v/122V Pos: standing >
You start chanting...
You snap into visibility.

< 823h/823H 117v/122V Pos: standing >
A Halfling dodges an evil-looking wight's attack.
A Halfling dodges an evil-looking wight's attack.

< 823h/823H 119v/122V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
You feel less vulnerable to the elements!
A Halfling snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Halfling's iceball shatters upon impacting you.]=-
OUCH!  That really did HURT!

< 728h/823H 120v/122V Pos: standing >
You snap into visibility.
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 209 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 728h/823H 122v/122V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 728h/823H 122v/122V Pos: standing >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 728h/823H 122v/122V Pos: standing >
You start chanting...
You snap into visibility.

< 728h/823H 122v/122V Pos: standing >
Your totem of Mox glows and bathes you in a healing aura.
A green aura surrounds you for a moment and your wounds start to heal!

< 823h/823H 122v/122V Pos: standing >
A Halfling completes her spell...
A Halfling utters the words 'abrauztg gpahhzfuio uqzbarr'
A Halfling points at you.
A Halfling snaps into visibility.
You snap into visibility.
-=[You reel in pain as a Halfling's iceball shatters upon impacting you.]=-

< 792h/823H 122v/122V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 220 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-

< 792h/823H 122v/122V Pos: standing >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 792h/823H 122v/122V Pos: standing >
You start chanting...
You call upon the powers of the spirit realm, channeling your power...
You snap into visibility.
A Halfling starts casting a spell.

< 792h/823H 122v/122V Pos: standing >
You complete your spell...
You point at a Halfling.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 65 ] -=[Your iceball shatters upon impacting a Halfling, rending flesh and sending blood flying.]=-
A Halfling's gloves of immolation freezes and shatters into million pieces from the intense cold!
A Halfling's platemail of the Nessus royal guard freezes and shatters into million pieces from the intense cold!
A Halfling's holy symbol of sanctity [superior] freezes and shatters into million pieces from the intense cold!
A Halfling's some drow-made crystal pants freezes and shatters into million pieces from the intense cold!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Beltorin by 13333333.
The smell of fresh blood enters your body, infusing you with power!