<worn as a badge> a serpentine seal of Bozk
<worn on head> an illithid's circlet
<worn on eyes> an eyepatch of a cRazY MaN [superior] [79%]
<worn in ear> a sparkling golden hoop earring [poor] (illuminating)
<worn on face> an unique leather veil
<worn around neck> a magical adamantium medallion [68%]
<worn around neck> a spiked dragonscale choker
<worn on body> a beautiful blue silk robe [superior] (glowing)
<worn about body> a tattered dragon-scale bodycloak [poor]
<worn on back> a large leather backpack
<worn as quiver> a gleaming gold quiver
<worn about waist> a silken sash of raw silk [superior] [42%]
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a rugged adventurers satchel (illuminating)
<worn on arms> sleeves smeared with blood
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> an unearthly ivory bracelet
<worn around wrist> a bracelet of astrology [superior]
<worn on hands> a pair of brown leather gloves
<worn on finger> a ring of endless light [superior] (illuminating)
<worn on legs> the leggings of the pyre lord
<worn on feet> some boreal sapphire boots
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
A large hopper leaps through the forest.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 205h/319H 165v/166V Pos: standing >
The Leaders Quarters
This is the leaders quarters within the treehouse. Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls. A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information. It
is clear through the chaos, however, that this is a very organized and informed
group. A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
An elite swashbuckler stands at the ready.
Enzekail, the bandit leader and fabled hero.
< 213h/319H 164v/166V Pos: standing >
You start chanting...
< 214h/319H 164v/166V Pos: standing >
An elite swashbuckler suddenly attacks YOU!
An elite swashbuckler misses you.
< 214h/319H 164v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: nasty wounds >
Casting: bigbys clenched fist *
< 215h/319H 164v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: nasty wounds >
Casting: bigbys clenched fist
< 216h/319H 164v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: nasty wounds >
You complete your spell...
[Damage: 98 ] -=[Your giant fist of force causes an elite swashbuckler to stagger in agony!]=-
< 216h/319H 164v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: awful >
You miss an elite swashbuckler.
An elite swashbuckler misses you.
You dodge an elite swashbuckler's vicious attack.
-=[An elite swashbuckler's fine punch strikes you.]=-
[Damage: 9 ] -=[An elite swashbuckler shivers from the unnatural cold as he hits you!]=-
-=[An elite swashbuckler kicks you and your bones crumble.]=-
[Damage: 5 ] -=[An elite swashbuckler shivers from the unnatural cold as he hits you!]=-
You attempt to flee...
PANIC! You couldn't escape!
< 196h/319H 164v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: awful >
You attempt to flee...
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
A large hopper leaps through the forest.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
You flee eastward!
< 196h/319H 137v/166V Pos: standing >
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of an elite swashbuckler is lying here.
[4] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 198h/319H 138v/166V Pos: standing >
You sit down and relax.
< 200h/319H 141v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 200h/319H 143v/166V Pos: sitting >
You start meditating...
< 201h/319H 144v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 208h/319H 166v/166V Pos: sitting >
You clamber to your feet.
< 210h/319H 166v/166V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
A dangerous looking hook flier swoops about the forest.
A forest Tor saunters along the forest floor.
A large hopper leaps through the forest.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 210h/319H 165v/166V Pos: standing >
The Leaders Quarters
This is the leaders quarters within the treehouse. Maps and shipping
routes, along with detailed timing information, are pinned on every availiable
space on the walls. A large desk takes up much of the west half of the room,
and it also is covered with plans, maps, and other important information. It
is clear through the chaos, however, that this is a very organized and informed
group. A beautiful engraved plaque sits on the corner of the desk.
Obvious exits: -East
An elite swashbuckler stands at the ready.
Enzekail, the bandit leader and fabled hero.
< 216h/319H 164v/166V Pos: standing >
You start chanting...
< 216h/319H 164v/166V Pos: standing >
An elite swashbuckler suddenly attacks YOU!
An elite swashbuckler misses you.
< 218h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: awful >
Casting: fireball
< 218h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: few wounds E: elite sta EP: awful >
You complete your spell...
[Damage: 20 ] -=[You throw a fireball at an elite swashbuckler and have the satisfaction of seeing him enveloped in flames.]=-
An elite swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite swashbuckler cause a sickening chill to run up your spine.
< 218h/319H 166v/166V Pos: standing >
A forest Tor enters from the east.
You get a small pile of coins from the corpse of an elite swashbuckler.
There were: 36 gold coins.
< 221h/319H 166v/166V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West
A dangerous looking hook flier swoops about the forest.
A large hopper leaps through the forest.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 222h/319H 165v/166V Pos: standing >
Ok.
< 223h/319H 165v/166V Pos: standing >
You sit down and relax.
< 224h/319H 165v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - bigbys clenched fist
( 6th circle) 3 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 6th) fireball
You can memorize no more spells.
You continue your study.
< 224h/319H 166v/166V Pos: sitting >
You start meditating...
< 225h/319H 166v/166V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 232h/319H 166v/166V Pos: sitting >
You are three quarters the way to your next level.
< 233h/319H 166v/166V Pos: sitting >
Entry of the Bandits Treehouse
Obvious exits: -North -East -West #
A dangerous looking hook flier swoops about the forest.
A large hopper leaps through the forest.
An elite swashbuckler stands at the ready.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 238h/319H 166v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
You can memorize no more spells.
< 242h/319H 166v/166V Pos: sitting >
You clamber to your feet.
< 244h/319H 166v/166V Pos: standing >
You start chanting...
< 246h/319H 166v/166V Pos: standing >
Casting: bigbys clenched fist *
< 249h/319H 166v/166V Pos: standing >
Casting: bigbys clenched fist
< 250h/319H 166v/166V Pos: standing >
You complete your spell...
[Damage: 103 ] -=[Your giant fist of force causes an elite swashbuckler to stagger in agony!]=-
You dodge an elite swashbuckler's vicious attack.
-=[An elite swashbuckler's decent punch strikes you.]=-
[Damage: 8 ] -=[An elite swashbuckler shivers from the unnatural cold as he hits you!]=-
You sneer as you sidestep an elite swashbuckler's kick.
< 240h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: few wounds >
You start chanting...
< 240h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: few wounds >
Casting: bigbys clenched fist **
< 241h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: few wounds >
Casting: bigbys clenched fist *
< 242h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: few wounds >
You feel your skill in sorcerous spell knowledge improving.
< 242h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: few wounds >
You complete your spell...
[Damage: 204 ] -=[Your giant fist of force causes an elite swashbuckler to stagger in agony!]=-
You dodge an elite swashbuckler's vicious attack.
You dodge an elite swashbuckler's vicious attack.
< 243h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: pretty hurt >
You start chanting...
< 243h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC: small wounds E: elite sta EP: pretty hurt >
You complete your spell...
[Damage: 87 ] -=[Your giant fist of force causes an elite swashbuckler to stagger in agony!]=-
An elite swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an elite swashbuckler cause a sickening chill to run up your spine.
< 244h/319H 166v/166V Pos: standing >
You failed.
< 246h/319H 166v/166V Pos: standing >
< 247h/319H 166v/166V Pos: standing >
You get a few coins from the corpse of an elite swashbuckler.
There were: 1 platinum coin, 24 gold coins.
You get a large ruby from the corpse of an elite swashbuckler.
< 247h/319H 166v/166V Pos: standing >
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
Fresh blood splatters cover the area.
The corpse of an elite swashbuckler is lying here.
[4] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
You drag the corpse of an elite swashbuckler along behind you.
< 249h/319H 160v/166V Pos: standing >
You sit down and relax.
< 254h/319H 166v/166V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
9 seconds: ( 7th) bigbys clenched fist
14 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 254h/319H 166v/166V Pos: sitting >
You start meditating...
< 255h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 258h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 265h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 272h/319H 166v/166V Pos: sitting >
A hook flier enters from the south.
< 302h/319H 166v/166V Pos: sitting >
You clamber to your feet.
< 317h/319H 166v/166V Pos: standing >
A Large Storeroom
Obvious exits: -South
[2] The corpse of an elite swashbuckler is lying here.
[4] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A dangerous looking hook flier swoops about the forest.
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 317h/319H 166v/166V Pos: standing >
You quickly scan the area.
A bandit swashbuckler who is close by to your south.
A bandit swashbuckler who is close by to your south.
< 319h/319H 166v/166V Pos: standing >
You start chanting...
< 319h/319H 166v/166V Pos: standing >
Casting: bigbys clenched fist **
< 319h/319H 166v/166V Pos: standing >
Casting: bigbys clenched fist
< 319h/319H 166v/166V Pos: standing >
You complete your spell...
[Damage: 209 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
A bandit swashbuckler misses you.
You sneer as you sidestep a bandit swashbuckler's kick.
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: nasty wounds >
You start chanting...
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: nasty wounds >
Casting: bigbys clenched fist
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: nasty wounds >
You complete your spell...
[Damage: 105 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a bandit swashbuckler.
It appears you were able to salvage a piece of equipment from your enemy.
< 319h/319H 166v/166V Pos: standing >
You do not see or have the corspe.
< 319h/319H 166v/166V Pos: standing >
You can't carry any more.
< 319h/319H 166v/166V Pos: standing >
You sit down and relax.
< 319h/319H 166v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
9 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 319h/319H 166v/166V Pos: sitting >
You start meditating...
< 319h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 319h/319H 166v/166V Pos: sitting >
You stop meditating.
You are carrying: (11/11)
a large ruby
a tightly rolled vellum recipe for a sparkling earring
a tarnished cured leather mantle
a magical essence of Damroll (magic)
[2] a steel club [poor]
a pair of light wooden armplates [poor] (magic)
a laminated wooden shield
a large moth-eaten leather sack
a bottomless bag of the illithids (magic)
a forge hammer [poor] (magic) (glowing)
< 319h/319H 166v/166V Pos: sitting >
Ok.
You put 1 platinum, 60 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 319h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
You don't have the club.
< 319h/319H 166v/166V Pos: sitting >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 20 gold coins.
You get a dented flesh torque from the corpse of a bandit swashbuckler.
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
This item is from the zone: Heaven.
'a dented flesh torque'
Weight 1, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 8
This item will also affect your SV_BREATH positively.
A dented flesh torque has an item value of 91.
A dented flesh torque is made of flesh and appears to be of average quality.
A dented flesh torque has an item value of 91.
< 319h/319H 166v/166V Pos: sitting >
Autosaving...
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
You are carrying: (8/11)
a tightly rolled vellum recipe for a sparkling earring
a tarnished cured leather mantle
a magical essence of Damroll (magic)
a pair of light wooden armplates [poor] (magic)
a laminated wooden shield
a large moth-eaten leather sack
a bottomless bag of the illithids (magic)
a forge hammer [poor] (magic) (glowing)
< 319h/319H 166v/166V Pos: sitting >
This item is from the zone: Heaven.
'a tarnished cured leather mantle'
Weight 5, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 10
This item will also affect your CON_MAX positively.
A tarnished cured leather mantle has an item value of 85.
A tarnished cured leather mantle is made of cured leather and appears to be of average quality.
A tarnished cured leather mantle has an item value of 85.
< 319h/319H 166v/166V Pos: sitting >
You are using:
<worn as a badge> a serpentine seal of Bozk
<worn on head> an illithid's circlet (magic)
<worn on eyes> an eyepatch of a cRazY MaN [superior] [79%]
<worn in ear> a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn on face> an unique leather veil
<worn around neck> a magical adamantium medallion [68%]
<worn around neck> a spiked dragonscale choker
<worn on body> a beautiful blue silk robe [superior] (magic) (glowing)
<worn about body> a tattered dragon-scale bodycloak [poor]
<worn on back> a large leather backpack
<worn as quiver> a gleaming gold quiver
<worn about waist> a silken sash of raw silk [superior] [42%]
<worn on belt buckle>the lost book of 'Magic'
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> sleeves smeared with blood
<held as shield> a well-polished mithril body shield [superior] (illuminating)
<worn around wrist> an unearthly ivory bracelet
<worn around wrist> a bracelet of astrology [superior]
<worn on hands> a pair of brown leather gloves
<worn on finger> a sinister adamantium signet from Alatorin - the Forge City
<worn on finger> a ring of endless light [superior] (magic) (illuminating)
<primary weapon> a barbed dagger [poor] (glowing)
<worn on legs> the leggings of the pyre lord (magic)
<worn on feet> some boreal sapphire boots
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
You are carrying: (7/11)
a tightly rolled vellum recipe for a sparkling earring
a magical essence of Damroll (magic)
a pair of light wooden armplates [poor] (magic)
a laminated wooden shield
a large moth-eaten leather sack
a bottomless bag of the illithids (magic)
a forge hammer [poor] (magic) (glowing)
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 319h/319H 166v/166V Pos: sitting >
Ok.
< 319h/319H 166v/166V Pos: sitting >
You clamber to your feet.
< 319h/319H 166v/166V Pos: standing >
You are almost ready to attain your next level!
< 319h/319H 166v/166V Pos: standing >
The corpse of a bandit swashbuckler appears to be empty.
< 319h/319H 166v/166V Pos: standing >
The corpse of an elite swashbuckler appears to be empty.
< 319h/319H 166v/166V Pos: standing >
The corpse of an elite swashbuckler appears to be empty.
< 319h/319H 166v/166V Pos: standing >
Alas, you cannot go that way. . . .
< 319h/319H 166v/166V Pos: standing >
The corpse of a bandit swashbuckler appears to be empty.
< 319h/319H 166v/166V Pos: standing >
Entry of the Bandits Treehouse
This serves as the entry room of the bandits treehouse. A large
table domitates the central area of the room, while an entryway leads off to
another chamber north. An argument seems to be coming from the other side of
a sturdy looking door to the west, but it is impossible to make out what is
being said. The room seems fairly clean and organized as far as bandit
hideouts go.
Obvious exits: -North -East -West #
A bandit swashbuckler fingers the hilt of his rapier.
A bandit swashbuckler fingers the hilt of his rapier.
< 319h/319H 165v/166V Pos: standing >
You do not see or have the corpse.
< 319h/319H 165v/166V Pos: standing >
You start chanting...
< 319h/319H 166v/166V Pos: standing >
You complete your spell...
[Damage: 198 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
You dodge a bandit swashbuckler's vicious attack.
You dodge a bandit swashbuckler's vicious attack.
-=[A bandit swashbuckler kicks you and your bones crumble.]=-
[Damage: 7 ] -=[A bandit swashbuckler shivers from the unnatural cold as he hits you!]=-
< 309h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
You start chanting...
< 310h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
Casting: bigbys clenched fist
< 311h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:few scratches E: bandit sta EP: nasty wounds >
You complete your spell...
[Damage: 109 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a bandit swashbuckler cause a sickening chill to run up your spine.
< 311h/319H 166v/166V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 1 platinum coin, 21 gold coins.
< 313h/319H 166v/166V Pos: standing >
You sit down and relax.
< 313h/319H 166v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
9 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 314h/319H 166v/166V Pos: sitting >
Pardon?
< 314h/319H 166v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
2 seconds: ( 7th) bigbys clenched fist
7 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 317h/319H 166v/166V Pos: sitting >
Pardon?
< 318h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
You have memorized the following spells:
( 7th circle) 2 - bigbys clenched fist
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
< 319h/319H 166v/166V Pos: sitting >
Ok.
You put 2 platinum, 41 gold, 0 silver, and 0 copper coins into a bottomless bag of the illithids.
< 319h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 319h/319H 166v/166V Pos: sitting >
You clamber to your feet.
< 319h/319H 166v/166V Pos: standing >
You attempt to break down your a laminated wooden shield, but end up breaking it in the process.
You feel your skill in salvage improving.
< 319h/319H 166v/166V Pos: standing >
You are carrying: (4/11)
a tightly rolled vellum recipe for a sparkling earring
a pair of light wooden armplates [poor] (magic)
a large moth-eaten leather sack
a bottomless bag of the illithids (magic)
< 319h/319H 166v/166V Pos: standing >
You start chanting...
< 319h/319H 166v/166V Pos: standing >
Casting: bigbys clenched fist
< 319h/319H 166v/166V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
A bandit swashbuckler misses you.
You dodge a bandit swashbuckler's vicious attack.
You sneer as you sidestep a bandit swashbuckler's kick.
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: few wounds >
You start chanting...
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: few wounds >
Casting: bigbys clenched fist **
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: few wounds >
A bandit swashbuckler misses you.
A bandit swashbuckler misses you.
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: few wounds >
Casting: bigbys clenched fist
< 319h/319H 166v/166V Pos: standing >
< T: Jixaw TP: sta TC:excellent E: bandit sta EP: few wounds >
You complete your spell...
[Damage: 202 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
A bandit swashbuckler is incapacitated and will slowly die, if not aided.
A bandit swashbuckler is stunned!
A bandit swashbuckler slumps to the ground.
< 319h/319H 166v/166V Pos: standing >
You start chanting...
< 319h/319H 166v/166V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.
< 319h/319H 166v/166V Pos: standing >
You complete your spell...
[Damage: 8 ] -=[Your giant fist of force causes a bandit swashbuckler to stagger in agony!]=-
A bandit swashbuckler is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a bandit swashbuckler cause a sickening chill to run up your spine.
< 319h/319H 166v/166V Pos: standing >
You get a few coins from the corpse of a bandit swashbuckler.
There were: 20 gold coins.
< 319h/319H 166v/166V Pos: standing >
A Large Storeroom
This is a large storeroom inside the bandit treehouse, and it is
filled with crates which were once destined for Aravne. Many of the stolen
crates have already been pried open, and various melee weapons can be seen
within. The interesting thing is that it appears that the bandits have
been systematically destroying the merchandise, resulting in a large pile of
broken and twisted swords and bows in the center of the floor. This does
not seem to be very profitable.
Obvious exits: -South
Fresh blood covers everything in the area.
The corpse of a bandit swashbuckler is lying here.
[2] The corpse of an elite swashbuckler is lying here.
[4] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A dangerous looking hook flier swoops about the forest.
A bandit swashbuckler fingers the hilt of his rapier.
You drag the corpse of a bandit swashbuckler along behind you.
< 319h/319H 160v/166V Pos: standing >
You sit down and relax.
< 319h/319H 166v/166V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - fireball
( 5th circle) 3 - cone of cold
1 - minor globe of invulnerability
2 - dimension door
( 4th circle) 4 - lightning bolt
1 - farsee
2 - dispel magic
( 3rd circle) 7 - shocking grasp
1 - agility
( 2nd circle) 6 - burning hands
2 - sleep
1 - strength
( 1st circle) 1 - minor creation
9 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 7th) bigbys clenched fist
9 seconds: ( 7th) bigbys clenched fist
14 seconds: ( 7th) bigbys clenched fist
You can memorize no more spells.
You continue your study.
< 319h/319H 166v/166V Pos: sitting >
You start meditating...
< 319h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 319h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
< 319h/319H 166v/166V Pos: sitting >
You have finished memorizing bigbys clenched fist.
Your studies are complete.
< 319h/319H 166v/166V Pos: sitting >
A Drider sneaks in from the south.
< 319h/319H 166v/166V Pos: sitting >
A Drider starts casting an offensive spell called 'solbeeps missile barrage'.
A Drider snaps into visibility.
< 319h/319H 166v/166V Pos: sitting >
A Drider completes his spell...
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
< 183h/319H 166v/166V Pos: sitting >
Sparkling magic surrounds a Drider as he begins his chant.
A Drider starts casting an offensive spell.
< 185h/319H 166v/166V Pos: sitting >
A Drider completes his spell...
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
-=[A Drider's force missile slams into you.]=-
OUCH! That really did HURT!
< 48h/319H 166v/166V Pos: sitting >
A Drider starts casting an offensive spell.
< 50h/319H 166v/166V Pos: sitting >
A Drider completes his spell...
-=[A Drider's force missile slams into you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You resist the effects of a Drider's spell!
You resist the effects of a Drider's spell!
< 7h/319H 166v/166V Pos: sitting >
A Drider starts casting an offensive spell.
< 9h/319H 166v/166V Pos: sitting >
A Drider completes his spell...
-=[A Drider's mighty magic fist slams into you!]=-
Your barbed dagger [poor] was completely destroyed by the massive blow!
Your sinister adamantium signet from Alatorin - the Forge City was completely destroyed by the massive blow!