<worn as a badge> a necromantic death shroud [69%]
<worn on head> the great helm of mysticism (glowing) [69%]
<worn on eyes> a foggy visor [superior]
<worn in ear> a sparkling golden hoop earring (illuminating) [83%]
<worn in ear> a tiny diorite ear stud [poor]
<worn on face> a white hot mask of living flame (glowing) [81%]
<worn around neck> a smooth torque of dwarven kind
<worn around neck> an amulet of the Neogi Lords [poor] [82%]
<worn on body> the robe of the mind [superior] [88%]
<worn about body> the cloak of woven time (glowing) [74%]
<worn on back> a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [poor] [85%]
<worn as quiver> a silken backsheath of flight with a strange dark bloodstone [84%]
<worn about waist> a belt of skulls [poor] [68%]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms> some cockatrice feathers [48%]
<held as shield> the royal shield of Aravne [41%]
<worn around wrist> a bracelet of finger bones [superior] [72%]
<worn around wrist> a bracelet of woven willow leaves [poor] (illuminating)
<worn on hands> a pair of crystalized gloves (glowing) (humming) [74%]
<worn on finger> an enchanted ring of balor bone
<worn on finger> the ring of illusions
<held> Utgard-Loki's crystal ball[122h 26m 49s]
M ^ ^M..MMM....
^ ..^.@..^.^.^.
^ ^..^...^..^....
^^.^.^.^^..^.....
......^........
..^.......^..
...........
^^
^ M^^^
^ ^ MM^^^^M
M M ^ MMMMMMMMM
M ^ ^M..MMM...
^ ..^@^..^.^.^
^ ^..^...^..^...
^^.^.^.^^..^....
^......^.......
M..^.......^.
^..........
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 842h/1004H 213v/256V Pos: standing >
M ^^
M ^ M^^^
M^ ^ MM^^^^
MM M ^ MMMMMMMM
^ M ^ ^M..MMM..
^ ..@.^..^.^.
^ ^..^...^..^..
^^.^.^.^^..^...
^^......^......
^M..^.......^
.^.........
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 843h/1004H 213v/256V Pos: standing >
You start chanting...
< 843h/1004H 214v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
(Q)The undead wizard is standing here, waiting for your order.
< 846h/1004H 221v/256V Pos: standing >
You quickly scan the area.
The skeletal knight who is not far off to your east.
< 848h/1004H 227v/256V Pos: standing >
Looks like an exit.
You extend your sights eastward.
End of the Small Tunnel
Obvious exits: -E -S# -W
A large steel mining pick lies here on the ground.
A large steel mining pick lies here on the ground. [ 8%]
A large steel mining pick lies here on the ground. [25%]
A thick wooden shingle has been left here.
A polished piece of hard wood has been left here.
< 851h/1004H 234v/256V Pos: standing >
The undead wizard peers intently at you for a moment, sizing up your capabilities.
< 851h/1004H 236v/256V Pos: standing >
You quickly scan the area.
The skeletal knight who is not far off to your east.
< 852h/1004H 237v/256V Pos: standing >
You quickly scan the area.
The skeletal knight who is not far off to your east.
< 858h/1004H 254v/256V Pos: standing >
You quickly scan the area.
The skeletal knight who is not far off to your east.
< 860h/1004H 256v/256V Pos: standing >
You quickly scan the area.
The skeletal knight who is not far off to your east.
< 860h/1004H 256v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 861h/1004H 256v/256V Pos: standing >
Score information for Naj
Level: 54 Race: Drider Class: Sorcerer / Shadowmage Sex: Male
Hit points: 862(1004) Moves: 256(256)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +7.67 Deaths: 27
Detecting: Invisible Life Heat
Enchantments: Ultravision Farsee Fly Aware Haste Invisibility Enlarged Size Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Gootwiet Medicus
Combat Pulse: 19 Spell Pulse: 0.93
Leaderboard Points: 2781
Active Spells:
--------------
improved invisibility (27 minutes)
agility (54 minutes)
strength (54 minutes)
shadow shield (1 minute)
detect invisibility (16 minutes)
vitality (12 minutes)
enlarge (16 minutes)
accelerated healing (8 minutes)
infravision (24 minutes)
< 862h/1004H 256v/256V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
(Q)The undead wizard is standing here, waiting for your order.
< 862h/1004H 256v/256V Pos: standing >
The undead wizard starts casting a spell called 'shadow shield'.
< 866h/1004H 256v/256V Pos: standing >
a bottomless bag of the shield dwarves
This huge blue velvet bag is covered in ancient shield dwarves
runes. The bag itself is surprizingly light for how much it can holds.
A bottomless bag of the shield dwarves is made of cloth and appears to be of average quality.
A bottomless bag of the shield dwarves has an item value of 1.
a bottomless bag of the shield dwarves can hold around 639 pounds, and is as good as empty.
a bottomless bag of the shield dwarves currently contains:
A bottomless bag of the shield dwarves contains:
a mistweyd nose-pipe
a small pile of coins
[17] a dark misty potion
a staff of elemental creation (invis) (glowing)
a pitch-black belt with a mindstone buckle [superior] (glowing)
[4] a sparkling medium sized cod
[6] a medium sized cod
[2] a sparkling medium sized cod
a sparkling gold choker
some superior dragonscale cuirass from The Realm of Barovia
[35] some wild Gootwiet
[3] a stone potion
a freshly killed salmon
[7] a sparkling rainbow trout
[11] a rainbow trout
[7] a sparkling rainbow trout
a sparkling large bass
a large bass
[21] a sparkling impressive lobster
[4] an impressive lobster
[3] a sparkling impressive lobster
[14] a sparkling large shrimp
[4] a large shrimp
[7] a sparkling large shrimp
[22] a sparkling speckled perch
[8] a speckled perch
[7] a sparkling speckled perch
[15] a sparkling piranha
[4] a piranha
[6] a sparkling piranha
a sparkling small clam
[2] a small clam
[3] a sparkling small clam
[17] a sparkling large mussel
[6] a large mussel
a sparkling large mussel
[3] a large medicated bandage
[3] a bowl of seafood bisque
a dragon scale
[8] A scroll of curse removal (glowing)
a yellow vial
a brown potion
a cloudy elixir
a slender elven shortsword [poor] (glowing)
a small piece of iron
[4] a fiery red potion
[2] a red diamond
a green potion with black chunks
a rusty steel necklace [superior]
[3] a potion of liquid fire
a ticket to Tharnadia
the tooth of a great bear
[3] a scroll of identify
[4] a scroll of inner strength
[3] a quill
[15] some landrace Medicus
[8] a potion of endurance
a steel grey potion
[2] a sample of trolls blood
the magical severed leg of a deep crawler [superior]
the paw of a mighty panther
a potion of remedying
[3] a potion of fiery protection (glowing)
[3] a high quality mining pick
a bottled elixir
[8] a scared kitty cat
[5] a black potion
a shadowy potion
[2] a large diamond
a cold-blooded constrictor heart
[3] a violet colored potion
[8] the dazzling blue potion of lesser battle readiness
[15] some faerie dust
[2] an emerald potion
[7] a frosty white potion (glowing)
a brown jar
[3] a mining pick
[3] a damp potion
< 868h/1004H 256v/256V Pos: standing >
The undead wizard completes his spell...
The undead wizard utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover the undead wizard's skin.
< 870h/1004H 256v/256V Pos: standing >
Valhingen's Magic Shop
Obvious exits: -E
(Q)The undead wizard is standing here, waiting for your order.
< 872h/1004H 256v/256V Pos: standing >
You start chanting...
< 875h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
...**
...**M
..**MMM
..**MMM^
..**MMM^
@..*MMM
S..*MMM^
...*MM
....*MM
....^MM
...^MM^
The Shores of Black Sand
Obvious exits: -N -E -S -W
The Cruiser Ginger Killer floats here.
The Clipper flee floats here.
An undead minion is busy loading cargo onto a nearby ship.
An undead minion is busy loading cargo onto a nearby ship.
Frzzt, the undead boatman stands here, waiting to take you on a one way journey.
< 878h/1004H 256v/256V Pos: standing >
You start chanting...
< 882h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: New Cave city.
Room: The Private Library of Ordack
</map>
The Private Library of Ordack
Obvious exits: -W
Ordack the Necromancer is here meditating.
< 884h/1004H 256v/256V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 887h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Behemoth Herders.
Room: A Large Underground Cave
</map>
A Large Underground Cave
Obvious exits: -S#
(Q)A brutalized gnome is being tossed around the room by the lich's powerful magic
(Q)A lich in wizard robes stands near Zugle, torturing a gnome.
(Q)An ancient behemoth, steed of Zugle, is tethered to a bone.
(Q)Zugle, wight warlord speaks with a stern voice to the flaming skeleton highlord.
(Q)A flaming skeleton highlord dressed in full battle gear speaks with Zugle.
< 888h/1004H 256v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 890h/1004H 256v/256V Pos: standing >
You sit down and relax.
< 890h/1004H 256v/256V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - solbeeps missile barrage
(10th circle) 1 - chain lightning
4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 1 - detect invisibility
2 - haste
3 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 2 - dimension door
1 - slowness
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
2 - shocking grasp
1 - agility
( 2nd circle) 3 - burning hands
2 - chill touch
5 - sleep
1 - strength
( 1st circle) 4 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 5th) dimension door
2 seconds: ( 5th) dimension door
3 seconds: ( 5th) dimension door
5 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 891h/1004H 256v/256V Pos: sitting >
You start meditating...
< 891h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
< 892h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
< 893h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
< 894h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 895h/1004H 256v/256V Pos: sitting >
You clamber to your feet.
< 900h/1004H 256v/256V Pos: standing >
You start chanting...
< 900h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
< 902h/1004H 256v/256V Pos: standing >
You start chanting...
< 905h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Chasm of the Misty Vale.
Room: A Bloody Lair in a Damp Tunnel
</map>
A Bloody Lair in a Damp Tunnel
Obvious exits: -E -W
A large viper hunts these tunnels for warmth and food.
The Sinuuk is stretched out, sound asleep.
< 907h/1004H 256v/256V Pos: standing >
You start chanting...
< 910h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
... .....*.
..^.M........
^.^^. ......*
..^.^. ....SS
^^^... ....
MMMMMM .@.
MM
A Tropical Sandy Beach
Obvious exits: -N -E -S -W
The Destroyer Tengil floats here.
The Galleon Das Boot? floats here.
The Ketch -=Valorous=- floats here.
The Sloop Fruit floats here.
The Sloop Zoomer floats here.
The Caravel The bUdgie smUggler floats here.
The Caravel Battletides floats here.
Dalvik stands here, watching the waves.
< 912h/1004H 256v/256V Pos: standing >
---=== For sale ===---
Exotic Foods 27 platinum, and 6 g per crate.
---=== We're buying ===---
Cured Meats 96 platinum, 1 s, and 2 c per crate.
Exotic Foods 13 platinum, and 8 g per crate.
Pine Pitch 102 platinum, 5 g, 1 s, and 9 c per crate.
Elven Wines 89 platinum, 7 g, 1 s, and 2 c per crate.
Bulk Lumber 76 platinum, 1 g, and 4 s per crate.
BlackSteel Ingots 101 platinum, 7 g, 7 s, and 2 c per crate.
Bulk Coal 94 platinum, and 5 s per crate.
Silk Cloth 138 platinum, 5 g, 2 s, and 8 c per crate.
Copper Ingots 86 platinum, 8 g, 3 s, and 2 c per crate.
To buy cargo, type 'buy cargo <number of crates>'
To sell cargo, type 'sell cargo'
---=== Contraband for sale ===---
Exotic Herbs 202 platinum per crate.
---=== We buy contraband for ===---
Ancient Books and Scrolls 731 platinum, 5 g, and 2 s per crate.
Exotic Herbs 101 platinum per crate.
Exotic Oils 755 platinum, and 4 s per crate.
Elvish Antiquities 523 platinum, 3 g, and 2 s per crate.
Rare Magical Components 754 platinum, 3 g, and 5 s per crate.
Rare Dyes 705 platinum, 4 g, 6 s, and 5 c per crate.
Rough Diamonds 907 platinum, and 5 g per crate.
Rough Rubies 905 platinum, 7 g, and 6 s per crate.
Underdark Mithril 572 platinum, 8 g, and 5 s per crate.
To buy contraband, type 'buy contraband <number of crates>'
To sell contraband, type 'sell contraband'.
Your cargo manifest
-------------------
Ship Capacity: 0/0
< 915h/1004H 256v/256V Pos: standing >
You start chanting...
< 919h/1004H 256v/256V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
<map>
Zone: The Forest City of Aravne.
Room: The Leaders Quarters
</map>
The Leaders Quarters
Obvious exits: -E#
The corpse of an elite swashbuckler is lying here.
A forest Tor saunters along the forest floor.
Enzekail, the bandit leader and fabled hero.
< 922h/1004H 256v/256V Pos: standing >
You quickly scan the area.
You see nothing.
< 924h/1004H 256v/256V Pos: standing >
Score information for Naj
Level: 54 Race: Drider Class: Sorcerer / Shadowmage Sex: Male
Hit points: 925(1004) Moves: 256(256)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 84%
Status: Standing.
Frags: +7.67 Deaths: 27
Detecting: Invisible Life Heat
Enchantments: Ultravision Farsee Fly Haste Invisibility Enlarged Size Sneaking Tower of Iron Will GlobeOfDarkness
Herbs: Gootwiet Medicus
Combat Pulse: 19 Spell Pulse: 0.93
Leaderboard Points: 2781
Active Spells:
--------------
improved invisibility (26 minutes)
agility (53 minutes)
strength (53 minutes)
shadow shield (less than a minute remaining)
detect invisibility (15 minutes)
vitality (11 minutes)
enlarge (15 minutes)
accelerated healing (7 minutes)
infravision (23 minutes)
< 925h/1004H 256v/256V Pos: standing >
You sit down and relax.
< 927h/1004H 256v/256V Pos: sitting >
You have memorized the following spells:
(11th circle) 3 - solbeeps missile barrage
(10th circle) 1 - chain lightning
4 - bigbys crushing hand
( 9th circle) 1 - relocate
1 - mass invisibility
3 - incendiary cloud
( 8th circle) 3 - immolate
2 - shadow shield
( 7th circle) 1 - detect invisibility
2 - haste
3 - bigbys clenched fist
( 6th circle) 2 - teleport
1 - fireball
4 - blink
( 5th circle) 2 - dimension door
1 - slowness
1 - coldshield
( 4th circle) 2 - lightning bolt
1 - farsee
5 - dispel magic
1 - infravision
( 3rd circle) 7 - concealment
2 - shocking grasp
1 - agility
( 2nd circle) 3 - burning hands
2 - chill touch
5 - sleep
1 - strength
( 1st circle) 4 - minor creation
7 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
1 seconds: ( 5th) dimension door
2 seconds: ( 5th) dimension door
3 seconds: ( 5th) dimension door
5 seconds: ( 5th) dimension door
You can memorize no more spells.
You continue your study.
< 928h/1004H 256v/256V Pos: sitting >
You start meditating...
< 928h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
< 929h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
< 930h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
< 931h/1004H 256v/256V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.
< 932h/1004H 256v/256V Pos: sitting >
You clamber to your feet.
< 937h/1004H 256v/256V Pos: standing >
Ok.
< 937h/1004H 256v/256V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: Entry of the Bandits Treehouse
</map>
Entry of the Bandits Treehouse
Obvious exits: -N -E -W
The corpse of a bandit swashbuckler is lying here.
< 938h/1004H 255v/256V Pos: standing >
You quickly scan the area.
A hook flier who is close by to your north.
A bandit swashbuckler who is close by to your north.
A hopper who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit swashbuckler who is close by to your east.
A bandit archer who is a brief walk away to your east.
A bandit archer who is a brief walk away to your east.
A forest Tor who is close by to your west.
Enzekail who is close by to your west.
< 938h/1004H 255v/256V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Large Storeroom
Obvious exits: -S
[2] The corpse of a bandit swashbuckler is lying here.
[2] The corpse of an elite swashbuckler is lying here.
[4] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A Vampire (medium) sits resting. (Non-Fraggable)
A dangerous looking hook flier swoops about the forest.
A bandit swashbuckler fingers the hilt of his rapier.
< 941h/1004H 255v/256V Pos: standing >
<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>
<map>
Zone: The Forest City of Aravne.
Room: A Large Storeroom
</map>
A Large Storeroom
Obvious exits: -S
[2] The corpse of a bandit swashbuckler is lying here.
[2] The corpse of an elite swashbuckler is lying here.
[4] The corpse of a bandit swashbuckler is lying here.
The corpse of an elite swashbuckler is lying here.
A Vampire (medium) sits resting. (Non-Fraggable)
A dangerous looking hook flier swoops about the forest.
A bandit swashbuckler fingers the hilt of his rapier.
< 948h/1004H 254v/256V Pos: standing >
You start chanting...
You snap into visibility.
< 949h/1004H 254v/256V Pos: standing >
Casting: solbeeps missile barrage
< 951h/1004H 256v/256V Pos: standing >
You complete your spell...
[Damage: 51 ] -=[Your missile of force hits a Vampire soundly.]=-
[Damage: 43 ] -=[Your missile of force hits a Vampire soundly.]=-
[Damage: 42 ] -=[Your missile of force hits a Vampire soundly.]=-
< 952h/1004H 256v/256V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
< 956h/1004H 256v/256V Pos: standing >
You complete your spell...
[Damage: 43 ] -=[Your missile of force hits a Vampire soundly.]=-
[Damage: 50 ] -=[Your missile of force hits a Vampire soundly.]=-
[Damage: 45 ] -=[Your missile of force hits a Vampire soundly.]=-
< 957h/1004H 256v/256V Pos: standing >
You start chanting...
< 959h/1004H 256v/256V Pos: standing >
Casting: solbeeps missile barrage
< 961h/1004H 256v/256V Pos: standing >
You complete your spell...
[Damage: 46 ] -=[Your missile of force hits a Vampire soundly.]=-
Your spell flows around a Vampire, leaving him unharmed!
Your spell flows around a Vampire, leaving him unharmed!
< 962h/1004H 256v/256V Pos: standing >
You start chanting...
< 966h/1004H 256v/256V Pos: standing >
Casting: bigbys clenched fist
< 968h/1004H 256v/256V Pos: standing >
You complete your spell...
[Damage: 22 ] -=[Your giant fist of force causes a Vampire to stagger in agony!]=-
A Vampire's barbed dagger [poor] was completely destroyed by the massive blow!
A Vampire's sinister adamantium signet from Alatorin - the Forge City was completely destroyed by the massive blow!
A Vampire is dead! R.I.P.
You receive your share of experience.