The death of [38 Pyrokinetic] Marell (Githzerai)

in The Center Docks

from the perspective of [36 Spiritualist] Phly (Centaur)

<worn on head>       the bloody crown of wildmage heads (glowing)
<worn in ear>        a dwarven earring (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   an unique flesh amulet
<worn on body>       a darksteel chainmail shirt [superior] (magic) (glowing)
<worn on horse body> a white leather saddle lined with gold and silver [superior]
<worn about body>    a goblin holy cloak [superior] (magic) (glowing)
<worn on tail>       a braid of war beads (magic)
<worn as quiver>     a frozen hemp quiver
<worn on arms>       some moss and fungus-covered sleeves (magic)
<held as shield>     a bloody stone shield from The Forest City of Aravne
<worn around wrist>  an engraved bracelet of human bones [superior]
<worn around wrist>  a stone bracer [superior]
<worn on hands>      a pair of gladiator combat gauntlets [superior]
<worn on finger>     a soldiers black-bone ring
<worn on finger>     a crystalline ring
<held>               a totem of the bullywug shaman (magic) (glowing)

   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A burly seaman walks by here, enjoying some time off.
Marell enters from the west.

< 659h/659H 291v/293V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A burly seaman walks by here, enjoying some time off.
Marell enters from the west.

< 659h/659H 291v/293V Pos: standing >

< 659h/659H 293v/293V Pos: standing >
You have memorized the following spells:
( 7th circle)  4 - greater soul disturbance
( 6th circle)  2 - wellness
               3 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) greater mending
   17 seconds:  ( 4th) pantherspeed
   25 seconds:  ( 4th) hawkvision
   29 seconds:  ( 1st) spirit armor

You can memorize 1 8th circle spell(s).

< 659h/659H 293v/293V Pos: standing >

		Score information for Phly

Level: 36   Race: Centaur   Class: Shaman / Spiritualist Sex: Female
Hit points: 659(659)  Moves: 293(293)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 70%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Evil Magic
Protected from: Cold Low Circle spells
Enchantments:   Hawkvision Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  360 

Active Spells:
--------------
spirit armor (34 minutes)
hawkvision (12 minutes)
pantherspeed (31 minutes)
well-rested bonus (133 minutes)


< 659h/659H 293v/293V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
Marell (Githzerai)(medium) stands in mid-air here.
A burly seaman walks by here, enjoying some time off.

< 659h/659H 293v/293V Pos: standing >
You sit down and relax.

< 659h/659H 293v/293V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - greater soul disturbance
( 6th circle)  2 - wellness
               3 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) greater mending
   17 seconds:  ( 4th) pantherspeed
   25 seconds:  ( 4th) hawkvision
   29 seconds:  ( 1st) spirit armor

You can memorize 1 8th circle spell(s).
You continue your study.

< 659h/659H 293v/293V Pos: sitting >
You start meditating...

< 659h/659H 293v/293V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
indomitability             
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                
tormenting spirits         

9th CIRCLE:
arieks shattering iceball  
consecrate land            
greater ravenflight        
greater spirit ward        
lesser resurrect           

10th CIRCLE:
depressed earth            
earthen rain               
etherportal                
gaseous cloud              
restoration                
spirit walk                

11th CIRCLE:
greater earthen grasp      
greater spirit sight       
guardian spirits           
resurrect                  

12th CIRCLE:
greater spirit anguish     


< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing greater mending.

< 659h/659H 293v/293V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - greater soul disturbance
( 6th circle)  2 - wellness
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    5 seconds:  ( 4th) pantherspeed
   13 seconds:  ( 4th) hawkvision
   17 seconds:  ( 1st) spirit armor

You can memorize 1 8th circle spell(s).

< 659h/659H 293v/293V Pos: sitting >
You have memorized the following spells:
( 7th circle)  4 - greater soul disturbance
( 6th circle)  2 - wellness
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               1 - spirit armor

And you are currently memorizing the following spells:
    4 seconds:  ( 4th) pantherspeed
   12 seconds:  ( 4th) hawkvision
   16 seconds:  ( 1st) spirit armor

You can memorize 1 8th circle spell(s).

< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing pantherspeed.

< 659h/659H 293v/293V Pos: sitting >

		Score information for Phly

Level: 36   Race: Centaur   Class: Shaman / Spiritualist Sex: Female
Hit points: 659(659)  Moves: 293(293)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 73%
Status:  Sitting around, resting.
         Memorizing Meditating
Frags:   +0.00   Deaths:   11
Detecting:      Evil Magic
Protected from: Cold Low Circle spells
Enchantments:   Hawkvision Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  360 

Active Spells:
--------------
spirit armor (34 minutes)
hawkvision (12 minutes)
pantherspeed (31 minutes)
well-rested bonus (133 minutes)


< 659h/659H 293v/293V Pos: sitting >

1st CIRCLE:
ice missile                
spirit armor               
transfer wellness          
wolfspeed                  

2nd CIRCLE:
flameburst                 
lesser mending             
reveal spirit essence      

3rd CIRCLE:
cold ward                  
fire ward                  
molevision                 
purify spirit              
pythonsting                
scalding blast             
snailspeed                 

4th CIRCLE:
hawkvision                 
mending                    
mousestrength              
pantherspeed               
scorching touch            
soul disturbance           
summon beast               

5th CIRCLE:
bearstrength               
malison                    
molten spray               
sense spirit               
shrewtameness              

6th CIRCLE:
earthen grasp              
greater mending            
lionrage                   
spirit anguish             
spirit sight               
wellness                   

7th CIRCLE:
elephantstrength           
greater soul disturbance   
indomitability             
ravenflight                
spirit ward                

8th CIRCLE:
corrosive blast            
greater pythonsting        
reveal true form           
scathing wind              
spirit jump                
tormenting spirits         

9th CIRCLE:
arieks shattering iceball  
consecrate land            
greater ravenflight        
greater spirit ward        
lesser resurrect           

10th CIRCLE:
depressed earth            
earthen rain               
etherportal                
gaseous cloud              
restoration                
spirit walk                

11th CIRCLE:
greater earthen grasp      
greater spirit sight       
guardian spirits           
resurrect                  

12th CIRCLE:
greater spirit anguish     


< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing hawkvision.

< 659h/659H 293v/293V Pos: sitting >
You are memorizing spirit jump, which will take about 11 seconds.

< 659h/659H 293v/293V Pos: sitting >
You stop meditating.

< 659h/659H 293v/293V Pos: sitting >
The Center Docks
Obvious exits: -East  -West 
Marell (Githzerai)(medium) stands in mid-air here.
A burly seaman walks by here, enjoying some time off.

< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing spirit armor.

< 659h/659H 293v/293V Pos: sitting >
Pardon?

< 659h/659H 293v/293V Pos: sitting >

		Score information for Phly

Level: 36   Race: Centaur   Class: Shaman / Spiritualist Sex: Female
Hit points: 659(659)  Moves: 293(293)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 75%
Status:  Sitting around, resting.
         Memorizing
Frags:   +0.00   Deaths:   11
Detecting:      Evil Magic
Protected from: Cold Low Circle spells
Enchantments:   Hawkvision Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  360 

Active Spells:
--------------
spirit armor (34 minutes)
hawkvision (12 minutes)
pantherspeed (31 minutes)
well-rested bonus (133 minutes)


< 659h/659H 293v/293V Pos: sitting >
You start meditating...

< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing spirit jump.
You snap out of your meditative trance, memorization complete.

< 659h/659H 293v/293V Pos: sitting >
An old seaman leaves west.

< 659h/659H 293v/293V Pos: sitting >
You clamber to your feet.

< 659h/659H 293v/293V Pos: standing >
Your group consists of ( 2/30):
( Head)   659/659   hit,  293/293  move Phly
(Front)   262/262   hit,  138/138  move Marell

< 659h/659H 293v/293V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
Marell (Githzerai)(medium) stands in mid-air here.

< 659h/659H 293v/293V Pos: standing >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  4 - greater soul disturbance
( 6th circle)  2 - wellness
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               2 - spirit armor

You can memorize no more spells.

< 659h/659H 293v/293V Pos: standing >
You purge 'greater soul disturbance' from your thoughts.

< 659h/659H 293v/293V Pos: standing >
You purge 'greater soul disturbance' from your thoughts.

< 659h/659H 293v/293V Pos: standing >
You sit down and relax.

< 659h/659H 293v/293V Pos: sitting >
You are memorizing elephantstrength, which will take about 10 seconds.

< 659h/659H 293v/293V Pos: sitting >
You are memorizing spirit ward, which will take about 10 seconds.

< 659h/659H 293v/293V Pos: sitting >
You start meditating...

< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing elephantstrength.

< 659h/659H 293v/293V Pos: sitting >
You stop meditating.
You purge 'greater soul disturbance' from your thoughts.

< 659h/659H 293v/293V Pos: sitting >
You are already resting.

< 659h/659H 293v/293V Pos: sitting >
You are memorizing ravenflight, which will take about 10 seconds.

< 659h/659H 293v/293V Pos: sitting >
You start meditating...

< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing spirit ward.

< 659h/659H 293v/293V Pos: sitting >
You have finished memorizing ravenflight.
You snap out of your meditative trance, memorization complete.

< 659h/659H 293v/293V Pos: sitting >
You clamber to your feet.

< 659h/659H 293v/293V Pos: standing >
Your group consists of ( 2/30):
( Head)   659/659   hit,  293/293  move Phly
(Front)   262/262   hit,  138/138  move Marell

< 659h/659H 293v/293V Pos: standing >
A young sailor enters from the east.

< 659h/659H 293v/293V Pos: standing >
You start chanting...

< 659h/659H 293v/293V Pos: standing >
Casting: elephantstrength ****

< 659h/659H 293v/293V Pos: standing >
Casting: elephantstrength ***

< 659h/659H 293v/293V Pos: standing >
Casting: elephantstrength **

< 659h/659H 293v/293V Pos: standing >
You complete your spell...
Suddenly, you feel much stronger!

< 659h/659H 293v/293V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 687h/687H 293v/293V Pos: standing >
A young sailor leaves east.

< 687h/687H 293v/293V Pos: standing >
Casting: ravenflight **

< 687h/687H 293v/293V Pos: standing >
Casting: ravenflight 

< 687h/687H 293v/293V Pos: standing >
You complete your spell...
You feel a strange sensation in the back of your shoulders.
Suddenly, you feel yourself floating up into the air, free as a bird!

< 687h/687H 293v/293V Pos: standing >
A young sailor enters from the east.

< 687h/687H 293v/293V Pos: standing >
You start chanting...

< 687h/687H 293v/293V Pos: standing >
Casting: spirit ward 

< 687h/687H 293v/293V Pos: standing >
You complete your spell...
You begin to glow dimly as a faint white halo surrounds you.

< 687h/687H 293v/293V Pos: standing >

< 687h/687H 293v/293V Pos: standing >
You sit down and relax.

< 687h/687H 293v/293V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  1 - greater soul disturbance
( 6th circle)  2 - wellness
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) elephantstrength
   21 seconds:  ( 7th) ravenflight
   31 seconds:  ( 7th) spirit ward

You can memorize no more spells.
You continue your study.

< 687h/687H 293v/293V Pos: sitting >
You start meditating...

< 687h/687H 293v/293V Pos: sitting >
You stop meditating.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing elephantstrength.

< 687h/687H 293v/293V Pos: sitting >
An old seaman enters from the west.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing ravenflight.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing spirit ward.
You snap out of your meditative trance, memorization complete.

< 687h/687H 293v/293V Pos: sitting >
You clamber to your feet.

< 687h/687H 293v/293V Pos: standing >
Your group consists of ( 2/30):
( Head)   687/687   hit,  293/293  move Phly
(Front)   262/262   hit,  138/138  move Marell

< 687h/687H 293v/293V Pos: standing >
A young sailor leaves east.

< 687h/687H 293v/293V Pos: standing >
An old seaman leaves west.

< 687h/687H 293v/293V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
Marell (Githzerai)(medium) stands in mid-air here.

< 687h/687H 293v/293V Pos: standing >
Your group consists of ( 2/30):
( Head)   687/687   hit,  293/293  move Phly
(Front)   262/262   hit,  138/138  move Marell

< 687h/687H 293v/293V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
An old seaman who is not far off to your east.
A boat inspector who is rather far off to your east.
A boat inspector who is rather far off to your east.
A rabbit who is rather far off to your east.
A young sailor who is in the distance to your east.
A boat inspector who is in the distance to your east.
An old seaman who is close by to your west.
An old seaman who is not far off to your west.
A young sailor who is not far off to your west.
An old seaman who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
A young sailor who is rather far off to your west.
A boat merchant who is rather far off to your west.

< 687h/687H 293v/293V Pos: standing >

		Score information for Phly

Level: 36   Race: Centaur   Class: Shaman / Spiritualist Sex: Female
Hit points: 687(687)  Moves: 293(293)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Evil Magic
Protected from: Cold Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Fly Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  360 

Active Spells:
--------------
spirit ward (45 minutes)
ravenflight (35 minutes)
elephantstrength (36 minutes)
spirit armor (32 minutes)
hawkvision (10 minutes)
pantherspeed (29 minutes)
well-rested bonus (131 minutes)


< 687h/687H 293v/293V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
Marell (Githzerai)(medium) stands in mid-air here.

< 687h/687H 293v/293V Pos: standing >

< 687h/687H 293v/293V Pos: standing >
You failed.

< 687h/687H 293v/293V Pos: standing >
You start chanting...

< 687h/687H 293v/293V Pos: standing >
Casting: pantherspeed *

< 687h/687H 293v/293V Pos: standing >
Casting: pantherspeed 

< 687h/687H 293v/293V Pos: standing >
You complete your spell...
You point at Marell.
Marell begins to move much more quickly.

< 687h/687H 293v/293V Pos: standing >
You start chanting...

< 687h/687H 293v/293V Pos: standing >
Casting: hawkvision *

< 687h/687H 293v/293V Pos: standing >
Casting: hawkvision 

< 687h/687H 293v/293V Pos: standing >
You complete your spell...
You point at Marell.
Marell's pupils rapidly dilate until almost no iris is visible.

< 687h/687H 293v/293V Pos: standing >
A young sailor enters from the east.
You failed.

< 687h/687H 293v/293V Pos: standing >
The first hint of daylight can be seen on the northern horizon.

< 687h/687H 293v/293V Pos: standing >
You start chanting...

< 687h/687H 293v/293V Pos: standing >
You complete your spell...
You point at Marell.
Marell is briefly surrounded by a purple aura.

< 687h/687H 293v/293V Pos: standing >
You start chanting...

< 687h/687H 293v/293V Pos: standing >
Casting: elephantstrength ****

< 687h/687H 293v/293V Pos: standing >
Casting: elephantstrength **

< 687h/687H 293v/293V Pos: standing >
You complete your spell...
You point at Marell.
Marell strengthens visibly.

< 687h/687H 293v/293V Pos: standing >
You start chanting...

< 687h/687H 293v/293V Pos: standing >
Casting: ravenflight **

< 687h/687H 293v/293V Pos: standing >
Casting: ravenflight 

< 687h/687H 293v/293V Pos: standing >
You complete your spell...

< 687h/687H 293v/293V Pos: standing >
You don't know that spell!

< 687h/687H 293v/293V Pos: standing >
An old seaman enters from the west.
You purge 'spirit ward' from your thoughts.

< 687h/687H 293v/293V Pos: standing >
You purge 'elephantstrength' from your thoughts.

< 687h/687H 293v/293V Pos: standing >
A young sailor leaves east.
You sit down and relax.

< 687h/687H 293v/293V Pos: sitting >
You are memorizing greater soul disturbance, which will take about 10 seconds.

< 687h/687H 293v/293V Pos: sitting >
You are memorizing greater soul disturbance, which will take about 10 seconds.

< 687h/687H 293v/293V Pos: sitting >
You start meditating...

< 687h/687H 293v/293V Pos: sitting >
Pardon?

< 687h/687H 293v/293V Pos: sitting >
Pardon?

< 687h/687H 293v/293V Pos: sitting >
A young sailor enters from the east.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing pantherspeed.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing hawkvision.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing spirit armor.

< 687h/687H 293v/293V Pos: sitting >
A young sailor leaves east.

< 687h/687H 293v/293V Pos: sitting >
Pardon?

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing ravenflight.

< 687h/687H 293v/293V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - spirit jump
( 7th circle)  1 - greater soul disturbance
               1 - ravenflight
( 6th circle)  2 - wellness
               4 - greater mending
( 5th circle)  6 - molten spray
( 4th circle)  1 - pantherspeed
               1 - hawkvision
               5 - mending
( 3rd circle)  6 - scalding blast
               1 - purify spirit
               1 - fire ward
( 2nd circle)  9 - flameburst
( 1st circle)  8 - ice missile
               2 - spirit armor

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) greater soul disturbance
   20 seconds:  ( 7th) greater soul disturbance

You can memorize no more spells.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing greater soul disturbance.

< 687h/687H 293v/293V Pos: sitting >
You have finished memorizing greater soul disturbance.
You snap out of your meditative trance, memorization complete.

< 687h/687H 293v/293V Pos: sitting >
You clamber to your feet.

< 687h/687H 293v/293V Pos: standing >
Your group consists of ( 2/30):
( Head)   687/687   hit,  293/293  move Phly
(Front)   286/286   hit,  192/192  move Marell

< 687h/687H 293v/293V Pos: standing >
Autosaving...

< 687h/687H 293v/293V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 687h/687H 293v/293V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
An old seaman who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
A rabbit who is a brief walk away to your east.
A boat inspector who is a brief walk away to your east.
A young sailor who is in the distance to your east.
A young sailor who is not far off to your west.
A young sailor who is a brief walk away to your west.
An old seaman who is a brief walk away to your west.
An old seaman who is rather far off to your west.
An old seaman who is rather far off to your west.
A boat merchant who is rather far off to your west.

< 687h/687H 293v/293V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
A burly seaman walks by here, enjoying some time off.
Marell (Githzerai)(medium) stands in mid-air here.

< 687h/687H 293v/293V Pos: standing >

< 687h/687H 293v/293V Pos: standing >
You are carrying: (0/10)

< 687h/687H 293v/293V Pos: standing >

< 687h/687H 293v/293V Pos: standing >
Consider killing who?

< 687h/687H 293v/293V Pos: standing >
Consider killing who?

< 687h/687H 293v/293V Pos: standing >
An old seaman leaves west.

< 687h/687H 293v/293V Pos: standing >
Consider killing who?

< 687h/687H 293v/293V Pos: standing >
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A burly seaman walks by here, enjoying some time off.
Marell enters from the east.

< 687h/687H 292v/293V Pos: standing >
The perfect match!

< 687h/687H 292v/293V Pos: standing >
You are carrying: (0/10)

< 687h/687H 292v/293V Pos: standing >
Your available eq slots are:
<floating about head>
<worn as a badge>    
<worn on head>       the bloody crown of wildmage heads (glowing)
<worn on eyes>       
<worn in ear>        a dwarven earring (magic)
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       
<worn around neck>   an unique flesh amulet
<worn around neck>   
<worn on body>       a darksteel chainmail shirt [superior] (magic) (glowing)
<worn on horse body> a white leather saddle lined with gold and silver [superior]
<worn about body>    a goblin holy cloak [superior] (magic) (glowing)
<worn on back>       
<worn on tail>       a braid of war beads (magic)
<worn as quiver>     a frozen hemp quiver
<worn about waist>   
<worn on belt buckle>
<attached to belt>   
<attached to belt>   
<worn on arms>       some moss and fungus-covered sleeves (magic)
<held as shield>     a bloody stone shield from The Forest City of Aravne
<worn around wrist>  an engraved bracelet of human bones [superior]
<worn around wrist>  a stone bracer [superior]
<worn on hands>      a pair of gladiator combat gauntlets [superior]
<worn on finger>     a soldiers black-bone ring
<worn on finger>     a crystalline ring
<held>               a totem of the bullywug shaman (magic) (glowing)
<worn on feet>       

< 687h/687H 292v/293V Pos: standing >

		Score information for Phly

Level: 36   Race: Centaur   Class: Shaman / Spiritualist Sex: Female
Hit points: 687(687)  Moves: 292(293)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Evil Magic
Protected from: Cold Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Fly Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  360 

Active Spells:
--------------
spirit ward (43 minutes)
ravenflight (33 minutes)
elephantstrength (34 minutes)
spirit armor (30 minutes)
hawkvision (8 minutes)
pantherspeed (27 minutes)
well-rested bonus (129 minutes)


< 687h/687H 292v/293V Pos: standing >
The Center Docks
Obvious exits: -East  -West 
Marell (Githzerai)(medium) stands in mid-air here.
A burly seaman walks by here, enjoying some time off.

< 687h/687H 292v/293V Pos: standing >
Your group consists of ( 2/30):
( Head)   687/687   hit,  292/293  move Phly
(Front)   286/286   hit,  191/192  move Marell

< 687h/687H 292v/293V Pos: standing >
An old seaman leaves east.

< 687h/687H 292v/293V Pos: standing >

		Score information for Phly

Level: 36   Race: Centaur   Class: Shaman / Spiritualist Sex: Female
Hit points: 687(687)  Moves: 292(293)
Coins carried:    0 platinum     0 gold     0 silver     5 copper
Compression ratio: 75%
Status:  Standing.
Frags:   +0.00   Deaths:   11
Detecting:      Evil Magic
Protected from: Cold Low Circle spells
Protected by:   Spirit Ward
Enchantments:   Hawkvision Fly Armor
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.09 
Leaderboard Points:  360 

Active Spells:
--------------
spirit ward (43 minutes)
ravenflight (33 minutes)
elephantstrength (34 minutes)
spirit armor (30 minutes)
hawkvision (8 minutes)
pantherspeed (27 minutes)
well-rested bonus (129 minutes)


< 687h/687H 292v/293V Pos: standing >
An old seaman enters from the east.

< 687h/687H 292v/293V Pos: standing >
A Drow Elf enters from the east.

< 687h/687H 292v/293V Pos: standing >
Marell is knocked to the ground by a Drow Elf's skillful bash!

< 687h/687H 292v/293V Pos: standing >
Someone suddenly attacks Marell!
A Troll snaps into visibility.
A Troll's impressive crush strikes Marell.

< 687h/687H 292v/293V Pos: standing >
A Drow Elf's crush strikes Marell.

< 687h/687H 292v/293V Pos: standing >
A ShadowBeast snaps into visibility.

< 687h/687H 292v/293V Pos: standing >
Marell misses a Drow Elf.

< 687h/687H 292v/293V Pos: standing >
A Shade snaps into visibility.

< 687h/687H 292v/293V Pos: standing >
A ShadowBeast snaps into visibility.

< 687h/687H 292v/293V Pos: standing >
Marell suddenly clutches their head, as if trying to shrug off some unknown malady.
Marell's eyes briefly cloud over as his body is painfully ripped apart from within.
A Drow Elf's crush strikes Marell.
A Troll fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 687h/687H 292v/293V Pos: standing >
A Shade snaps into visibility.
A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 568h/687H 292v/293V Pos: standing >
A Troll snaps into visibility.
A Troll's mighty crush enshrouds Marell in a mist of blood.
A Troll's powerful crush seriously wounds Marell.
A ShadowBeast snaps into visibility.

< 569h/687H 292v/293V Pos: standing >
A Shade snaps into visibility.

< 569h/687H 292v/293V Pos: standing >
A Shade completes her spell...
A Shade utters the words 'buoblg qrunsoqpze yugh'
A Shade snaps into visibility.
-=[A Shade's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 458h/687H 293v/293V Pos: standing >
A ShadowBeast snaps into visibility.
Marell's eyes briefly cloud over as his body is painfully ripped apart from within.
Marell's some apprentice monk robes shattered in bits as the tortured body spasms and quivers!
Marell's large spiked metal collar [superior] shattered in bits as the tortured body spasms and quivers!
Marell is dead! R.I.P.