The death of [23 Bard] Kalen (Vampire)

in The Brawling Foot Inn

from the perspective of [23 Bard] Kalen (Vampire)

<worn on head>       a rugged leather cap
<worn around neck>   a frayed cloth collar [superior] (illuminating)
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a diabolical glass bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      worn leather gloves
<primary weapon>     a thin steel dagger
<held>               a spellbook
<worn on feet>       a pair of tight black slippers

Obvious exits: -N -E -S -W

< 241h/241H 77v/120V Pos: standing >
 
  ^.***....   
 ^.****..***  
 .****..****  
 ^**^.@*****  
 ^..^.******  
 ....*******  
  ^.*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 75v/120V Pos: standing >
 
 ^..**  
 ^.@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 74v/120V Pos: standing >
 
  ^.****..*   
 ^.****..***  
 ^^**^..****  
 ^^..^@*****  
 ^....******  
 ..^.*******  
  .^*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 74v/120V Pos: standing >
 
 .^.**  
 ..@**  
 .****  
The Tropical Jungles of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 74v/120V Pos: standing >
 
  ^.****..*   
 ^^^**^..***  
 ^^^..^.****  
 .^...@*****  
 ...^.******  
 ^..^*******  
  ^.*******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 73v/120V Pos: standing >
 
  ^^.****..   
 M^^^**^..**  
 ^^^^..^.***  
 ^.^..@.****  
 ....^.*****  
 ^^..^******  
  .^.******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 71v/120V Pos: standing >
 
  M^^.****.   
 MM^^^**^..*  
 M^^^^..^.**  
 M^.^.@..***  
 ^....^.****  
 ^^^..^*****  
  ^.^.*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 71v/120V Pos: standing >
 
  MM^^.****   
 MMM^^^**^..  
 MM^^^^..^.*  
 MM^.^@...**  
 M^....^.***  
 M^^^..^****  
  ^^.^.****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 69v/120V Pos: standing >
 
  MM^^^**^.   
 MM^^^^..^.*  
 MM^.^....**  
 M^...@^.***  
 M^^^..^****  
 M^^.^.*****  
  ^..^.****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 68v/120V Pos: standing >
 
  M^^^^..^.   
 MM^.^....**  
 M^....^.***  
 M^^^.@^****  
 M^^.^.*****  
 ^^..^.*****  
  .....****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 67v/120V Pos: standing >
 
  M^.^....*   
 M^....^.***  
 M^^^..^****  
 M^^.^@*****  
 ^^..^.*****  
 ^.....*****  
  ...M.****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 65v/120V Pos: standing >
 
  ^....^.**   
 M^^^..^****  
 M^^.^.*****  
 ^^..^@*****  
 ^.....*****  
 ^...M.*****  
  .....****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 64v/120V Pos: standing >
 
  ^^^..^***   
 M^^.^.*****  
 ^^..^.*****  
 ^....@*****  
 ^...M.*****  
 ^.....*****  
  ^^^.*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 63v/120V Pos: standing >
 
  ^^.^.****   
 ^^..^.*****  
 ^.....*****  
 ^...M@*****  
 ^.....*****  
 ^^^^.******  
  ..^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 62v/120V Pos: standing >
You quickly scan the area.
A thri-kreen who is close by to your west.

< 241h/241H 63v/120V Pos: standing >
 
  ^..^.****   
 ^.....*****  
 ^...M.*****  
 ^....@*****  
 ^^^^.******  
 ^..^^******  
  ^********   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 62v/120V Pos: standing >
 
  ^^.^.****   
 ^^..^.*****  
 ^.....*****  
 ^...M@*****  
 ^.....*****  
 ^^^^.******  
  ..^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 62v/120V Pos: standing >
 
  M^^.^.***   
 M^^..^.****  
 M^.....****  
 ^^...@.****  
 ^^.....****  
 ^^^^^.*****  
  ^..^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W
A thri-kreen chitters as it walks through, peering about.

< 241h/241H 60v/120V Pos: standing >
Now where did that chicken go?

< 241h/241H 64v/120V Pos: standing >
 
  MM^^.^.**   
 MM^^..^.***  
 MM^.....***  
 M^^..@M.***  
 M^^.....***  
 M^^^^^.****  
  M^..^^***   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 67v/120V Pos: standing >
 
  M^^..^.**   
 MM^.....***  
 M^^...M.***  
 M^^..@..***  
 M^^^^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 65v/120V Pos: standing >
 
  M^.....**   
 M^^...M.***  
 M^^.....***  
 M^^^^@.****  
 MM^..^^****  
 MM^^*******  
  M^^^*****   
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -N -E -S -W

< 241h/241H 63v/120V Pos: standing >
 
  M^^..^.**   
 MM^.....***  
 M^^...M.***  
 M^^..@..***  
 M^^^^^.****  
 MM^..^^****  
  M^^******   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 66v/120V Pos: standing >
 
  MM^^..^.*   
 MMM^.....**  
 MM^^...M.**  
 MM^^.@...**  
 MM^^^^^.***  
 MMM^..^^***  
  MM^^*****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 65v/120V Pos: standing >
 
  MMM^^..^.   
 ^MMM^.....*  
 MMM^^...M.*  
 MMM^^@....*  
 ^MM^^^^^.**  
 ^MMM^..^^**  
  MMM^^****   
The Lush Grasslands of Khomani-Khan
Obvious exits: -N -E -S -W

< 241h/241H 64v/120V Pos: standing >
Along a Game Trail
Obvious exits: -E -W

< 241h/241H 66v/120V Pos: standing >
Zone Name: Nax                           
Average mob level in zone: 24
 
< 241h/241H 68v/120V Pos: standing >
Near a Log Cabin
Obvious exits: -N# -E -S

< 241h/241H 69v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/241H 69v/120V Pos: standing >
A Dense Forest
Obvious exits: -N -W

< 241h/241H 71v/120V Pos: standing >
Nearing a River
Obvious exits: -E -W

< 241h/241H 72v/120V Pos: standing >
Along a River
Obvious exits: -E -W
Two large boulders with rope strung around them anchor a bridge.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.

< 241h/241H 71v/120V Pos: standing >
Above a River on a Rope Bridge
Obvious exits: -E -W -D

< 241h/241H 72v/120V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Before a Wooden Bridge
Obvious exits: -N -E -W
Two large boulders with rope strung around them anchor a bridge.

< 241h/241H 71v/120V Pos: standing >
A Long Winding Trail of Mud
Obvious exits: -E -W
A common steel club has been fumbled here.

< 241h/241H 73v/120V Pos: standing >
An Old Trail
Obvious exits: -E -W
A small snake swims in the swamp.

< 241h/241H 72v/120V Pos: standing >
A Muddy Trail through the Swamp
Obvious exits: -N -E -S

< 241h/241H 73v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 241h/241H 73v/120V Pos: standing >
The taste of blood slowly fades from your body.

< 241h/241H 82v/120V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.

< 241h/241H 82v/120V Pos: standing >
In the Muck
Obvious exits: -N -S -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A warhammer with a sturdy-looking steel head lies here.

< 241h/241H 91v/120V Pos: standing >
A Muddy Trail
Obvious exits: -E -W

< 241h/241H 93v/120V Pos: standing >
A Path of Dirt
Obvious exits: -E -W

< 241h/241H 92v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 241h/241H 91v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E

< 241h/241H 92v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -N -S

< 241h/241H 100v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -S -W

< 241h/241H 101v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 241h/241H 100v/120V Pos: standing >
An Intersection of Roads
Obvious exits: -N -E -W

< 241h/241H 99v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 241h/241H 99v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S# -W
An agitated commoner walks the road.

< 241h/241H 100v/120V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 241h/241H 102v/120V Pos: standing >
A Turning
Obvious exits: -N -E -W#

< 241h/241H 105v/120V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W

< 241h/241H 106v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S

< 241h/241H 106v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 241h/241H 108v/120V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 241h/241H 108v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An commoner walks the road, intent on his destination.

< 241h/241H 112v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 241h/241H 111v/120V Pos: standing >
A Meat Shop
Obvious exits: -E
Brukish, the meat grinder, chops some meat.

< 241h/241H 110v/120V Pos: standing >
There is no locker here.

< 241h/241H 120v/120V Pos: standing >
You can buy:
 1) A high quality mining pick                    for 4 platinum, 3 g, 8 s, and 9 c.
 2) A leather waterskin of water                  for 4 g, 1 s, and 8 c.
 3) A large oak barrel of water                   for 7 g, 3 s, and 1 c.
 4) An iron ration                                for 4 s, and 8 c.
 5) Some venison strips                           for 9 g, 5 s, and 4 c.
 6) A sausage                                     for 9 g, 6 s, and 3 c.

< 241h/241H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W
Tag (Shade)(small) stands here.

< 241h/241H 119v/120V Pos: standing >
Tag opens the door.

< 241h/241H 119v/120V Pos: standing >
Tag leaves east.

< 241h/241H 119v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 241h/241H 118v/120V Pos: standing >
No-one by that name here...

< 241h/241H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W

< 241h/241H 120v/120V Pos: standing >
A shady chemist enters from the south.

< 241h/241H 120v/120V Pos: standing >

< 241h/241H 120v/120V Pos: standing >
You can buy:
 1) A handcarved pipe                             for 65 platinum, 5 g, 4 s, and 9 c.
 2) A mistweyd nose-pipe                          for 51 platinum, 2 g, 9 s, and 9 c.
 3) An obsidian hookah                            for 106 platinum, 8 g, 7 s, and 4 c.
 4) A ceramic chillum                             for 85 platinum, 4 g, 9 s, and 9 c.
 5) A piece of rolling paper                      for 2 platinum, 8 g, 4 s, and 9 c.
 6) Some wild Gootwiet                            for 3 platinum, 1 g, 3 s, and 4 c.
 7) Some feral Black Kush                         for 7 platinum, 1 g, 2 s, and 4 c.
 8) Some landrace Medicus                         for 3 platinum, 5 g, 6 s, and 2 c.
 9) Some heirloom Blue Haze                       for 4 platinum, 2 g, 7 s, and 4 c.
10) Some resin of Ocularius                       for 15 platinum, 6 g, 7 s, and 4 c.

< 241h/241H 120v/120V Pos: standing >
You don't see that here.

< 241h/241H 120v/120V Pos: standing >
A Drider looks at you.

< 241h/241H 120v/120V Pos: standing >
A shady chemist leaves south.

< 241h/241H 120v/120V Pos: standing >
Hint: Most commands have help files.  Type 'help (command)' to learn how to use game commands.

< 241h/241H 120v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A Drider (large) Victorian Bitter Brewed in Blood stands in mid-air here.

< 241h/241H 120v/120V Pos: standing >
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.

< 241h/241H 119v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 241h/241H 119v/120V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'unsozfol efaui'
-=[You feel less energetic as a Drider drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 139h/241H 120v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 139h/241H 120v/120V Pos: standing >
There is too much adrenaline pumping through your body right now.

< 139h/241H 120v/120V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'energy drain'
-=[You feel less energetic as a Drider drains you.]=-
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 36h/241H 120v/120V Pos: standing >
You attempt to flee...
Small Cobblestone Road
Obvious exits: -N -S -W
You flee eastward!

< 37h/241H 93v/120V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E# -S -W

< 37h/241H 93v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 38h/241H 95v/120V Pos: standing >
Ok.

< 38h/241H 95v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
Risque (Githzerai)(medium) stands here.
An agitated commoner walks the road.

< 38h/241H 94v/120V Pos: standing >
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
You wish that your wounds would stop BLEEDING so much!

< 14h/241H 95v/120V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 15h/241H 95v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 15h/241H 97v/120V Pos: standing >
The innkeeper stores Risque's stuff in the safe and shows her to her room.

< 15h/241H 97v/120V Pos: standing >
A Drider completes his spell...
A Drider utters the words 'gragpuio eabratizgg'
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
You wish that your wounds would stop BLEEDING so much!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 2h/241H 98v/120V Pos: standing >
A Drider starts casting an offensive spell.

< 2h/241H 99v/120V Pos: standing >
You attempt to flee...
The Commonroom of the Brawling Foot Inn
Obvious exits: -E -W
You flee eastward!

< 2h/241H 77v/120V Pos: standing >
You resist the effects of a Drider's spell!

< 2h/241H 78v/120V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
A Drider (large) Victorian Bitter Brewed in Blood stands in mid-air here.
An agitated commoner walks the road.

< 3h/241H 79v/120V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
A drunk minotaur staggers about.
Grym, the innkeeper, sits on his stool.

< 4h/241H 79v/120V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 4h/241H 79v/120V Pos: standing >
There is too much adrenaline pumping through your body right now.
Sorry, but you cannot do that here!

< 5h/241H 82v/120V Pos: standing >
A Drider utters a word of dark speech, and a shadowy hand coalesces near YOU!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
-=[You stagger as the shadowy hand conjured by a Drider slashes you with its sharp claws.]=-
You watch as the world spins around your gruesomely cut body.
You feel your strength wane, leaving you for the carrion crawlers to
devour.

< -5h/241H 82v/120V Pos: standing >
You are in pretty bad shape, unable to do anything!

< -5h/241H 82v/120V Pos: standing >
-=[