The death of [23 Bard] Kalen (Vampire)

in The Brawling Foot Inn

from the perspective of [44 Necrolyte] Spinach Brewed in Blood (Drider)

<worn as a badge>    a glowing blue crystal (magic) [83%]
<worn on head>       the spiked crown of mental resistance of intelligence
<worn on eyes>       a foggy visor [poor]
<worn in ear>        an earring of bone [superior]
<worn in ear>        a tiny orb of obsidian (magic)
<worn on face>       a mask of hades [superior] (magic) (glowing)
<worn around neck>   an iron locket (glowing) [87%]
<worn around neck>   a charm made of dwarf bone [50%]
<worn on body>       a warsuit of jade wyrmscale (glowing) [86%]
<worn about body>    the robes of the maelstrom
<worn on back>       a large leather backpack
<worn on spider body>the drider robe of the shadow spinner [superior] (magic)
<worn as quiver>     a silken backsheath of flight (magic) [89%]
<worn about waist>   a belt of skulls [superior] (magic)
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [81%]
<worn on arms>       some polished sleeves of Dagon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a dark religious bracer [74%]
<worn around wrist>  a dark religious bracer [64%]
<worn on hands>      the glowing gauntlets of the necromancer [poor] (magic) (glowing) (humming)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<worn on finger>     a yellow ring of chrysoberyl [superior] (magic)
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[212h 40m 58s]

A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.

< 621h/621H 237v/238V Pos: standing >

		Score information for Spinach

Level: 44   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 621(621)  Moves: 237(238)
Coins carried:    0 platinum     0 gold     2 silver     3 copper
Compression ratio: 54%
Status:  Standing.
Frags:   +2.21   Deaths:   23
Detecting:      Invisible Magic Life Heat
Protected from: Good
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Levitation Waterbreathing Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points: 1341 

Active Spells:
--------------
vitalize undead (4 minutes)
rested bonus (124 minutes)
lionrage (9 minutes)
hawkvision (8 minutes)
elephantstrength (29 minutes)


< 621h/621H 237v/238V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 621h/621H 237v/238V Pos: standing >
Your Terminal mode is now: MSP .

< 621h/621H 237v/238V Pos: standing >
You have not yet earned the right to use that ability.

< 621h/621H 238v/238V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (neutral)       
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (evil)          
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (evil)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly good) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
  *The Jade Empire                               (good)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (extremely evil)
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly good) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (evil)          
   Krethik Keep                                  (slightly good) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
   The Keep of Evil                              (slightly evil) 
  *The Forgotten Mansion                         (slightly evil) 
  *Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 621h/621H 238v/238V Pos: standing >

		Score information for Spinach

Level: 44   Race: Drider   Class: Necromancer / Necrolyte Sex: Male
Hit points: 621(621)  Moves: 238(238)
Coins carried:    0 platinum     0 gold     2 silver     3 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +2.21   Deaths:   23
Detecting:      Invisible Magic Life Heat
Protected from: Good
Protected by:   Spirit Ward Slow Poison
Enchantments:   Hawkvision Ultravision Farsee Fly Haste Levitation Waterbreathing Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points: 1341 

Active Spells:
--------------
vitalize undead (4 minutes)
rested bonus (124 minutes)
lionrage (9 minutes)
hawkvision (8 minutes)
elephantstrength (29 minutes)


< 621h/621H 238v/238V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W# -U
An agitated commoner walks the road.
A drunk minotaur staggers about.

< 621h/621H 237v/238V Pos: standing >

< 621h/621H 237v/238V Pos: standing >
Ok.

< 621h/621H 237v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E -S -W

< 621h/621H 236v/238V Pos: standing >
Ok.

< 621h/621H 237v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A shady chemist peers at you.
A Vampire (medium) stands, floating here. (Non-Fraggable)

< 621h/621H 236v/238V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 621h/621H 236v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 621h/621H 235v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S

< 621h/621H 235v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S
An commoner walks the road, intent on his destination.

< 621h/621H 235v/238V Pos: standing >

<map>
Zone: Nax.
Room: A Town Center
</map>
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.

< 621h/621H 234v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A shady chemist peers at you.
A Vampire (medium) stands, floating here. (Non-Fraggable)

< 621h/621H 236v/238V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An commoner who is not far off to your south.
An commoner who is close by to your west.
Gonx who is close by to your west.

< 621h/621H 236v/238V Pos: standing >
A shady chemist tells you 'No magic in here!'.

< 621h/621H 237v/238V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
A shady chemist peers at you.
A Vampire (medium) stands, floating here. (Non-Fraggable)

< 621h/621H 238v/238V Pos: standing >

< 621h/621H 238v/238V Pos: standing >
You see nothing special about him.
This Vampire is in excellent condition.
He's medium in size.

<worn on head>       a rugged leather cap
<worn around neck>   a frayed cloth collar [superior] (illuminating)
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn on back>       a large leather backpack
<worn about waist>   a belt of sewn ratskins
<worn on arms>       a pair of tight black sleeves
<worn around wrist>  a diabolical glass bracer
<worn around wrist>  a bronze-colored bracer
<worn on hands>      worn leather gloves
<primary weapon>     a thin steel dagger
<held>               a spellbook
<worn on legs>       some well-used copper leggings
<worn on feet>       a pair of tight black slippers

< 621h/621H 238v/238V Pos: standing >
A shady chemist leaves south.

< 621h/621H 238v/238V Pos: standing >
A Vampire leaves west.

< 621h/621H 238v/238V Pos: standing >
You failed.

< 621h/621H 238v/238V Pos: standing >

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>

<map>
Zone: Nax.
Room: Bank of Nax'Varan
</map>
Bank of Nax'Varan
Obvious exits: -E
A large wooden counter is here, with a sign posted on it.
A Vampire (medium) stands, floating here. (Non-Fraggable)
An commoner walks the road, intent on his destination.
Gonx, the banker, settles his eyes upon his new patrons.

< 621h/621H 237v/238V Pos: standing >
You start chanting...

< 621h/621H 237v/238V Pos: standing >
You complete your spell...
[Damage: 102 ] -=[You drain a Vampire of some of his energy.]=-

< 621h/621H 237v/238V Pos: standing >
You start chanting...

< 621h/621H 238v/238V Pos: standing >
You complete your spell...
[Damage: 104 ] -=[You drain a Vampire of some of his energy.]=-

< 621h/621H 238v/238V Pos: standing >
You don't have that spell memorized.

< 621h/621H 238v/238V Pos: standing >
You don't have that spell memorized.

< 621h/621H 238v/238V Pos: standing >
A Vampire attempts to flee.
A Vampire leaves east.

< 621h/621H 238v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -S -W
A Vampire (medium) stands, floating here. (Non-Fraggable)

< 621h/621H 237v/238V Pos: standing >
A Vampire leaves north.

< 621h/621H 237v/238V Pos: standing >
You failed.

< 621h/621H 237v/238V Pos: standing >

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>

<map>
Zone: Nax.
Room: Small Cobblestone Road
</map>
Small Cobblestone Road
Obvious exits: -N -E# -S -W
A Vampire (medium) stands, floating here. (Non-Fraggable)

< 621h/621H 236v/238V Pos: standing >
You start chanting...

< 621h/621H 236v/238V Pos: standing >
A Vampire opens the door.

< 621h/621H 236v/238V Pos: standing >
A Vampire leaves east.

< 621h/621H 236v/238V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Vampire!
[Damage: 12 ] -=[The shadowy hand slashes a Vampire viciously.]=-
[Damage: 12 ] -=[The shadowy hand slashes a Vampire viciously.]=-

< 621h/621H 237v/238V Pos: standing >
You failed.

< 621h/621H 238v/238V Pos: standing >

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>

<map>
Zone: Nax.
Room: The Brawling Foot Inn
</map>
The Brawling Foot Inn
Obvious exits: -E -W -U
A Vampire (medium) stands, floating here. (Non-Fraggable)
A Githzerai (medium) stands here.
An agitated commoner walks the road.

< 621h/621H 237v/238V Pos: standing >
You start chanting...

< 621h/621H 237v/238V Pos: standing >
The innkeeper stores a Githzerai's stuff in the safe and shows her to her room.

< 621h/621H 237v/238V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Vampire!
[Damage:  7 ] -=[The shadowy hand slashes a Vampire viciously.]=-
[Damage:  7 ] -=[The shadowy hand slashes a Vampire viciously.]=-

< 621h/621H 237v/238V Pos: standing >
You start chanting...

< 621h/621H 238v/238V Pos: standing >
A Vampire attempts to flee.
A Vampire leaves east.

< 621h/621H 238v/238V Pos: standing >
You complete your spell...
Your spell flows around a Vampire, leaving him unharmed!

< 621h/621H 238v/238V Pos: standing >
You failed.

< 621h/621H 238v/238V Pos: standing >
You failed.
A Vampire enters from the east.

< 621h/621H 238v/238V Pos: standing >
A Vampire floats up.

< 621h/621H 238v/238V Pos: standing >
Umm. I don't believe there is anything that direction.
You failed.

< 621h/621H 238v/238V Pos: standing >
You start chanting...

< 621h/621H 238v/238V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Vampire!
[Damage:  5 ] -=[The shadowy hand slashes a Vampire viciously.]=-
[Damage:  5 ] -=[The shadowy hand slashes a Vampire viciously.]=-

< 621h/621H 238v/238V Pos: standing >
You start chanting...

< 621h/621H 238v/238V Pos: standing >
You complete your spell...
You utter a word of dark speech and a shadowy hand coalesces near a Vampire!
[Damage:  6 ] -=[The shadowy hand slashes a Vampire viciously.]=-
You receive your share of experience.