The death of [24 Necromancer] Glugg (Drider)

in a Well Traveled Path

from the perspective of [44 Zealot] Zkr < The Commonwealth > (Halfling)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       a decent gold skullcap from The Prisons of Carthapia
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        an anti-matter earring
<worn in ear>        a delicate enchanted snowflake [superior]
<worn on face>       a lithixl beak [65%]
<worn around neck>   a pulsating amulet
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       a dark steel breastplate from The Prisons of Carthapia
<worn about body>    a griffon feather cloak [superior] with a strange dark bloodstone [86%]
<worn as quiver>     the masters quiver [superior] (magic) (glowing)
<worn about waist>   a silken sash of raw silk [superior]
<worn on belt buckle>a gleaming blacksmith hammer [superior] (magic) [87%]
<worn on arms>       some well-crafted gold sleeves from The Prisons of Carthapia
<held as shield>     a shield of black dragon scales [superior] (magic) (glowing)
<worn around wrist>  a well crafted limestone bracelet (magic)
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic)
<worn on hands>      some snake-rattle gloves of wisdom
<worn on finger>     a ring of the Tentabeast [superior] (magic) (glowing)
<worn on finger>     a ring of sandstone (magic)
<primary weapon>     a kau sin ke whipping chain [superior] with a strange black stone (magic)
<worn on legs>       some brutal gold leg plates from The Prisons of Carthapia

   .MMMMMM   MMM    
  **.MMMMMMMMM..^   
 ***..MMMMM.^.^^^*  
 ***..^..^.^^^M***  
 ^^^^^..^@^..^*^..  
 MMM.^^.^^^^^^*  *  
 MMMMM^^^^^^^**     
  MMMMMMMMM^^^^*    
   ^MMMMMMMM^^^.    
    ^^MMMMMMM^M     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 694h/694H 197v/216V Pos: standing >
 
    M         M     
   MMMMMM   MMM.    
  *.MMMMMMMMM..^^   
 **..MMMMM.^.^^^**  
 **..^..^.^^^M****  
 ^^^^..^.@..^*^...  
 MM.^^.^^^^^^*  **  
 MMMM^^^^^^^**   *  
  MMMMMMMM^^^^*     
   MMMMMMMM^^^.*    
    ^MMMMMMM^M^     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 694h/694H 196v/216V Pos: standing >
 
             MM     
   MMMMM   MMM.^    
  .MMMMMMMMM..^^^   
 *..MMMMM.^.^^^***  
 *..^..^.^^^M*****  
 ^^^..^.^@.^*^....  
 M.^^.^^^^^^*  ***  
 MMM^^^^^^^**   **  
  MMMMMMM^^^^*  *   
   MMMMMMM^^^.**    
    MMMMMMM^M^.     
The Grasslands of Ferrik Bloodfist
Obvious exits: -N -E -S -W

< 694h/694H 195v/216V Pos: standing >
 
    MMMM   MMM.     
   MMMMMMMMM..^^    
  ..MMMMM.^.^^^**   
 *..^..^.^^^M*****  
 ^^^..^.^..^*^....  
 M.^^.^^^@^^*  ***  
 MMM^^^^^^^**   **  
 MMMMMMMM^^^^*  **  
  MMMMMMMM^^^.***   
   ^MMMMMMM^M^.*    
    ^^MMMMMMM^^     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 694h/694H 195v/216V Pos: standing >
 
    MMM   MMM.^     
   MMMMMMMM..^^^    
  .MMMMM.^.^^^***   
 ..^..^.^^^M******  
 ^^..^.^..^*^.....  
 .^^.^^^^@^*  ****  
 MM^^^^^^^**   ***  
 MMMMMMM^^^^*  ***  
  MMMMMMM^^^.****   
   MMMMMMM^M^.**    
    ^MMMMMMM^^^     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 694h/694H 194v/216V Pos: standing >
 
    MM   MMM.^^     
   MMMMMMM..^^^^    
  MMMMM.^.^^^****   
 .^..^.^^^M*******  
 ^..^.^..^*^......  
 ^^.^^^^^@*  *****  
 M^^^^^^^**   ****  
 MMMMMM^^^^*  ****  
  MMMMMM^^^.*****   
   MMMMMM^M^.***    
    MMMMMMM^^^*     
A Rugged and Barren Hillside
Obvious exits: -N -E -S -W

< 694h/694H 193v/216V Pos: standing >
 
  ^^M**   
 ..^*^..  
 ^^^@  M  
 ^^**     
  ^^^*    
Within the Light and Spacious Smokeveil Forest
Obvious exits: -N -E -S -W

< 694h/694H 192v/216V Pos: standing >
You get a sparkling large bass from a bottomless bag of the illithids.

< 694h/694H 200v/216V Pos: standing >
You feel sated already.

< 694h/694H 201v/216V Pos: standing >
Ok.

< 694h/694H 202v/216V Pos: standing >
You're about as ready as you can get.

< 694h/694H 203v/216V Pos: standing >
 
       MMM.^^M^     
   MMMMM..^^^^^*    
  MMM.^.^^^******   
 ..^.^^^M*******..  
 .^.^..^*^.......*  
 .^^^^^^*@ *******  
 ^^^^^^**   ******  
 MMMM^^^^*  ******  
  MMMM^^^.*******   
   MMMM^M^.*****    
    MMMMM^^^***     
On a Peaceful Lake
Obvious exits: -N -E -S -W

< 694h/694H 205v/216V Pos: standing >
On a Peaceful Lake
Obvious exits: -N -E -S
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)

< 694h/694H 204v/216V Pos: standing >
On a Peaceful Lake
Obvious exits: -N -E -S
A tarpon swims here looking for some food.(Gold Aura)
An axolotl swims here in search of some food.(Gold Aura)
A battle scarred seagull circles here looking for a fight.(Gold Aura)
An evil looking crow circles here looking for a victim.(Red Aura)
A tarpon swims here looking for some food.(Gold Aura)

< 694h/694H 203v/216V Pos: standing >
On a Peaceful Lake
Obvious exits: -N -E -S

< 694h/694H 203v/216V Pos: standing >
On a Rocky Shore in Smokeveil Forest
Obvious exits: -N -E -S
A charred plant lays on the ground here.

< 694h/694H 202v/216V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
[29] A tiny green plant is on the ground here.
A weevil walks on the ground here looking for food.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)

< 694h/694H 201v/216V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S -W
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A dangerous looking warthog roams about here.
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A robin circles here looking for her lost child.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)
A rather buff looking deer moves about here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A ravenous chipmunk lurks here.

< 694h/694H 200v/216V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -W
A humming bird is here flying from flower to flower.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A humming bird is here flying from flower to flower.(Gold Aura)
A weevil walks on the ground here looking for food.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)

< 694h/694H 200v/216V Pos: standing >
A deadly looking wolf enters from the east.
Within Smokeveil Forest
Obvious exits: -N -E -W
A robin circles here looking for her lost child.(Gold Aura)
A doe moves about here looking for her mother.(Gold Aura)

< 694h/694H 199v/216V Pos: standing >
A doe leaves west.
A deadly looking wolf enters from the east.
Within Smokeveil Forest
Obvious exits: -N -E -W
A doe moves about here looking for her mother.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)
A deadly looking wolf stands here eyes glowing fire.(Red Aura)
A small sparrow flaps his wings frantically.(Gold Aura)
A majestic bluejay circles here looking for food.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 694h/694H 198v/216V Pos: standing >
A small sparrow enters from the west.
A majestic bluejay leaves east.
A deadly looking wolf enters from the east.
Within Smokeveil Forest
Obvious exits: -E -S -W
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)

< 694h/694H 197v/216V Pos: standing >
A deadly looking wolf enters from the south.
A deadly looking wolf enters from the south.
A deadly looking wolf suddenly attacks YOU!
A deadly looking wolf misses you.
Sorry, you aren't allowed to do that in combat.

< 694h/694H 199v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 You are knocked to the ground by a deadly looking wolf's mighty bash!
You block a deadly looking wolf's lunge at you.

< 693h/694H 199v/216V Pos: sitting >
< T: Zkr TP: sit TC:few scratches E: deadly sta EP: excellent >
 A cute fuzzy squirrel leaves south.

< 693h/694H 199v/216V Pos: sitting >
< T: Zkr TP: sit TC:few scratches E: deadly sta EP: excellent >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] Your whip seriously wounds a deadly looking wolf.
[Damage: 12 ] Your impressive whip seriously wounds a deadly looking wolf.
[Damage: 13 ] Your impressive whip seriously wounds a deadly looking wolf.
[Damage:  9 ] Your fine whip seriously wounds a deadly looking wolf.

< 693h/694H 199v/216V Pos: sitting >
< T: Zkr TP: sit TC:few scratches E: deadly sta EP:  nasty wounds >
 A deadly looking wolf misses you.
A deadly looking wolf's kick parts your hair but does little else.

< 693h/694H 199v/216V Pos: sitting >
< T: Zkr TP: sit TC:few scratches E: deadly sta EP:  nasty wounds >
 You block a deadly looking wolf's lunge at you.

< 693h/694H 199v/216V Pos: sitting >
< T: Zkr TP: sit TC:few scratches E: deadly sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 13 ] Your impressive whip enshrouds a deadly looking wolf in a mist of blood.
[Damage: 12 ] Your impressive whip causes a deadly looking wolf to grimace in pain.
Your kau sin ke whipping chain [superior] with a strange black stone murmurs some strange incantations...
[Damage: 14 ] Your concussion blast rips into a deadly looking wolf, shattering his soul!
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zkr by 40.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 693h/694H 199v/216V Pos: sitting >
Alas, you cannot go that way. . . .

< 693h/694H 199v/216V Pos: sitting >
Perhaps you should get on your feet first?

< 693h/694H 199v/216V Pos: sitting >
Perhaps you should get on your feet first?

< 693h/694H 199v/216V Pos: sitting >
Perhaps you should get on your feet first?

< 693h/694H 200v/216V Pos: sitting >
Perhaps you should get on your feet first?

< 694h/694H 201v/216V Pos: sitting >
You clamber to your feet.

< 694h/694H 203v/216V Pos: standing >
A deadly looking wolf misses you.
A deadly looking wolf's kick parts your hair but does little else.
It appears to be the corpse of a deadly looking wolf.
Nothing.

< 694h/694H 204v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Within Smokeveil Forest
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
The corpse of a deadly looking wolf is lying here.
A deadly looking wolf stands here, fighting YOU!(Red Aura)
A cute and fuzzy squirrel moves around the forest here.(Gold Aura)
A mistgrave hare hops around here looking for food.(Gold Aura)
A small sparrow flaps his wings frantically.(Gold Aura)

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: excellent >
 Your improved dexterity grants you an additional attack!
The power of your god suddenly fills your body and you feel MUCH stronger!
Your devotion to your god causes you to unleash a Flurry of attacks against a deadly looking wolf!
You say 'The non-believer must be punished!'
[Damage: 14 ] Your impressive whip seriously wounds a deadly looking wolf.
[Damage: 11 ] Your whip strikes a deadly looking wolf very hard.
[Damage: 11 ] Your fine whip seriously wounds a deadly looking wolf.
You miss a deadly looking wolf.
[Damage: 11 ] Your fine whip seriously wounds a deadly looking wolf.
[Damage: 14 ] Your whip enshrouds a deadly looking wolf in a mist of blood.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: pretty hurt >
 You dodge a deadly looking wolf's vicious attack.
You dodge a deadly looking wolf's vicious attack.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 694h/694H 205v/216V Pos: standing >
< T: Zkr TP: sta TC:excellent E: deadly sta EP: pretty hurt >
 Your devotion to your god causes you to unleash a Flurry of attacks against a deadly looking wolf!
You say 'What once was lost, is now found upon your skull!'
[Damage: 10 ] Your fine whip enshrouds a deadly looking wolf in a mist of blood.
[Damage: 13 ] Your impressive whip critically injures a deadly looking wolf.
A deadly looking wolf is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] Your crude whip hits a deadly looking wolf.
A deadly looking wolf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zkr by 40.
You feel a carnal satisfaction as a deadly looking wolf's gurgling and choking signals his demise.

< 694h/694H 205v/216V Pos: standing >
It appears to be the corpse of a deadly looking wolf.
Nothing.

< 694h/694H 205v/216V Pos: standing >
You quickly scan the area.
A hostile woodchuck who is close by to your east.
A rather buff looking deer who is close by to your east.
A cute fuzzy squirrel who is not far off to your east.
A majestic bluejay who is not far off to your east.
A majestic bluejay who is not far off to your east.
A mistgrave hare who is a brief walk away to your east.
A small sparrow who is a brief walk away to your east.
A humming bird who is a brief walk away to your east.
A rather buff looking deer who is a brief walk away to your east.
A majestic bluejay who is a brief walk away to your east.
A doe who is a brief walk away to your east.
A humming bird who is rather far off to your east.
An immature leucrotta who is rather far off to your east.
A mistgrave hare who is rather far off to your east.
A rather buff looking deer who is rather far off to your east.
A cute fuzzy squirrel who is close by to your south.
A small sparrow who is close by to your south.
A doe who is close by to your south.
A mother deer who is close by to your south.
A small sparrow who is close by to your south.
A battle scarred seagull who is close by to your west.
A cute fuzzy squirrel who is close by to your west.
A swift who is close by to your west.

< 694h/694H 205v/216V Pos: standing >
A cute fuzzy squirrel enters from the west.

< 694h/694H 205v/216V Pos: standing >
Within Smokeveil Forest
Obvious exits: -E -S
A battle scarred seagull circles here looking for a fight.(Gold Aura)
A swift walks around here looking for food.(Gold Aura)

< 694h/694H 203v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 694h/694H 203v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 694h/694H 204v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 694h/694H 205v/216V Pos: standing >
Within Smokeveil Forest
Obvious exits: -N -E -S
A swift walks around here looking for food.(Gold Aura)
A mother deer is looking for her wayward child.(Gold Aura)

< 694h/694H 208v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S -W

< 694h/694H 207v/216V Pos: standing >
You quickly scan the area.
A swift who is close by to your north.
A mother deer who is close by to your north.
A battle scarred seagull who is not far off to your north.
A swift who is not far off to your north.
A small villager who is close by to your south.
A wandering merchant who is not far off to your south.
A muscular villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A traveling merchant who is not far off to your south.
A young villager who is not far off to your south.
A muscular villager who is not far off to your south.
A traveling merchant who is not far off to your south.
A traveling merchant who is a brief walk away to your south.
A young villager who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A small villager who is close by to your west.
A traveling adventurer who is close by to your west.
A wandering merchant who is not far off to your west.
A wandering adventurer who is not far off to your west.
A young villager who is not far off to your west.
A small child who is not far off to your west.
A village champion who is a brief walk away to your west.
A small villager who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A village champion who is a brief walk away to your west.
A young villager who is a brief walk away to your west.
A village champion who is rather far off to your west.
A village champion who is rather far off to your west.
A pudgy commoner who is rather far off to your west.
A peasant commoner who is rather far off to your west.
A wandering merchant who is rather far off to your west.

< 694h/694H 208v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A small villager wanders here looking for something to do.(Gold Aura)

< 694h/694H 212v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A crafting recipe lies here collecting dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 694h/694H 212v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A spiked suit of ringmail is on the ground here gathering dust.
A steel dagger about a foot in length lies here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 694h/694H 211v/216V Pos: standing >
Alas, you cannot go that way. . . .

< 694h/694H 212v/216V Pos: standing >
You quickly scan the area.
A wandering merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A traveling merchant who is close by to your north.
A young villager who is close by to your north.
A muscular villager who is close by to your north.
A traveling merchant who is close by to your north.
A small villager who is not far off to your north.
A swift who is rather far off to your north.
A mother deer who is rather far off to your north.
A battle scarred seagull who is in the distance to your north.
A swift who is in the distance to your north.
A wandering merchant who is close by to your west.
A wandering adventurer who is close by to your west.
A small villager who is close by to your west.
A traveling merchant who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.
The spectre of a village commoner who is close by to your west.
A Drider who is close by to your west.
A wandering adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.
A peasant commoner who is not far off to your west.
A muscular villager who is not far off to your west.

< 694h/694H 213v/216V Pos: standing >
A young villager enters from the north.

< 694h/694H 216v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -N -S
A crafting recipe lies here collecting dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
[2] Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)

< 694h/694H 214v/216V Pos: standing >
A young villager enters from the south.

< 694h/694H 214v/216V Pos: standing >
A traveling merchant leaves north.

< 694h/694H 214v/216V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.

< 694h/694H 214v/216V Pos: standing >
A small villager enters from the north.
A wandering merchant leaves north.

< 694h/694H 214v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
A spiked suit of ringmail is on the ground here gathering dust.
A steel dagger about a foot in length lies here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
A young villager wanders here, singing songs of joy.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)

< 694h/694H 212v/216V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of splint mail is on the ground here.
A pair of simple looking boots is on the ground here.
A giant hammer with a long handle is here. (magic)
[2] A buckler is on the ground here gathering dust and dirt.
[2] A hand axe is on the ground here collecting dust.
Some padded leather armor is on the ground here gathering dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner stands here, fighting the spectre of a village commoner.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
The spectre of a village commoner stands in mid-air here, fighting a pudgy commoner. (Minion) (Red Aura)
A Drider (large) stands here, fighting a pudgy commoner. (Non-Fraggable)(Red Aura)

< 694h/694H 210v/216V Pos: standing >
A wandering merchant leaves east.
You start chanting...

< 694h/694H 211v/216V Pos: standing >
The spectre of a village commoner's decent pierce strikes a pudgy commoner.

< 694h/694H 212v/216V Pos: standing >
You complete your spell...
A Drider seems to be blinded!

< 694h/694H 216v/216V Pos: standing >
A Drider starts casting an offensive spell.

< 694h/694H 216v/216V Pos: standing >
[Damage:  8 ] Your fine whip strikes a Drider.
You shiver from the unnatural cold as you hit a Drider.

< 690h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A pudgy commoner dodges the spectre of a village commoner's attack.
A pudgy commoner dodges the spectre of a village commoner's attack.

< 690h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC:pretty hurt E: A Drider sta EP: few scratches >
 A Drider completes his spell...
A Drider utters the words 'qpurr hajqp'
A Drider chills a pudgy commoner, who suddenly seems less lively.

< 690h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP: few scratches >
 A pudgy commoner's punch strikes the spectre of a village commoner.
The spectre of a village commoner dodges a pudgy commoner's attack.

< 690h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP: few scratches >
 [Damage: 10 ] Your fine whip strikes a Drider.
You shiver from the unnatural cold as you hit a Drider.
[Damage: 10 ] Your whip strikes a Drider.
You shiver from the unnatural cold as you hit a Drider.
[Damage: 10 ] Your fine whip strikes a Drider.
You shiver from the unnatural cold as you hit a Drider.

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  small wounds >
 A pudgy commoner dodges the spectre of a village commoner's attack.
A pudgy commoner dodges the spectre of a village commoner's attack.

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  small wounds >
 You start chanting...

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  small wounds >
 You complete your spell...
[Damage: 30 ] [Damage: 45 ] You call down a roaring flamestrike which hits a Drider dead on!

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  nasty wounds >
 A Drider misses a pudgy commoner.

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  nasty wounds >
 The spectre of a village commoner dodges a pudgy commoner's attack.
A pudgy commoner turns to focus his attack on a Drider!

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  nasty wounds >
 You start chanting...

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  nasty wounds >
 The spectre of a village commoner's pierce strikes a pudgy commoner very hard.

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP:  nasty wounds >
 You complete your spell...
[Damage: 13 ] [Damage: 20 ] You call down a roaring flamestrike which hits a Drider dead on!

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP: pretty hurt >
 You start chanting...

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP: pretty hurt >
 A Drider starts casting an offensive spell.

< 675h/694H 216v/216V Pos: standing >
< T: pudgy TP: sta TC: awful E: A Drider sta EP: pretty hurt >
 You complete your spell...
[Damage: 31 ] [Damage: 36 ] You call down a roaring flamestrike which hits a Drider dead on!
A Drider's beer soaked belt melted from the intense heat!
The spectre of a village commoner stops following a Drider.
A Drider is dead! R.I.P.
You receive your share of experience.