<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> a relic crown of impunity
<worn on eyes> a soldier's crystal visor
<worn in ear> a pair of silver earrings with red rubies
<worn on face> a mask made of leaves [superior] (magic) [79%]
<worn around neck> a choker with red, white and a blue gems
<worn around neck> a necklace of dangling drider fangs
<worn on body> a tempered mithril breastplate (magic)
<worn about body> a deep hooded cloak of jubilation
<worn as quiver> a soldiers black-bone quiver
<worn about waist> a soft leather belt
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some mysterious sleeves
<held as shield> a chimaera scale [superior] [80%]
<worn around wrist> a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist> a silver band with blue stones
<worn on hands> some razor-knuckled blood crystal gloves (magic)
<worn on finger> a ring called 'Soulcatcher' (invis)
<worn on finger> an enchanted ring of stone (magic)
<worn on legs> some tempered mithril leg plates (magic)
MMMM^.....M.^^
MMM^^....^.M^^
M^^....^^.^^
^...^.^..^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 136v/145V Pos: standing >
^^M^M^^...^
^^MMM^^....^^
^^MMM^......^^
^MMM^.......^^
MMMM...@.^..^
MMM^.....M.^^
MM^^....^.M^^
^^....^^.^^
...^.^..^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A wemic scout walks through here, scanning for danger.
< 487h/487H 136v/145V Pos: standing >
^M^M^^...^^
^MMM^^....^^
^MMM^......^^
MMM^.......^^
MMM...M@^..^
MM^.....M.^^
M^^....^.M^^
^....^^.^^
..^.^..^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 135v/145V Pos: standing >
M^M^^...^^
MMM^^....^^
MMM^......^^
MM^.......^^
MM...M.@..^
M^.....M.^^
^^....^.M^^
....^^.^^
.^.^..^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 135v/145V Pos: standing >
MM^^....^^
MM^......^^
MM^.......^^
MM...M.^..^
M^.....@.^^
^^....^.M^^
^....^^.^^
..^.^..^^
...^.^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A sand spider crawls through here, seemingly gliding across the desert.(Red Aura)
A wemic scout walks through here, scanning for danger.
< 487h/487H 134v/145V Pos: standing >
M^......^^
M^.......^^
MM...M.^..^
M^.....M.^^
^^....^@M^^
^....^^.^^
...^.^..^^
....^.^^
.....^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 134v/145V Pos: standing >
^.......^^
M...M.^..^
M^.....M.^^
^^....^.M^^
^....^^@^^
...^.^..^^
.....^.^^
......^^
....^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 133v/145V Pos: standing >
...M.^..^
^.....M.^^
^^....^.M^^
^....^^.^^
...^.^.@^^
.....^.^^
.......^^
.....^^
^..^^^
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 133v/145V Pos: standing >
.....M.^^
^....^.M^^
^....^^.^^
...^.^..^^
.....^.@^
.......^^
......^^
^^..^^^
.^^M^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 132v/145V Pos: standing >
It is 11pm, on the Day of the Moon
The 21st Day of the Month of the Cooling, Year 2014.
Time elapsed since boot-up: 14:27:13
Current time is: Wed Jan 8 20:40:10 2025 (GMT)
Wed Jan 8 16:40:10 2025 (EDT)
< 487h/487H 134v/145V Pos: standing >
....^.M^^
....^^.^^
...^.^..^^
.....^.^^
.......@^
......^^
.^^..^^^
..^^M^
..^^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 136v/145V Pos: standing >
...^^.^^
..^.^..^^
.....^.^^
.......^^
......^@
.^^..^^^
...^^M^
...^^^
..^^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 135v/145V Pos: standing >
.^.^..^^
....^.^^
.......^^
......^^
.^^..^^@
...^^M^
....^^^
...^^^
...^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 135v/145V Pos: standing >
< 487h/487H 138v/145V Pos: standing >
..^.^..^^
.....^.^^
........^^
.......^^
..^^..^@^
....^^M^
.....^^^
^...^^^
....^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 142v/145V Pos: standing >
< 487h/487H 145v/145V Pos: standing >
....^.^^
.......^^
.......^^
..^^..^^^
....^^M@
.....^^^
.^...^^^
^....^^
...M^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 143v/145V Pos: standing >
......^^
......^^
..^^..^^^
....^^M^
.....^^@
.^...^^^
^^....^^
....M^^
...^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 141v/145V Pos: standing >
.......^^
.......^^
...^^..^^^
.....^^M^
......^@^
..^...^^^
.^^....^^
^....M^^
....^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 141v/145V Pos: standing >
........^^
^.......^^
^...^^..^^^
M.....^^M^
.......@^^
...^...^^^
..^^....^^
^^....M^^
.....^^
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W
< 487h/487H 141v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
< 487h/487H 142v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
A storm giant child stomps past.
Zkr enters from the north.
< 487h/487H 141v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A dung beetle trudges across the sands.
< 487h/487H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 487h/487H 142v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -S
Zkr < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
A striped mongoose runs through the sand.
A striped mongoose runs through the sand.
A storm giant child stomps past.
< 487h/487H 143v/145V Pos: standing >
Zkr starts following you.
< 487h/487H 143v/145V Pos: standing >
You beckon Zkr to follow and consent.
< 487h/487H 143v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
A dung beetle trudges across the sands.
Zkr enters from the south.
< 487h/487H 141v/145V Pos: standing >
Alas, you cannot go that way. . . .
< 487h/487H 142v/145V Pos: standing >
But ye haven't their permission to do that!
< 487h/487H 145v/145V Pos: standing >
Zkr has just given you his consent.
< 487h/487H 145v/145V Pos: standing >
Zkr is now a member of your group.
< 487h/487H 145v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a sand viper is lying here.
Zkr enters from the east.
< 487h/487H 143v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -S -W
Zkr enters from the south.
< 487h/487H 141v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E
A duergar male lurks in the shadows.(Red Aura)
A guard paces in the area.(Red Aura)
A halfling child runs past, grinning.
Zkr enters from the east.
< 487h/487H 139v/145V Pos: standing >
Standing Before Huge Gates
Obvious exits: -N# -S
Puddles of fresh blood cover the ground.
The corpse of a sand viper is lying here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A long steel sword is here in the dirt.
A steel short sword lies discarded here.
A female goblin stands here.(Red Aura)
A jittery thri-kreen watches around the gates.(Red Aura)
A bored troll stands at the gate, picking his nose as he watches people pass.(Red Aura)
An ogre stands at the gate, snarling at all that pass.(Red Aura)
A proud barbarian woman stands at the gate.(Red Aura)
Zkr enters from the south.
< 487h/487H 141v/145V Pos: standing >
The gates seems to be closed.
< 487h/487H 142v/145V Pos: standing >
Ok.
< 487h/487H 145v/145V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S -W
A grey elf child runs along the walkway.
A sand viper slithers across the sands.
A male gnome stands nodding to himself.
Zkr enters from the south.
< 487h/487H 143v/145V Pos: standing >
You are surrounded by a blue glow.
< 487h/487H 143v/145V Pos: standing >
Ok.
< 487h/487H 143v/145V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E
A male storm giant scrutinzes everything around him.
A grey elf man walks past scowling.
An aggravating do-gooder struts his tiny tush down the walkway.
Zkr enters from the east.
< 487h/487H 143v/145V Pos: standing >
A sand viper enters from the east.
< 487h/487H 144v/145V Pos: standing >
A sand viper suddenly attacks Zkr!
A sand viper misses Zkr.
You quickly scan the area.
A grey elf male who is close by to your north.
A tipsy ant who is not far off to your north.
A male ogre who is not far off to your north.
A troll child who is a brief walk away to your north.
A grey elf child who is a brief walk away to your north.
A gnomish child who is a brief walk away to your north.
A desert squirrel who is rather far off to your north.
A dwarven child who is rather far off to your north.
A male ogre who is rather far off to your north.
A female halfling who is in the distance to your north.
A troll guard who is in the distance to your north.
An aggravating do-gooder who is in the distance to your north.
A troll guard who is in the distance to your north.
An air elemental who is in the distance to your north.
An air elemental who is in the distance to your north.
A Goblin who is in the distance to your north.
A halfling child who is in the distance to your north.
An annoying do-gooder who is in the distance to your north.
A grey elf child who is close by to your east.
A male gnome who is close by to your east.
< 487h/487H 145v/145V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S# -W
A grey elf child runs along the walkway.
A male gnome stands nodding to himself.
< 487h/487H 144v/145V Pos: standing >
< 487h/487H 144v/145V Pos: standing >
< 487h/487H 144v/145V Pos: standing >
< 487h/487H 144v/145V Pos: standing >
< 487h/487H 144v/145V Pos: standing >
The blue glow surrounding you fades away.
< 487h/487H 144v/145V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S# -W
A grey elf child runs along the walkway.
A male gnome stands nodding to himself.
< 487h/487H 144v/145V Pos: standing >
A Sandy Walkway
Obvious exits: -N -W
< 487h/487H 144v/145V Pos: standing >
A Sandy Walkway by the Gates
Obvious exits: -E -S# -W
A grey elf child runs along the walkway.
A male gnome stands nodding to himself.
< 487h/487H 143v/145V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a sand viper is lying here.
A male storm giant scrutinzes everything around him.
A grey elf man walks past scowling.
An aggravating do-gooder struts his tiny tush down the walkway.
< 487h/487H 142v/145V Pos: standing >
A Sandy Walkway
Obvious exits: -N -S -W
Zkr < The Commonwealth > (Halfling)(small) stands in mid-air here.(Gold Aura)
A grey elf man walks past scowling.
< 487h/487H 144v/145V Pos: standing >
A Sandy Walkway
Obvious exits: -N -E# -S
A grey elf child runs along the walkway.
An ant staggers about, trying to carry a drop of beer back to the nest.
Laughing, a male ogre strides along the walkway.(Red Aura)
Zkr enters from the south.
< 487h/487H 143v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S -W#
A troll child runs along the walkway.(Red Aura)
A small gnome child runs past.
Zkr enters from the south.
< 487h/487H 142v/145V Pos: standing >
An Intersection on a Sandy Walkway
Obvious exits: -N -E# -S -W
A desert squirrel darts along the walkway.
A dwarf child runs past.
Laughing, a male ogre strides along the walkway.(Red Aura)
Zkr enters from the south.
< 487h/487H 143v/145V Pos: standing >
You are surrounded by a blue glow.
< 487h/487H 145v/145V Pos: standing >
On a Sandy Walkway
Obvious exits: -N -E# -S
This female halfling walks with a determined stride along the walkway.
A troll guard stands here, fighting an air elemental.(Red Aura)
An aggravating do-gooder is lying here, incapacitated.
A troll guard stands here, fighting an air elemental.(Red Aura)
An air elemental stands in mid-air here, fighting a troll guard. (Minion)
*An air elemental is here looking like a small living tornado. (minion)
A Goblin (small) Caskling Brewed in Blood sits resting.(Red Aura)
A halfling child is lying here, incapacitated.
An annoying do-gooder is lying here, incapacitated.
Zkr enters from the south.
< 487h/487H 144v/145V Pos: standing >
You quickly scan the area.
A female minotaur who is close by to your north.
A female centaur who is close by to your north.
An ogre child who is close by to your north.
An ogre child who is not far off to your north.
A withered bird who is not far off to your north.
A male githyanki who is a brief walk away to your north.
A grey elf male who is a brief walk away to your north.
A withered bird who is a brief walk away to your north.
A githyanki child who is rather far off to your north.
A female troll who is rather far off to your north.
A bewildered bystander who is rather far off to your north.
A bewildered bystander who is rather far off to your north.
A nose-picking troll who is rather far off to your north.
An inquisitive ogre who is rather far off to your north.
A barbarian child who is in the distance to your north.
A human female who is in the distance to your north.
A thri-kreen adult who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
A bewildered bystander who is in the distance to your north.
A withered bird who is in the distance to your north.
A nose-picking troll who is in the distance to your north.
An inquisitive ogre who is in the distance to your north.
A desert squirrel who is close by to your south.
A dwarven child who is close by to your south.
A male ogre who is close by to your south.
A troll child who is not far off to your south.
A gnomish child who is not far off to your south.
A grey elf child who is a brief walk away to your south.
A tipsy ant who is a brief walk away to your south.
A male ogre who is a brief walk away to your south.
A grey elf male who is rather far off to your south.
A male storm giant who is in the distance to your south.
A grey elf male who is in the distance to your south.
An aggravating do-gooder who is in the distance to your south.
< 487h/487H 144v/145V Pos: standing >
Zkr suddenly attacks a Goblin!
A Goblin is disrupted from meditation.
A Goblin, looking very frustrated, packs up his book.
Zkr's weak whip grazes a Goblin.
< 487h/487H 144v/145V Pos: standing >
You miss a Goblin.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sit EP: few scratches >
A troll guard misses an air elemental.
A troll guard misses an air elemental.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sit EP: few scratches >
A Goblin clambers to his feet.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
An air elemental's decent slash strikes a troll guard.
An air elemental's decent slash strikes a troll guard.
An air elemental's slash strikes a troll guard.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
A female halfling leaves south.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
An air elemental blocks a troll guard's lunge at it.
An air elemental parries a troll guard's lunge at it.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
A Goblin starts casting an offensive spell.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
Zkr says 'Beg for forgiveness and be saved!'
Zkr's feeble whip grazes a Goblin.
Zkr's whip grazes a Goblin.
Zkr's whip grazes a Goblin.
Zkr's feeble whip grazes a Goblin.
Zkr's feeble whip grazes a Goblin.
Zkr's feeble whip grazes a Goblin.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
An air elemental suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental misses you.
A Goblin completes his spell...
A Goblin utters the word 'grzzs'
Zkr blocks a Goblin's lunge at him.
Zkr blocks a Goblin's lunge at him.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
You miss a Goblin.
You miss a Goblin.
You miss a Goblin.
Zkr starts casting an offensive spell.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
You start chanting...
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
A troll guard dodges an air elemental's attack.
An air elemental's crude slash wounds a troll guard.
An air elemental's slash strikes a troll guard.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
A Goblin starts casting an offensive spell called 'sleep'.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
An air elemental blocks a troll guard's lunge at it.
A troll guard misses an air elemental.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few scratches >
Zkr completes his spell...
Zkr utters the words 'yrawz ghfutz'
Zkr calls down a roaring flamestrike at a Goblin who starts to melt!
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few wounds >
Casting: earthen maul
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: few wounds >
You complete your spell...
[Damage: 66 ] -=[You cause the earth to reach up and maul your opponent!]=-
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
An air elemental dodges a troll guard's attack.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Zkr's feeble whip grazes a Goblin.
Zkr's feeble whip grazes a Goblin.
Zkr's feeble whip grazes a Goblin.
Zkr's whip strikes a Goblin.
The taste of blood slowly fades from your body.
Zkr's pupils dialate and return to normal.
Zkr starts casting an offensive spell.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You block an air elemental's lunge at you.
An air elemental misses you.
You dodge an air elemental's vicious attack.
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
You start chanting...
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
A Goblin completes his spell...
A Goblin utters the word 'sleep'
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: nasty wounds >
Casting: earthen maul
Zkr completes his spell...
Zkr utters the words 'yrawz ghfutz'
Zkr calls down a roaring flamestrike at a Goblin who starts to melt!
< 487h/487H 144v/145V Pos: standing >
< T: Zkr TP: sta TC:excellent E: A Goblin sta EP: pretty hurt >
An air elemental heroically rescues a Goblin.
You complete your spell...
[Damage: 82 ] -=[You cause the earth to reach up and maul your opponent!]=-
A Goblin's beautiful mask made of bird feathers is smashed to bits by rocks and debris!
An air elemental stops following a Goblin.
An air elemental stops following a Goblin.
A Goblin is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!