The death of [35 Reaper] Rotk (Drow Elf)

in Small Barracks In The City

from the perspective of [48 Bounty Hunter] Sane o==(=Mithril=Knights=- (Barbarian)

<worn as a badge>    a wisp of shimmering faerie light with a strange dark bloodstone (illuminating)
<worn on head>       a blood-red Vistani bandana of endurance (magic)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        an anti-matter earring
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn on face>       a beautiful mask made of bird feathers
<worn around neck>   a necklace of halfling ears of regeneration
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [80%]
<worn about body>    a cloak bearing the seal of Bozk (magic)
<worn on back>       a huge zanthium broad sword (magic)
<worn as quiver>     a silken backsheath of flight of endurance (magic)
<worn about waist>   a black leather belt with a crimson coral buckle [85%]
<worn on belt buckle>a pantherhide quiver [superior] (magic) (glowing) (illuminating)
<attached to belt>   a big big bag for a little person (illuminating) [68%]
<attached to belt>   a longsword named 'the Answerer' (magic) (glowing) [32%]
<worn on arms>       a set of jagged blood crystal arm plates (magic)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming)
<worn around wrist>  an etched mithral bracer [superior] (magic) (humming)
<worn on hands>      a pair of vampiric dragonscale gauntlets of precision (magic)
<worn on finger>     an obsidian circle of precision (magic)
<worn on finger>     an obsidian circle of precision (magic) [89%]
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (magic) (glowing) (humming)
<secondary weapon>   a green bladed dagger named 'Sepsis' of agility (magic) (humming)
<worn on legs>       a pair of vapor leggings of strength
<worn on feet>       a pair of boots of stealth of dexterity (magic)

You quickly scan the area.
A tired hobgoblin merchant who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 1280h/1280H 250v/256V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
A hobgoblin child who is in the distance to your west.

< 1280h/1280H 251v/256V Pos: standing >
You follow Naj.

A Fine Path Leading To The Compound
Obvious exits: -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
There are Barbarian tracks going west.
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 250v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A veteran hobgoblin guard who is close by to your west.
A grumbling hobgoblin woman who is not far off to your west.
A veteran ogre guard who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A common mage soldier who is a brief walk away to your west.
A veteran hobgoblin guard who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
Naj sneaks west.
You follow Naj.

A Fine Path Leading To The Compound
Obvious exits: -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
There are some tracks heading west.
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 248v/256V Pos: standing >
Naj sneaks west.
You follow Naj.

A Fine Path Leading To The Compound
Obvious exits: -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Grumbling this hobgoblin woman wanders about aimlessly.(Red Aura)
This ogre guard looks sleepily about hoping for some excitement.
There are some tracks heading west.
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 246v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A hobgoblin child who is not far off to your west.
A common mage soldier who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.

< 1280h/1280H 247v/256V Pos: standing >
You follow Naj.

Intersection Of The Main Routes
Obvious exits: -N -E -S -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
This ogre guard looks sleepily about hoping for some excitement.
A veteran hobgoblin guard stands here eyeing the populace for trouble.(Red Aura)
This mage warrior is here all fizzled out.(Red Aura)
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 246v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A hobgoblin child who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A hobgoblin child who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 1280h/1280H 248v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N -S
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are Barbarian tracks going north.
Brenne trots in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your north.
A veteran hobgoblin guard who is in the distance to your north.
A veteran ogre guard who is close by to your south.
A veteran hobgoblin guard who is close by to your south.

< 1280h/1280H 248v/256V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N -E -S
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are some tracks heading north.
Brenne trots in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 1280h/1280H 246v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.

< 1280h/1280H 248v/256V Pos: standing >
Naj sneaks north.
You follow Naj.

Northeast Corner Along The Main Cavern Route
Obvious exits: -N -S -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Brenne trots in from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A tired hobgoblin merchant who is in the distance to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A tired hobgoblin merchant who is in the distance to your south.
A hobgoblin child who is close by to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 1280h/1280H 248v/256V Pos: standing >
Naj sneaks west.
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
Naj sneaks west.
You follow Naj.

Along The Main Cavern Route
Obvious exits: -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
There are Barbarian tracks going west.
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 245v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1280h/1280H 246v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
There are Vampire tracks going east.
Brenne trots in from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 1280h/1280H 245v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
Naj opens the door.

< 1280h/1280H 246v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1280h/1280H 247v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
Naj opens the door.

< 1280h/1280H 248v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
An orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1280h/1280H 249v/256V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.
You follow Naj.

Along The Main Cavern Route
Obvious exits: -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 248v/256V Pos: standing >

< 1280h/1280H 248v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1280h/1280H 249v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
This mage warrior is here all fizzled out.(Red Aura)
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 248v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.

< 1280h/1280H 249v/256V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.
Naj opens the door.

< 1280h/1280H 250v/256V Pos: standing >
You quickly scan the area.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.

< 1280h/1280H 251v/256V Pos: standing >
You quickly scan the area.
A common worker who is close by to your north.
A common worker who is close by to your north.
A common worker who is close by to your north.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A hobgoblin child who is not far off to your west.

< 1280h/1280H 252v/256V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -E -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
This ogre guard looks sleepily about hoping for some excitement.
There are some tracks heading west.
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 250v/256V Pos: standing >
You quickly scan the area.
A common mage soldier who is close by to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is close by to your west.

< 1280h/1280H 252v/256V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
Brenne trots in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 251v/256V Pos: standing >
You quickly scan the area.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.

< 1280h/1280H 251v/256V Pos: standing >
You quickly scan the area.
A common mage soldier who is not far off to your east.
A hobgoblin child who is in the distance to your east.

< 1280h/1280H 252v/256V Pos: standing >
Naj opens the door.

< 1280h/1280H 253v/256V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.

< 1280h/1280H 254v/256V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.

< 1280h/1280H 255v/256V Pos: standing >
Naj opens the door.

< 1280h/1280H 256v/256V Pos: standing >
Autosaving...
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
The wraith of a shady prisoner who is close by to your south.
The wraith of a burly bouncer who is close by to your south.
A Drow Elf who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.

< 1280h/1280H 256v/256V Pos: standing >
You follow Naj.

Northwest Corner Of The Main Cavern Route
Obvious exits: -E -S
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
Brenne trots in from the east.
Ur sneaks in from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1280h/1280H 254v/256V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N -E -S -W
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
A crazy child runs around screaming and hitting other children here.(Red Aura)
There are some tracks heading west.
Brenne trots in from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 1280h/1280H 252v/256V Pos: standing >
You quickly scan the area.
A large hobgoblin soldier who is close by to your north.
A nervous hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A large hobgoblin soldier who is close by to your north.
A veteran ogre guard who is close by to your east.
A common mage soldier who is not far off to your east.
A hobgoblin child who is rather far off to your east.
A hobgoblin child who is in the distance to your east.
The wraith of a shady prisoner who is close by to your south.
The wraith of a shady prisoner who is close by to your south.
The wraith of a burly bouncer who is close by to your south.
A Drow Elf who is close by to your south.
A grumbling ogre soldier who is close by to your south.
An ogre soldier who is close by to your south.

< 1280h/1280H 252v/256V Pos: standing >
You follow Naj.

Small Barracks In The City
Obvious exits: -N
The corpse of an ogre soldier is lying here.
The corpse of a grumbling ogre soldier is lying here.
The corpse of an ogre soldier is lying here.
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.(Gold Aura)
*The wraith of a shady prisoner stands here. (minion) (Red Aura)
*The wraith of a shady prisoner stands here. (minion) (Red Aura)
*The wraith of a burly bouncer stands here. (minion) (Red Aura)
A Drow Elf (medium) sits resting. (Non-Fraggable)(Red Aura)
This grumbling ogre soldier grumbles here, scarred after battle.(Red Aura)
An ogre soldier is here relaxing after a well fought battle.(Red Aura)
Brenne trots in from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 1280h/1280H 251v/256V Pos: standing >
You snap into visibility.
A Drow Elf is disrupted from meditation.
[Damage: 59 ] -=[A Drow Elf makes a strange sound as you place a green bladed dagger named 'Sepsis' of agility in his back.]=-
The wraith of a shady prisoner suddenly attacks YOU!
The wraith of a shady prisoner snaps into visibility.
The wraith of a shady prisoner misses you.
Naj closes the door.

< 1280h/1280H 252v/256V Pos: standing >
< T: Sane TP: sta TC:excellent E: A Drow Elf sit EP:  few wounds >
 [Damage: 25 ] -=[Your powerful slash seriously wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 50 ] -=[Your mighty pierce causes a Drow Elf to grimace in pain.]=-
[Damage: 28 ] -=[Your powerful pierce grievously wounds a Drow Elf.]=-
[Damage: 19 ] -=[Your impressive slash hits a Drow Elf.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
Ur snaps into visibility.
A Drow Elf is no condition to avoid Ur's attack!
Ur's weak slash hits a Drow Elf.
A Drow Elf's small round wooden shield was completely destroyed by the massive blow!
A Drow Elf's soft skin cloak was completely destroyed by the massive blow!
A Drow Elf's hardened stone amulet was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather leggings was completely destroyed by the massive blow!
A Drow Elf's pair of dark black boots was completely destroyed by the massive blow!
The wraith of a burly bouncer stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.