The death of [35 Reaper] Rotk (Drow Elf)

in Small Barracks In The City

from the perspective of [48 Forest Druid] Brenne o==(=Mithril=Knights=- (Centaur)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head>       a soldier's diamond helm
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn on face>       a shimmering granite mask [64%]
<worn around neck>   the amulet of lordly protection (magic)
<worn around neck>   an ashen dragonscale charm
<worn on body>       some ringmail bearing the crest of Clan BloodyFist [superior] with a strange dark bloodstone
<worn on horse body> a superior ruby saddle
<worn on back>       a large leather backpack
<worn about waist>   a belt of iron bands (magic) [66%]
<worn on arms>       some tarnished reptile scale sleeves from The Realm of Barovia [84%]
<held as shield>     a crystalline tower shield (magic) (glowing)
<worn around wrist>  a glittering granite bracelet
<worn around wrist>  an unearthly sapphire bracer [60%]
<worn on hands>      some fingerless orog-hide gloves [poor]
<worn on finger>     a rusty platinum signet from Shairak and Smokeveil Forest (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a gem-studded mace (magic)

A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
A hobgoblin child who is in the distance to your west.

< 1036h/1036H 229v/238V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 1036h/1036H 230v/238V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
An ogre lieutenant who is not far off to your north.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 1036h/1036H 230v/238V Pos: standing >
You quickly scan the area.
A tired hobgoblin merchant who is close by to your north.
A veteran hobgoblin guard who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A grumbling hobgoblin woman who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A veteran ogre guard who is not far off to your north.
A hobgoblin child who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A grumbling hobgoblin woman who is a brief walk away to your west.
A veteran ogre guard who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.
A common mage soldier who is rather far off to your west.
A veteran hobgoblin guard who is in the distance to your west.
A hobgoblin child who is in the distance to your west.

< 1036h/1036H 231v/238V Pos: standing >
You follow Naj.

A Fine Path Leading To The Compound
Obvious exits: -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 229v/238V Pos: standing >
You follow Naj.

A Fine Path Leading To The Compound
Obvious exits: -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A grumbling hobgoblin woman who is close by to your west.
A veteran ogre guard who is close by to your west.
A veteran ogre guard who is not far off to your west.
A veteran hobgoblin guard who is not far off to your west.
A common mage soldier who is not far off to your west.
A veteran hobgoblin guard who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A common mage soldier who is in the distance to your west.
A hobgoblin child who is in the distance to your west.
A veteran hobgoblin guard who is in the distance to your west.

< 1036h/1036H 227v/238V Pos: standing >
You follow Naj.

A Fine Path Leading To The Compound
Obvious exits: -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
Grumbling this hobgoblin woman wanders about aimlessly.
This ogre guard looks sleepily about hoping for some excitement.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 225v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A common mage soldier who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A hobgoblin child who is not far off to your west.
A common mage soldier who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.

< 1036h/1036H 226v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is close by to your east.
A hobgoblin child who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A veteran ogre guard who is close by to your west.
A veteran hobgoblin guard who is close by to your west.
A veteran hobgoblin guard who is not far off to your west.
A hobgoblin child who is not far off to your west.
A common mage soldier who is rather far off to your west.
A hobgoblin child who is rather far off to your west.
A veteran hobgoblin guard who is rather far off to your west.

< 1036h/1036H 226v/238V Pos: standing >
You follow Naj.

Intersection Of The Main Routes
Obvious exits: -N -E -S -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.
A veteran hobgoblin guard stands here eyeing the populace for trouble.
This mage warrior is here all fizzled out.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 224v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A hobgoblin child who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 1036h/1036H 225v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A hobgoblin child who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 1036h/1036H 225v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is a brief walk away to your north.
A grumbling hobgoblin woman who is close by to your east.
A veteran ogre guard who is close by to your east.
A veteran hobgoblin guard who is not far off to your east.
A hobgoblin child who is a brief walk away to your east.
A hobgoblin child who is rather far off to your east.
A tired hobgoblin merchant who is not far off to your south.
A veteran hobgoblin guard who is close by to your west.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A hobgoblin child who is a brief walk away to your west.
A veteran hobgoblin guard who is a brief walk away to your west.

< 1036h/1036H 226v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N -S
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.

< 1036h/1036H 224v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your north.
A veteran hobgoblin guard who is in the distance to your north.
A veteran ogre guard who is close by to your south.
A veteran hobgoblin guard who is close by to your south.
A common mage soldier who is close by to your south.
A tired hobgoblin merchant who is a brief walk away to your south.

< 1036h/1036H 224v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is not far off to your north.
A veteran hobgoblin guard who is in the distance to your north.
A veteran ogre guard who is close by to your south.
A veteran hobgoblin guard who is close by to your south.
A tired hobgoblin merchant who is a brief walk away to your south.

< 1036h/1036H 224v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N -E -S
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.

< 1036h/1036H 223v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.

< 1036h/1036H 223v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.

< 1036h/1036H 224v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your north.
A veteran hobgoblin guard who is rather far off to your north.
A common mage soldier who is close by to your east.
A veteran ogre guard who is not far off to your south.
A veteran hobgoblin guard who is not far off to your south.
A tired hobgoblin merchant who is rather far off to your south.

< 1036h/1036H 224v/238V Pos: standing >
You follow Naj.

Northeast Corner Along The Main Cavern Route
Obvious exits: -N -S -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the south.
An earth elemental enters from the south.
An earth elemental enters from the south.
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A tired hobgoblin merchant who is in the distance to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 1036h/1036H 222v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is a brief walk away to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A tired hobgoblin merchant who is in the distance to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 1036h/1036H 223v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin guard who is not far off to your north.
A veteran ogre guard who is a brief walk away to your south.
A veteran hobgoblin guard who is a brief walk away to your south.
A tired hobgoblin merchant who is in the distance to your south.
A hobgoblin child who is close by to your west.
A common mage soldier who is a brief walk away to your west.
A veteran ogre guard who is rather far off to your west.
A hobgoblin child who is in the distance to your west.

< 1036h/1036H 223v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 222v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 220v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1036h/1036H 220v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1036h/1036H 220v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 219v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 219v/238V Pos: standing >
Naj opens the door.
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 219v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 220v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 220v/238V Pos: standing >
Naj opens the door.
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 221v/238V Pos: standing >
You quickly scan the area.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
An alert veteran hobgoblin soldier who is close by to your north.
A veteran hobgoblin soldier who is close by to your north.
A hobgoblin child who is close by to your east.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
An angry orc mercenary who is close by to your south.
An orc mercenary who is close by to your south.
A common mage soldier who is not far off to your west.
A veteran ogre guard who is a brief walk away to your west.
A hobgoblin child who is rather far off to your west.

< 1036h/1036H 221v/238V Pos: standing >
Autosaving...

< 1036h/1036H 222v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1036h/1036H 220v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1036h/1036H 220v/238V Pos: standing >
You quickly scan the area.
A hobgoblin child who is close by to your east.
A hobgoblin child who is not far off to your east.
A common mage soldier who is close by to your west.
A veteran ogre guard who is not far off to your west.
A hobgoblin child who is a brief walk away to your west.

< 1036h/1036H 221v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
This mage warrior is here all fizzled out.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 219v/238V Pos: standing >
Naj opens the door.

< 1036h/1036H 220v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -E -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
This ogre guard looks sleepily about hoping for some excitement.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 220v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N# -E -S# -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 219v/238V Pos: standing >
Naj opens the door.

< 1036h/1036H 220v/238V Pos: standing >
Naj opens the door.

< 1036h/1036H 222v/238V Pos: standing >

< 1036h/1036H 222v/238V Pos: standing >
You follow Naj.

Northwest Corner Of The Main Cavern Route
Obvious exits: -E -S
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
An earth elemental enters from the east.
An earth elemental enters from the east.
An earth elemental enters from the east.

< 1036h/1036H 221v/238V Pos: standing >
You follow Naj.

Along The Main Cavern Route
Obvious exits: -N -E -S -W
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
A crazy child runs around screaming and hitting other children here.
An earth elemental enters from the west.
An earth elemental enters from the west.
An earth elemental enters from the west.

< 1036h/1036H 219v/238V Pos: standing >
You follow Naj.

Small Barracks In The City
Obvious exits: -N
The corpse of an ogre soldier is lying here.
The corpse of a grumbling ogre soldier is lying here.
The corpse of an ogre soldier is lying here.
*Sane Templar o==(=Mithril=Knights=- (Barbarian)(large) stands in mid-air here.
A torch floats near Sane's head. (Illuminating)
*Naj \/---\/ o==(=Mithril=Knights=- (Vampire)(medium) stands in mid-air here.
*The wraith of a shady prisoner stands here. (minion) 
*The wraith of a shady prisoner stands here. (minion) 
*The wraith of a burly bouncer stands here. (minion) 
A Drow Elf (medium) sits resting. (Non-Fraggable)
This grumbling ogre soldier grumbles here, scarred after battle.
An ogre soldier is here relaxing after a well fought battle.
An earth elemental enters from the north.
An earth elemental enters from the north.
An earth elemental enters from the north.

< 1036h/1036H 218v/238V Pos: standing >
Sane snaps into visibility.
A Drow Elf is disrupted from meditation.
Sane places a green bladed dagger named 'Sepsis' of agility in the back of a Drow Elf, resulting in some strange noises and some blood.
The wraith of a shady prisoner suddenly attacks Sane!
The wraith of a shady prisoner snaps into visibility.
Naj closes the door.

< 1036h/1036H 219v/238V Pos: standing >
A Drow Elf is mortally wounded, and will die soon, if not aided.
Sane attacks a Drow Elf. [4 Hits]
Ur snaps into visibility.
A Drow Elf is no condition to avoid Ur's attack!
A Drow Elf's small round wooden shield was completely destroyed by the massive blow!
A Drow Elf's soft skin cloak was completely destroyed by the massive blow!
A Drow Elf's hardened stone amulet was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather leggings was completely destroyed by the massive blow!
A Drow Elf's pair of dark black boots was completely destroyed by the massive blow!
The wraith of a burly bouncer stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
The wraith of a shady prisoner stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.