The death of [48 Shadowmage] Ikko ~<=Shadow Knights=>~ (Shade)

in An Open Air Market

from the perspective of [48 Shadowmage] Ikko ~<=Shadow Knights=>~ (Shade)

<worn as a badge>    emblem of the maelstrom
<worn on head>       a mithril-plated gnomish brain force enhancer (humming)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (illuminating)
<worn in ear>        a dangling chain crucifix (glowing) [79%]
<worn in ear>        a dangling chain crucifix (glowing)
<worn on face>       the face of the ageless [poor] (glowing)
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   an amulet of petrified dragon eyes
<worn on body>       a silky black dress of the sirens
<worn about body>    a cloak of swirling mist
<worn about waist>   a belt encrusted with black sapphires [superior]
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing)
<worn on arms>       some blue dragonscale shoulder guards
<worn on hands>      some gloves enshrouded in flames (glowing) [89%]
<worn on finger>     an enchanted ring of balor bone [superior]
<worn on finger>     an etched sardonyx ring [poor]
<worn on legs>       the leggings of insanity
<worn on feet>       some glowing boots of black smoke of health (glowing)

   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West 
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
(Q)A lithe half-orc stands here scowling.

< 433h/433H 119v/140V Pos: on your ass >

< 433h/433H 122v/140V Pos: on your ass >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 433h/433H 116v/140V Pos: on your ass >

< 433h/433H 118v/140V Pos: on your ass >
You clamber to your feet.

< 433h/433H 122v/140V Pos: standing >
An Underground Hideout
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 433h/433H 123v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West 
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
(Q)A lithe half-orc stands here scowling.

< 433h/433H 125v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 433h/433H 126v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 125v/140V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A half-orc rogue stands here.
A half-orc rogue stands here.
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting Balen.
A globe of darkness floats near a Goblin's head.

< 433h/433H 126v/140V Pos: standing >
Balen looks at a Goblin.

< 433h/433H 127v/140V Pos: standing >

< 433h/433H 127v/140V Pos: standing >

< 433h/433H 128v/140V Pos: standing >
A Goblin blocks Balen's lunge at him.
A Goblin blocks Balen's lunge at him.

< 433h/433H 128v/140V Pos: standing >
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.

< 433h/433H 130v/140V Pos: standing >
You attempt to flee...
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.
You flee eastward!

< 433h/433H 111v/140V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A half-orc rogue stands here.
A half-orc rogue stands here.
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting Balen.
A globe of darkness floats near a Goblin's head.

< 433h/433H 110v/140V Pos: standing >
Oof!  It seems that a half-orc rogue is in your way.
You can't leave that way.

< 433h/433H 111v/140V Pos: standing >
Oof!  It seems that a half-orc rogue is in your way.
You can't leave that way.

< 433h/433H 111v/140V Pos: standing >
A Goblin blocks Balen's lunge at him.
A Goblin blocks Balen's lunge at him.

< 433h/433H 112v/140V Pos: standing >

< 433h/433H 112v/140V Pos: standing >

< 433h/433H 112v/140V Pos: standing >
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.

< 433h/433H 114v/140V Pos: standing >
You are already standing.

< 433h/433H 114v/140V Pos: standing >
A Goblin blocks Balen's lunge at him.
A Goblin dodges Balen's attack.

< 433h/433H 117v/140V Pos: standing >
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 433h/433H 117v/140V Pos: standing >
A Goblin misses Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's whip grazes Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
Spells are always to be enclosed by the holy symbols known only as 'apostrophes'.

< 433h/433H 119v/140V Pos: standing >
A Goblin dodges Balen's attack.
A Goblin blocks Balen's lunge at him.

< 433h/433H 122v/140V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 433h/433H 123v/140V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 433h/433H 123v/140V Pos: standing >
You feel too uncomfortable casting at someone that far away in such tight quarters.

< 433h/433H 123v/140V Pos: standing >
A Goblin says 'Beh fur gorhivinets end be sawed!'
A Goblin's impressive whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin misses Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's impressive whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's decent whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.

< 433h/433H 124v/140V Pos: standing >

< 433h/433H 125v/140V Pos: standing >
A Goblin blocks Balen's lunge at him.
A Goblin blocks Balen's lunge at him.

< 433h/433H 128v/140V Pos: standing >

< 433h/433H 129v/140V Pos: standing >
A Goblin says 'Maa yuur bluodthef bi a wimlipg tacsifoce!'
A Goblin's impressive whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin misses Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.

< 433h/433H 129v/140V Pos: standing >
Entrance to an Underground Hideout
Obvious exits: -East  -West 
Fresh blood splatters cover the area.
A half-orc rogue stands here.
A half-orc rogue stands here.
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here, fighting a Goblin.
A Goblin (small) Dreadlord *-* Clan Ragnarok *-* stands in mid-air here, fighting Balen.
A globe of darkness floats near a Goblin's head.

< 433h/433H 131v/140V Pos: standing >
Balen starts casting a spell.

< 433h/433H 132v/140V Pos: standing >
Pardon?

< 433h/433H 132v/140V Pos: standing >
Balen completes his spell...
Balen utters the words 'pzaruio garzz'
Upon Balen's touch a soft glow flows from his hands and surrounds Balen.

< 433h/433H 134v/140V Pos: standing >
A Goblin says 'The non-believer must be punished!
A Goblin says 'Whet unci wes mosv, os pow foynd upun your tkuml!'
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's decent whip grazes Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin's fine whip wounds Balen.
A Goblin suffers from contact with the aura about Balen.
A Goblin misses Balen.
A Goblin's whip strikes Balen.
A Goblin suffers from contact with the aura about Balen.
Vulm enters from the east.

< 433h/433H 134v/140V Pos: standing >
You are already standing.

< 433h/433H 134v/140V Pos: standing >
Vulm leaves east.

< 433h/433H 136v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 136v/140V Pos: standing >
You are already standing.

< 433h/433H 137v/140V Pos: standing >
An Underground Hideout
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 138v/140V Pos: standing >

< 433h/433H 139v/140V Pos: standing >
You are already standing.

< 433h/433H 140v/140V Pos: standing >
An Underground Hideout
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.
Vulm leaves east.

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
You start chanting...

< 433h/433H 140v/140V Pos: standing >
You complete your spell...
You vanish.

< 433h/433H 140v/140V Pos: standing >
You reappear, visible to all.
You quickly scan the area.
Vulm who is not far off to your east.
Derval who is not far off to your east.
A half-orc rogue who is close by to your west.
A half-orc rogue who is close by to your west.
Balen who is close by to your west.
A Goblin who is close by to your west.

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
Vulm enters from the east.

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
Vulm leaves west.

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
Vulm enters from the west.

< 433h/433H 140v/140V Pos: standing >
An Underground Hideout
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 140v/140V Pos: standing >
It appears to be the corpse of Tec.
Nothing.

< 433h/433H 140v/140V Pos: standing >
An Underground Hideout
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 140v/140V Pos: standing >
Vulm sits down in a comfortable spot.

< 433h/433H 140v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
You sense a lifeform nearby.

< 433h/433H 139v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Vulm sits resting.

< 433h/433H 139v/140V Pos: standing >
Balen sneaks east.

< 433h/433H 139v/140V Pos: standing >
Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
[2] The corpse of a half-orc rogue is lying here.

< 433h/433H 138v/140V Pos: standing >
An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Balen Legitus o==(=Mithril=Knights=- (Grey Elf)(medium) stands in mid-air here.
Vulm sits resting.

< 433h/433H 138v/140V Pos: standing >
Balen now follows Vulm.

< 433h/433H 140v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
Vulm closes his book and smiles broadly.
You now follow Vulm.

< 433h/433H 140v/140V Pos: standing >
Vulm clambers to his feet.

< 433h/433H 140v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
Vulm, the gem master of Verspin, is here.
You sense a lifeform nearby.

< 433h/433H 139v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -West 
A set of steel lockpicks lies here.
A black and silver eyepatch lies here.
Vulm, the gem master of Verspin, is here.
(Q)A lithe half-orc stands here scowling.

< 433h/433H 138v/140V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 433h/433H 140v/140V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Vulm.

< 433h/433H 140v/140V Pos: standing >
Obi steps out of the etherportal.

< 433h/433H 140v/140V Pos: standing >
Obi sneaks west.

< 433h/433H 140v/140V Pos: standing >
The etherportal crumbles to dust and blows away.

< 433h/433H 140v/140V Pos: standing >
Vulm sits down in a comfortable spot.

< 433h/433H 140v/140V Pos: standing >
Vulm clambers to his feet.

< 433h/433H 140v/140V Pos: standing >
Vulm leaves west.
You follow Vulm.

An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
Vulm, the gem master of Verspin, is here.
You sense a lifeform nearby.

< 433h/433H 139v/140V Pos: standing >
Obi sneaks in from the west.

< 433h/433H 139v/140V Pos: standing >
Obi sneaks east.
Vulm leaves west.
You follow Vulm.

An Underground Hideout
   This smallish cave appears to have been constructed in haste.  Plank
supports dot the walls, but have obviously not been restructured since they
were erected.  Several smoky lanterns dot the walls, giving a gloomy
atmosphere to this area.
Obvious exits: -East  -South -West 
The corpse of a Vampire is lying here.
The corpse of a Thri-Kreen is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 138v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
Vulm leaves west.
You follow Vulm.

Entrance to an Underground Hideout
   The tunnel widens slightly here, allowing for an average sized humanoid
to stand upright.  It looks to have been created hastily, as the walls are
rough, and crumbling in some places due to insufficient support.  The tunnel
leads into a smokily lit area.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
Fresh blood covers everything in the area.
[2] The corpse of a half-orc rogue is lying here.
Vulm, the gem master of Verspin, is here.

< 433h/433H 139v/140V Pos: standing >
Vulm leaves west.
You follow Vulm.

Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -East  -Up   
Vulm, the gem master of Verspin, is here.
A half-orc warrior stands here, staring ominously.

< 433h/433H 138v/140V Pos: standing >
Vulm leaves up.
You follow Vulm.

Underground tunnel
   This is a narrow underground tunnel.  It looks to have been created
hastily, as the walls are rough, and crumbling in some places due to
insufficient support.  There are handholds inbedded in the wall, allowing
rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up    -Down 
Vulm, the gem master of Verspin, is here.
Balen sneaks in from below.

< 433h/433H 138v/140V Pos: standing >
Vulm leaves up.
You follow Vulm.

Underground tunnel
   This is a narrow underground tunnel under the pawn shop.  It looks to have
been created hastily, as the walls are rough, and crumbling in some places
due to insufficient support.  There are handholds inbedded in the wall,
allowing rapid access up and down.
This area seems to be exceptionally narrow!
Obvious exits: -Up   # -Down 
Vulm, the gem master of Verspin, is here.

< 433h/433H 137v/140V Pos: standing >
Vulm opens the trapdoor.

< 433h/433H 139v/140V Pos: standing >
Vulm leaves up.
You follow Vulm.

Learett's Fast Deals
   This building is more of a hovel than a shop.  It's obvious that Learett
lives here as well as keep shop.  There is a cornucopia of items here, with
no rhyme or reason as to what he is willing to buy or sell.  There is a long
counter divding the room, and a heavy curtain behind it.  On the counter are
various items for sale.
Obvious exits: -East  -Down 
Vulm, the gem master of Verspin, is here.
Learett, the fast-deals man, stands here.

< 433h/433H 138v/140V Pos: standing >
Vulm closes the trapdoor.

< 433h/433H 139v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -West 
Vulm, the gem master of Verspin, is here.
Balen sneaks in from the west.

< 433h/433H 139v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -East  -South -West 
Vulm, the gem master of Verspin, is here.
An orcish adventurer stands here.
Balen sneaks in from the west.

< 433h/433H 138v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

A Cobblestone Road
   This road is made from a patchwork of cobblestones planted close together
in the ground.  There doesn't appear to be a definative edge to the road,
rather it looks as if the builders just quit when they got tired.  Although
it is easy to walk or ride along, using a cart on this road gives a very
bumpy ride.
Obvious exits: -North -East  -West 
Vulm, the gem master of Verspin, is here.

< 433h/433H 137v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West 
Vulm, the gem master of Verspin, is here.
Balen sneaks in from the west.

< 433h/433H 136v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Vulm, the gem master of Verspin, is here.

< 433h/433H 136v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Vulm, the gem master of Verspin, is here.

< 433h/433H 135v/140V Pos: standing >
Vulm leaves east.
You follow Vulm.

An Open Air Market
   This is a large open air market.  Although merchants do sell wares here,
the biggest commodity seems to be meeting others.  Groups of commoners stand
around talking, children run underfoot playing games, thieves try to make a
fast copper, and guards try to keep what little peace there is to be had.
In the air can be heard a chorus of jumbled voices talking about anything
and everything.
Obvious exits: -North -East  -South -West 
Vulm, the gem master of Verspin, is here.
Balen sneaks in from the west.

< 433h/433H 134v/140V Pos: standing >
Vulm starts casting a spell.

< 433h/433H 139v/140V Pos: standing >

< 433h/433H 140v/140V Pos: standing >
Vulm completes his spell...
Vulm utters the words 'efzaw hgruzzr'
You blink and Vulm is gone! It was just a dream, he was never here to begin with.

< 433h/433H 140v/140V Pos: standing >
A Goblin enters from the north.

< 433h/433H 140v/140V Pos: standing >
A Goblin suddenly attacks YOU!
-=[A Goblin's whip wounds you.]=-
[Damage:  5 ] -=[A Goblin ignites into black flames as he hits you!]=-

< 421h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC:few scratches E: A Goblin sta EP: few scratches >
 -=[A Goblin's impressive whip strikes you.]=-
[Damage:  6 ] -=[A Goblin ignites into black flames as he hits you!]=-
-=[A Goblin's fine whip wounds you.]=-
[Damage:  4 ] -=[A Goblin ignites into black flames as he hits you!]=-
-=[A Goblin's fine whip wounds you.]=-
[Damage:  5 ] -=[A Goblin ignites into black flames as he hits you!]=-

< 387h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 Balen starts casting a spell.

< 387h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 387h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 A Goblin blocks your futile lunge at him.
A Goblin blocks your futile lunge at him.

< 387h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 Balen completes his spell...
Balen utters the words 'pzaruio garzz'
Upon Balen's touch a soft glow flows from his hands and surrounds you.

< 387h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: small wounds E: A Goblin sta EP: few scratches >
 You feel a warm wave going through your body.

< 433h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC:excellent E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a Goblin is almost too much...
-=[Piercing light from a Goblin's holy symbol hurts you!]=-
YIKES!  Another hit like that, and you've had it!!

< 96h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 -=[A Goblin's fine whip strikes you hard.]=-
[Damage:  5 ] -=[A Goblin ignites into black flames as he hits you!]=-
-=[A Goblin's fine whip strikes you very hard.]=-
[Damage:  5 ] -=[A Goblin ignites into black flames as he hits you!]=-
-=[A Goblin's impressive whip strikes you very hard.]=-
[Damage:  5 ] -=[A Goblin ignites into black flames as he hits you!]=-

< 62h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: awful E: A Goblin sta EP: few scratches >
 You feel a warm wave going through your body.

< 114h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin starts casting an offensive spell.

< 114h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 A Goblin blocks your futile lunge at him.
A Goblin blocks your futile lunge at him.

< 114h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC:pretty hurt E: A Goblin sta EP: few scratches >
 You feel a warm wave going through your body.

< 173h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: nasty wounds E: A Goblin sta EP: few scratches >
 A Goblin completes his spell...
A Goblin utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a Goblin is almost too much...
-=[Piercing light from a Goblin's holy symbol hurts you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 2h/433H 140v/140V Pos: standing >
< T: Ikko TP: sta TC: awful E: A Goblin sta EP: few scratches >
 -=[A Goblin's whip critically injures you.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...
[Damage:  4 ] -=[-=[