The death of [48 Shadowmage] Ikko ~<=Shadow Knights=>~ (Shade)

in An Open Air Market

from the perspective of [47 Zealot] Zkr *-* Clan Ragnarok *-* (Goblin)

<worn as a badge>    a necromantic death shroud [84%]
<worn on head>       the crown of unearthly power [superior] (magic)
<worn on eyes>       a translucent eyepatch [superior] (magic)
<worn in ear>        a delicate enchanted snowflake [superior]
<worn in ear>        an earring of bone [superior]
<worn on face>       an etched mithral faceguard (magic) (glowing)
<worn around neck>   a crescent necklace [poor]
<worn around neck>   a tundra hunter's necklace of fangs
<worn on body>       some ringmail bearing the crest of Clan BloodyFist [superior]
<worn about body>    a cloak of Mendes [superior] (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a pitch black dragonscale belt [superior]
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a pair of ghostly sleeves (magic)
<held as shield>     a runed mithril buckler
<worn around wrist>  an emerald bracelet studded with amethysts [superior] (magic)
<worn around wrist>  a lizard tail bracer (magic) (glowing)
<worn on hands>      some snake-rattle gloves [poor]
<worn on finger>     a ring encrusted in rubies
<worn on finger>     a sun ring [poor] (magic) (glowing)
<primary weapon>     a kau sin ke whipping chain [superior] (magic)
<worn on legs>       a pair of brown breeches [superior] (magic)
<worn on feet>       some spurred blood crystal boots (magic)

Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  9 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 731h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You block a Grey Elf's lunge at you.
A Grey Elf misses you.

< 731h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You have memorized the following spells:
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - banish
( 6th circle)  1 - curse
               1 - negative energy barrier
( 5th circle)  1 - heal
               1 - vitality
               3 - destroy undead
( 4th circle)  1 - poison
               1 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
               1 - disease
( 2nd circle)  5 - blindness
               2 - protection from fire
               1 - protection from cold
               2 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 7th) full heal
   11 seconds:  ( 7th) full heal
   17 seconds:  (10th) full harm
   23 seconds:  ( 7th) full heal
   30 seconds:  (10th) full harm
   35 seconds:  ( 7th) full heal
   40 seconds:  ( 6th) flame strike
   46 seconds:  ( 7th) full heal
   51 seconds:  ( 6th) flame strike
   56 seconds:  ( 6th) flame strike
   61 seconds:  ( 6th) flame strike
   65 seconds:  ( 5th) destroy undead
   70 seconds:  ( 5th) destroy undead
   75 seconds:  ( 6th) flame strike
   81 seconds:  ( 7th) full heal

You can pray no more spells.

< 731h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] Your whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You miss a Grey Elf.
You miss a Grey Elf.
[Damage:  7 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 727h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You start chanting...

< 727h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.

< 727h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You complete your spell...
Your victim has saved against your curse spell!

< 727h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  9 ] Your fine whip wounds a Grey Elf.
A Grey Elf's foggy visor [superior] was damaged from the massive blow!
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  6 ] Your decent whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  7 ] Your whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  6 ] Your decent whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 718h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Vulm enters from the east.

< 718h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Vulm bumps into a half-orc rogue.

< 718h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.

< 718h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Entrance to an Underground Hideout
Obvious exits: -E -W
Vulm, the gem master of Verspin, is here.(Gold Aura)
A half-orc rogue stands here.(Red Aura)
A half-orc rogue stands here.(Red Aura)
A Grey Elf (medium) Legitus o==(=Mithril=Knights=- stands in mid-air here, fighting YOU!(Gold Aura)

< 718h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  7 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
Bargrivyek's essence empowers you and you are rewarded with curse!
[Damage:  7 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You score a CRITICAL HIT!!!!!
[Damage: 14 ] Your impressive whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  7 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
Vulm seems to be just a BIT out of reach.

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Vulm starts casting an offensive spell.

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Vulm seems to be just a BIT out of reach.

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Vulm completes his spell...
Vulm utters the word 'pawwzf'
Vulm creates a hammer out of thin air that smashes into a half-orc rogue, bits of flesh and bone fly everywhere!
Vulm dodges a half-orc rogue's attack.
Vulm dodges a half-orc rogue's attack.
A half-orc rogue attempts to flee.
A half-orc rogue bumps into a half-orc rogue.
A half-orc rogue tries to flee, but can't make it out of here!

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Vulm starts casting an offensive spell.
Entrance to an Underground Hideout
Obvious exits: -E -W
Vulm, the gem master of Verspin, is here. (Casting) (Gold Aura)
A half-orc rogue stands here, fighting Vulm.(Red Aura)
A half-orc rogue stands here.(Red Aura)
A Grey Elf (medium) Legitus o==(=Mithril=Knights=- stands in mid-air here, fighting YOU!(Gold Aura)

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 A Grey Elf starts casting a spell.

< 708h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Vulm completes his spell...
Vulm utters the word 'pawwzf'
Vulm creates a hammer out of thin air that smashes into a half-orc rogue, bits of flesh and bone fly everywhere!
A half-orc rogue is dead! R.I.P.
A look of horror and a silent scream are a half-orc rogue's last actions in this world.
A Grey Elf completes his spell...
A Grey Elf utters the words 'pzaruio garzz'
Upon a Grey Elf's touch a soft glow flows from his hands and surrounds a Grey Elf.
Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  6 ] Your decent whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  8 ] Your whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  9 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  few wounds >
 Vulm starts casting an offensive spell called 'hammer'.

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.
You have memorized the following spells:
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - banish
( 6th circle)  1 - curse
               1 - negative energy barrier
( 5th circle)  1 - heal
               1 - vitality
               3 - destroy undead
( 4th circle)  1 - poison
               1 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
               1 - disease
( 2nd circle)  5 - blindness
               2 - protection from fire
               1 - protection from cold
               2 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 7th) full heal
   11 seconds:  ( 7th) full heal
   17 seconds:  (10th) full harm
   23 seconds:  ( 7th) full heal
   30 seconds:  (10th) full harm
   35 seconds:  ( 7th) full heal
   40 seconds:  ( 6th) flame strike
   46 seconds:  ( 7th) full heal
   51 seconds:  ( 6th) flame strike
   56 seconds:  ( 6th) flame strike
   61 seconds:  ( 6th) flame strike
   65 seconds:  ( 5th) destroy undead
   70 seconds:  ( 5th) destroy undead
   75 seconds:  ( 6th) flame strike
   81 seconds:  ( 7th) full heal

You can pray no more spells.

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Vulm completes his spell...
Vulm utters the word 'pawwzf'
Vulm creates a hammer out of thin air that smashes into a half-orc rogue, bits of flesh and bone fly everywhere!
A half-orc rogue misses Vulm.
A half-orc rogue attempts to flee.
A half-orc rogue bumps into a Grey Elf.
A half-orc rogue tries to flee, but can't make it out of here!

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Vulm misses a half-orc rogue.
Vulm's impressive bludgeon strikes a half-orc rogue.

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Vulm starts casting an offensive spell called 'hammer'.

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Entrance to an Underground Hideout
Obvious exits: -E -W
Fresh blood covers everything in the area.
The corpse of a half-orc rogue is lying here.
Vulm, the gem master of Verspin, is here. (Casting) (Gold Aura)
A half-orc rogue stands here, fighting Vulm.(Red Aura)
A Grey Elf (medium) Legitus o==(=Mithril=Knights=- stands in mid-air here, fighting YOU!(Gold Aura)

< 699h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  8 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You miss a Grey Elf.
[Damage:  8 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  8 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!

< 693h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Vulm completes his spell...
Vulm utters the word 'pawwzf'
Vulm creates a hammer out of thin air that smashes into a half-orc rogue, bits of flesh and bone fly everywhere!
A half-orc rogue is stunned!

< 693h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP:  small wounds >
 You block a Grey Elf's lunge at you.
You block a Grey Elf's lunge at you.

< 693h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 Vulm's impressive bludgeon hits a half-orc rogue.
A half-orc rogue is mortally wounded, and will die soon, if not aided.

< 693h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 Vulm starts casting an offensive spell called 'hammer'.

< 693h/742H 233v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Grey Elf sta EP: few scratches >
 You miss a Grey Elf.
[Damage:  7 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
[Damage:  8 ] Your fine whip wounds a Grey Elf.
Your spirit suffers from contact with a Grey Elf's aura!
You attempt to flee...
Underground tunnel
Obvious exits: -E -U
You flee westward!

< 689h/742H 208v/233V Pos: standing >

< 689h/742H 208v/233V Pos: standing >
Underground tunnel
Obvious exits: -U -D
A half-orc warrior stands here, staring ominously.

< 689h/742H 210v/233V Pos: standing >
Underground tunnel
Obvious exits: -U# -D

< 690h/742H 209v/233V Pos: standing >
The trapdoor seems to be closed.

< 690h/742H 210v/233V Pos: standing >
The trapdoor seems to be closed.

< 690h/742H 211v/233V Pos: standing >
Ok.

< 691h/742H 213v/233V Pos: standing >
Learett's Fast Deals
Obvious exits: -E -D
Learett, the fast-deals man, stands here.

< 691h/742H 212v/233V Pos: standing >
Ok.

< 691h/742H 213v/233V Pos: standing >
A Cobblestone Road
Obvious exits: -E -W

< 691h/742H 213v/233V Pos: standing >
A Cobblestone Road
Obvious exits: -E -S -W
An orcish adventurer stands here.(Red Aura)

< 692h/742H 213v/233V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 692h/742H 212v/233V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
An orcish adventurer stands here.(Red Aura)

< 692h/742H 212v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 692h/742H 212v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.

< 693h/742H 214v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 694h/742H 215v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 694h/742H 214v/233V Pos: standing >
You sit down and relax.

< 694h/742H 215v/233V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - banish
( 6th circle)  1 - curse
               1 - negative energy barrier
( 5th circle)  1 - heal
               1 - vitality
               3 - destroy undead
( 4th circle)  1 - poison
               1 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
               1 - disease
( 2nd circle)  5 - blindness
               2 - protection from fire
               1 - protection from cold
               2 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 7th) full heal
   11 seconds:  ( 7th) full heal
   17 seconds:  (10th) full harm
   23 seconds:  ( 7th) full heal
   30 seconds:  (10th) full harm
   35 seconds:  ( 7th) full heal
   40 seconds:  ( 6th) flame strike
   46 seconds:  ( 7th) full heal
   51 seconds:  ( 6th) flame strike
   56 seconds:  ( 6th) flame strike
   61 seconds:  ( 6th) flame strike
   65 seconds:  ( 5th) destroy undead
   70 seconds:  ( 5th) destroy undead
   75 seconds:  ( 6th) flame strike
   81 seconds:  ( 7th) full heal

You can pray no more spells.
You continue your praying.

< 694h/742H 216v/233V Pos: sitting >
But you are a member of no group?!

< 695h/742H 217v/233V Pos: sitting >

< 695h/742H 218v/233V Pos: sitting >
You start meditating...

< 695h/742H 220v/233V Pos: sitting >
You feel less vitalized.

< 476h/522H 224v/233V Pos: sitting >
You have finished praying for full heal.

< 477h/522H 232v/233V Pos: sitting >
Pardon?

< 478h/522H 233v/233V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 479h/522H 233v/233V Pos: standing >
You start chanting...

< 479h/522H 233v/233V Pos: standing >
Casting: vitality 

< 480h/522H 233v/233V Pos: standing >
You complete your spell...
You feel vitalized.

< 480h/522H 233v/233V Pos: standing >
You sit down and relax.

< 669h/710H 233v/233V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - banish
( 7th circle)  1 - full heal
( 6th circle)  1 - curse
               1 - negative energy barrier
( 5th circle)  1 - heal
               3 - destroy undead
( 4th circle)  1 - poison
               1 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
               1 - disease
( 2nd circle)  5 - blindness
               2 - protection from fire
               1 - protection from cold
               2 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    5 seconds:  ( 7th) full heal
   12 seconds:  (10th) full harm
   17 seconds:  ( 7th) full heal
   24 seconds:  (10th) full harm
   30 seconds:  ( 7th) full heal
   35 seconds:  ( 6th) flame strike
   40 seconds:  ( 7th) full heal
   45 seconds:  ( 6th) flame strike
   50 seconds:  ( 6th) flame strike
   55 seconds:  ( 6th) flame strike
   60 seconds:  ( 5th) destroy undead
   65 seconds:  ( 5th) destroy undead
   70 seconds:  ( 6th) flame strike
   75 seconds:  ( 7th) full heal
   80 seconds:  ( 5th) vitality

You can pray no more spells.
You continue your praying.

< 670h/710H 233v/233V Pos: sitting >
But you are a member of no group?!

< 670h/710H 233v/233V Pos: sitting >

< 670h/710H 233v/233V Pos: sitting >
You start meditating...

< 670h/710H 233v/233V Pos: sitting >
You have finished praying for full heal.

< 672h/710H 233v/233V Pos: sitting >
A retired soldier leaves west.

< 673h/710H 233v/233V Pos: sitting >
You have finished praying for full harm.

< 675h/710H 233v/233V Pos: sitting >
You have finished praying for full heal.

< 677h/710H 233v/233V Pos: sitting >
A retired soldier enters from the west.

< 678h/710H 233v/233V Pos: sitting >
You have finished praying for full harm.

< 680h/710H 233v/233V Pos: sitting >
You have finished praying for full heal.

< 682h/710H 233v/233V Pos: sitting >
You have finished praying for flame strike.

< 684h/710H 233v/233V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
( 9th circle)  1 - word of recall
               2 - plane shift
               1 - unholy word
( 8th circle)  2 - dispel magic
               2 - mass heal
               1 - banish
( 7th circle)  4 - full heal
( 6th circle)  1 - curse
               1 - flame strike
               1 - negative energy barrier
( 5th circle)  1 - heal
               3 - destroy undead
( 4th circle)  1 - poison
               1 - remove curse
               1 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  1 - earthquake
               1 - remove poison
               1 - sense life
               5 - cause critical
               1 - disease
( 2nd circle)  5 - blindness
               2 - protection from fire
               1 - protection from cold
               2 - word of command
( 1st circle)  3 - armor
               3 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               2 - turn undead

And you are currently praying for the following spells:
    3 seconds:  ( 7th) full heal
    8 seconds:  ( 6th) flame strike
   13 seconds:  ( 6th) flame strike
   18 seconds:  ( 6th) flame strike
   23 seconds:  ( 5th) destroy undead
   28 seconds:  ( 5th) destroy undead
   33 seconds:  ( 6th) flame strike
   38 seconds:  ( 7th) full heal
   43 seconds:  ( 5th) vitality

You can pray no more spells.

< 686h/710H 233v/233V Pos: sitting >
You have finished praying for full heal.

< 687h/710H 233v/233V Pos: sitting >
You have finished praying for flame strike.

< 689h/710H 233v/233V Pos: sitting >
You have finished praying for flame strike.

< 691h/710H 233v/233V Pos: sitting >

		Score information for Zkr

Level: 47   Race: Goblin   Class: Cleric / Zealot Sex: Male
Hit points: 692(710)  Moves: 233(233)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Sitting around, resting.
         Coldshielded Praying Meditating
Frags:   +3.16   Deaths:   9
Detecting:      Invisible Evil Good Magic Life Heat
Protected from: Good Fire Cold Lightning
Enchantments:   Hawkvision Ultravision Fly Armor Aware Haste GlobeOfDarkness
Combat Pulse:   15 Spell Pulse:  0.73 
Leaderboard Points:  813 
Paladin auras:   Protection

Active Spells:
--------------
vitality (11 minutes)
divine fury (3 minutes)
lionrage (5 minutes)
hawkvision (4 minutes)
bless (11 minutes)
armor (8 minutes)
detect invisibility (30 minutes)
protection from fire (28 minutes)
sense life (28 minutes)
strength (3 minutes)
dexterity (8 minutes)
elephantstrength (3 minutes)


< 692h/710H 233v/233V Pos: sitting >
You have finished praying for flame strike.

< 693h/710H 233v/233V Pos: sitting >
You have finished praying for destroy undead.

< 695h/710H 233v/233V Pos: sitting >
You stop meditating.
You get a potion of bloodrage from a bottomless bag of the illithids.

< 697h/710H 233v/233V Pos: sitting >
You have finished praying for destroy undead.

< 699h/710H 233v/233V Pos: sitting >
As you quaff a potion of bloodrage, the vial disappears in a bright flash of light!
You begin to drool... must kill the living!
Nothing new seems to happen.

< 699h/710H 233v/233V Pos: sitting >
You have finished praying for flame strike.
You start meditating...

< 703h/710H 233v/233V Pos: sitting >
You have finished praying for full heal.

< 705h/710H 233v/233V Pos: sitting >
You have finished praying for vitality.
Your prayers are complete.

< 707h/710H 233v/233V Pos: sitting >
You clamber to your feet.

< 707h/710H 233v/233V Pos: standing >
But you are a member of no group?!

< 708h/710H 233v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.

< 708h/710H 233v/233V Pos: standing >
Slay whom?

< 708h/710H 233v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 709h/710H 232v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
An orcish adventurer stands here.(Red Aura)

< 709h/710H 231v/233V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W
A male commoner stands here.

< 710h/710H 230v/233V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 710h/710H 229v/233V Pos: standing >
Alas, you cannot go that way. . . .

< 710h/710H 230v/233V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is close by to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
An orcish adventurer who is not far off to your east.
A commoner who is in the distance to your east.

< 710h/710H 230v/233V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -W

< 710h/710H 231v/233V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Grey Elf who is rather far off to your east.
A Shade who is rather far off to your east.
An orcish adventurer who is close by to your west.
Learett who is a brief walk away to your west.

< 710h/710H 231v/233V Pos: standing >
Alas, you cannot go that way. . . .

< 710h/710H 233v/233V Pos: standing >
A Cobblestone Road
Obvious exits: -N -E -S

< 710h/710H 232v/233V Pos: standing >
Red Brick Road
Obvious exits: -N -E -S -W

< 710h/710H 231v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
An orcish adventurer stands here.(Red Aura)

< 710h/710H 230v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 710h/710H 229v/233V Pos: standing >
Slay whom?

< 710h/710H 230v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 710h/710H 231v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.

< 710h/710H 232v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 710h/710H 231v/233V Pos: standing >
You quickly scan the area.
A dirty beggar who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your east.
A commoner who is close by to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
A Sarmiz'Duul peacekeeper who is rather far off to your west.
An orcish adventurer who is rather far off to your west.

< 710h/710H 231v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A male commoner stands here.

< 710h/710H 232v/233V Pos: standing >
You quickly scan the area.
Rjinal, the alchemist who is close by to your north.
A half-orc shaman who is a brief walk away to your north.
A dirty beggar who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your east.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
A Sarmiz'Duul peacekeeper who is a brief walk away to your west.
An orcish adventurer who is a brief walk away to your west.

< 710h/710H 232v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 710h/710H 231v/233V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
An elite bodyguard who is not far off to your north.
Aria who is not far off to your north.
A retired soldier who is a brief walk away to your north.
A retired soldier who is in the distance to your north.
A commoner who is close by to your east.
A dirty beggar who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A Sarmiz'Duul peacekeeper who is rather far off to your east.
A Grey Elf who is close by to your south.
A Shade who is close by to your south.
A Sarmiz'Duul peacekeeper who is not far off to your west.
A Sarmiz'Duul peacekeeper who is not far off to your west.
An orcish adventurer who is not far off to your west.

< 710h/710H 231v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 710h/710H 231v/233V Pos: standing >
You quickly scan the area.
Savenge who is not far off to your north.
A commoner who is not far off to your east.
A dirty beggar who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is in the distance to your east.
A Sarmiz'Duul peacekeeper who is close by to your west.
A Sarmiz'Duul peacekeeper who is close by to your west.
An orcish adventurer who is close by to your west.
A commoner who is not far off to your west.

< 710h/710H 232v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W

< 710h/710H 232v/233V Pos: standing >
An Open Air Market
Obvious exits: -N -E -S -W
A Grey Elf (medium) Legitus o==(=Mithril=Knights=- stands in mid-air here.(Gold Aura)
A Shade (small) DarkCaster oF ~<=Shadow Knights=>~ stands here.(Gold Aura)

< 710h/710H 231v/233V Pos: standing >
[Damage: 12 ] Your whip wounds a Shade.
You ignite into black flames as you hit a Shade!

< 705h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: few scratches >
 [Damage: 13 ] Your impressive whip strikes a Shade.
You ignite into black flames as you hit a Shade!
[Damage: 10 ] Your fine whip wounds a Shade.
You ignite into black flames as you hit a Shade!
[Damage: 11 ] Your fine whip wounds a Shade.
You ignite into black flames as you hit a Shade!

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  small wounds >
 A Grey Elf starts casting a spell.

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  small wounds >
 You start chanting...

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  small wounds >
 You block a Shade's lunge at you.
You block a Shade's lunge at you.

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'pzaruio garzz'
Upon a Grey Elf's touch a soft glow flows from his hands and surrounds a Shade.

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  small wounds >
 Casting: destroy undead *

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: excellent >
 Casting: destroy undead 

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: excellent >
 You complete your spell...
A Shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 337 ] A Shade wavers under your deity's power!

< 690h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 [Damage: 11 ] Your fine whip strikes a Shade hard.
You ignite into black flames as you hit a Shade!
[Damage: 11 ] Your fine whip strikes a Shade very hard.
You ignite into black flames as you hit a Shade!
[Damage: 12 ] Your impressive whip strikes a Shade very hard.
You ignite into black flames as you hit a Shade!

< 675h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  awful >
 You start chanting...

< 675h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 Casting: destroy undead *
You block a Shade's lunge at you.
You block a Shade's lunge at you.

< 675h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 Casting: destroy undead 

< 675h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP: pretty hurt >
 You complete your spell...
A Shade wavers in agony, as the positive energies purge your undead essence!
[Damage: 171 ] A Shade wavers under your deity's power!

< 675h/710H 231v/233V Pos: standing >
< T: Zkr TP: sta TC:few scratches E: A Shade sta EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] Your whip critically injures a Shade.
A Shade is mortally wounded, and will die soon, if not aided.
You ignite into black flames as you hit a Shade!
You score a CRITICAL HIT!!!!!
[Damage:  3 ] Your crude whip hits a Shade.
A Shade is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zkr by 6666666.
The smell of fresh blood enters your body, infusing you with power!