The death of [20 Dreadlord] Vlan (Vampire)

in Before the Main Gate of Newhaven

from the perspective of [20 Dreadlord] Vlan (Vampire)

<worn on head>       a dwarven helmet of knocking [poor]
<worn on eyes>       a finely-woven mesh eyepatch [poor]
<worn in ear>        a wyrmskin scale [poor] [69%]
<worn on face>       a misty blue mask of gauze [73%]
<worn around neck>   a solid crystal collar [22%]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer [superior]
<worn about waist>   a belt of sewn ratskins
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some gladiators vambraces [68%]
<held as shield>     a small round wooden shield
<worn around wrist>  an orcskin forearm guard
<worn around wrist>  an orcskin forearm guard [superior]
<primary weapon>     a morningstar enshrouded in crimson flames [superior] (illuminating)
<worn on legs>       a pair of spiked dragonscale leggings [superior] [71%]
<worn on feet>       a pair of dark ostriche-hide boots [superior]


< 159h/201H 120v/120V Pos: standing >
A citizen completes her spell...
A citizen utters the words 'sfahzqhuai yfaw aque'

< 161h/201H 120v/120V Pos: standing >
Hint: -- MONEY -- Get a pick from a shop and go find mines on the map. They are shown as little m's. Type mine with the pick wielded. When you discover ore, you can sell it at shops throughout duris. Some shops pay more for the ore! By the way, you can go to a weaponsmith shopkeeper to repair the pick, which is far more cost effective than purchasing a new one.

< 161h/201H 120v/120V Pos: standing >
A citizen starts casting a spell.

< 163h/201H 120v/120V Pos: standing >
A citizen completes her spell...
A citizen utters the words 'sfahzqhuai yfaw oag'

< 164h/201H 120v/120V Pos: standing >
A warder leaves up.

< 167h/201H 120v/120V Pos: standing >
The Corner of Rapture Way and Bliss Boulevard
Obvious exits: -North -East  -Up   
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A citizen of Newhaven stands here.

< 170h/201H 120v/120V Pos: standing >
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  A large iron pole extends outwards from
a building off to the east supporting a bright brass sign.  Clay pots have been
evenly spaced in a line against the western wall facing the city.  In each pot
a single, white flower tipped with yellow has been planted in each pot.  The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East # -South
A brass placard hangs off the eastern building.
A warder of Newhaven roams the streets.
A small boy is running about here.

< 171h/201H 119v/120V Pos: standing >
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  The strong odor of baking bread lingers
here.  The road continues both to the north and south, while the plaster of the
building to the east is pierced by a door.  A grate leading into the sewers is
set into the street here.
Obvious exits: -North -East # -South
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)

< 172h/201H 118v/120V Pos: standing >
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  A large iron pole extends outwards from
a building off to the east supporting a bright brass sign.  Clay pots have been
evenly spaced in a line against the western wall facing the city.  In each pot
a single, white flower tipped with yellow has been planted in each pot.  The
road continues on to the north while a checkered roadway begins off to the
south.
Obvious exits: -North -East # -South
A brass placard hangs off the eastern building.
A warder of Newhaven roams the streets.
A small boy is running about here.

< 173h/201H 118v/120V Pos: standing >
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  The strong odor of baking bread lingers
here.  The road continues both to the north and south, while the plaster of the
building to the east is pierced by a door.  A grate leading into the sewers is
set into the street here.
Obvious exits: -North -East # -South
Artos Chori, Avenger of Newhaven, solemnly stands here.
A torch floats near Artos Chori, Avenger of Newhaven's head. (Illuminating)

< 176h/201H 119v/120V Pos: standing >
Intersection of Rapture Way and Sanctuary Place
   Beautifully inlaid stones of white have been checked with jewel-encrusted
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the east, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large blue and yellow flowers have been meticulously
planted in a perfect circle about the statue.  The sweet scent of the flowers
brings a sense of tranquilly to the area.  A small sign has been carefully
posted within the flowerbed before the statue.
Obvious exits: -North -East  -South
This lizard climbs upon the walls.
This lizard scampers about the area.

< 176h/201H 118v/120V Pos: standing >
On Rapture Way
   Beautiful white marble-like stones have been carefully chiseled and embedded
into the roadway.  Each stone has been polished brightly with a single symbol
etched into the surface of the stones.  A magnificent stained glass window
depicting a balance and scale in cyan and white stretches almost the entire
length of the eastern wall.  Clay pots have been lined against the western wall
facing the city, evenly spaced with perfection.  A single light-yellow tipped
white flower has been planted in each pot.  The road continues on to the north
and south as the scent of nectar and honey permeates the area.
Obvious exits: -North -South
A young page stands here, ready to serve.

< 176h/201H 117v/120V Pos: standing >
On Rapture Way
   Beautiful marble-like stones have been carefully chiseled and embedded into
the roadway.  Each stone has been polished brightly with a single symbol etched
into the surface of the stones.  A large banner has been draped from the top of
the western wall.  Its bright cyan color reflects a light tint upon the white
stones of the roadway.  The road continues on to the north and south as the
scent of nectar and honey permeates the area.  A checkered roadway begins off
to the north.
Obvious exits: -North -South
This lizard scampers about the area.

< 178h/201H 119v/120V Pos: standing >
Intersection of Rapture Way and Refuge Street
   Perfectly squared, inlaid stones of light cyan have been checkered with the
white stones lining Rapture Way.  The checkered street stretches off to the
east and south.  A stairway extends up the northwest section of the wall, atop
which is an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the steps to avoid
slipping during rain.  A small bright brass sign has been placed at the bottom
of the stairs.  The air is crisp and dry, causing a sense of tranquility to
fill the area.
Obvious exits: -East  -South -Up   

< 179h/201H 118v/120V Pos: standing >
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A
row of large clay pots containing a single light blue flower tipped with
white adorns the northern wall facing the city.  The street continues on
to the east and west.  A checkered roadway begins off to the west.  A
heavily scent of nectar and honey lingers here.
Obvious exits: -East  -West 

< 180h/201H 119v/120V Pos: standing >
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface as been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A
small fountain has been built in the center of the street.  A naked woman holds
her outstretched arms high in the air adorning the top of the fountain.  Her
head has been tilted up as if in prayer as a single jet of water erupts from
her mouth and flows about her body.  Large blue and white flowers have been
planted meticulously in a perfect circle about the fountain.  The street heads
out to the east and west.  The heavy scent of nectar and honey lingers in the
air as the becalming sounds of gurgling water echoes endlessly here.
Obvious exits: -East  -West 

< 180h/201H 118v/120V Pos: standing >
On Refuge Street
   Stones of light cyan contrast have been chiseled and perfected in every
detail then embedded into the ground masking an intricate road of cobblestone.
Each stone has a brilliant radiance about it, the surface has been sanded to
a smooth finish and gleams with each flicker of light upon its surface.  A row
of large clay pots each containing a single light blue flower tipped with white
adorns the northern wall facing the city.  The street continues on to the east
and west.  A checkered roadway begins off to the east.  A heavily scent of
nectar and honey lingers here.
Obvious exits: -East  -West 
The corpse of a warder is lying here.

< 181h/201H 118v/120V Pos: standing >
Autosaving...

< 182h/201H 120v/120V Pos: standing >
Intersection of Paradise Lane and Refuge Street
   Perfectly squared, inlaid stones of rose have been checkered with the light
cyan stones lining Refuge Street.  The checkered way stretches off to the west
and south.  A stairway leading up the northeastern section of the wall leads
up to an open-air tower.  Each stair has been cut perfectly.  Small grooves
have been chiseled into each stair offering a better grip on the stairs to
avoid slipping during rain.  A small bright brass sign has been placed at the
bottom of the steps.  The air is crisp and dry; a sense of tranquility fills
the area.
Obvious exits: -South -West  -Up   
The corpse of a Vampire is lying here.

< 182h/201H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 183h/201H 119v/120V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  Large clay pots have been lined against the eastern
wall facing the city.  A single, large rose-colored flower has been planted in
each pot.  Small runes have been etched into the stone, honoring the deceased
citizens who helped establish and build the city.  A bright cyan banner hangs
from the western wall as a checkered road begins to the north.
Obvious exits: -North -South
A lawkeeper of Newhaven stands guard here.

< 184h/201H 118v/120V Pos: standing >
The lawkeeper suddenly attacks YOU!
The lawkeeper misses you.

< 184h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP: excellent >
 The lawkeeper dodges your futile attack.
[Damage:  9 ] -=[Your bludgeon strikes the lawkeeper.]=-

< 185h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP: few scratches >
 You dodge the lawkeeper's vicious attack.
-=[The lawkeeper kicks you and your bones crumble.]=-

< 179h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP: few scratches >
 You miss the lawkeeper.
[Damage: 12 ] -=[Your bludgeon strikes the lawkeeper hard.]=-

< 180h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  small wounds >
 You parry the lawkeeper's lunge at you.
You parry the lawkeeper's lunge at you.

< 180h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  small wounds >
 You feel your skill in double attack improving.
The lawkeeper dodges your futile attack.
[Damage:  9 ] -=[Your fine bludgeon strikes the lawkeeper.]=-
The lawkeeper dodges your futile attack.

< 181h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  small wounds >
 The lawkeeper misses you.
You dodge the lawkeeper's vicious attack.
You sneer as you sidestep the lawkeeper's kick.

< 181h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  small wounds >
 The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.

< 181h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  small wounds >
 You parry the lawkeeper's lunge at you.

< 182h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  small wounds >
 The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.

< 182h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  small wounds >
 The lawkeeper dodges your futile attack.
[Damage:  9 ] -=[Your fine bludgeon strikes the lawkeeper.]=-
[Damage:  9 ] -=[Your fine bludgeon strikes the lawkeeper hard.]=-
You dodge the lawkeeper's vicious attack.
You sneer as you sidestep the lawkeeper's kick.

< 183h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  few wounds >
 Hint: Watch out when range attacking mobs, as you will aggro all the mobs in the room you are ranging into. 

< 184h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  few wounds >
 You miss the lawkeeper.
The lawkeeper dodges your futile attack.

< 184h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  few wounds >
 You dodge the lawkeeper's vicious attack.
You dodge the lawkeeper's vicious attack.

< 184h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  few wounds >
 The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.

< 185h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC:few scratches E: lawkeeper sta EP:  few wounds >
 You feel your skill in parry improving.
-=[The lawkeeper's fine punch strikes you.]=-
-=[The lawkeeper kicks you and your bones crumble.]=-

< 168h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 The lawkeeper dodges your futile attack.
You miss the lawkeeper.

< 169h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 You dodge the lawkeeper's vicious attack.
You dodge the lawkeeper's vicious attack.

< 169h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 The lawkeeper dodges your futile attack.
You miss the lawkeeper.

< 170h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 You parry the lawkeeper's lunge at you.
You sneer as you sidestep the lawkeeper's kick.

< 170h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 You miss the lawkeeper.
The lawkeeper dodges your futile attack.

< 170h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 [Damage:  9 ] -=[Your fine bludgeon strikes the lawkeeper hard.]=-
You miss the lawkeeper.
You parry the lawkeeper's lunge at you.
-=[The lawkeeper's fine punch strikes you.]=-

< 162h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.

< 163h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 You dodge the lawkeeper's vicious attack.
You dodge the lawkeeper's vicious attack.
You sneer as you sidestep the lawkeeper's kick.

< 163h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 The lawkeeper dodges your futile attack.
[Damage:  9 ] -=[Your fine bludgeon strikes the lawkeeper hard.]=-

< 164h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 You feel your skill in riposte improving.
You parry the lawkeeper's lunge at you.

< 164h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.

< 165h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 -=[The lawkeeper's fine punch strikes you.]=-
You parry the lawkeeper's lunge at you.
You sneer as you sidestep the lawkeeper's kick.

< 156h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  few wounds >
 [Damage: 10 ] -=[Your fine bludgeon strikes the lawkeeper very hard.]=-
[Damage:  9 ] -=[Your bludgeon strikes the lawkeeper very hard.]=-
The lawkeeper dodges your futile attack.

< 157h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: lawkeeper sta EP:  nasty wounds >
 -=[The lawkeeper's punch strikes you.]=-
-=[The lawkeeper's fine punch strikes you.]=-

< 137h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  nasty wounds >
 You miss the lawkeeper.
The lawkeeper dodges your futile attack.

< 137h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  nasty wounds >
 The lawkeeper dodges your futile attack.
You miss the lawkeeper.
The lawkeeper dodges your futile attack.
You dodge the lawkeeper's vicious attack.
You sneer as you sidestep the lawkeeper's kick.

< 138h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  nasty wounds >
 [Damage:  9 ] -=[Your fine bludgeon strikes the lawkeeper very hard.]=-
[Damage:  8 ] -=[Your fine bludgeon strikes the lawkeeper very hard.]=-
You miss the lawkeeper.

< 139h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
 You parry the lawkeeper's lunge at you.
The lawkeeper misses you.

< 139h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
 [Damage:  9 ] -=[Your bludgeon seriously wounds the lawkeeper.]=-
The lawkeeper dodges your futile attack.

< 140h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
 You dodge the lawkeeper's vicious attack.
You dodge the lawkeeper's vicious attack.

< 140h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP: pretty hurt >
 [Damage:  8 ] -=[Your fine bludgeon seriously wounds the lawkeeper.]=-
The lawkeeper dodges your futile attack.

< 141h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  awful >
 You parry the lawkeeper's lunge at you.

< 141h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  awful >
 The lawkeeper dodges your futile attack.
[Damage:  8 ] -=[Your fine bludgeon enshrouds the lawkeeper in a mist of blood.]=-

< 142h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  awful >
 You parry the lawkeeper's lunge at you.
You sneer as you sidestep the lawkeeper's kick.

< 142h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  awful >
 [Damage:  8 ] -=[Your fine bludgeon causes the lawkeeper to grimace in pain.]=-
You miss the lawkeeper.
The lawkeeper dodges your futile attack.

< 143h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  awful >
 The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.
The lawkeeper dodges your futile attack.
You parry the lawkeeper's lunge at you.

< 143h/201H 118v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: lawkeeper sta EP:  awful >
 [Damage:  9 ] -=[Your fine bludgeon critically injures the lawkeeper.]=-
The lawkeeper is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[Your crude bludgeon hits the lawkeeper.]=-
The lawkeeper is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the lawkeeper cause a sickening chill to run up your spine.

< 144h/201H 118v/120V Pos: standing >
You get a small pile of coins from the corpse of the lawkeeper.
There were: 14 gold coins, 11 silver coins, 14 copper coins. 

< 144h/201H 118v/120V Pos: standing >
Ok.
You put 0 platinum, 14 gold, 11 silver, and 14 copper coins into a rugged adventurers satchel.

< 145h/201H 118v/120V Pos: standing >
Hint: Type toggle group to let others know that you're interested in grouping.

< 147h/201H 120v/120V Pos: standing >
On Paradise Lane
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of the lawkeeper is lying here.

< 150h/201H 120v/120V Pos: standing >
You don't know that spell!

< 151h/201H 120v/120V Pos: standing >
You don't know that spell!

< 151h/201H 120v/120V Pos: standing >
On Paradise Lane
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
The corpse of the lawkeeper is lying here.

< 165h/201H 120v/120V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south. An enormous stained glass window, depicting a balance
and scale in cyan and white, stretches almost the entire length of the western
wall.  A few clay pots, containing a single rose-colored flower tipped with a
light cyan, has been lined against the eastern wall facing the city.  Small
runes have been etched into each stone, honoring the deceased citizen who had
a hand in establishing and building the city.  A strong scent of honey and
nectar lingers here.
Obvious exits: -North -South

< 166h/201H 119v/120V Pos: standing >
Intersection of Paradise Lane and Sanctuary Place
   Beautifully inlaid stones of rose have been checkered with jewel-encrusted,
silverish stones lining Sanctuary Place.  The checkered way stretches off to
the west, south, and north.  A magnificent statue has been placed in the center
of the intersection.  Large cyan and red flowers have been planted in a circle
about the statue.  The sweet scent of the flowers brings a sense of tranquility
to the area.  A small sign has been carefully posted within the flower bed
before the statue.
Obvious exits: -North -South -West 

< 166h/201H 118v/120V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large brass sign as been bolted atop of a building's
entranceway facing the west.  Large barrels of grain, rice, and fruit have been
set just outside the doorway.  A few clay pots, containing a single flower with
light blue tips, have been lined against the eastern wall facing the city.
Obvious exits: -North -South -West #
A worn sign extends from the building to the west.
A grand knight of Newhaven patrols the area.

< 166h/201H 117v/120V Pos: standing >
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large carved whalebone has been placed right outside
a building to the east.  A few clay pots, containing a single rose-colored
flower tipped with light blue, has been lined against the eastern city wall
facing the city.  A checkered roadway lies to the south.
Obvious exits: -North -South
A warder of Newhaven roams the streets.
A small boy is running about here.
A citizen of Newhaven stands here.

< 166h/201H 116v/120V Pos: standing >
A grand knight enters from the north.
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large brass sign as been bolted atop of a building's
entranceway facing the west.  Large barrels of grain, rice, and fruit have been
set just outside the doorway.  A few clay pots, containing a single flower with
light blue tips, have been lined against the eastern wall facing the city.
Obvious exits: -North -South -West #
A worn sign extends from the building to the west.

< 167h/201H 116v/120V Pos: standing >
A grand knight enters from the south.
You dodge a bash from a grand knight, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 167h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 167h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 167h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight kne EP: excellent >
 You miss a grand knight.
You miss a grand knight.

< 168h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight kne EP: excellent >
 You miss a grand knight.
You miss a grand knight.
You miss a grand knight.

< 169h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight kne EP: excellent >
 A warder enters from the south.
You dodge a grand knight's vicious attack.
A grand knight rises to his feet.
A grand knight starts casting an offensive spell.

< 169h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight sta EP: excellent >
 [Damage:  9 ] -=[Your fine bludgeon strikes a grand knight.]=-
A grand knight dodges your futile attack.

< 169h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: small wounds E: knight sta EP: few scratches >
 A grand knight completes his spell...
A grand knight utters the words 'oculoghfal jioculoae'
Nooo! The holy power of a grand knight is almost too much...
-=[Piercing light from a grand knight's holy symbol hurts you!]=-
OUCH!  That really did HURT!

< 110h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: few wounds E: knight sta EP: few scratches >
 -=[A grand knight's punch strikes you hard.]=-

< 97h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight dodges your futile attack.
You miss a grand knight.
A grand knight dodges your futile attack.

< 97h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You dodge a grand knight's vicious attack.
You parry a grand knight's lunge at you.
A grand knight starts casting a spell.

< 98h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight dodges your futile attack.
You miss a grand knight.

< 98h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight completes his spell...
A grand knight utters the words 'hjfi jioculoae'
A grand knight raises his holy symbol and shouts 'Begone!'
Being fear incarnate, you laugh derisively at the attempt to scare you into submission!
You laugh at a grand knight.

< 98h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.
You dodge a grand knight's vicious attack.
A grand knight starts casting a spell.

< 99h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight completes his spell...
A grand knight utters the words 'hjfi jioculoae'
A grand knight raises his holy symbol and shouts 'Begone!'
Being fear incarnate, you laugh derisively at the attempt to scare you into submission!
You laugh at a grand knight.

< 99h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.

< 100h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You parry a grand knight's lunge at you.
You feel your skill in parry improving.
A grand knight misses you.
-=[A grand knight kicks you and your bones crumble.]=-

< 89h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You miss a grand knight.
A grand knight dodges your futile attack.

< 90h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You parry a grand knight's lunge at you.
You dodge a grand knight's vicious attack.

< 90h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 Hint: Save money and buy a boat!  There's a whole world out there waiting for you! Use help ship to learn how.

< 90h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You miss a grand knight.
You miss a grand knight.

< 91h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 -=[A grand knight's punch strikes you very hard.]=-
You dodge a grand knight's vicious attack.

< 78h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.
You miss a grand knight.

< 78h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP: few scratches >
 You parry a grand knight's lunge at you.
-=[A grand knight's fine punch strikes you very hard.]=-
Black blood spurts from your wound as a grand knight's weapon rips your flesh.
[Damage: 16 ] -=[A grand knight writhes in agony the black blood greedily eats into his flesh.]=-

< 66h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.
You miss a grand knight.

< 66h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.
A grand knight misses you.
A grand knight starts casting a spell.

< 67h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 A grand knight completes his spell...
A grand knight utters the words 'hjfi jioculoae'
A grand knight raises his holy symbol and shouts 'Begone!'
You laugh at a grand knight.

< 68h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You miss a grand knight.
A grand knight dodges your futile attack.
A grand knight dodges your futile attack.

< 68h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 A grand knight misses you.
You parry a grand knight's lunge at you.
-=[A grand knight kicks you and your bones crumble.]=-

< 62h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You miss a grand knight.
[Damage:  7 ] -=[Your bludgeon strikes a grand knight.]=-

< 63h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You dodge a grand knight's vicious attack.

< 63h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 
		Score information for Vlan

Level: 20   Race: Vampire   Class: Dreadlord Sex: Male
Hit points: 63(201)  Moves: 117(120)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing, fighting a grand knight.
Frags:   +0.00   Deaths:   1
Detecting:      Life Heat
Enchantments:   Ultravision Haste
Combat Pulse:   14 Spell Pulse:  0.82 
Leaderboard Points:  200 

Active Spells:
--------------
well-rested bonus (74 minutes)


< 63h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You miss a grand knight.
A grand knight dodges your futile attack.

< 64h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You dodge a grand knight's vicious attack.
You are currently receiving 0% bonus experience on kills.
You have 3:39 left before this bonus runs out.

Bloodlust - Damage Bonus(vs mob only)
Current bonus damage: 1% 
You have 3:39 left.

< 64h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You miss a grand knight.
You miss a grand knight.

< 64h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: nasty wounds E: knight sta EP:  small wounds >
 You parry a grand knight's lunge at you.
You feel your skill in riposte improving.
You parry a grand knight's lunge at you.
-=[A grand knight kicks you and your bones crumble.]=-

< 56h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC:pretty hurt E: knight sta EP:  small wounds >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.

< 56h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC:pretty hurt E: knight sta EP:  small wounds >
 You miss a grand knight.
You miss a grand knight.
-=[A grand knight's punch seriously wounds you.]=-

< 43h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC:pretty hurt E: knight sta EP:  small wounds >
 A grand knight dodges your futile attack.
A grand knight dodges your futile attack.
You miss a grand knight.

< 44h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC:pretty hurt E: knight sta EP:  small wounds >
 -=[A grand knight's fine punch seriously wounds you.]=-
-=[A grand knight's fine punch enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
You sneer as you sidestep a grand knight's kick.

< 15h/201H 117v/120V Pos: standing >
< T: Vlan TP: sta TC: awful E: knight sta EP:  small wounds >
 You attempt to flee...
On Paradise Lane
   Alabaster stone has been chiseled and etched with exquisite detail.  Each
stone has been evenly spaced and mortared together forming a road leading off
to the north and south.  A large carved whalebone has been placed right outside
a building to the east.  A few clay pots, containing a single rose-colored
flower tipped with light blue, has been lined against the eastern city wall
facing the city.  A checkered roadway lies to the south.
Obvious exits: -North -South
A small boy is running about here.
A citizen of Newhaven stands here.
You flee southward!

< 16h/201H 88v/120V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
   Perfectly squared, inlaid stones of rose have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
west and north.  A staircase up the southeastern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -West  -Up   

< 16h/201H 88v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/201H 88v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 17h/201H 89v/120V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A single row of large pots has been set along the southern portion of
the city wall facing the roadway.  A single bright flowering vine grows from
each of the pots, giving off a sweet scent not unlike honeysuckle.
Obvious exits: -North# -East  -West 
A grand knight of Newhaven patrols the area.
A small girl is playing here.
A citizen of Newhaven stands here.

< 17h/201H 88v/120V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A large clean floor mat has been placed at the entranceway.  Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building.  Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North -East  -West 
A teakwood sign extends from the building to the north.
A warder of Newhaven strolls about the area.

< 17h/201H 88v/120V Pos: standing >
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South -West 
A small girl is playing here.
A warder of Newhaven strolls about the area.
This lizard climbs upon the walls.

< 17h/201H 87v/120V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 21h/201H 99v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
You resist the effects of a Drow Elf's spell!

< 22h/201H 100v/120V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 22h/201H 101v/120V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
Your pair of thick hydra-hide gloves [superior] was disintegrated by the negative energy!
Your wicked looking collar [superior] was disintegrated by the negative energy!
Your spiked ring [poor] was disintegrated by the negative energy!
Your ring of the Netherworld was disintegrated by the negative energy!
Your dangling crimson earring [superior] was disintegrated by the negative energy!