The death of [20 Dreadlord] Vlan (Vampire)

in Before the Main Gate of Newhaven

from the perspective of [56 Necrolyte] Zlo *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn on head>       the helmet of corruption (glowing)
<worn in ear>        a deva feather on a copper chain
<worn in ear>        a black pearl earring of intelligence [86%]
<worn on face>       the petrified visage of Lord Nymav K'haar [poor] [83%]
<worn around neck>   an amulet of the Neogi Lords [superior] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       a purple robe of stars [poor]
<worn about body>    an elegant kimono with an emerald-inlay [poor] [78%]
<worn on back>       a large leather backpack
<worn on arms>       some glowing sleeves made of devil skin [superior] (magic) (glowing)
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a satanic bracelet [poor] (magic)
<worn on finger>     the signet ring of Frenbar (magic)
<worn on finger>     a ring of the Neogi Lords (glowing)
<primary weapon>     the wondrous mace of the Sea (magic) (illuminating)[219h 21m 54s]
<worn on legs>       a pair of flayed illithid hide leggings [superior] (glowing)
<worn on feet>       a velvet-lined pair of lizard-skin slippers [57%]

 +++..^@^..***  
 .^^^.^.^....*  
 M.^.^^^^^....  
  .^..^.^^...   
   ....^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 171v/183V Pos: standing >
 
   ^M^.*****    
  +^M^.******   
 ^+^M^M.******  
 ^+M^M^..*****  
 ++..^^@..****  
 ^^^.^.^....**  
 .^.^^^^^....*  
  ^..^.^^....   
   ...^^.^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 169v/183V Pos: standing >
 
   M^.******    
  ^M^.*******   
 +^M^M.*******  
 +M^M^..******  
 +..^^^@.*****  
 ^^.^.^....***  
 ^.^^^^^....**  
  ..^.^^.....   
   ..^^.^^.^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 168v/183V Pos: standing >
 
   ^.*******    
  M^.********   
 ^M^M.********  
 M^M^..*******  
 ..^^^.@******  
 ^.^.^....****  
 .^^^^^....***  
  .^.^^.....M   
   .^^.^^.^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 166v/183V Pos: standing >
 
 .*M**  
 ..@**  
 ....*  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 165v/183V Pos: standing >
 
 *M***  
 .*@**  
 ...**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 163v/183V Pos: standing >
 
 *****  
 *M@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 162v/183V Pos: standing >
 
 *****  
 **@**  
 *M***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 161v/183V Pos: standing >
You don't know that spell!

< 645h/645H 162v/183V Pos: standing >
You have memorized the following spells:
(12th circle)  1 - create greater dracolich
(11th circle)  1 - create dracolich
               3 - summon ghasts
(10th circle)  1 - raise lich
               1 - cloak of fear
               1 - vampiric trance
               1 - mass embalm
               1 - blackmantle
( 9th circle)  4 - energy drain
               1 - dimension door
( 8th circle)  6 - negative concussion blast
( 7th circle)  5 - protect undead
               1 - reveal true name
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  3 - teleport
               5 - heal undead
( 4th circle)  1 - strength
               1 - wither
               7 - life leech
( 3rd circle)  1 - animate dead
               6 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  2 - chill touch
               8 - sleep
               1 - protection from living
( 1st circle)  4 - minor creation
               8 - slashing darkness

You can memorize no more spells.

< 645h/645H 163v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 162v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 161v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 159v/183V Pos: standing >
 
 ****^  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 158v/183V Pos: standing >
 
 ***^*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 156v/183V Pos: standing >
 
 *****  
 **@^*  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -South -West 

< 645h/645H 155v/183V Pos: standing >
 
 ***^*  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 154v/183V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 153v/183V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 645h/645H 152v/183V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 645h/645H 150v/183V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 645h/645H 149v/183V Pos: standing >
The Gates To A Dark And Gloomy Tower
    The gates to this dark and gloomy tower stand tall against the
background of a treacherous mountain range.  The gates themselves appear
to be made of a black-steel type ore and seem to have taken heavy
battle damage.  There is a treacherous-looking human guarding the gates;
he apparently is using no weapon.  The tower seems to be blocking passage
into the mountains, leaving the only directions north into the tower, or
south back on to the trail.
Obvious exits: -North# -South
A green iguana walks across the ground here, slowly peering about.
A quiet little man sits before the gates, guarding them.(Red Aura)

< 645h/645H 148v/183V Pos: standing >
A Dark Trail, Approaching The Tower
   The sky seems to darken as the trail approaches this gloomy tower. The
seems to be a little thicker here, where more of the grass has been worn
down by the constant use of many races.  There is a small sign depicting
a message in an incomprehendable language.  The sign has been knocked
down and trampled upon, and is barely visible through the thick layer
of mud covering it.
Obvious exits: -North -West 

< 645h/645H 149v/183V Pos: standing >
A Bend In The Dark Trail
   This mud trail takes a sharp turn towards the east here.  The trail
continues northward towards the tower and southward towards the open
terrain.  There are several types of footprints embedded in the trail,
including several large and huge ones.  This trail seems to be littered
with torn clothes, dried blood, and decomposing skulls.  This entire
field of deadness blankets the surroundings.
Obvious exits: -East  -South

< 645h/645H 147v/183V Pos: standing >
A Dark Trail
    This dark trail winds through the weeds of a burnt and charred land.
To north, the trail continues towards a high tower in the middle of a
mountain range.  The tower is hidden nicely there and only the ones who
know how to navigate this trail can find their way to the tower.  The
trail is hardly called a trail, being nothing more than a mud patch that
winds its way through the burnt and rugged landscape.
Obvious exits: -North -South

< 645h/645H 146v/183V Pos: standing >
 
 **^**  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 144v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 143v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 141v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 140v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 
a fragment of a soul lies here. (humming) (illuminating)

< 645h/645H 139v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 137v/183V Pos: standing >
 
 *****  
 **@**  
 *****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 136v/183V Pos: standing >
 
 *****  
 **@**  
 .****  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 134v/183V Pos: standing >
 
 .****  
 .*@**  
 M.***  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 133v/183V Pos: standing >
 
 ^.***  
 ^.@**  
 ^M.**  
A Grove of Tall Elm Trees
Obvious exits: -North -East  -South -West 

< 645h/645H 131v/183V Pos: standing >
 
   +M^.^.***    
  .+M^^^.****   
 ^^+MM^.******  
 ^^M^M^.******  
 ^^+^M^@******  
 M^+^M^M.*****  
 ^^+M^M^..****  
  ++..^^^..**   
   ^^.^.^...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 130v/183V Pos: standing >
 
   ^+M^.^.**    
  ^.+M^^^.***   
 ^^^+MM^.*****  
 M^^M^M^.*****  
 M^^+^M@.*****  
 .M^+^M^M.****  
 ^^^+M^M^..***  
  +++..^^^..*   
   ^^^.^.^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 128v/183V Pos: standing >
 
   .+M^^^.**    
  ^^+MM^.****   
 M^^+^M^.*****  
 M^^+^M^.*****  
 .M^+^M@M.****  
 ^^^MM^M^..***  
 ++++..^^^..**  
  .^^^.^.^...   
   .^.^^^^^.    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 135v/183V Pos: standing >
 
   +M^^^.***    
  ^+MM^.*****   
 ^^+^M^.******  
 ^^+^M^.******  
 M^+^M^@.*****  
 ^^MM^M^..****  
 +++..^^^..***  
  ^^^.^.^....   
   ^.^^^^^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 
A small rabbit is here, hopping through the grass.

< 645h/645H 134v/183V Pos: standing >
 
   +MM^.****    
  ^+^M^.*****   
 ^^+^M^.******  
 M^+^M^M.*****  
 ^^MM^M@..****  
 +++..^^^..***  
 .^^^.^.^....*  
  .^.^^^^^...   
   ^..^.^^..    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 133v/183V Pos: standing >
 
   +^M^.****    
  ^+^M^.*****   
 M^+^M^M.*****  
 ^^MM^M^..****  
 +++..^@^..***  
 .^^^.^.^....*  
 M.^.^^^^^....  
  .^..^.^^...   
   ....^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 131v/183V Pos: standing >
 
   ^+^M^.***    
  ^^+^M^.****   
 .M^+^M^M.****  
 ^^^MM^M^..***  
 ++++..@^^..**  
 ..^^^.^.^....  
 ^M.^.^^^^^...  
  ..^..^.^^..   
   .....^^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 130v/183V Pos: standing >
 
   ^^+^M^.**    
  M^^+^M^.***   
 ..M^+^M^M.***  
 .^^^MM^M^..**  
 +++++.@^^^..*  
 ...^^^.^.^...  
 .^M.^.^^^^^..  
  ^..^..^.^^.   
   M.....^^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 128v/183V Pos: standing >
 
   M^^+^M^.*    
  ^M^^+^M^.**   
 ^..M^+^M^M.**  
 ..^^^+M^M^..*  
 +++++M@.^^^..  
 ....^^^.^.^..  
 ..^M.^.^^^^^.  
  .^..^..^.^^   
   ^M.....^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 645h/645H 127v/183V Pos: standing >
 
   .M^^+^M^.    
  .^M^^+^M^.*   
 .^..M^+^M^M.*  
 ...^^^+M^M^..  
 ++++++@..^^^.  
 .....^^^.^.^.  
 ...^M.^.^^^^^  
  D.^..^..^.^   
   .^M.....^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A highwayman stands here, scanning the roads protected by Tharnadia.(Gold Aura)

< 645h/645H 125v/183V Pos: standing >
 
   ..M^^+^M^    
  ..^M^^+^M^.   
 ..^..M^+^M^M.  
 ^...^^^+M^M^.  
 ++++++@M..^^^  
 +.....^^^.^.^  
 ....^M.^.^^^^  
  .D.^..^..^.   
   ..^M.....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 125v/183V Pos: standing >
 
   ^..M^^+^M    
  *..^M^^+^M^   
 *..^..M^+^M^M  
 .^...^^^+M^M^  
 .+++++@+M..^^  
 ++.....^^^.^.  
 .....^M.^.^^^  
  ..D.^..^..^   
   ...^M....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 124v/183V Pos: standing >
 
   *^..M^^+^    
  **..^M^^+^M   
 **..^..M^+^M^  
 *.^...^^^+M^M  
 ..++++@++M..^  
 +++.....^^^.^  
 +.....^M.^.^^  
  ...D.^..^..   
   ....^M...    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 124v/183V Pos: standing >
 
   **^..M^^+    
  ***..^M^^+^   
 ***..^..M^+^M  
 **.^...^^^+M^  
 *..+++@+++M..  
 .+++.....^^^.  
 .+.....^M.^.^  
  +...D.^..^.   
   .....^M..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 124v/183V Pos: standing >
Frag Level Cap: 56 - Good, 56 - Others
Good Frags: 0.20
Evil Frags: 0.00
Timer: 00:00:00:00

Frag Information for Everyone:
Top Fraggers

   Norbeast         29.78   (Shadow Beast Bounty Hunter)
   Isfat            23.75   (Dwarf Assassin)
   Dod              22.05   (Shade Wildmage)
   Co               21.78   (Barbarian Bounty Hunter)
   Islamia          16.14   (Grey Elf Spiritualist)
   Zxat             15.10   (Shade Wildmage)
   Pok              13.69   (Grey Elf Wizard)
   Zlo              12.21   (Drow Elf Necrolyte)
   Tanken           12.04   (Githzerai Crusader)
   Aikc              9.69   (Grey Elf Holyman)


Lowest Fraggers

   Jelli           -10.34 (Drow Elf Spiritualist)
   Kelli           -10.09 (Shadow Beast Elementalist)
   Tia              -7.07 (Drow Elf Frost Magus)
   Jethrys          -5.64 (Githzerai Reaper)
   Terra            -4.62 (Drow Elf Zealot)
   Tear             -3.25 (Drow Elf Scourge)
   Sha              -3.16 (Grey Elf Shadowmage)
   Albia            -2.83 (Grey Elf Shadowmage)
   Luxun            -2.69 (Troll Guardian)
   Pekpek           -2.59 (Human Cleric)


< 645h/645H 124v/183V Pos: standing >
 
   ***^..M^^    
  ****..^M^^+   
 ****..^..M^+^  
 ***.^...^^^+M  
 **..++@+++M+.  
 *.+++.....^^^  
 ..+.....^M.^.  
  .+...D.^..^   
   +.....^M.    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 126v/183V Pos: standing >
 
   ****^..M^    
  *****..^M^^   
 *****..^..M^+  
 ****.^...^^^+  
 ***..+@+++M++  
 **.+++.....^^  
 *..+.....^M.^  
  ..+...D.^..   
   .+.....^M    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 128v/183V Pos: standing >
 
   *****^..M    
  ******..^M^   
 ******..^..M^  
 *****.^...^^^  
 ****..@+++M++  
 ***.+++.....^  
 **..+.....^M.  
  ...+...D.^.   
   ..+.....^    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 645h/645H 128v/183V Pos: standing >
On the Beginning of Newhaven Way
   Six sets of flagpoles have been meticulously spaced and embedded along each
side of the cobblestone path leading up to a massive gate.  Each pole supports
either a large banner emblazoned with Newhaven's crest or a large scale and
balance.  The roadway has been formed from tiny dark brown stones and has been
mortared tightly together.  The area is very picturesque.  The lush landscape
of the area is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any debris
other than a sign.
Obvious exits: -North -South
This lizard climbs upon the walls.

< 645h/645H 127v/183V Pos: standing >
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 645h/645H 126v/183V Pos: standing >

		Score information for Zlo

Level: 56   Race: Drow Elf   Class: Necromancer / Necrolyte Sex: Male
Hit points: 645(645)  Moves: 127(183)
Coins carried:   11 platinum     2 gold     1 silver     4 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +12.21   Deaths:   244
Detecting:      Invisible Evil Good Magic Life
Protected from: Good Fire Lightning
Enchantments:   Ultravision Farsee Fly Haste Waterbreathing Sneaking GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.82 
Leaderboard Points: 2426 

Active Spells:
--------------
haste (6 minutes)
ravenflight (28 minutes)
vitalize undead (3 minutes)
rested bonus (99 minutes)
globe of darkness (14 minutes)


< 645h/645H 127v/183V Pos: standing >
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North -South
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.(Gold Aura)

< 645h/645H 132v/183V Pos: standing >
It's already open!

< 645h/645H 132v/183V Pos: standing >
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South -West 
A Vampire (medium) stands here. (Non-Fraggable)(Gold Aura)
A small girl is playing here.
A warder of Newhaven strolls about the area.(Gold Aura)
This lizard climbs upon the walls.

< 645h/645H 131v/183V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A large clean floor mat has been placed at the entranceway.  Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building.  Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North -East  -West 
A teakwood sign extends from the building to the north.
A warder of Newhaven strolls about the area.(Gold Aura)

< 645h/645H 132v/183V Pos: standing >
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South -West 
A Vampire (medium) stands here. (Non-Fraggable)(Gold Aura)
A small girl is playing here.
A warder of Newhaven strolls about the area.(Gold Aura)
This lizard climbs upon the walls.

< 645h/645H 132v/183V Pos: standing >
You start chanting...

< 645h/645H 136v/183V Pos: standing >
You complete your spell...
Your spell flows around a Vampire, leaving him unharmed!

< 645h/645H 139v/183V Pos: standing >
You start chanting...

< 645h/645H 141v/183V Pos: standing >
You complete your spell...
[Damage: 34 ] -=[Your concussion blast rips into a Vampire, shattering his soul!]=-
A Vampire's pair of thick hydra-hide gloves [superior] was disintegrated by the negative energy!
A Vampire's wicked looking collar [superior] was disintegrated by the negative energy!
A Vampire's spiked ring [poor] was disintegrated by the negative energy!
A Vampire's ring of the Netherworld was disintegrated by the negative energy!
A Vampire's dangling crimson earring [superior] was disintegrated by the negative energy!
A Vampire is dead! R.I.P.
You receive your share of experience.