The death of [51 Dark Dreamer] Guidr -*- Night Raven Watch -*- (Shade)

in The Great Choke of the Cavern Shizmaah

from the perspective of [55 RaGeloRd] Largas *-* The Veterans of Bloodlust *-* (Troll)

<worn as a badge>    a elven rune of restoration of power (glowing) [82%]
<worn on head>       a crown of burning flames of damage [69%]
<worn on eyes>       the eye of the ogre [superior] (glowing) (humming) [67%]
<worn in ear>        an earring of congealed blood of dexterity [84%]
<worn in ear>        a mithril stud carved like a fist [superior] [63%]
<worn on face>       the death-mask of Nakral of strength
<worn around neck>   a black wool cowl stained with blood [poor] [65%]
<worn around neck>   an amulet of creation [poor] (humming)
<worn on body>       a blazing suit of devil platemail [poor] (glowing) [66%]
<worn about body>    a curtain of elemental fire of regeneration (humming)
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   the woven entrails of an unfortunate soul of regeneration [66%]
<worn on belt buckle>an ankylosaur tail club [superior] (glowing) [60%]
<worn on arms>       some blue dragonscale shoulder guards of health
<worn around wrist>  the bracer of Uz's alliance [80%]
<worn around wrist>  a bracelet of dracolich hide of health (humming) [76%]
<worn on hands>      the gauntlets of the lifestealer (glowing)
<worn on finger>     a ring of fire protection of regeneration [69%]
<worn on finger>     a ring of regeneration of precision (glowing)
<primary weapon>     the rod of Dispator (glowing) (humming)[116h 51m 48s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of precision [77%]
<worn on legs>       a pair of chainmail leggings [superior] (illuminating)
<worn on feet>       a pair of dusty boots [superior] (glowing) [83%]

   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1641h/1641H 138v/138V Pos: standing >
Your heroic urges slowly fade away.

< 1635h/1635H 138v/138V Pos: standing >
ROARRRRRRRRRRRRRRR!

< 1635h/1635H 138v/138V Pos: standing >

< 1635h/1635H 138v/138V Pos: standing >
Rhak's mighty battle cry rallies his comrades and instills fear
into the hearts of his enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1635h/1635H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
You feel yourself return to normal as your rage abates.

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Rhak.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (very good)     
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (evil)          
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (good)          
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly good) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (very good)     
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (slightly evil) 
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly good) 
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (very good)     
   The Forest City of Aravne                     (very evil)     
   Plane of Fire                                 (good)          
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (good)          
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (extremely good)
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (good)          
   Domain of Lost Souls                          (evil)          
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (evil)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (good)          
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly evil) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
A faint hum can be heard from the rod of Dispator you are carrying.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
Rhak stops using a well crafted backpack.

< 1640h/1640H 138v/138V Pos: standing >
Rhak gets a scroll of inner strength from his well crafted backpack.

< 1640h/1640H 138v/138V Pos: standing >
Rhak recites a scroll of inner strength.
Rhak snaps into visibility.

< 1640h/1640H 138v/138V Pos: standing >
Rhak straps a well crafted backpack to his back.

< 1640h/1640H 138v/138V Pos: standing >
Autosaving...

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Rhak.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
You feel your skin soften and return to normal.
You feel less like a hawk and more like your normal self.

< 1640h/1640H 138v/138V Pos: standing >
You feel your skin harden to stone.

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

		Score information for Largas

Level: 55   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1640(1640)  Moves: 138(138)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   +0.07   Deaths:   16
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse:   17 Spell Pulse:  1.20 
Leaderboard Points:  639 
Paladin auras:   Battle Lust

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (3 minutes)
haste (less than a minute remaining)
war cry (less than a minute remaining)
berserk (2 minutes)
bless (1 minute)
elephantstrength (18 minutes)
vitality (2 minutes)
lionrage (less than a minute remaining)


< 1640h/1640H 138v/138V Pos: standing >
You are carrying: (6/10)
the pendant of the aboleth [poor]
a slender fishing pole [81%]
a large medicated bandage
a potion of constrictor blood
the crowned-prince of Ironstar scepter of Sovereignty
a bottomless bag of the shield dwarves

< 1640h/1640H 138v/138V Pos: standing >
a bottomless bag of the shield dwarves
   This huge blue velvet bag is covered in ancient shield dwarves
runes.  The bag itself is surprizingly light for how much it can holds.
A bottomless bag of the shield dwarves is made of cloth and appears to be of average quality.
A bottomless bag of the shield dwarves has an item value of 1.
a bottomless bag of the shield dwarves can hold around 358 pounds, and is as good as empty.
a bottomless bag of the shield dwarves currently contains:
A bottomless bag of the shield dwarves contains:

a magma collar [poor] (glowing) [74%]
the twisted horn of an azel demon (glowing)
a two-handed black minotaur axe [superior] (glowing)
the crumbling locket of water
a small pile of coins
a slender fishing pole
[2] a slender elven shortsword (glowing)
[4] a dark misty potion
the wand of Life [poor]
an old diorite battle hammer [poor] [52%]
some misty yellow arm plates [poor]
a pair of black silk gloves [70%]
a small diamond encrusted ring [40%]
a magical essence of Health
[3] a fiery red potion
[5] a large medicated bandage
[2] a murky green potion
[14] a scroll of Numbla
[2] a green potion with black chunks
a dirty and crumpled map [poor]
a flawless sapphire

< 1640h/1640H 138v/138V Pos: standing >
You get a green potion with black chunks from a bottomless bag of the shield dwarves.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >

		Score information for Largas

Level: 55   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1640(1640)  Moves: 138(138)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   +0.07   Deaths:   16
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse:   17 Spell Pulse:  1.20 
Leaderboard Points:  639 
Paladin auras:   Battle Lust

Active Spells:
--------------
stone skin (4 minutes)
roar of heroes (3 minutes)
haste (less than a minute remaining)
war cry (less than a minute remaining)
berserk (2 minutes)
bless (1 minute)
elephantstrength (18 minutes)
vitality (2 minutes)
lionrage (less than a minute remaining)


< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
A faint hum can be heard from the rod of Dispator you are carrying.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
You quickly scan the area.
You see nothing.

< 1640h/1640H 138v/138V Pos: standing >

< 1640h/1640H 138v/138V Pos: standing >
The world speeds up around you.
Your battle frenzy fades.
You feel less like a lion and more like your normal self.
A Dank Cellar Bellow the Oak Tree Cottage
Obvious exits: -E# -U# -D#
[2] The corpse of a tiny root is lying here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) stands in mid-air here.

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >
Your blood boils for a second, and then the feeling passes.


< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >
You can't seem to stay in control..

You lose all self control, your blood rushes fiercely!
You feel your skill in rampage improving.

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >

		Score information for Largas

Level: 55   Race: Troll   Class: BeRSeRKeR / RaGeloRd Sex: Male
Hit points: 1590(1590)  Moves: 138(138)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing.
         Fireshielded
Frags:   +0.07   Deaths:   16
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Sneaking Tower of Iron Will Fearless Lightfooted
Combat Pulse:   17 Spell Pulse:  1.20 
Leaderboard Points:  639 
Paladin auras:   Battle Lust

Active Spells:
--------------
haste (3 minutes)
stone skin (3 minutes)
roar of heroes (2 minutes)
berserk (1 minute)
bless (less than a minute remaining)
elephantstrength (17 minutes)
vitality (1 minute)


< 1590h/1590H 138v/138V Pos: standing >
A faint hum can be heard from the holy flamberge of the efreeti carried by Rhak.

< 1590h/1590H 138v/138V Pos: standing >
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1590h/1590H 138v/138V Pos: standing >
The world becomes surreal, everything becomes a blur and you cannot tell
the difference between reality and dreams.  You are flying, colors flow past
you like paint in a river.  Then, as if something changed, you feel a sense of urgency
as you begin falling rapidly towards the ground below.  You close your eyes as the ground
rushes towards you...
You open your eyes and see:

<map>
Zone: The Behemoth Herders.
Room: The Great Choke of the Cavern Shizmaah
</map>
The Great Choke of the Cavern Shizmaah
Obvious exits: -E -W
*A LARGE fire elemental is here blazing with heat!
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
One of the minions of Archazel performs his master's will.
(Q)Archazel, head guard of the choke protects it from the terrors to the west.
Are you really here?  It must be a dream, you must be sleeping.

< 1590h/1590H 138v/138V Pos: standing >

< 1590h/1590H 138v/138V Pos: standing >
You wake up.
A human merchant awakens.

< 1590h/1590H 138v/138V Pos: standing >
Rhak clambers to his feet.
You are already standing.
A human merchant clambers to his feet.

< 1590h/1590H 138v/138V Pos: standing >
You tense up and become more alert.

< 1590h/1590H 138v/138V Pos: standing >
You see nothing special about him.
This Shade is in excellent condition.
He's small in size.
His body appears to be covered with swirling shadows!

<worn on body>       a heavy robe splattered with blood [superior]
<worn on back>       a large leather backpack
<worn around wrist>  a dark iron bracelet [poor]
<held>               a shrunken wooden staff [superior]

< 1590h/1590H 138v/138V Pos: standing >
A Shade starts casting a spell.
You quickly scan the area.
A pale ghoul who is close by to your east.
A groaning zombie who is close by to your east.
The shade of a nereid who is a brief walk away to your east.
A huge grey cave wyrm who is in the distance to your east.
A huge grey cave wyrm who is in the distance to your east.
A repulsive grell who is not far off to your west.
A wild and vicious hellbeast who is in the distance to your west.
A LARGE fire elemental stops following Rhak.
A LARGE fire elemental now follows Rhak.

< 1590h/1590H 138v/138V Pos: standing >
A human merchant snaps into visibility.
A human merchant tackles a Shade square in the chest knocking the wind out of him!

< 1590h/1590H 138v/138V Pos: standing >
A Shade stops invoking abruptly!

< 1590h/1590H 138v/138V Pos: standing >
Rhak snaps into visibility.
A Shade avoids being bashed by Rhak, who loses his balance and falls.

< 1590h/1590H 138v/138V Pos: standing >
You snap into visibility.
You trip over a Shade while pointlessly slamming at someone already down.

< 1590h/1590H 108v/138V Pos: sitting >
A human merchant snaps into visibility.
A Shade snaps into visibility.
A human merchant's fine slash strikes a Shade.
A human merchant's impressive pierce strikes a Shade.
A human merchant's fine slash strikes a Shade.
A human merchant's impressive pierce strikes a Shade.
A human merchant's fine pierce strikes a Shade.
A human merchant's slash strikes a Shade.
A human merchant's impressive slash strikes a Shade.
A human merchant's fine slash strikes a Shade.

< 1590h/1590H 108v/138V Pos: sitting >
A human merchant's intercepts a Shade's attack with legendary cutlass 'Sanguine Song' [poor] with eloquent ease.
A human merchant snaps into visibility.
A human merchant's fine slash strikes a Shade.
A human merchant's impressive slash strikes a Shade.

< 1590h/1590H 108v/138V Pos: sitting >
A LARGE fire elemental starts casting an offensive spell.
A LARGE fire elemental snaps into visibility.

< 1590h/1590H 108v/138V Pos: sitting >
A LARGE fire elemental snaps into visibility.
A LARGE fire elemental completes his spell...
A LARGE fire elemental utters the word 'pawwzf'
A LARGE fire elemental creates a hammer out of thin air that smashes into a Shade, bits of flesh and bone fly everywhere!

< 1590h/1590H 108v/138V Pos: sitting >
A LARGE fire elemental starts casting an offensive spell.
A LARGE fire elemental snaps into visibility.

< 1590h/1590H 108v/138V Pos: sitting >
You feel yourself return to normal as your rage abates.
A human merchant snaps into visibility.
A human merchant's powerful slash enshrouds a Shade in a mist of blood.
A human merchant's powerful slash grievously wounds a Shade.
A human merchant's pierce hits a Shade.
A Shade is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!