The death of [ 1 Sorcerer] Krugs (Orc)

in The South Gates of the Shady Grove

from the perspective of [54 Healer] Oppy (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a clump of glowing fuzz [70%]
<worn on head>       the great helm of mysticism (glowing) [88%]
<worn on eyes>       a pair of goggles of faerie sight (magic)
<worn in ear>        a pulsating diamond earring (glowing)
<worn in ear>        a tiny endurium earring (magic)
<worn on face>       the petrified visage of Lord Nymav K'haar [poor]
<worn around neck>   the amulet named "Flow" of health (humming)
<worn around neck>   the amulet named "Flow" of endurance (humming)
<worn on body>       a suit of flame-wreathed platemail [superior]
<worn about body>    Daganar's cloak of stealth (magic) (glowing) [86%]
<worn on back>       a double-buckled Alatorin backpack
<worn about waist>   the woven entrails of an unfortunate soul [poor]
<worn on belt buckle>a glittering reptile scale belt buckle [68%]
<worn on arms>       some blue dragonscale shoulder guards of power (magic) [89%]
<held as shield>     a gold tablet entitled "The Holy Code of Honor"
<worn around wrist>  a silver charm bracelet (magic) (glowing)
<worn around wrist>  the ancestral bracelet of Sevenoaks (magic) [85%]
<worn on hands>      the gloves of placation of strength
<worn on finger>     some mithril ringlets of intelligence (magic) [80%]
<worn on finger>     the ring of the void of dexterity (magic)
<held>               a dusty rod (magic) (glowing)
<worn on legs>       the elven chainmail leggings of speed (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

The corpse of an orcish warrior is lying here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
Guidrich B.S. Slaadi of Dispel U (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(giant) stands in mid-air here.(Gold Aura)

< 881h/881H 165v/165V Pos: standing >
You quickly scan the area.
A draft horse who is close by to your north.
An orcish guard who is close by to your north.
A draft horse who is close by to your north.
A female orc who is close by to your north.
An orcish street sweeper who is close by to your north.
A baby orc who is not far off to your north.
An orcish guard who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is not far off to your east.
An orcish street sweeper who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish street sweeper who is in the distance to your east.
A baby orc who is close by to your west.
An orcish guard who is close by to your west.
A black skunk who is not far off to your west.
An orcish elite who is not far off to your west.
An orcish thief who is not far off to your west.
An orcish guard who is rather far off to your west.

< 881h/881H 165v/165V Pos: standing >
the corpse of an orcish street sweeper does not contain the essence.

< 881h/881H 165v/165V Pos: standing >
You do not see a essence here.

< 881h/881H 165v/165V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 14 hours.
The corpse of an orcish street sweeper is made of flesh and appears to be of average quality.
The corpse of an orcish street sweeper has an item value of 1.
It appears to be the corpse of an orcish street sweeper.
a bag of collection
2 coins

< 881h/881H 165v/165V Pos: standing >
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >
You quickly scan the area.
A draft horse who is close by to your north.
An orcish guard who is close by to your north.
A draft horse who is close by to your north.
A female orc who is close by to your north.
An orcish street sweeper who is close by to your north.
A baby orc who is not far off to your north.
An orcish guard who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is close by to your east.
An orcish street sweeper who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
An orcish street sweeper who is in the distance to your east.
A baby orc who is close by to your west.
An orcish guard who is close by to your west.
A black skunk who is not far off to your west.
An orcish elite who is not far off to your west.
An orcish thief who is not far off to your west.
An orcish guard who is rather far off to your west.

< 881h/881H 165v/165V Pos: standing >
Sxt sneaks north.
Guidrich sneaks north.
You follow Sxt.


<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
*Guidrich B.S. Slaadi of Dispel U (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(giant) stands in mid-air here.(Gold Aura)
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard in mid-air sits atop a draft horse.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
Rioss trots in from the south.
A female orc suddenly attacks Rioss!
Iko enters from the south.
An orcish guard quickly slides off a draft horse's back.
An orcish guard suddenly attacks Iko!
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 881h/881H 164v/165V Pos: standing >
A draft horse growls at Iko.
Iko is knocked to the ground by a draft horse's mighty bash!
An orcish street sweeper suddenly attacks Rioss!
A draft horse attacks Iko. [0 Hits]
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 881h/881H 164v/165V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 881h/881H 164v/165V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 881h/881H 164v/165V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 881h/881H 164v/165V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish guard who is in the distance to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
Rioss starts casting a spell.

< 881h/881H 164v/165V Pos: standing >
Sxt madly swings his weapon...
Sxt snaps into visibility.
A sense of WiLD HAtE surrounds Sxt as his mighty bludgeon causes a draft horse to grimace in pain.
A sense of WiLD HAtE surrounds Sxt as his powerful bludgeon hits a draft horse.
A draft horse is incapacitated and will slowly die, if not aided.
A female orc is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a female orc's last actions in this world.
Rioss stops chanting abruptly!
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orcish street sweeper.

< 881h/881H 164v/165V Pos: standing >
the corpse of an orcish street sweeper does not contain the essence.

< 881h/881H 164v/165V Pos: standing >
You do not see a essence here.

< 881h/881H 164v/165V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 13 hours.
The corpse of an orcish street sweeper is made of flesh and appears to be of average quality.
The corpse of an orcish street sweeper has an item value of 1.
It appears to be the corpse of an orcish street sweeper.
2 coins

< 881h/881H 165v/165V Pos: standing >
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >
the corpse of an orcish street sweeper does not contain the essence.

< 881h/881H 165v/165V Pos: standing >
You do not see a essence here.

< 881h/881H 165v/165V Pos: standing >
A sense of WiLD HAtE surrounds Sxt as his bludgeon critically injures a draft horse.
A draft horse is stunned!
A draft horse is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a draft horse's gurgling and choking signals her demise.
A draft horse stops following an orcish guard.
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 17 hours.
The corpse of a draft horse is made of flesh and appears to be of average quality.
The corpse of a draft horse has an item value of 1.
It appears to be the corpse of a draft horse.
Nothing.

< 881h/881H 165v/165V Pos: standing >
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >
the corpse of a draft horse does not contain the essence.

< 881h/881H 165v/165V Pos: standing >
Iko's eyes roll as an orcish guard plants a foot in his face.
An orcish guard attacks Iko. [1 Hits]
You do not see a essence here.

< 881h/881H 165v/165V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 19 hours.
The corpse of a draft horse is made of flesh and appears to be of average quality.
The corpse of a draft horse has an item value of 1.
It appears to be the corpse of a draft horse.
Nothing.

< 881h/881H 165v/165V Pos: standing >
Iko attacks an orcish guard. [0 Hits]
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.

< 881h/881H 165v/165V Pos: standing >
An orcish guard enters from the north.

< 881h/881H 165v/165V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard suddenly looks in pain as he moves.

< 881h/881H 165v/165V Pos: standing >
A baby orc enters from the north.
Guidrich avoids being bashed by an orcish guard, who loses his balance and falls.
An orcish guard attacks Guidrich. [0 Hits]

< 881h/881H 165v/165V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
Guidrich's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks an orcish guard!
A bolt of force sent by Guidrich hits an orcish guard soundly.
A bolt of force sent by Guidrich hits an orcish guard soundly.
A huge bolt of force sent by Guidrich impacts on an orcish guard's chest with a loud thud.
A bolt of force sent by Guidrich hits an orcish guard soundly.

< 881h/881H 165v/165V Pos: standing >
Rioss starts casting an offensive spell.

< 881h/881H 165v/165V Pos: standing >
Guidrich attacks an orcish guard. [1 Hits]
Guidrich starts casting an offensive spell.

< 881h/881H 165v/165V Pos: standing >
You sit down and relax.

< 881h/881H 165v/165V Pos: sitting >
Sxt returns to normal as his rage abates.
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard suddenly looks in pain as he moves.
An orcish guard attacks Iko. [1 Hits]

< 881h/881H 165v/165V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - group recall
               2 - group heal
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  1 - word of recall
               1 - plane shift
               1 - resurrect
               1 - holy word
               1 - silence
( 8th circle)  1 - dispel magic
               4 - mass heal
( 7th circle)  5 - full heal
               1 - endurance
( 6th circle)  6 - healing salve
( 5th circle)  1 - heal
               1 - vitality
               6 - destroy undead
( 4th circle)  1 - remove curse
               2 - summon
               1 - cure disease
               5 - invigorate
( 3rd circle)  2 - cure critic
               3 - earthquake
               1 - remove poison
               4 - cause critical
( 2nd circle)  3 - blindness
               1 - cure serious
               7 - cause serious
( 1st circle)  2 - armor
               3 - bless
               1 - detect evil
               1 - detect magic
               5 - cause light

And you are currently praying for the following spells:
    1 seconds:  ( 6th) continual light

You can pray no more spells.
You continue your praying.

< 881h/881H 165v/165V Pos: sitting >
Iko clambers to his feet.

< 881h/881H 165v/165V Pos: sitting >
Rioss completes his spell...
An orcish guard seems to be blinded!
Rioss unleashes light in a focused, searing ray at an orcish guard!

< 881h/881H 165v/165V Pos: sitting >
Iko attacks an orcish guard. [0 Hits]

< 881h/881H 165v/165V Pos: sitting >
A swarm of insects attacks an orcish guard. [1 Hits]

< 881h/881H 165v/165V Pos: sitting >
Guidrich snaps into visibility.

< 881h/881H 165v/165V Pos: sitting >
You have finished praying for continual light.
Your prayers are complete.
An orcish guard attacks Guidrich. [0 Hits]

< 881h/881H 165v/165V Pos: sitting >
Guidrich completes his spell...
A huge bolt of force sent by Guidrich impacts on a baby orc's chest with a loud thud.
A baby orc is dead! R.I.P.
You receive your share of experience.
A baby orc's death cry reverberates in your head as he falls to the ground.
Rioss starts casting an offensive spell.

< 881h/881H 165v/165V Pos: sitting >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
You clamber to your feet.

< 881h/881H 165v/165V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
Sxt suddenly attacks an orcish guard!
Sxt snaps into visibility.
the corpse of a baby orc does not contain the essence.

< 881h/881H 165v/165V Pos: standing >
You do not see a essence here.

< 881h/881H 165v/165V Pos: standing >
An orcish guard deflects a swarm of insects's blow and strikes back at it!
A swarm of insects attacks an orcish guard. [1 Hits]
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 13 hours.
The corpse of a baby orc is made of flesh and appears to be of average quality.
The corpse of a baby orc has an item value of 1.
It appears to be the corpse of a baby orc.
a full-size eagle egg
an orcish-woven bracelet [superior] (magic)
an old diaper (magic)
a copper coin

< 881h/881H 165v/165V Pos: standing >
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >
Guidrich snaps into visibility.
Guidrich attacks an orcish guard. [0 Hits]

< 881h/881H 165v/165V Pos: standing >
Rioss completes his spell...
Rioss utters the word 'gjifal'
Rioss unleashes light in a focused, searing ray at an orcish guard!

< 881h/881H 165v/165V Pos: standing >
An orcish guard turns to focus his attack on a swarm of insects!
An orcish guard attacks Iko. [1 Hits]

< 881h/881H 165v/165V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish guard cause a sickening chill to run up your spine.

< 881h/881H 165v/165V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
A swarm of insects attacks an orcish guard. [2 Hits]

< 881h/881H 165v/165V Pos: standing >
the corpse of an orcish guard does not contain the essence.

< 881h/881H 165v/165V Pos: standing >
You do not see a essence here.

< 881h/881H 165v/165V Pos: standing >
Iko attacks an orcish guard. [0 Hits]
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 14 hours.
The corpse of an orcish guard is made of flesh and appears to be of average quality.
The corpse of an orcish guard has an item value of 1.
It appears to be the corpse of an orcish guard.
a small pile of coins

< 881h/881H 165v/165V Pos: standing >
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >

		Score information for Oppy

Level: 54   Race: Grey Elf   Class: Cleric / Healer Sex: Male
Hit points: 881(881)  Moves: 165(165)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
Frags:   +1.09   Deaths:   7
Detecting:      Illusions Invisible Evil Good Magic Life Heat
Protected from: Evil Good Fire Cold Lightning Acid Living Animals
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Farsee Fly Armor Aware Haste Invisibility Sneaking Blessing of the Gods Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  849 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
war cry (less than a minute remaining)
elephantstrength (56 minutes)
bless (20 minutes)
armor (13 minutes)
endurance (5 minutes)
vitality (6 minutes)
greater spirit ward (5 minutes)
sense spirit (less than a minute remaining)
fly (10 minutes)
accelerated healing (21 minutes)

Rioss starts casting a spell.

< 881h/881H 165v/165V Pos: standing >
A swarm of insects attacks an orcish guard. [2 Hits]

< 881h/881H 165v/165V Pos: standing >
A baby orc enters from the south.
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard is stunned!
An orcish guard is dead! R.I.P.
You receive your share of experience.
The last gasps of an orcish guard cause a sickening chill to run up your spine.
A draft horse stops following an orcish guard.
Rioss stops chanting abruptly!

< 881h/881H 165v/165V Pos: standing >
the corpse of an orcish guard does not contain the essence.

< 881h/881H 165v/165V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Thugan.
You do not see a essence here.

< 881h/881H 165v/165V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
This corpse will remain fresh for a further 13 hours.
The corpse of an orcish guard is made of flesh and appears to be of average quality.
The corpse of an orcish guard has an item value of 1.
It appears to be the corpse of an orcish guard.
an orcish-forged sword [poor] (magic)
a suit of orcish platemail [superior] (magic)
a small pile of coins

< 881h/881H 165v/165V Pos: standing >
Saving Oppy.

< 881h/881H 165v/165V Pos: standing >

< 881h/881H 165v/165V Pos: standing >
An Orc enters from the north.

< 881h/881H 165v/165V Pos: standing >
An Orc leaves south.

< 881h/881H 165v/165V Pos: standing >
Guidrich sits down in a comfortable spot.
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an orcish guard is lying here.
The corpse of a baby orc is lying here.
The corpse of a draft horse is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
Crawling about, this baby orc is crying loudly.
A swarm of insects flies through the air. (minion) 
Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Thugan Good at Duris  (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Tis Viking (_/Eye of Odin\_) (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(huge) stands in mid-air here.
*Guidrich B.S. Slaadi of Dispel U (_/Eye of Odin\_) (Grey Elf)(large) sits resting.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(giant) stands in mid-air here.(Gold Aura)
A draft horse is lying here, incapacitated.(Red Aura)

< 881h/881H 165v/165V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (evil)          
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
  *Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (good)          
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (good)          
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 881h/881H 165v/165V Pos: standing >
Guidrich opens a pitch black spellbook and begins studying it intently.
Thugan starts casting a spell.

< 881h/881H 165v/165V Pos: standing >
Guidrich clambers to his feet.
Guidrich, looking very frustrated, packs up his book.

< 881h/881H 165v/165V Pos: standing >
Sxt sneaks south.
Guidrich sneaks south.
You follow Sxt.


<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish warrior is lying here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
*Guidrich B.S. Slaadi of Dispel U (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(giant) stands in mid-air here.(Gold Aura)
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Rioss trots in from the north.
Tis sneaks in from the north.
Horns begin to bellow and drums thunder to the call to arms!
Iko enters from the north.

< 881h/881H 164v/165V Pos: standing >

< 881h/881H 164v/165V Pos: standing >
Rioss suddenly attacks an Orc!

< 881h/881H 164v/165V Pos: standing >
Sxt suddenly attacks an Orc!
Sxt snaps into visibility.
An Orc is incapacitated and will slowly die, if not aided.

< 881h/881H 164v/165V Pos: standing >
Guidrich suddenly attacks an Orc!

< 881h/881H 164v/165V Pos: standing >
Thugan sneaks in from the north.

< 881h/881H 164v/165V Pos: standing >

< 881h/881H 164v/165V Pos: standing >
A baby orc enters from the north.
Thugan sneaks down.

< 881h/881H 164v/165V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
An Orc is incapacitated and will slowly die, if not aided.
An Orc slumps to the ground.
Tis snaps into visibility.
An Orc is dead! R.I.P.
You receive your share of experience.