The death of [ 1 Sorcerer] Krugs (Orc)

in The South Gates of the Shady Grove

from the perspective of [56 RaGeloRd] Sxt (_/Eye of Odin\_) (Barbarian)

<floating about head>a dark yellow ioun stone[198h 16m 44s]
<worn as a badge>    the mark of the saboteur [superior] [72%]
<worn on head>       a crown of burning flames of dexterity
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of the Dragon Lords of dexterity (illuminating)
<worn in ear>        the earring of the Dragon Lords of dexterity
<worn on face>       the terrifying visage of the great wraith Dranum (magic)[198h 16m 44s]
<worn around neck>   a scarf of enhanced stealth [poor] (magic) [75%]
<worn around neck>   a gory string of cyclops eyes of dexterity (magic)
<worn on body>       a fine suit of remorhaz scale armor of damage [80%]
<worn about body>    a curtain of elemental fire of endurance (magic) (humming) [78%]
<worn as quiver>     a pantherhide quiver [superior] (magic) (glowing) (illuminating) [82%]
<worn about waist>   the mystical sash of the Netherworld (magic) (glowing) [87%]
<worn on belt buckle>a pantherhide quiver [superior] (magic) (glowing) (illuminating) [84%]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<attached to belt>   a metal flask marked "teleport" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of damage (magic)
<worn around wrist>  the bracer of Uz's alliance of damage
<worn around wrist>  a bracer bearing the seal of Bozk (magic)
<worn on hands>      the gloves of warding of health (magic)
<worn on finger>     Zorobabi's circular stone ring [poor] [87%]
<worn on finger>     a shiny crimson ring [poor] (magic)
<primary weapon>     the mace of light and darkness (magic)[198h 16m 48s]
<secondary weapon>   an ancient adamantium warhammer of dwarven kings of damage (magic) [83%]
<worn on legs>       the leggings of a MaDMaN of damage (magic)
<worn on feet>       a pair of dusty boots [superior] (glowing)

Your impressive bludgeon strikes an orcish warrior.]=-
An orcish warrior dodges your futile attack.

< 1770h/1770H 291v/292V Pos: standing >
< T: Iko TP: sta TC:excellent E: orcish sta EP:  few wounds >
 Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish warrior screams and doubles over in agony as searing heat ignites within his body.

< 1770h/1770H 291v/292V Pos: standing >
< T: Iko TP: sta TC:excellent E: orcish sta EP:  nasty wounds >
 Oppy starts casting a spell.

< 1770h/1770H 291v/292V Pos: standing >
< T: Iko TP: sta TC:excellent E: orcish sta EP:  nasty wounds >
 Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish warrior screams and doubles over in agony as searing heat ignites within his body.
You feel a rage start to come from within...

You are filled with a HUGE rush of BLOODLUST!

< 1770h/1770H 291v/292V Pos: standing >
< T: Iko TP: sta TC:excellent E: orcish sta EP:  awful >
 You snap into visibility.
[Damage: 19 ] -=[Your impressive bludgeon enshrouds an orcish warrior in a mist of blood.]=-
[Damage: 39 ] -=[You feel a powerful rush of AnGEr as your powerful crush hits an orcish warrior.]=-
An orcish warrior is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 20.
You feel the bloodlust in your heart as you hear the death cry of an orcish warrior.
Iko's face flushes white for a moment.

< 1770h/1770H 291v/292V Pos: standing >
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.

< 1770h/1770H 291v/292V Pos: standing >
An orcish street sweeper misses Guidrich.

< 1770h/1770H 291v/292V Pos: standing >
Oppy completes his spell...
Oppy utters the words 'qaihuijar dies'
The area lights up!

< 1770h/1770H 291v/292V Pos: standing >
It appears to be the corpse of an orcish warrior.
an amber-colored rod
a polished sword of bone [superior]
a small pile of coins
a black velvet covered book
[3] a spellbook

< 1770h/1770H 291v/292V Pos: standing >
Saving Sxt.

< 1770h/1770H 291v/292V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish guard who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An old orcish woman who is in the distance to your north.
An orcish street sweeper who is in the distance to your east.
A baby orc who is close by to your west.
An orcish elite who is not far off to your west.
An orcish thief who is not far off to your west.

< 1770h/1770H 291v/292V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Guidrich impacts on an orcish street sweeper's chest with a loud thud.
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
A look of horror and a silent scream are an orcish street sweeper's last actions in this world.
Tis's face flushes white for a moment.
Slay whom?

< 1770h/1770H 292v/292V Pos: standing >
It appears to be the corpse of an orcish street sweeper.
a bag of collection
2 coins

< 1770h/1770H 292v/292V Pos: standing >
Saving Sxt.

< 1770h/1770H 292v/292V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A draft horse who is close by to your north.
A female orc who is close by to your north.
An orcish street sweeper who is close by to your north.
A baby orc who is not far off to your north.
A wandering soul who is a brief walk away to your north.
A stray dog who is rather far off to your north.
An orcish merchant who is not far off to your east.
An orcish street sweeper who is in the distance to your east.
A black skunk who is not far off to your west.
An orcish thief who is not far off to your west.
An orcish guard who is rather far off to your west.

< 1770h/1770H 292v/292V Pos: standing >
You quickly scan the area.
An orcish guard who is close by to your north.
A draft horse who is close by to your north.
A female orc who is close by to your north.
An orcish guard who is not far off to your north.
A wandering soul who is a brief walk away to your north.
An old orcish woman who is in the distance to your north.
An orcish merchant who is close by to your east.
An orcish street sweeper who is a brief walk away to your east.
A female orc who is a brief walk away to your east.
A baby orc who is close by to your west.
An orcish guard who is close by to your west.
An orcish guard who is rather far off to your west.

< 1770h/1770H 292v/292V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A draft horse stands here nibbling on your sleeve.(Red Aura)
An orcish guard in mid-air sits atop a draft horse.(Red Aura)
Running about town, this female orc is restocking her low supplies.(Red Aura)
An orcish street sweeper is here cleaning the city from rubbish.(Red Aura)
Rioss trots in from the south.
A female orc suddenly attacks Rioss!
A female orc misses Rioss.
Iko enters from the south.
An orcish guard quickly slides off a draft horse's back.
An orcish guard suddenly attacks Iko!
An orcish guard's weak slash grazes Iko.

< 1770h/1770H 289v/292V Pos: standing >
A draft horse growls at Iko.
Iko is knocked to the ground by a draft horse's mighty bash!
An orcish street sweeper suddenly attacks Rioss!
An orcish street sweeper misses Rioss.
A draft horse misses Iko.

< 1770h/1770H 289v/292V Pos: standing >
The southern branch of the Bank of the Shady is located to the east.
You extend your sights eastward.
In the Southern Branch of the Bank of Shady
Obvious exits: -W
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
[30] A small bandage rests upon the ground here.
[5] A sturdy looking wooden club has been left here.
[5] A stout cudgel carved from oak wood lies here.
[5] A gnoby piece of wood, perhaps a small mace, lies here.
[5] A steel dagger about a foot in length lies here.
[5] A steel dagger has been tossed aside here.
[3] A warhammer with a sturdy-looking steel head lies here.
[5] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)
An orcish elite bank guard stands here protecting the Lord's assets.(Red Aura)

< 1770h/1770H 289v/292V Pos: standing >
Rioss starts casting a spell.

< 1770h/1770H 289v/292V Pos: standing >
You madly swing your weapon around, trying to hit all of your opponents...
You snap into visibility.
[Damage: 23 ] -=[Your bludgeon seriously wounds a draft horse.]=-
[Damage: 22 ] -=[Your impressive bludgeon enshrouds a draft horse in a mist of blood.]=-
[Damage: 27 ] -=[Your impressive bludgeon strikes an orcish guard.]=-
[Damage: 28 ] -=[Your powerful bludgeon strikes an orcish guard.]=-
[Damage: 51 ] -=[You feel a powerful rush of AnGEr as your mighty bludgeon causes a draft horse to grimace in pain.]=-
[Damage: 49 ] -=[You feel a powerful rush of AnGEr as your powerful bludgeon hits a draft horse.]=-
A draft horse is incapacitated and will slowly die, if not aided.
[Damage: 24 ] -=[Your impressive bludgeon hits a female orc.]=-
A female orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
A look of horror and a silent scream are a female orc's last actions in this world.
Rioss stops chanting abruptly!
[Damage: 22 ] -=[Your impressive bludgeon hits an orcish street sweeper.]=-
An orcish street sweeper is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
You feel the bloodlust in your heart as you hear the death cry of an orcish street sweeper.

< 1770h/1770H 289v/292V Pos: standing >
< T: Iko TP: sit TC:few scratches E: draft sta EP:  few wounds >
 [Damage: 50 ] -=[You feel a powerful rush of AnGEr as your bludgeon critically injures a draft horse.]=-
A draft horse is stunned!
[Damage: 12 ] -=[Your fine crush hits a draft horse.]=-
A draft horse is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 12.
You feel a carnal satisfaction as a draft horse's gurgling and choking signals her demise.
A draft horse stops following an orcish guard.

< 1770h/1770H 289v/292V Pos: standing >
An orcish guard's decent slash grazes Iko.
An orcish guard is burned severely as he hits Iko!
Iko's eyes roll as an orcish guard plants a foot in his face.

< 1770h/1770H 289v/292V Pos: standing >
An orcish guard dodges Iko's attack.
An orcish guard parries Iko's lunge at him.

< 1770h/1770H 289v/292V Pos: standing >
Guidrich starts casting an offensive spell.
Guidrich snaps into visibility.

< 1770h/1770H 289v/292V Pos: standing >
An orcish guard enters from the north.

< 1770h/1770H 289v/292V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard suddenly looks in pain as he moves.

< 1770h/1770H 289v/292V Pos: standing >
A baby orc enters from the north.
Guidrich avoids being bashed by an orcish guard, who loses his balance and falls.
Guidrich dodges an orcish guard's attack.

< 1770h/1770H 289v/292V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
Guidrich's magic rips the fabric of reality causing ChAoTiC energies to pour in.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks an orcish guard!
A swarm of insects's crude sting grazes an orcish guard.
A bolt of force sent by Guidrich hits an orcish guard soundly.
A bolt of force sent by Guidrich hits an orcish guard soundly.
A huge bolt of force sent by Guidrich impacts on an orcish guard's chest with a loud thud.
A bolt of force sent by Guidrich hits an orcish guard soundly.

< 1770h/1770H 289v/292V Pos: standing >
Rioss starts casting a spell.

< 1770h/1770H 289v/292V Pos: standing >
Guidrich misses an orcish guard.
Guidrich's crush wounds an orcish guard.
Guidrich starts casting an offensive spell.

< 1770h/1770H 289v/292V Pos: standing >
Oppy sits down in a comfortable spot.

< 1770h/1770H 289v/292V Pos: standing >
You feel yourself return to normal as your rage abates.
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard suddenly looks in pain as he moves.
An orcish guard's decent slash grazes Iko.
An orcish guard is burned severely as he hits Iko!

< 1770h/1770H 289v/292V Pos: standing >
Oppy takes out his holy symbol and begins praying intently.

< 1770h/1770H 289v/292V Pos: standing >
Iko clambers to his feet.

< 1770h/1770H 290v/292V Pos: standing >
Rioss completes his spell...
Rioss utters the word 'gjifal'
An orcish guard seems to be blinded!
Rioss unleashes light in a focused, searing ray at an orcish guard!

< 1770h/1770H 291v/292V Pos: standing >
An orcish guard dodges Iko's attack.
Iko misses an orcish guard.
It appears to be the corpse of a draft horse.
Nothing.

< 1770h/1770H 292v/292V Pos: standing >
An orcish guard parries a swarm of insects's lunge at him.
A swarm of insects's crude sting wounds an orcish guard.
An orcish guard dodges a swarm of insects's attack.
Saving Sxt.

< 1770h/1770H 292v/292V Pos: standing >
Guidrich snaps into visibility.
It appears to be the corpse of a draft horse.
Nothing.

< 1770h/1770H 292v/292V Pos: standing >
Saving Sxt.

< 1770h/1770H 292v/292V Pos: standing >
Oppy raises his holy symbol and smiles broadly.
An orcish guard misses Guidrich.
It appears to be the corpse of a draft horse.
Nothing.

< 1770h/1770H 292v/292V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
A huge bolt of force sent by Guidrich impacts on a baby orc's chest with a loud thud.
A baby orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 0.
A baby orc's death cry reverberates in your head as he falls to the ground.
Saving Sxt.
Rioss starts casting an offensive spell.

< 1770h/1770H 292v/292V Pos: standing >
Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
You quickly scan the area.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.
A baby orc who is close by to your south.
Oppy clambers to his feet.

< 1770h/1770H 292v/292V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
You snap into visibility.
[Damage: 20 ] -=[Your bludgeon strikes an orcish guard.]=-

< 1770h/1770H 292v/292V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: orc kne EP:  nasty wounds >
 An orcish guard deflects a swarm of insects's blow and strikes back at it!
An orcish guard's powerful slash strikes a swarm of insects very hard.
A swarm of insects's crude sting strikes an orcish guard.
An orcish guard dodges a swarm of insects's attack.

< 1770h/1770H 292v/292V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: orc kne EP:  nasty wounds >
 Guidrich misses an orcish guard.
Guidrich misses an orcish guard.
Guidrich snaps into visibility.

< 1770h/1770H 292v/292V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: orc kne EP:  nasty wounds >
 Rioss completes his spell...
Rioss utters the word 'gjifal'
Rioss unleashes light in a focused, searing ray at an orcish guard!

< 1770h/1770H 292v/292V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: orc kne EP:  awful >
 An orcish guard's decent slash grazes Iko.
An orcish guard is burned severely as he hits Iko!
An orcish guard turns to focus his attack on a swarm of insects!

< 1770h/1770H 292v/292V Pos: standing >
< T: Guidrich TP: sta TC:excellent E: orc kne EP:  awful >
 Tis wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 26.
The last gasps of an orcish guard cause a sickening chill to run up your spine.

< 1770h/1770H 292v/292V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
A swarm of insects's sting strikes an orcish guard very hard.
An orcish guard dodges a swarm of insects's attack.
A swarm of insects's crude sting strikes an orcish guard very hard.

< 1770h/1770H 292v/292V Pos: standing >
An orcish guard parries Iko's lunge at him.
An orcish guard dodges Iko's attack.

< 1770h/1770H 292v/292V Pos: standing >
Rioss starts casting a spell.

< 1770h/1770H 292v/292V Pos: standing >
A swarm of insects's sting enshrouds an orcish guard in a mist of blood.
A swarm of insects's crude sting enshrouds an orcish guard in a mist of blood.
An orcish guard dodges a swarm of insects's attack.

< 1770h/1770H 292v/292V Pos: standing >
You quickly scan the area.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An orcish elite bank guard who is close by to your east.

< 1770h/1770H 292v/292V Pos: standing >
A baby orc enters from the south.
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An orcish guard screams and doubles over in agony as searing heat ignites within his body.
An orcish guard is stunned!
An orcish guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sxt by 26.
The last gasps of an orcish guard cause a sickening chill to run up your spine.
A draft horse stops following an orcish guard.
Rioss stops chanting abruptly!
It appears to be the corpse of an orcish guard.
an orcish-forged sword [poor] (magic)
a suit of orcish platemail [superior] (magic)
a small pile of coins

< 1770h/1770H 292v/292V Pos: standing >
Saving Sxt.

< 1770h/1770H 292v/292V Pos: standing >
It appears to be the corpse of an orcish guard.
an orcish-forged sword [poor] (magic)
a suit of orcish platemail [superior] (magic)
a small pile of coins

< 1770h/1770H 292v/292V Pos: standing >
A faint hum can be heard from the stone mace 'Godsfury' carried by Thugan.
Saving Sxt.

< 1770h/1770H 292v/292V Pos: standing >
You quickly scan the area.
A wandering soul who is not far off to your north.
A stray dog who is a brief walk away to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.

< 1770h/1770H 292v/292V Pos: standing >
Slay whom?

< 1770h/1770H 292v/292V Pos: standing >
It appears to be the corpse of an orcish guard.
an orcish-forged sword [poor] (magic)
a suit of orcish platemail [superior] (magic)
a small pile of coins

< 1770h/1770H 292v/292V Pos: standing >
Saving Sxt.

< 1770h/1770H 292v/292V Pos: standing >
You quickly scan the area.
An Orc who is not far off to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.

< 1770h/1770H 292v/292V Pos: standing >

< 1770h/1770H 292v/292V Pos: standing >
An Orc enters from the north.
You quickly scan the area.
A wandering soul who is not far off to your north.
An old orcish woman who is rather far off to your north.
An orcish elite bank guard who is close by to your east.
An orcish elite bank guard who is close by to your east.

< 1770h/1770H 292v/292V Pos: standing >
An Orc leaves south.

< 1770h/1770H 292v/292V Pos: standing >
Guidrich sits down in a comfortable spot.

< 1770h/1770H 292v/292V Pos: standing >
Guidrich opens a pitch black spellbook and begins studying it intently.
Thugan starts casting a spell.

< 1770h/1770H 292v/292V Pos: standing >
Guidrich clambers to his feet.
Guidrich, looking very frustrated, packs up his book.

< 1770h/1770H 292v/292V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly evil) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (evil)          
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly good) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (slightly good) 
   Village of Werrun                             (slightly good) 
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (extremely good)
   Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (extremely evil)
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (evil)          
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (slightly evil) 
   IceCrag Castle                                (slightly good) 
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (evil)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (very evil)     
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
  *Tribal Oasis                                  (neutral)       
  *The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
  *Alatorin - the Forge City                     (slightly good) 
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (very good)     
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (evil)          
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (very evil)     
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (very evil)     
   Sea Kingdom                                   (good)          
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (very evil)     
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (slightly evil) 
  *Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (good)          
   Pit of Dragons                                (very evil)     
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (neutral)       
   The Scorched Valley                           (neutral)       
  *The Realm of Barovia                          (evil)          
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly evil) 
   Tiamat                                        (good)          
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (extremely good)
   Dragonnia                                     (good)          
   The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (good)          
   Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (good)          
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 1770h/1770H 292v/292V Pos: standing >
The Path of the Damned
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an orcish guard is lying here.
The corpse of a baby orc is lying here.
The corpse of a draft horse is lying here.
The corpse of an orcish street sweeper is lying here.
The corpse of a female orc is lying here.
Crawling about, this baby orc is crying loudly.
A swarm of insects flies through the air. (minion) 
Iko (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Thugan (Grey Elf)(medium) stands in mid-air here.(Holy) (casting) (Gold Aura)
Tis (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Rioss (Centaur)(huge) stands in mid-air here.
*Oppy (Grey Elf)(medium) stands in mid-air here.(Holy)(Gold Aura)
*Guidrich (Grey Elf)(large) stands in mid-air here.(Gold Aura)
A brightly glowing torch floats near Guidrich's head. (Illuminating)
A draft horse is lying here, incapacitated.(Red Aura)

< 1770h/1770H 292v/292V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Puddles of fresh blood cover the ground.
The corpse of an orcish street sweeper is lying here.
The corpse of an orcish warrior is lying here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A spellbook has been tossed aside here.
A sturdy looking wooden club has been left here.
A gnoby piece of wood, perhaps a small mace, lies here.
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
Rioss trots in from the north.
Horns begin to bellow and drums thunder to the call to arms!
Iko enters from the north.

< 1770h/1770H 291v/292V Pos: standing >

< 1770h/1770H 291v/292V Pos: standing >
Rioss suddenly attacks an Orc!
Rioss's crush seriously wounds an Orc.

< 1770h/1770H 291v/292V Pos: standing >
You snap into visibility.
[Damage: 21 ] -=[Your impressive bludgeon critically injures an Orc.]=-
An Orc is incapacitated and will slowly die, if not aided.

< 1770h/1770H 291v/292V Pos: standing >
<Guidrich suddenly attacks an Orc!

< 1770h/1770H 291v/292V Pos: standing >
<
< 1770h/1770H 291v/292V Pos: standing >
<A baby orc enters from the north.

< 1770h/1770H 291v/292V Pos: standing >
<Tis wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
An Orc is incapacitated and will slowly die, if not aided.
An Orc slumps to the ground.
Tis snaps into visibility.
An Orc is dead! R.I.P.
You receive your share of experience.