The death of [20 Rogue] Aklin (Orc)

in The South Gates of the Shady Grove

from the perspective of [56 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    an emblem of the dragonslayer (magic)
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a foggy visor [superior]
<worn in ear>        an earring of entwined roots (magic) [76%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn on face>       the grim visage of a MaDWoMaN (magic) (humming) [80%]
<worn around neck>   an amulet of wisdom [superior] (magic) [81%]
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming)
<worn about body>    a tight green cloak
<worn about waist>   a belt of iron solidarity (magic)[233h 22m 27s]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [poor] (magic) (glowing) [78%]
<attached to belt>   a potion of bubbling goo (magic) (glowing) [88%]
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[233h 22m 28s]
<worn around wrist>  the glistening bracelet of a MaDMaN [74%]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing) [87%]
<worn on hands>      the gloves of placation
<worn on finger>     an ice ring (magic) (illuminating)
<worn on finger>     the ring of the mind flayer (magic) (glowing)
<primary weapon>     the sphere of wind (magic) (glowing)[233h 22m 27s]
<worn on legs>       some ruby studded greaves of endurance (magic) (glowing) [69%]
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing) [88%]

You send the orc gate guard reeling with your word of power.]=-

< 1196h/1196H 249v/249V Pos: standing >
The orc gate guard's slash wounds Iko.
The orc gate guard ignites into black flames as he hits Iko!
The orc gate guard is burned severely as he hits Iko!
Iko's eyes roll as the orc gate guard plants a foot in his face.
The orc gate guard ignites into black flames as he hits Iko!
The orc gate guard is burned severely as he hits Iko!

< 1196h/1196H 249v/249V Pos: standing >
Islamia starts casting an offensive spell.
Oppy sits down in a comfortable spot.

< 1196h/1196H 249v/249V Pos: standing >
Pok completes his spell...
Pok utters the words 'buoblg qrunsoqpze yugh'
Pok's fist beats the life out of the orc gate guard, blood pours from his body!
The orc gate guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 269.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as the orc gate guard dies in agony.
Islamia stops invoking abruptly!
Iko's face flushes white for a moment.
Oppy takes out his holy symbol and begins praying intently.

< 1196h/1196H 249v/249V Pos: standing >
But you aren't fighting anything!

< 1196h/1196H 249v/249V Pos: standing >
You sit down and relax.

< 1196h/1196H 249v/249V Pos: sitting >
You have memorized the following spells:
(12th circle)  1 - prayer
(11th circle)  1 - true seeing
               1 - group recall
               2 - lesser sanctuary
(10th circle)  4 - full harm
               1 - accelerated healing
( 9th circle)  2 - word of recall
               1 - holy word
( 8th circle)  1 - dispel magic
               4 - mass heal
               1 - virtue
( 7th circle)  6 - full heal
( 6th circle)  1 - continual light
               5 - flame strike
               1 - darkness
( 5th circle)  5 - vitality
               2 - destroy undead
               1 - soulshield
( 4th circle)  2 - remove curse
               2 - summon
               1 - cure disease
               4 - invigorate
( 3rd circle)  3 - earthquake
               3 - remove poison
               4 - cause critical
( 2nd circle) 11 - blindness
( 1st circle)  2 - armor
               2 - bless
               1 - detect evil
               1 - detect good
               1 - detect magic
               5 - turn undead

And you are currently praying for the following spells:
    0 seconds:  ( 9th) holy word
    1 seconds:  ( 9th) holy word

You can pray no more spells.
You continue your praying.

< 1196h/1196H 249v/249V Pos: sitting >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (evil)          
   The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (very evil)     
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (very good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (evil)          
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (evil)          
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
   Ice Tower                                     (evil)          
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (evil)          
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (evil)          
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly good) 
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (evil)          
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (extremely evil)
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (evil)          
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (very good)     
   Pit of Dragons                                (evil)          
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (very good)     
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (very good)     
   Dragonnia                                     (very good)     
   The Charcoal Palace                           (pure good)     
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (very evil)     
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (good)          
   The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (very good)     

* = already completed this boot.

< 1196h/1196H 249v/249V Pos: sitting >
You have finished praying for holy word.

< 1196h/1196H 249v/249V Pos: sitting >
Co parries an umber hulk's lunge at him.
An umber hulk's decent maul wounds Co.
An umber hulk's maul wounds Co.

< 1196h/1196H 249v/249V Pos: sitting >
Oppy raises his holy symbol and smiles broadly.
You have finished praying for holy word.
Your prayers are complete.

< 1196h/1196H 249v/249V Pos: sitting >
You clamber to your feet.
Oppy clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >
Co's slash grazes an umber hulk.
Co's pierce grazes an umber hulk.
Co's pierce grazes an umber hulk.
Co's powerful slash wounds an umber hulk.
Co's impressive slash grazes an umber hulk.
Co's impressive slash grazes an umber hulk.

< 1196h/1196H 249v/249V Pos: standing >
Pok sits down in a comfortable spot.

< 1196h/1196H 249v/249V Pos: standing >
Guidrich closes his book and smiles broadly.

< 1196h/1196H 249v/249V Pos: standing >
A faint hum can be heard from the sphere of wind you are carrying.
You quickly scan the area.
A mountain goat who is in the distance to your south.
A cougar who is in the distance to your south.
A mountain goat who is in the distance to your south.
An unworried hill giant who is in the distance to your south.
A wandering soul who is close by above you.
An orc warrior who is close by above you.
An orc warrior who is close by above you.

< 1196h/1196H 249v/249V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Islamia.

< 1196h/1196H 249v/249V Pos: standing >
Co snaps into visibility.
An umber hulk's maul wounds Co.
An umber hulk's decent maul wounds Co.
An umber hulk's fine maul wounds Co.
An umber hulk's maul wounds Co.
An umber hulk hits Co with a mighty kick to his chest.
Islamia sits down in a comfortable spot.
Oppy starts casting a spell.

< 1196h/1196H 249v/249V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
An umber hulk stands here, fighting Co.
Alycis Valhalla Martyr (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Oppy Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here. (Casting) 
Guidrich Mjolnir (_/Eye of Odin\_) (Grey Elf)(large) sits resting.
A brightly glowing torch floats near Guidrich's head. (Illuminating)
Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(small) stands in mid-air here.
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting an umber hulk.
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(large) sits resting.
Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(large) sits resting.
Islamia stares off into space, entering a meditative trance.

< 1196h/1196H 249v/249V Pos: standing >
Guidrich clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >
Oppy completes his spell...
Oppy utters the words 'pzaruio garzz'
Upon Oppy's touch a soft glow flows from his hands and surrounds Iko.
Islamia snaps out of his meditative trance, smiling placidly.
Co tackles an umber hulk square in the chest knocking the wind out of it!

< 1196h/1196H 249v/249V Pos: standing >
Co snaps into visibility.
Co's impressive slash grazes an umber hulk.
Co's impressive pierce grazes an umber hulk.
Co's pierce grazes an umber hulk.
Co's wicked waraxe covered in runes [poor] was damaged from the massive blow!
Co's powerful slash wounds an umber hulk.
Co's slash wounds an umber hulk.
Co's impressive slash grazes an umber hulk.

< 1196h/1196H 249v/249V Pos: standing >

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1196(1196)  Moves: 249(249)
Coins carried:    9 platinum    74 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.57   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3847 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
roar of heroes (5 minutes)
inertial barrier (29 minutes)
biofeedback (1 minute)
sanctuary (5 minutes)
spirit armor (59 minutes)
virtue (8 minutes)
sense spirit (57 minutes)
ravenflight (52 minutes)
greater spirit ward (62 minutes)
pantherspeed (53 minutes)
elephantstrength (38 minutes)
lionrage (37 minutes)
vitality (7 minutes)


< 1196h/1196H 249v/249V Pos: standing >
Pok clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >
Guidrich starts casting an offensive spell.

< 1196h/1196H 249v/249V Pos: standing >
Co snaps into visibility.
Co gets past an umber hulk's defenses and strikes with a mighty blow.
Co seems to fill with unearthly RAGE, and strikes an umber hulk with all of their might!

< 1196h/1196H 249v/249V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.
A huge bolt of force sent by Guidrich impacts on an umber hulk's chest with a loud thud.
Oppy starts casting a spell.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Oppy completes his spell...
Oppy utters the words 'pzaruio garzz'
Upon Oppy's touch a soft glow flows from his hands and surrounds Co.

< 1196h/1196H 249v/249V Pos: standing >
Co snaps into visibility.
An umber hulk's fine maul wounds Co.
Co parries an umber hulk's lunge at him.
An umber hulk misses Co.
Co parries an umber hulk's lunge at him.
Islamia clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >
Islamia starts casting an offensive spell.
Guidrich starts casting an offensive spell.

< 1196h/1196H 249v/249V Pos: standing >
Oppy sits down in a comfortable spot.

< 1196h/1196H 249v/249V Pos: standing >
Oppy takes out his holy symbol and begins praying intently.

< 1196h/1196H 249v/249V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'qaffaguzz bragh'
Islamia points at an umber hulk.
An umber hulk screams in utter agony as Islamia's corrosive blast slams into its body!
Islamia's blast of corrosive matter begins to eat through an umber hulk's armor!
Co's impressive slash wounds an umber hulk.
Co's powerful pierce wounds an umber hulk.
Co's powerful pierce wounds an umber hulk.
Co's impressive slash wounds an umber hulk.
Co's impressive slash wounds an umber hulk.
Co's impressive slash wounds an umber hulk.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
A few drops of fresh blood are scattered around the area.
Shattered bits of ice are scattered about the area.
[3] The corpse of the orc gate guard is lying here.
The corpse of a young orc sentinel is lying here.
The corpse of the orc gate guard is lying here.
[2] The corpse of a young orc sentinel is lying here.
An umber hulk sits here, fighting Co.
Alycis Valhalla Martyr (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Oppy Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) sits resting.
Guidrich Mjolnir (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here. (Casting) 
A brightly glowing torch floats near Guidrich's head. (Illuminating)
Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(small) stands in mid-air here. (Casting) 
Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting an umber hulk.
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.
Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.
Islamia starts casting an offensive spell.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.
Oppy raises his holy symbol and smiles broadly.

< 1196h/1196H 249v/249V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An umber hulk screams and doubles over in agony as searing heat ignites within its body.
An umber hulk suddenly looks in pain as it moves.
Oppy clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at an umber hulk.
Islamia's iceball shatters upon impacting an umber hulk, rending flesh and sending blood flying.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Guidrich starts casting an offensive spell.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
An umber hulk's decent maul wounds Co.
An umber hulk's maul wounds Co.
Co parries an umber hulk's lunge at him.
An umber hulk's decent maul wounds Co.
An umber hulk clambers to its feet.
An umber hulk whacks Co in the side with a sound kick.

< 1196h/1196H 249v/249V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An umber hulk screams and doubles over in agony as searing heat ignites within its body.
Guidrich completes his spell...
Guidrich utters the words 'garbzzsg wuggurz babragruoz'
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.
A bolt of force sent by Guidrich hits an umber hulk soundly.

< 1196h/1196H 249v/249V Pos: standing >
The black is open.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood covers everything in the area.
The corpse of a baby orc is lying here.
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
You sense a lifeform nearby.

< 1196h/1196H 249v/249V Pos: standing >
Co snaps into visibility.
Co's impressive slash strikes an umber hulk.
Co's pierce strikes an umber hulk.
Co's pierce strikes an umber hulk.
Co's impressive slash strikes an umber hulk.
Co's impressive slash strikes an umber hulk.
Co's impressive slash strikes an umber hulk.

< 1196h/1196H 249v/249V Pos: standing >
Co slams his head into an umber hulk, leaving a huge, red swollen lump.

< 1196h/1196H 249v/249V Pos: standing >
Iko wills the flames of the abyss to overwhelm and consume thier foe...
An umber hulk screams and doubles over in agony as searing heat ignites within its body.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Guidrich starts casting an offensive spell.

< 1196h/1196H 249v/249V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by Islamia.

< 1196h/1196H 249v/249V Pos: standing >
Islamia's skin seems to turn to stone.
Co snaps into visibility.
Co gets past an umber hulk's defenses and strikes with a mighty blow.
Co seems to fill with unearthly RAGE, and strikes an umber hulk with all of their might!

< 1196h/1196H 249v/249V Pos: standing >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 1196h/1196H 249v/249V Pos: standing >
Guidrich completes his spell...
Guidrich utters the words 'buoblg qfjgpuio paie'
An umber hulk is encircled by a huge fist sent by Guidrich, which begins to crush its body.
An umber hulk is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 494.
The smell of fresh blood enters your body, infusing you with power!
You feel a carnal satisfaction as an umber hulk's gurgling and choking signals its demise.
Islamia stops invoking abruptly!
Iko's face flushes white for a moment.

< 1196h/1196H 249v/249V Pos: standing >
Guidrich sits down in a comfortable spot.

< 1196h/1196H 249v/249V Pos: standing >
Guidrich opens a leather-bound book covered in shifting shadows and begins studying it intently.

< 1196h/1196H 249v/249V Pos: standing >
Islamia sits down in a comfortable spot.

< 1196h/1196H 249v/249V Pos: standing >
Islamia stares off into space, entering a meditative trance.

< 1196h/1196H 249v/249V Pos: standing >
Islamia snaps out of his meditative trance, smiling placidly.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Guidrich closes his book and smiles broadly.

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1196(1196)  Moves: 249(249)
Coins carried:    9 platinum    74 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.57   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3847 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
inertial barrier (28 minutes)
biofeedback (less than a minute remaining)
sanctuary (4 minutes)
spirit armor (58 minutes)
virtue (7 minutes)
sense spirit (56 minutes)
ravenflight (51 minutes)
greater spirit ward (61 minutes)
pantherspeed (52 minutes)
elephantstrength (37 minutes)
lionrage (36 minutes)
vitality (6 minutes)


< 1196h/1196H 249v/249V Pos: standing >
Guidrich clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >
Islamia clambers to his feet.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Islamia.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Islamia.

< 1196h/1196H 249v/249V Pos: standing >
Islamia's mask sparkles for a moment, and reality seems to twist and bend.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
A faint hum can be heard from the Totem of Mastery carried by Islamia.

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >

< 1196h/1196H 249v/249V Pos: standing >
Islamia sneaks up.
Iko leaves up.
Guidrich leaves up.
Oppy leaves up.
You follow Islamia.


<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
Fresh blood covers everything in the area.
The corpse of a baby orc is lying here.
Oppy Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.
Guidrich Mjolnir (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.
A brightly glowing torch floats near Guidrich's head. (Illuminating)
Iko ~JorMunGanDR~ (_/Eye of Odin\_) (Githzerai)(small) stands in mid-air here.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Pok Eddie Wizzard (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.
Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(large) stands in mid-air here.
An orc warrior stands ready to fight. (minion) 
An orc warrior stands ready to fight. (minion) 
You sense a lifeform nearby.

< 1196h/1196H 248v/249V Pos: standing >

< 1196h/1196H 248v/249V Pos: standing >
You start chanting...

< 1196h/1196H 248v/249V Pos: standing >
You complete your spell...
[Damage: 13 ] -=[You send an orc warrior reeling with your word of power.]=-
An orc warrior is dead! R.I.P.
You receive your share of experience.
The last gasps of an orc warrior cause a sickening chill to run up your spine.
An orc warrior stops following someone.
[Damage: 13 ] -=[You send an orc warrior reeling with your word of power.]=-
An orc warrior is dead! R.I.P.
You receive your share of experience.
You feel the bloodlust in your heart as you hear the death cry of an orc warrior.
An orc warrior stops following someone.
[Damage: 47 ] -=[You send an Orc reeling with your word of power.]=-
An Orc seems to be blinded!

< 1196h/1196H 248v/249V Pos: standing >
A faint hum can be heard from the mystic axe of the dragonkind carried by Alycis.

< 1196h/1196H 249v/249V Pos: standing >
You start chanting...

< 1196h/1196H 249v/249V Pos: standing >
You complete your spell...
[Damage: 47 ] -=[You send an Orc reeling with your word of power.]=-
An Orc turns pale as some magical force occupies his body, causing all motion to halt.
Alycis's crushing blow frees an Orc from a magic which held him motionless.
An Orc is knocked to the ground by Alycis's skillful bash!

< 1196h/1196H 249v/249V Pos: standing >
An orcish guard enters from the west.

< 1196h/1196H 249v/249V Pos: standing >
Iko avoids being bashed by an orcish guard, who loses his balance and falls.
Iko dodges an orcish guard's attack.

< 1196h/1196H 249v/249V Pos: standing >
Alycis's impressive crush strikes an Orc very hard.
Alycis's fine crush strikes an Orc hard.
Alycis's impressive crush strikes an Orc very hard.
Alycis's impressive crush seriously wounds an Orc.

		Score information for Aikc

Level: 56   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1196(1196)  Moves: 249(249)
Coins carried:    9 platinum    74 gold     0 silver     0 copper
Compression ratio: 87%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +5.57   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat
Protected from: Evil Good Fire Cold Gas Acid All but High Circle Spells
Protected by:   Greater Spirit Ward
Enchantments:   Inertial-Barrier Hawkvision Ultravision Farsee Fly Armor Aware Haste Sneaking Tower of Iron Will Fearless
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 3847 
Paladin auras:   Protection Spell Protection

Active Spells:
--------------
roar of heroes (4 minutes)
inertial barrier (28 minutes)
biofeedback (less than a minute remaining)
sanctuary (4 minutes)
spirit armor (58 minutes)
virtue (7 minutes)
sense spirit (56 minutes)
ravenflight (51 minutes)
greater spirit ward (61 minutes)
pantherspeed (52 minutes)
elephantstrength (37 minutes)
lionrage (36 minutes)
vitality (6 minutes)


< 1196h/1196H 249v/249V Pos: standing >
A wandering soul enters from the east.
Pok giggles.

< 1196h/1196H 249v/249V Pos: standing >
Co looks at an orcish guard.
But you aren't fighting anything!

< 1196h/1196H 249v/249V Pos: standing >
You sit down and relax.
Pok completes his spell...
Billowing clouds of incendiary gases pour from Pok's fingertips!
Pok snaps into visibility.
Pok cackles as his incendiary cloud torches a wandering soul.
A dark shroud encases a wandering soul as he charges into battle.
Pok cackles as his incendiary cloud torches an orcish guard.
Pok cackles as his incendiary cloud torches an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.