The death of [21 Blighter] Gofish (Troll)

in Shallow Lake in the Dark Marshes

from the perspective of [51 Dark Dreamer] Tilia (_/Eye of Odin\_) (Shade)

<worn as a badge>    the insignia of swirling feathers and flowing water [69%]
<worn on head>       the helmet of agony of endurance (humming)
<worn on eyes>       the magenta eye of a beholder guardian (humming)
<worn in ear>        a scale of pulsating darkness of health [85%]
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       a lithixl beak [superior]
<worn around neck>   the necklace of the icecrag royalty [poor]
<worn around neck>   an amulet of chaos of agility
<worn on body>       the ultrathin robes of probability of power (glowing)
<worn about body>    a curtain of elemental fire of endurance (humming) [78%]
<worn on back>       a large leather backpack
<worn as quiver>     a burnt sapphire quiver
<worn about waist>   a belt of elven scalps [57%]
<worn on belt buckle>the codex of the muse of dreams [superior]
<attached to belt>   a lost monkey
<worn on arms>       some cockatrice feathers [82%]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the bracelet of emeralds
<worn around wrist>  a satanic bracelet [76%]
<worn on hands>      a pair of hazy green gloves (glowing)
<worn on finger>     the signet ring of Frenbar
<worn on finger>     an enchanted ring of balor bone [poor]
<held>               a long gnarled moorwood staff headed with dwarven skulls (glowing)
<worn on legs>       some bright blue leg plates
<worn on feet>       some gnomish rocket boots (humming)

Road through the Fields of the Dead
Obvious exits: -N -E -S -W

< 623h/625H 171v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road through the Fields of the Dead
</map>

<map>
Zone: The Troll Hills.
Room: Road through the Fields of the Dead
</map>
Road through the Fields of the Dead
Obvious exits: -N -E -S -W
A large two-headed troll is here, searching the swamp for food.

< 623h/625H 168v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road Across the Troll Hills
</map>

<map>
Zone: The Troll Hills.
Room: Road Across the Troll Hills
</map>
Road Across the Troll Hills
Obvious exits: -N -S
A giant skeleton stands here, peering through the fog with glowing red eyes.
*A strange levitating light seems to bob and weave its way through the room.

< 623h/625H 165v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Stone Bridge over a Still River
</map>

<map>
Zone: The Troll Hills.
Room: Stone Bridge over a Still River
</map>
Stone Bridge over a Still River
Obvious exits: -N -S -D
An undead zombie wanders the field here.
A horrid looking ghoul is here, searching for human flesh to devour.
An ugly looking troll stands here with drool dripping down its chin.
A massive half human/half troll beast stands here, guarding the bridge.

< 624h/625H 163v/195V Pos: standing >

< 625h/625H 169v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 625h/625H 170v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road Across the Troll Hills
</map>

<map>
Zone: The Troll Hills.
Room: Road Across the Troll Hills
</map>
Road Across the Troll Hills
Obvious exits: -N -S
A giant skeleton stands here, peering through the fog with glowing red eyes.
*A strange levitating light seems to bob and weave its way through the room.

< 625h/625H 168v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road through the Fields of the Dead
</map>

<map>
Zone: The Troll Hills.
Room: Road through the Fields of the Dead
</map>
Road through the Fields of the Dead
Obvious exits: -N -E -S -W
A large two-headed troll is here, searching the swamp for food.

< 625h/625H 165v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Road through the Fields of the Dead
</map>
Road through the Fields of the Dead
Obvious exits: -N -E -S -W

< 625h/625H 163v/195V Pos: standing >
You quickly scan the area.
You see nothing.

< 625h/625H 165v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Fields of the Dead
</map>
The Fields of the Dead
Obvious exits: -N -E -S -W

< 625h/625H 162v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Fields of the Dead
</map>
The Fields of the Dead
Obvious exits: -N -E -S -W

< 625h/625H 159v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Before a Huge Stone Monolyth
</map>
Before a Huge Stone Monolyth
Obvious exits: -N -E -S -W

< 625h/625H 157v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Fields of the Dead
</map>

<map>
Zone: The Troll Hills.
Room: The Fields of the Dead
</map>
The Fields of the Dead
Obvious exits: -N -E -S -W
A giant dragonfly is buzzing around here.
A wild boar roams about here, catches notice of you, and charges!

< 625h/625H 157v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W

< 625h/625H 155v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Small Mound in the Dark Marshes
</map>
Small Mound in the Dark Marshes
Obvious exits: -N -E -S -W

< 625h/625H 154v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S -W
A huge boa-constrictor is slithering around in the water here.

< 625h/625H 153v/195V Pos: standing >
You quickly scan the area.
A wild boar who is a brief walk away to your east.

< 625h/625H 156v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Fallen Tree over the Winding River
</map>
Fallen Tree over the Winding River
Obvious exits: -N -E -S -W

< 625h/625H 160v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: The Dark Marshes
</map>
The Dark Marshes
Obvious exits: -N -E -S
The undead skeleton of a humanoid is standing here, wandering aimlessly.
A large swamp rat wanders around this marshy place.

< 625h/625H 159v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 160v/195V Pos: standing >
You quickly scan the area.
The undead skeleton who is close by to your north.
The huge boa constrictor who is not far off to your east.
A wild boar who is in the distance to your east.

< 625h/625H 161v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -N -E -W

< 625h/625H 163v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 164v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 165v/195V Pos: standing >
Alas, you cannot go that way. . . .

< 625h/625H 166v/195V Pos: standing >
You quickly scan the area.
The undead skeleton who is close by to your north.
A large swamp rat who is close by to your north.
The undead skeleton who is not far off to your north.
The giant frog who is rather far off to your north.
The two-headed troll who is close by to your east.
The two-headed troll who is close by to your east.
A wild boar who is close by to your east.
A wild boar who is close by to your east.
A hungry crocodile who is not far off to your west.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.
A lizard man who is not far off to your west.

< 625h/625H 168v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: The Winding River
</map>
The Winding River
Obvious exits: -E -W

< 625h/625H 168v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
A large, hungry crocodile moves towards you rapidly.
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.

< 625h/625H 167v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A sturdy looking wooden club has been left here.
[2] A great flail has been carelessly left here.

< 625h/625H 166v/195V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A foul-smelling troll guard who is not far off to your north.
A young female troll who is not far off to your north.
A young male troll who is a brief walk away to your north.
A hungry crocodile who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
The two-headed troll who is rather far off to your east.
The two-headed troll who is rather far off to your east.
A wild boar who is rather far off to your east.
A wild boar who is rather far off to your east.
A Troll who is close by to your south.
A lizard man who is close by to your south.

< 625h/625H 168v/195V Pos: standing >

< 625h/625H 169v/195V Pos: standing >

< 625h/625H 170v/195V Pos: standing >
The shallow lake continues.
You extend your sights southward.
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A Troll (large) stands here. (Non-Fraggable)
A lizard man is standing here, looking alarmed and very angry.

< 625h/625H 182v/195V Pos: standing >
Saving Tilia.

< 625h/625H 185v/195V Pos: standing >

< 625h/625H 188v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A sturdy looking wooden club has been left here.
[2] A great flail has been carelessly left here.

< 625h/625H 195v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -E -S -W
A large, hungry crocodile moves towards you rapidly.
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.
A lizard man is standing here, looking alarmed and very angry.

< 625h/625H 193v/195V Pos: standing >
You start chanting...

< 625h/625H 193v/195V Pos: standing >
A hungry crocodile leaves south.

< 625h/625H 193v/195V Pos: standing >
Casting: clone form *

< 625h/625H 193v/195V Pos: standing >
Casting: clone form 

< 625h/625H 193v/195V Pos: standing >
You complete your spell...
You blur and take on the form of a lizard man!

< 625h/625H 193v/195V Pos: standing >

< 625h/625H 194v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E -S
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A stout cudgel carved from oak wood lies here.
[2] A sturdy looking wooden club has been left here.
[2] A great flail has been carelessly left here.

< 625h/625H 193v/195V Pos: standing >
You sit down and relax.

< 625h/625H 193v/195V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  2 - imprisonment
( 9th circle)  4 - asphyxiate
               1 - dream travel
( 8th circle)  3 - vanish
               1 - shadow merging
( 7th circle)  6 - hammer
( 6th circle)  1 - stunning visions
               6 - reflection
( 5th circle)  2 - illusionary wall
               2 - boulder
               4 - shadow travel
( 4th circle)  4 - sleep
               1 - farsee
               1 - infravision
               3 - insects
( 3rd circle)  2 - blindness
               8 - shadow monster
( 2nd circle)  6 - burning hands
               2 - continual light
               2 - dispel magic
( 1st circle)  1 - minor creation
               9 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    1 seconds:  (10th) gate to ardgral
    2 seconds:  ( 8th) shadow shield
    4 seconds:  (10th) clone form

You can memorize no more spells.
You continue your study.

< 625h/625H 193v/195V Pos: sitting >
You start meditating...

< 625h/625H 195v/195V Pos: sitting >
You have finished memorizing gate to ardgral.

< 625h/625H 195v/195V Pos: sitting >
You have finished memorizing shadow shield.

< 625h/625H 195v/195V Pos: sitting >
You have finished memorizing clone form.
Your studies are complete.

< 625h/625H 195v/195V Pos: sitting >
You clamber to your feet.

< 625h/625H 195v/195V Pos: standing >
You quickly scan the area.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A troll guard who is close by to your north.
A foul-smelling troll guard who is not far off to your north.
A young female troll who is not far off to your north.
A young male troll who is a brief walk away to your north.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
A lizard man who is close by to your east.
The two-headed troll who is rather far off to your east.
The two-headed troll who is rather far off to your east.
A wild boar who is rather far off to your east.
A wild boar who is rather far off to your east.
A hungry crocodile who is close by to your south.
A Troll who is close by to your south.
A lizard man who is close by to your south.

< 625h/625H 195v/195V Pos: standing >
The shallow lake continues.
You extend your sights southward.
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large, hungry crocodile moves towards you rapidly.
A Troll (large) stands here. (Non-Fraggable)
A lizard man is standing here, looking alarmed and very angry.

< 625h/625H 195v/195V Pos: standing >
Saving Tilia.

< 625h/625H 195v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>

<map>
Zone: The Troll Hills.
Room: Shallow Lake in the Dark Marshes
</map>
Shallow Lake in the Dark Marshes
Obvious exits: -N -E
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A long steel sword is here in the dirt.
A steel dagger has been tossed aside here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A large, hungry crocodile moves towards you rapidly.
A Troll (large) stands here. (Non-Fraggable)
A lizard man is standing here, looking alarmed and very angry.

< 625h/625H 193v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 625h/625H 193v/195V Pos: standing >
Casting: asphyxiate 

< 625h/625H 193v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Troll, close around his neck and begin to squeeze!
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 193v/195V Pos: standing >
You snap into visibility.
[Damage: 43 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 193v/195V Pos: standing >
You snap into visibility.
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 194v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 625h/625H 195v/195V Pos: standing >
Casting: asphyxiate 

< 625h/625H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Troll, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 40 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 195v/195V Pos: standing >
You snap into visibility.
[Damage: 42 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 195v/195V Pos: standing >
You snap into visibility.
[Damage: 44 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 195v/195V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (good)          
   The Chasm of the Misty Vale                   (slightly evil) 
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (pure evil)     
   Clan Stoutdorf Settlement                     (very evil)     
  *Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (slightly good) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
  *Pharr Valley Swamp                            (slightly evil) 
  *Village of Werrun                             (good)          
  *Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (slightly good) 
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
  *Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (slightly good) 
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (evil)          
  *Ice Tower                                     (evil)          
   Desolate Under Fire                           (slightly good) 
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
  *Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (slightly evil) 
   Plane of Air                                  (slightly evil) 
  *The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (slightly evil) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
  *The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (evil)          
  *The Caverns of Armageddon                     (very good)     
  *The Forest City of Aravne                     (slightly good) 
  *Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (good)          
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
  *The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (slightly evil) 
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (slightly good) 
   The Tempest Court                             (good)          
  *Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
  *The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
  *The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (pure good)     
   Dragonnia                                     (pure good)     
  *The Charcoal Palace                           (extremely good)
   Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (very good)     
   Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (very good)     
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (good)          
  *The 222nd Layer of the Abyss                  (pure good)     
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 625h/625H 195v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 625h/625H 195v/195V Pos: standing >
Casting: asphyxiate 

< 625h/625H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Troll, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 43 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 195v/195V Pos: standing >
You snap into visibility.
[Damage: 28 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 195v/195V Pos: standing >
You snap into visibility.
[Damage: 47 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-

< 625h/625H 195v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >
You start chanting...
You snap into visibility.

< 625h/625H 195v/195V Pos: standing >

< 625h/625H 195v/195V Pos: standing >
Casting: asphyxiate 

< 625h/625H 195v/195V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Troll, close around his neck and begin to squeeze!
You snap into visibility.
[Damage: 11 ] -=[You smirk as a pair of ghostly hands tighten around a Troll's throat!]=-
A Troll's suit of leather armor was completely destroyed by the massive blow!
A Troll is dead! R.I.P.
You receive your share of experience.