The death of [35 Tempest Magus] Kymax (Orc)

in Courtyard of the Sun Temple

from the perspective of [35 Tempest Magus] Kymax (Orc)

<worn on head>       a severely dented battle helmet [superior]
<worn in ear>        a steel hoop earring [poor]
<worn on face>       a mask of leaves and bark [superior]
<worn around neck>   a dangling spider necklace [poor] (humming)
<worn around neck>   an emerald amulet [superior] (magic)
<worn on body>       a spiked breastplate
<worn about body>    a long flowing robe [superior]
<worn on back>       a small leather backpack
<worn about waist>   a moneychangers belt [poor] (magic)
<worn on belt buckle>a rusty glass belt buckle
<attached to belt>   a looters bag (magic) (glowing)
<worn on arms>       some wooden armguards
<held as shield>     a heavy steel shield
<worn around wrist>  a steel spiked bracer
<worn on hands>      some soldier's obsidian claws
<worn on finger>     a sun ring [superior] (magic) (glowing)
<primary weapon>     a slender sword of vapor (magic) (glowing)
<worn on legs>       some smooth silk leggings
<worn on feet>       a pair of forest walking boots [poor]


< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 A sun lightholder attacks a LARGE air elemental. [1 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 Casting: ice missile 

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You complete your spell...
You point at a sun lightholder.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
-=[You attack a sun lightholder.]=- [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 A LARGE air elemental attacks a sun lightholder. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 A sun lightseeker leaves east.

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 Casting: ice missile 

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 The wind begins to blow.
A sun lightholder attacks a LARGE air elemental. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You complete your spell...
You point at a sun lightholder.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightholder with a soft thud.
A sun lightholder is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] Your ice missile slams into a sun lightholder with a soft thud.
A sun lightholder is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a sun lightholder.

< 511h/513H 157v/157V Pos: standing >
You get a small pile of coins from the corpse of a sun lightholder.
There were: 1 platinum coin, 29 gold coins. 

< 511h/513H 157v/157V Pos: standing >
Ok.
You put 1 platinum, 29 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 511h/513H 157v/157V Pos: standing >
You have gained some progress, and are nearing the half-way point in the trek to your next level.

< 511h/513H 157v/157V Pos: standing >
It appears to be the corpse of a sun lightholder.
Nothing.

< 511h/513H 157v/157V Pos: standing >
Saving Kymax.

< 511h/513H 157v/157V Pos: standing >
A sun lightseeker leaves south.

< 511h/513H 157v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightholder is lying here.
[3] Shattered bits of ice are scattered about the area.
A LARGE air elemental is here looking like a small living tornado. (minion) 

< 511h/513H 157v/157V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 511h/513H 157v/157V Pos: standing >
You sit down and relax.

< 511h/513H 157v/157V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of 10   (   4 seconds)
  2nd circle:  9 of  9
  3rd circle:  5 of  8   (  12 seconds)
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  0 of  4   (  24 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 511h/513H 157v/157V Pos: sitting >
You start meditating...

< 512h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
A sun lightseeker enters from the east.

< 513h/513H 157v/157V Pos: sitting >
A sun lightseeker leaves south.

< 513h/513H 157v/157V Pos: sitting >
You feel your skill in meditate improving.
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!
You feel your skill in meditate improving.

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 513h/513H 157v/157V Pos: sitting >
A sun lightseeker enters from the south.

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!

< 513h/513H 157v/157V Pos: sitting >
A sun lightseeker enters from the south.

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 513h/513H 157v/157V Pos: sitting >
You clamber to your feet.

< 513h/513H 157v/157V Pos: standing >
A sun lightseeker leaves east.

< 513h/513H 157v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightholder is lying here.
[3] Shattered bits of ice are scattered about the area.
A sun lightseeker worships here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 513h/513H 157v/157V Pos: standing >
You give a LARGE air elemental an order.
A LARGE air elemental suddenly attacks a sun lightseeker!
A LARGE air elemental snaps into visibility.

< 513h/513H 157v/157V Pos: standing >
[Damage:  4 ] [Damage:  5 ] A LARGE air elemental attacks a sun lightseeker. [2 Hits]
You assist a LARGE air elemental heroically.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 [Damage:  1 ] You are knocked to the ground by a sun lightseeker's mighty bash!
A sun lightseeker attacks a LARGE air elemental. [1 Hits]

< 511h/513H 157v/157V Pos: sitting >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 511h/513H 157v/157V Pos: sitting >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A LARGE air elemental attacks a sun lightseeker. [0 Hits]

< 511h/513H 157v/157V Pos: sitting >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A sun lightseeker attacks a LARGE air elemental. [2 Hits]

< 511h/513H 157v/157V Pos: sitting >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 511h/513H 157v/157V Pos: sitting >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 You clamber to your feet.

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 [Damage:  4 ] [Damage:  4 ] A LARGE air elemental attacks a sun lightseeker. [2 Hits]
You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 You complete your spell...
[Damage: 19 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 
		Score information for Kymax

Level: 35   Race: Orc   Class: Ethermancer / Tempest Magus Sex: Male
Hit points: 511(513)  Moves: 157(157)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 78%
Status:  Standing, fighting a sun lightseeker.
         Coldshielded
Frags:   -0.50   Deaths:   1
Detecting:      Magic
Protected from: Cold Lightning
Enchantments:   Ultravision Farsee Fly Armor
Combat Pulse:   17 Spell Pulse:  1.02 
Leaderboard Points:  301 

Active Spells:
--------------
cold snap (9 minutes)
storm empathy (33 minutes)
faerie sight (10 minutes)
storm empathy (17 minutes)
well-rested bonus (128 minutes)
detect magic (9 minutes)
sense follower (8 minutes)
vapor armor (15 minutes)
storm empathy (10 minutes)


< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A LARGE air elemental attacks a sun lightseeker. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

		Character attributes for Kymax

Level: 35   Race: Orc   Class: Ethermancer / Tempest Magus 
Age: 24 yrs / 15 mths  Height: 67 inches Weight: 183 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 114 ( 95)    Pow:  92 ( 92)
Dex:  93 ( 93)    Int:  86 ( 96)   
Agi:  94 ( 99)    Wis:  90 (100)
Con: 125 (100)    Cha:  83 ( 98)   Luk:  80 ( 89)
Equipped Items:  18     Carried weight:   34

Armor Points: -180  Reduces melee damage taken by 18.0% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 11% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 20% 
Hitroll: 9   Damroll: 17
Alignment: 127  (-1000 to 1000)

Saving Throws: PAR[40]  FEA[45]
               BRE[37]  SPE[47]

Load carried: Not a problem

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 [Damage: 12 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 [Damage:  4 ] [Damage:  4 ] A LARGE air elemental attacks a sun lightseeker. [2 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 [Damage: 15 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.
Casting: cyclone *

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 Casting: cyclone 

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 You complete your spell...
[Damage: 106 ] The cyclone whirls and rips about, sending a sun lightseeker reeling!

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 A LARGE air elemental attacks a sun lightseeker. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 Casting: cyclone *

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 [Damage: 10 ] A LARGE air elemental attacks a sun lightseeker. [1 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 You complete your spell...
[Damage: 111 ] The cyclone whirls and rips about, sending a sun lightseeker reeling!

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: pretty hurt >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: pretty hurt >
 You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: pretty hurt >
 Casting: cyclone *

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: pretty hurt >
 Casting: cyclone 
[Damage:  4 ] A LARGE air elemental attacks a sun lightseeker. [1 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: pretty hurt >
 You complete your spell...
[Damage: 54 ] The cyclone whirls and rips about, sending a sun lightseeker reeling!

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  awful >
 A sun lightseeker attacks a LARGE air elemental. [1 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You complete your spell...
You point at a sun lightseeker.
[Damage:  7 ] Your ice missile slams into a sun lightseeker with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightseeker with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightseeker with a soft thud.
[Damage:  7 ] Your ice missile slams into a sun lightseeker with a soft thud.
[Damage:  5 ] A LARGE air elemental attacks a sun lightseeker. [1 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You start chanting...

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 Casting: ice missile 

< 511h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You complete your spell...
You point at a sun lightseeker.
[Damage:  8 ] Your ice missile slams into a sun lightseeker with a soft thud.
[Damage:  8 ] Your ice missile slams into a sun lightseeker with a soft thud.
[Damage:  8 ] Your ice missile slams into a sun lightseeker with a soft thud.
A sun lightseeker is stunned!
[Damage:  8 ] Your ice missile slams into a sun lightseeker with a soft thud.
A sun lightseeker is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] A sun lightseeker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a sun lightseeker cause a sickening chill to run up your spine.

< 511h/513H 157v/157V Pos: standing >
You get a few coins from the corpse of a sun lightseeker.
There were: 2 platinum coins, 26 gold coins. 

< 511h/513H 157v/157V Pos: standing >
Ok.
You put 2 platinum, 26 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 511h/513H 157v/157V Pos: standing >
You are close to the half-way point in the journey towards your next level.

< 511h/513H 157v/157V Pos: standing >
It appears to be the corpse of a sun lightseeker.
Nothing.

< 511h/513H 157v/157V Pos: standing >
Saving Kymax.

< 511h/513H 157v/157V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 511h/513H 157v/157V Pos: standing >
A sun lightseeker enters from the south.

< 511h/513H 157v/157V Pos: standing >
You sit down and relax.

< 511h/513H 157v/157V Pos: sitting >
You currently have the following spell slots available:
  1st circle:  8 of 10   (   4 seconds)
  2nd circle:  9 of  9
  3rd circle:  7 of  8   (   4 seconds)
  4th circle:  7 of  7
  5th circle:  6 of  6
  6th circle:  6 of  6
  7th circle:  1 of  4   (  18 seconds)

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 511h/513H 157v/157V Pos: sitting >
You start meditating...

< 511h/513H 157v/157V Pos: sitting >

1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             
sense follower             

5th CIRCLE:
conjure air                
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
cyclone                    
dispel magic               
forked lightning           
wind tunnel                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
etheric gust               
wall of air                

9th CIRCLE:
arcane whirlwind           
binding wind               
lightning ring             
plane shift                
razor wind                 
way of the wind            

10th CIRCLE:
greater ethereal recharge  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
ethereal alliance          
hurricane                  
mass fly                   
tempest terrain            

12th CIRCLE:
ethereal travel            


1st CIRCLE:
faerie fire                
ice missile                
vapor armor                

2nd CIRCLE:
chill touch                
detect magic               
purify spirit              

3rd CIRCLE:
faerie fog                 
frost bolt                 
wind blade                 

4th CIRCLE:
coldshield                 
cone of cold               
faerie sight               
lightning bolt             
sense follower             

5th CIRCLE:
conjure air                
ice storm                  
static discharge           
storm empathy              
vapor strike               

6th CIRCLE:
frost beacon               
frostbite                  
lightning curtain          
lightning shield           

7th CIRCLE:
cold snap                  
cyclone                    
dispel magic               
forked lightning           
wind tunnel                
windwalk                   

8th CIRCLE:
ethereal form              
ethereal recharge          
etheric gust               
wall of air                

9th CIRCLE:
arcane whirlwind           
binding wind               
lightning ring             
plane shift                
razor wind                 
way of the wind            

10th CIRCLE:
greater ethereal recharge  
induce tupor               
purge                      
windrage                   

11th CIRCLE:
blur                       
ethereal alliance          
hurricane                  
mass fly                   
tempest terrain            

12th CIRCLE:
ethereal travel            


< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
You have to write quit - no less, to quit!

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
Etheric gust - Last Edited: 2010-01-29 19:08:54 by zion
=======================================================
* Area of effect: <caster>
* Aggressive:     No
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Teleportation

The Windtalker summons a gust of etheric wind to intercept the caster 
and carry them away from danger.

==See Also==
Teleport

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 3rd circle powers!

< 513h/513H 157v/157V Pos: sitting >
The sun rises over the northern horizon.

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!

< 513h/513H 157v/157V Pos: sitting >
Shattered bits of broken ice melt into nothingness.

< 513h/513H 157v/157V Pos: sitting >
Ethereal essences flow into you, restoring your 1st circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 513h/513H 157v/157V Pos: sitting >
You clamber to your feet.

< 513h/513H 157v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -E -S
A few drops of fresh blood are scattered around the area.
The corpse of a sun lightseeker is lying here.
The corpse of a sun lightholder is lying here.
[3] Shattered bits of ice are scattered about the area.
A sun lightseeker worships here.
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 513h/513H 157v/157V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 513h/513H 157v/157V Pos: standing >
Shattered bits of broken ice melt into nothingness.

< 513h/513H 157v/157V Pos: standing >
You give a LARGE air elemental an order.
A LARGE air elemental suddenly attacks a sun lightseeker!
A LARGE air elemental snaps into visibility.
[Damage:  3 ] 
< 513h/513H 157v/157V Pos: standing >
[Damage:  4 ] [Damage:  9 ] A LARGE air elemental attacks a sun lightseeker. [2 Hits]
You assist a LARGE air elemental heroically.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A sun lightseeker attacks a LARGE air elemental. [1 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 You start chanting...

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 Casting: frost bolt 

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 You complete your spell...
[Damage: 12 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.
[Damage:  3 ] A LARGE air elemental attacks a sun lightseeker. [1 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 You start chanting...

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP: few scratches >
 You complete your spell...
[Damage: 15 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 You start chanting...

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 [Damage: 12 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 You complete your spell...
[Damage: 13 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.
[Damage:  3 ] [Damage:  4 ] A LARGE air elemental attacks a sun lightseeker. [2 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 A sun lightseeker attacks a LARGE air elemental. [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 You start chanting...

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 [Damage: 14 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  small wounds >
 [Damage: 15 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 Casting: cyclone 

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  few wounds >
 You complete your spell...
[Damage: 109 ] The cyclone whirls and rips about, sending a sun lightseeker reeling!

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 [Damage: 12 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 A LARGE air elemental attacks a sun lightseeker. [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 [Damage: 19 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.
-=[You attack a sun lightseeker.]=- [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 A sun lightseeker attacks a LARGE air elemental. [1 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 You start chanting...

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 [Damage: 13 ] You send a bolt of chilling frost streaking towards a sun lightseeker, which shatters on impact.

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 Casting: cyclone 

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  nasty wounds >
 You complete your spell...
[Damage: 112 ] The cyclone whirls and rips about, sending a sun lightseeker reeling!
[Damage:  5 ] [Damage:  9 ] A LARGE air elemental attacks a sun lightseeker. [2 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  awful >
 -=[You attack a sun lightseeker.]=- [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC: nasty wounds E: sun sta EP:  awful >
 A sun lightseeker attacks a LARGE air elemental. [1 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You start chanting...

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 A LARGE air elemental attacks a sun lightseeker. [0 Hits]

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 Casting: cyclone 

< 513h/513H 157v/157V Pos: standing >
< T: large TP: sta TC:pretty hurt E: sun sta EP:  awful >
 You complete your spell...
[Damage: 39 ] The cyclone whirls and rips about, sending a sun lightseeker reeling!
A sun lightseeker is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A sun lightseeker's death cry reverberates in your head as he falls to the ground.

< 513h/513H 157v/157V Pos: standing >
A LARGE air elemental fades from your mortal viewing...

< 513h/513H 157v/157V Pos: standing >
You get a few coins from the corpse of a sun lightseeker.
There were: 1 platinum coin, 24 gold coins. 

< 513h/513H 157v/157V Pos: standing >
Ok.
You put 1 platinum, 24 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 513h/513H 157v/157V Pos: standing >
You are at the half-way point towards this next level!

< 513h/513H 157v/157V Pos: standing >
It appears to be the corpse of a sun lightseeker.
Nothing.

< 513h/513H 157v/157V Pos: standing >
Saving Kymax.

< 513h/513H 157v/157V Pos: standing >
You start chanting...

< 513h/513H 157v/157V Pos: standing >
Casting: vapor armor 

< 513h/513H 157v/157V Pos: standing >
You complete your spell...

< 513h/513H 157v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -E -S
Fresh blood splatters cover the area.
[2] The corpse of a sun lightseeker is lying here.
The corpse of a sun lightholder is lying here.
[4] Shattered bits of ice are scattered about the area.
*A LARGE air elemental is here looking like a small living tornado. (minion) 

< 513h/513H 157v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -E -S -W
A LARGE air elemental enters from the west.

< 513h/513H 156v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightbringer brings pain to the unworthy.
A LARGE air elemental enters from the west.

< 513h/513H 155v/157V Pos: standing >
You quickly scan the area.
A sun lightbringer who is rather far off to your south.
A sun lightbringer who is rather far off to your south.

< 513h/513H 156v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
A LARGE air elemental enters from the north.

< 513h/513H 156v/157V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E# -S -W
A LARGE air elemental enters from the north.

< 513h/513H 155v/157V Pos: standing >
You quickly scan the area.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun lightbringer who is not far off to your south.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 513h/513H 155v/157V Pos: standing >
You start chanting...

< 513h/513H 157v/157V Pos: standing >

< 513h/513H 157v/157V Pos: standing >
Casting: frost beacon **

< 513h/513H 157v/157V Pos: standing >
Casting: frost beacon 
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 513h/513H 157v/157V Pos: sitting >
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
As legendary cutlass 'Sanguine Song' [superior] swings through the air at you, a discordant _&-RCRACK_ shatters the air and blasts you with a wave of force!
A Barbarian snaps into visibility.
A Barbarian bombards you with a massive wave of sound. You feel as if your head will explode!
OUCH!  That really did HURT!
-=[A Barbarian attacks you.]=- [6 Hits]

< 313h/513H 157v/157V Pos: sitting >
< T: Kymax TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 You can't do this sitting!
You abort your prayer before it's done!

< 313h/513H 157v/157V Pos: sitting >
< T: Kymax TP: sit TC: few wounds E: someone sta EP: excellent >
 A Barbarian snaps into visibility.
-=[You attack a Barbarian.]=- [0 Hits]

< 313h/513H 157v/157V Pos: sitting >
< T: Kymax TP: sit TC: few wounds E: A Barbarian sta EP: excellent >
 A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
A Barbarian snaps into visibility.
-=[A Barbarian attacks you.]=- [5 Hits]

< 246h/513H 157v/157V Pos: sitting >
< T: Kymax TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 A LARGE air elemental suddenly attacks someone!
A LARGE air elemental snaps into visibility.

< 246h/513H 157v/157V Pos: sitting >
< T: Kymax TP: sit TC: nasty wounds E: someone sta EP: excellent >
 A Barbarian snaps into visibility.
-=[You attack a Barbarian.]=- [0 Hits]

< 246h/513H 157v/157V Pos: sitting >
< T: Kymax TP: sit TC: nasty wounds E: A Barbarian sta EP: excellent >
 You clamber to your feet.
A Barbarian snaps into visibility.
Everything is blurry after a Barbarian's head came crashing into your skull.
OUCH!  That really did HURT!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 187h/513H 157v/157V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 187h/513H 157v/157V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 187h/513H 157v/157V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 187h/513H 157v/157V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 187h/513H 157v/157V Pos: on your ass >
[Damage:  1 ] [Damage:  1 ] Being knocked unconscious strictly limits what you can do.

< 187h/513H 157v/157V Pos: on your ass >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!