The death of [35 Tempest Magus] Kymax (Orc)

in Courtyard of the Sun Temple

from the perspective of [51 Bounty Hunter] Co (_/Eye of Odin\_) (Barbarian)

<worn as a badge>    a masterly crafted obsidian badge [78%]
<worn on head>       the diamond crown of Winduin (glowing) [69%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a tiny copper earring [superior]
<worn in ear>        a brightly flaming earring [65%]
<worn on face>       a mask of autumn leaves with a strange dark bloodstone [67%]
<worn around neck>   an amulet of creation [superior] (humming) [48%]
<worn around neck>   a collar of the pyrobeast [17%]
<worn on body>       a suit of wickedly-barbed devil hide (humming)
<worn about body>    an earthen cloak of lordly might [superior] [81%]
<worn as quiver>     the quiver of holding [84%]
<worn about waist>   a thin black belt of accuracy [poor] [63%]
<worn on belt buckle>a glowing white pearl (glowing) [75%]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       some mithril-plated gnomish arm enhancers (humming) [73%]
<worn around wrist>  a bracelet of woven willow leaves [superior] (illuminating) [40%]
<worn around wrist>  a shimmering bracelet emblazoned with a golden falcon [poor] (glowing)
<worn on hands>      a pair of pale, misty gloves[238h 33m 8s]
<worn on finger>     an amethyst ring [superior] [77%]
<worn on finger>     the royal ring of Aravne [superior] (glowing) [73%]
<primary weapon>     the legendary cutlass 'Sanguine Song' [superior] (glowing) (humming) [88%]
<secondary weapon>   Tiamat's poison tail stinger[238h 33m 8s]
<worn on legs>       some shin-guards of subterfuge [poor] [67%]
<worn on feet>       some black leather boots fit with adamantium heel blades


< 1267h/1267H 286v/290V Pos: standing >
A Clearing in the Forest
Obvious exits: -N -S -U
A fat, lazy looking merchant barks orders.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.
An experienced caravan guard looks about.

< 1267h/1267H 285v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 289v/290V Pos: standing >
A Pathway Further into Aravne Forest
Obvious exits: -N -S

< 1267h/1267H 288v/290V Pos: standing >
A Junction of the Main Path
Obvious exits: -N -E -S
A large hopper leaps through the forest.
There are Barbarian tracks going north.

< 1267h/1267H 286v/290V Pos: standing >
Main Path Along the Forest Floor
Obvious exits: -N -S

< 1267h/1267H 284v/290V Pos: standing >
Split in the Path at a Giant Rock
Obvious exits: -E -S -W

< 1267h/1267H 283v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 285v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 286v/290V Pos: standing >
You quickly scan the area.
A hopper who is not far off to your south.
A rotund merchant who is rather far off to your south.
A caravan guard who is rather far off to your south.
A caravan guard who is rather far off to your south.
A trapper who is not far off to your west.
A forest elf scout who is not far off to your west.

< 1267h/1267H 290v/290V Pos: standing >
Detour in the Main Path
Obvious exits: -N -W

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 288v/290V Pos: standing >
Main Path Approaching Aravne
Obvious exits: -N -S

< 1267h/1267H 286v/290V Pos: standing >
Before the Entry Tree of Aravne
Obvious exits: -E -S -W -U
A wooden sign is attached to the tree here.
A forest Tor saunters along the forest floor.
A dangerous looking hook flier swoops about the forest.
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger
A member of the Aravne forest guard watches the area for danger

< 1267h/1267H 284v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 285v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 287v/290V Pos: standing >
On a Wooden Staircase
Obvious exits: -U -D

< 1267h/1267H 288v/290V Pos: standing >
Entrance to the Commons District
Obvious exits: -N -E -D
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.

< 1267h/1267H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 288v/290V Pos: standing >
A Wooden Skyway in the Commons District
Obvious exits: -N -S

< 1267h/1267H 289v/290V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W
A healer walks the district proving her skill.
A large treejumper follows her master
A large treejumper follows her master
A forest cat tugs at its tether.
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
There are some tracks heading north.

< 1267h/1267H 288v/290V Pos: standing >
The door seems to be closed.

< 1267h/1267H 288v/290V Pos: standing >
The door seems to be closed.

< 1267h/1267H 289v/290V Pos: standing >
Skyway in the Commons District Free Market
Obvious exits: -E -W

< 1267h/1267H 289v/290V Pos: standing >
The Commons District Free Market
Obvious exits: -N# -E -S -W
A healer walks the district proving her skill.
There are Barbarian tracks going east.
There are some tracks heading north.

< 1267h/1267H 288v/290V Pos: standing >
Skyway through the Commons District Home Trees
Obvious exits: -E -W
A healer walks the district proving her skill.
There are Barbarian tracks going east.

< 1267h/1267H 287v/290V Pos: standing >
A Home Tree in the Commons District.
Obvious exits: -N -E -W -U

< 1267h/1267H 287v/290V Pos: standing >
A bounty hunter enters from the north.
Skyway through the Commons District Home Trees
Obvious exits: -N -S

< 1267h/1267H 288v/290V Pos: standing >
A Home Tree in the Commons District
Obvious exits: -N -E -S -U
A member of the Aravne commons guards patrols here.
A whore with a pockmarked face slouches about.
There are some tracks heading north.

< 1267h/1267H 288v/290V Pos: standing >
Skyway Connecting the Home Trees and Grand Walk
Obvious exits: -N -S
A member of the Aravne commons guards patrols here.
A dark cloaked knight walks the streets with purpose.
There are Barbarian tracks going north.

< 1267h/1267H 289v/290V Pos: standing >
West end of the Grand Way
Obvious exits: -N -E -S
A healer walks the district proving her skill.
There are some tracks heading north.

< 1267h/1267H 288v/290V Pos: standing >
On the Grand Way
Obvious exits: -E -W
A visiting trader is here looking to make deals.
A skillful youth juggles several wooden globes.
There are Barbarian tracks going east.

< 1267h/1267H 289v/290V Pos: standing >
Guard Post on the Grand Way
Obvious exits: -E -W
A large treejumper follows her master
A forest cat tugs at its tether.
A large treejumper follows her master
A forest hound saunters after his master.
A forest hound saunters after his master.
A beastmaster walks his newest trainees about Aravne
A member of the Aravne commons guards patrols here.
A member of the Aravne commons guards patrols here.
A tough looking gate guard looks ready to defend the city.

< 1267h/1267H 288v/290V Pos: standing >
Foot of the Great Stairway
Obvious exits: -W -U

< 1267h/1267H 288v/290V Pos: standing >
On the Great Stairway
Obvious exits: -U -D

< 1267h/1267H 289v/290V Pos: standing >
On the Great Stairway
Obvious exits: -U -D
A healer walks the district proving her skill.
There are some tracks.

< 1267h/1267H 288v/290V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D

< 1267h/1267H 287v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 287v/290V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 1267h/1267H 290v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 290v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 289v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 288v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 288v/290V Pos: standing >

< 1267h/1267H 290v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 289v/290V Pos: standing >
Entrance Platform to Stargazer Temple
Obvious exits: -N# -D

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
Ok.

< 1267h/1267H 290v/290V Pos: standing >
Entryway in Stargazer Temple
Obvious exits: -N -E# -S -W#
A stargazer Acolyte wanders here in devotion.
There are Barbarian tracks going north.

< 1267h/1267H 289v/290V Pos: standing >
You quickly scan the area.
A stargazer Acolyte who is not far off to your north.
A stargazer Acolyte who is a brief walk away to your north.

< 1267h/1267H 289v/290V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -S

< 1267h/1267H 288v/290V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -E -S -W
A stargazer Acolyte wanders here in devotion.
There are Barbarian tracks going north.

< 1267h/1267H 288v/290V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N# -S
A stargazer Acolyte wanders here in devotion.
There are some tracks heading north.

< 1267h/1267H 289v/290V Pos: standing >
The door seems to be closed.

< 1267h/1267H 289v/290V Pos: standing >
The door seems to be closed.

< 1267h/1267H 290v/290V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -E -S -W
A stargazer Acolyte wanders here in devotion.
There are Barbarian tracks going south.
There are Barbarian tracks going north.

< 1267h/1267H 289v/290V Pos: standing >
In the Stargazer Plaza
Obvious exits: -N -S

< 1267h/1267H 288v/290V Pos: standing >
Entryway in Stargazer Temple
Obvious exits: -N -E# -S -W#
A stargazer Acolyte wanders here in devotion.
There are some tracks heading south.

< 1267h/1267H 287v/290V Pos: standing >
Entrance Platform to Stargazer Temple
Obvious exits: -N -D

< 1267h/1267H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 289v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 1267h/1267H 290v/290V Pos: standing >
Ok.

< 1267h/1267H 290v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 289v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
There are Barbarian tracks going up.

< 1267h/1267H 288v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D
There are Barbarian tracks going up.

< 1267h/1267H 287v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 287v/290V Pos: standing >
On a Narrow Stairway
Obvious exits: -U -D

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
Upper landing on the Great Stairway
Obvious exits: -N -U -D

< 1267h/1267H 289v/290V Pos: standing >
Main Sprawl Customs Gate
Obvious exits: -N -E -S
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
A tough looking gate guard looks ready to defend the city.
There are Barbarian tracks going north.

< 1267h/1267H 288v/290V Pos: standing >
The Grand Skyway
Obvious exits: -E -S

< 1267h/1267H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -W

< 1267h/1267H 289v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 1267h/1267H 288v/290V Pos: standing >
Intersection of Merchants Way and The Grand Skyway
Obvious exits: -N -S -W
A street performer dances acrobatically here.
There are Barbarian tracks going north.

< 1267h/1267H 287v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 1267h/1267H 287v/290V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -E -S -NW
An Aravne city guard patrols the area.

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 289v/290V Pos: standing >
You quickly scan the area.
Balbus who is rather far off to your east.
A daughter who is rather far off to your east.
A son who is rather far off to your east.
An Aravne mother who is rather far off to your east.
An Aravne father who is rather far off to your east.
A street performer who is not far off to your south.
A street performer who is close by to your northwest.

< 1267h/1267H 290v/290V Pos: standing >
The Grand Skyway
Obvious exits: -NW -SE
A street performer dances acrobatically here.
There are some tracks heading north.

< 1267h/1267H 289v/290V Pos: standing >
North Intersection of The Grand Skyway and Merchants Way
Obvious exits: -N -W -SE

< 1267h/1267H 288v/290V Pos: standing >
The Grand Skyway
Obvious exits: -S -W
A flind bodyguard ensures his masters safety.
A flind bodyguard ensures his masters safety.
A flind bodyguard ensures his masters safety.
A visiting dignitary walks the streets, amused.
An Aravne city guard patrols the area.

< 1267h/1267H 287v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 288v/290V Pos: standing >
Alas, you cannot go that way. . . .

< 1267h/1267H 290v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -E

< 1267h/1267H 289v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -S

< 1267h/1267H 288v/290V Pos: standing >
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
A street performer dances acrobatically here.
There are Barbarian tracks going north.

< 1267h/1267H 287v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -S
An Aravne city guard patrols the area.
There are some tracks heading north.

< 1267h/1267H 287v/290V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#

< 1267h/1267H 288v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.

< 1267h/1267H 288v/290V Pos: standing >
The Grand Skyway Climb
Obvious exits: -N -S

< 1267h/1267H 289v/290V Pos: standing >
You quickly scan the area.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
An Aravne gate guard who is close by to your north.
A city guard who is a brief walk away to your south.
A street performer who is rather far off to your south.

< 1267h/1267H 289v/290V Pos: standing >
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.
There are Barbarian tracks going north.

< 1267h/1267H 288v/290V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
There are Barbarian tracks going north.

< 1267h/1267H 287v/290V Pos: standing >
Ok.

< 1267h/1267H 290v/290V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E -W#

< 1267h/1267H 289v/290V Pos: standing >
Ok.

< 1267h/1267H 289v/290V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
*A LARGE air elemental is here looking like a small living tornado. (minion) 
An Orc (medium) stands in mid-air here. (Non-Fraggable) (casting) 

< 1267h/1267H 288v/290V Pos: standing >
You quickly scan the area.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is not far off to your north.
A sun lightbringer who is close by to your south.
A sun lightbringer who is not far off to your south.
A sun guardian who is not far off to your west.
A sun guardian who is not far off to your west.

< 1267h/1267H 288v/290V Pos: standing >
You snap into visibility.
You tackle an Orc square in the chest knocking the wind out of him!

< 1267h/1267H 290v/290V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 29 ] -=[Your powerful pierce strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 16 ] -=[Your impressive pierce strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 16 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 12 ] -=[Your slash wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
As you swing your sword at your foe, a distinct concordant note of sound _&-RCRACKS_ the air and blasts an Orc!
You glare at an Orc, and begin to generate a wretched sound of death!
You snap into visibility.
[Damage: 97 ] -=[An Orc screams as he is hit by your ghastly wave of sound!]=-

< 1267h/1267H 290v/290V Pos: standing >
< T: Co TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 An Orc stops chanting abruptly!

< 1267h/1267H 290v/290V Pos: standing >
< T: Co TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 An Orc misses you.
An Orc misses you.
You snap into visibility.

< 1267h/1267H 290v/290V Pos: standing >
< T: Co TP: sta TC:excellent E: An Orc sit EP:  few wounds >
 You snap into visibility.
[Damage: 15 ] -=[Your slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 16 ] -=[Your pierce strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 12 ] -=[Your impressive pierce strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 10 ] -=[Your fine slash strikes an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.

< 1267h/1267H 290v/290V Pos: standing >
< T: Co TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A LARGE air elemental suddenly attacks YOU!
A LARGE air elemental snaps into visibility.
A LARGE air elemental misses you.

< 1267h/1267H 290v/290V Pos: standing >
< T: Co TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You parry an Orc's lunge at you.
You snap into visibility.

< 1267h/1267H 290v/290V Pos: standing >
< T: Co TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An Orc clambers to his feet.
You snap into visibility.
[Damage: 59 ] -=[You leave a huge, red swollen lump on an Orc's temple.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
An Orc stumbles side to side with starry eyes and a lost expression... Finally collapsing.

< 1267h/1267H 290v/290V Pos: standing >
<A LARGE air elemental misses you.
A LARGE air elemental misses you.
You snap into visibility.
-=[A LARGE air elemental's feeble crush grazes you.]=-
-=[A LARGE air elemental's feeble crush grazes you.]=-

< 1265h/1267H 290v/290V Pos: standing >
<You snap into visibility.
[Damage: 16 ] -=[Your slash strikes an Orc hard.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
As you swing your sword at your foe, a distinct concordant note of sound _&-RCRACKS_ the air and blasts an Orc!
You glare at an Orc, and begin to generate a wretched sound of death!
You snap into visibility.
[Damage: 96 ] -=[An Orc screams as he is hit by your ghastly wave of sound!]=-
[Damage: 16 ] -=[Your pierce seriously wounds an Orc.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 29 ] -=[Your pierce causes an Orc to grimace in pain.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash causes an Orc to grimace in pain.]=-
The globe around your body flares as it bears the brunt of an Orc's assault!
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] -=[Your slash hits an Orc.]=-
An Orc's sun ring was completely destroyed by the massive blow!
A LARGE air elemental stops following an Orc.
An Orc is dead! R.I.P.
You receive your share of experience.