The death of [47 Minstrel] Redo (Orc)

in Above a Shaft in the Diamond Mines

from the perspective of [56 Holyman] Sainth (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik of dexterity (magic)
<worn on head>       the shadowy crown of damnation (magic)
<worn on eyes>       the severed eyes of a demon (magic)
<worn in ear>        an earring of hope and enlightenment [superior] (magic) (glowing)
<worn in ear>        a shimmering crystal dragon scale (magic) (glowing) [86%]
<worn on face>       a splintered dragon scale [superior]
<worn around neck>   the necklace of wisdom of wisdom
<worn around neck>   the amulet named "Flow" (humming)
<worn on body>       a blazing suit of devil platemail [superior] (magic) (glowing)
<worn about body>    the cloak of woven time (magic) (glowing)
<worn as quiver>     the timeless quiver of the dragons
<worn about waist>   an array of flesh hooks and chains [superior]
<worn on belt buckle>a dreamcasters scepter of stars [poor]
<attached to belt>   a potion of bubbling goo (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards (magic)
<held as shield>     the shield of the earthwyrm [poor] (magic)
<worn around wrist>  a blackened bluestone bracer [superior] (glowing)
<worn around wrist>  a silver charm bracelet [superior] (magic) (glowing)
<worn on hands>      the sacred stone claws of Aan [poor] (magic)
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     a ring called 'Soulcatcher' (invis)
<held>               the heart of an ancient roper [poor] (magic)
<worn on legs>       a pair of blood-stained wyrm scale leggings [poor] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins


</map>

<map>
Zone: Tribal Oasis.
Room: A Tunnel in the Diamond Mines
</map>
A Tunnel in the Diamond Mines
Obvious exits: -E -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks south.
Co sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Tunnel in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Tunnel in the Diamond Mines
</map>
A Tunnel in the Diamond Mines
Obvious exits: -N -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A young village teenager plays here.
(Q)A concerned diamond miner seems to be listening for something.(Gold Aura)
Immerk sneaks in from the north.

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
Islamia sneaks south.
Co sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Tunnel in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Tunnel in the Diamond Mines
</map>
A Tunnel in the Diamond Mines
Obvious exits: -N -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks west.
Co sneaks west.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: Above a Shaft in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: Above a Shaft in the Diamond Mines
</map>
Above a Shaft in the Diamond Mines
Obvious exits: -E -D
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
Islamia sneaks down.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: Below a Shaft in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: Below a Shaft in the Diamond Mines
</map>
Below a Shaft in the Diamond Mines
Obvious exits: -E -U
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from above.

< 852h/852H 230v/231V Pos: standing >
Immerk sings a song to protect him from the world.

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks east.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -S -W
a fragment of a soul lies here. (humming) (illuminating)
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 231v/231V Pos: standing >
Islamia sneaks south.
Co sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the north.

< 852h/852H 230v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
Islamia screams, 'Oh my God!'

< 852h/852H 231v/231V Pos: standing >
Immerk sings a song to protect him from the world.

< 852h/852H 231v/231V Pos: standing >
Islamia sneaks west.
Co sneaks west.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -E -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the east.

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks south.
Co sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the north.

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Epic Zones -----------------------------------------

   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
  *The Swamp Laboratory of Khul'Lor              (extremely evil)
   Clan Stoutdorf Settlement                     (extremely evil)
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (good)          
  *Nizari                                        (slightly evil) 
  *The Dark Stone Tower of the Northern Realms   (good)          
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (slightly evil) 
   The Elemental Groves                          (slightly evil) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (slightly evil) 
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (slightly good) 
   City of Torrhan                               (slightly good) 
   The Lair of the Swamp Troll King              (extremely evil)
  *Zalkapfaan, City of the Headless Horde        (neutral)       
  *New Cave city                                 (evil)          
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (neutral)       
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (slightly good) 
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
  *The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly good) 
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly good) 
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (neutral)       
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
  *Domain of Lost Souls                          (neutral)       
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (very good)     
   Pit of Dragons                                (neutral)       
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (very good)     
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (pure good)     
   Dragonnia                                     (extremely good)
   The Charcoal Palace                           (very good)     
   Vecna's Tomb                                  (extremely good)
  *Ny'Neth's Stronghold                          (good)          
   Apocalypse Castle                             (good)          
  *The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (evil)          
   The Bronze Citadel                            (good)          
  *Ny'Neth's Stronghold Continued                (good)          
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (slightly good) 
  *The 222nd Layer of the Abyss                  (extremely good)
  *Castle Ravenloft                              (very good)     

* = already completed this boot.

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks west.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -E -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the east.

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
Islamia's skin seems to turn to stone.

< 852h/852H 231v/231V Pos: standing >
Islamia sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -E
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Immerk sings a song to protect him from the world.
Immerk begins to shimmer.

< 852h/852H 230v/231V Pos: standing >
Co sneaks east.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -S -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 231v/231V Pos: standing >
Islamia sneaks south.
Co sneaks south.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -E
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 230v/231V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Islamia.

< 852h/852H 230v/231V Pos: standing >
Co sneaks east.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -S -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
Co sneaks north.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the south.

< 852h/852H 230v/231V Pos: standing >
You quickly scan the area.
You see nothing.

< 852h/852H 230v/231V Pos: standing >
Immerk sings a song to protect him from the world.

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks north.
Co sneaks north.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -E -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the south.

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks north.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -E -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the south.

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by Co.

< 852h/852H 231v/231V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation you are carrying.
Immerk sings a song to protect him from the world.

< 852h/852H 231v/231V Pos: standing >
Islamia sneaks east.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -E -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the west.

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks east.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -N -W
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: A Passageway in the Diamond Mines
</map>
A Passageway in the Diamond Mines
Obvious exits: -E -S
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Immerk sneaks in from the south.

< 852h/852H 230v/231V Pos: standing >
Immerk sings a song to protect him from the world.
You quickly scan the area.
An Orc who is close by to your east.

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Islamia.

< 852h/852H 230v/231V Pos: standing >

< 852h/852H 230v/231V Pos: standing >
Islamia sneaks east.
You follow Islamia.


<map>
Zone: Tribal Oasis.
Room: Above a Shaft in the Diamond Mines
</map>

<map>
Zone: Tribal Oasis.
Room: Above a Shaft in the Diamond Mines
</map>
Above a Shaft in the Diamond Mines
Obvious exits: -W -D
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands in mid-air here.(Red Aura)

< 852h/852H 229v/231V Pos: standing >

< 852h/852H 229v/231V Pos: standing >
You direct the heart of an ancient roper [poor] at an Orc!
You snap into visibility.
[Damage: 81 ] -=[You drain an Orc of some of his energy.]=-
Your victim is too well protected against necromancy - no lingering effects of the energy drain will hold.

< 852h/852H 230v/231V Pos: standing >
An Orc sings a song to protect him from the world.
You dodge an Orc's vicious attack.
You dodge an Orc's vicious attack.
Your shield of the earthwyrm [poor] blocks an Orc's vicious attack.
You snap into visibility.
Immerk starts casting an offensive spell.
Immerk snaps into visibility.

< 852h/852H 231v/231V Pos: standing >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 852h/852H 231v/231V Pos: standing >
Co snaps into visibility.
Co tackles an Orc square in the chest knocking the wind out of him!

< 852h/852H 231v/231V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'ofzahzf gsufuh aiojugp'
Islamia points at an Orc.
An Orc SCREAMS in utter anguish, caused by Islamia's spiritual assault!
An Orc's dragon-embossed black and silver eyepatch is corrupted by spiritual anger!
An Orc begins to sllooowwww down.
Immerk completes his spell...
Immerk utters the words 'buoblg qrunsoqpze yugh'
Immerk's fist beats the life out of an Orc, blood pours from his body!

< 852h/852H 231v/231V Pos: standing >
Immerk sings a song to protect him from the world.

< 852h/852H 231v/231V Pos: standing >
Immerk starts casting an offensive spell.
Immerk snaps into visibility.
Islamia says 'flow'
Islamia's the amulet named "Flow" hums loudly!

< 852h/852H 231v/231V Pos: standing >
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 852h/852H 231v/231V Pos: standing >
You block an Orc's lunge at you.
You block an Orc's lunge at you.
You snap into visibility.

< 852h/852H 231v/231V Pos: standing >
Islamia completes his spell...
Islamia utters the words 'ofzahzf gsufuh aiojugp'
Islamia points at an Orc.
An Orc SCREAMS in utter anguish, caused by Islamia's spiritual assault!
Islamia snaps into visibility.
An Orc's skin-wrapped silver dirk was destroyed by the blast!
An Orc's gnomish ear amplifier was destroyed by the blast!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Sainth by 9428571.