The death of [49 Spiritmaster] Feric *-* The Veterans of Bloodlust *-* (Orc)

in A Small Settlement

from the perspective of [53 Defender] Eirik (_/Eye of Odin\_) (Human)

<worn as a badge>    the insignia of swirling feathers and flowing water [79%]
<worn on head>       a crown of demonic immortality [superior] (invis) [85%]
<worn on eyes>       the blindfold of sight
<worn in ear>        a flaming earring [superior] [89%]
<worn in ear>        a dangling dematite earring [superior]
<worn on face>       a gold-lined mesh fencing mask [superior] [80%]
<worn around neck>   a slaadi necklace of Chaos (glowing) [72%]
<worn around neck>   an amulet of chaos [poor]
<worn on body>       the legendary platemail of defense [poor]
<worn about body>    the terrifying shroud of undead power [81%]
<worn on back>       a large leather backpack [43%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist>   a black leather belt with a crimson coral buckle
<worn on belt buckle>a glowing white pearl (glowing) [63%]
<worn on arms>       a set of jagged blood crystal arm plates
<held as shield>     a large, frozen slab of dust [poor]
<worn around wrist>  a twisted nether crystal bracelet (glowing) [82%]
<worn around wrist>  a pitch-black bracelet [87%]
<worn on hands>      the gauntlets of Torm's Justice (glowing) (humming) (illuminating)
<worn on finger>     a polished whitestone ring [48%]
<worn on finger>     a ring of invisibility [poor]
<primary weapon>     a frost brand named 'Stormbringer' [poor] (glowing) (humming)
<worn on legs>       some black leather pants glowing with faerie fire (glowing)
<worn on feet>       the boots of a MaDMaN (glowing)

Tran recites a tightly wrapped vellum scroll named 'Fix'.
Tran's pair of spiked horncaps glows a faint yellowish hue as a wave of energy covers its surface.

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Ayla.

< 823h/823H 206v/206V Pos: standing >
Tran wears a pair of spiked horncaps on his horns.

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Tran.

< 823h/823H 206v/206V Pos: standing >
Tran stops using an ancient adamantium warhammer of dwarven kings.

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
Tran stops using a mace of para-elemental ice.

< 823h/823H 206v/206V Pos: standing >
A Small Tunnel
Obvious exits: -West  -Up   
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 206v/206V Pos: standing >
Tran wields the rod of Dispator.

< 823h/823H 206v/206V Pos: standing >
Tran wields an ancient adamantium warhammer of dwarven kings.

< 823h/823H 206v/206V Pos: standing >
Tran's pupils dialate and return to normal.

< 823h/823H 206v/206V Pos: standing >
Hint: Make sure you remember how to leave a zone you're in.  Mobs trying to hunt you down cannot leave their zone.

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
You say 'invisible'
Your ring of invisibility [poor] hums briefly.
You vanish.

< 823h/823H 206v/206V Pos: standing >
A Small Tunnel
Obvious exits: -West  -Up   
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 206v/206V Pos: standing >
A Small Tunnel
Obvious exits: -West  -Up   
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Ayla Gungnir (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
The air around you folds and shifts, finally falling in upon itself!


< 823h/823H 206v/206V Pos: standing >
You peer into the etherportal and see...
A Cold and Windy Forest

< 823h/823H 206v/206V Pos: standing >
The portal hasn't stabilized yet...

< 823h/823H 206v/206V Pos: standing >
The portal hasn't stabilized yet...

< 823h/823H 206v/206V Pos: standing >
The portal hasn't stabilized yet...

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
As you enter the etherportal, you feel yourself being torn into a thousand
pieces, scattered over the entirety of reality. Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
 
 ****.  
 **@^.  
 ***^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A glowing sphere of energy is here, slowly growing dimmer.
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 206v/206V Pos: standing >
Islamia sits down in a comfortable spot.

< 823h/823H 206v/206V Pos: standing >
Islamia stares off into space, entering a meditative trance.

< 823h/823H 206v/206V Pos: standing >
Islamia snaps out of his meditative trance, smiling placidly.

< 823h/823H 206v/206V Pos: standing >
Tran steps out of the etherportal.

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Islamia gives a long slime-covered tendril with an unblinking eye of damage to Tran.

< 823h/823H 206v/206V Pos: standing >
Islamia clambers to his feet.

< 823h/823H 206v/206V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Islamia.

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Tran stops following Islamia.
Tran now follows Islamia.
 
 ****.  
 **@^.  
 ***^.  
A Cold and Windy Forest
Obvious exits: -North -East  -South -West 
A glowing sphere of energy is here, slowly growing dimmer.
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >

< 823h/823H 206v/206V Pos: standing >
Tran seems to have overcome his battle madness.
You are now guarding Islamia!

< 823h/823H 206v/206V Pos: standing >
Ayla steps out of the etherportal.

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Islamia shouts out loudly.. MOVING!!!!

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Tran fills with BloodLust

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Bash who?

< 823h/823H 206v/206V Pos: standing >
Tran nods.

< 823h/823H 206v/206V Pos: standing >
Bash who?
Tran leaves east.
You follow Islamia.

 
   ...MMMMMM    
  ***.^^^^MMM   
 *****.^^^^.MM  
 *******.^^^^M  
 ******@.^^^.M  
 ******^.^^^^M  
 ..****^.^.^.M  
  .***^^.^^^^   
   **^^^.^^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 204v/206V Pos: standing >
Bash who?
Tran leaves east.
You follow Islamia.

 
   ..MMMMMMM    
  **.^^^^MMMM   
 ****.^^^^.MMM  
 ******.^^^^MM  
 *****P@^^^.MM  
 *****^.^^^^MM  
 .****^.^.^.MM  
  ***^^.^^^^^   
   *^^^.^^^.    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 202v/206V Pos: standing >
Tran leaves east.
You follow Islamia.

 
   .MMMMMMMM    
  *.^^^^MMMMM   
 ***.^^^^.MMMM  
 *****.^^^^MMM  
 ****^P@^^.MMM  
 ****^.^^^^MMM  
 ****^.^.^.MMM  
  **^^.^^^^^^   
   ^^^.^^^.^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 200v/206V Pos: standing >
Bash who?
Islamia sneaks north.
Tran leaves north.
You follow Islamia.

 
   ^MMMMMMMM    
  ..MMMMMMMMM   
 **.^^^^MMMMMM  
 ***.^^^^.MMMM  
 *****.@^^^MMM  
 ****^.P^^.MMM  
 ****^.^^^^MMM  
  ***^.^.^.MM   
   *^^.^^^^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ayla sneaks in from the south.

< 823h/823H 198v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 823h/823H 198v/206V Pos: standing >
Bash who?

< 823h/823H 199v/206V Pos: standing >
Islamia sneaks west.
Tran leaves west.
You follow Islamia.

 
   ^^MMMMMMM    
  ...MMMMMMMM   
 ***.^^^^MMMMM  
 ****.^^^^.MMM  
 ******@P^^^MM  
 *****^.^^^.MM  
 *****^.^^^^MM  
  ****^.^.^.M   
   **^^.^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 198v/206V Pos: standing >
Bash who?
Islamia sneaks north.
Tran leaves north.
You follow Islamia.

A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 196v/206V Pos: standing >
Bash who?

< 823h/823H 197v/206V Pos: standing >
Bash who?

< 823h/823H 198v/206V Pos: standing >
Bash who?
Tran leaves north.
You follow Islamia.

Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 
[2] Some tempered steel lays here on the ground.
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ayla sneaks in from the south.

< 823h/823H 196v/206V Pos: standing >
Bash who?

< 823h/823H 197v/206V Pos: standing >
Bash who?

< 823h/823H 197v/206V Pos: standing >
Bash who?

< 823h/823H 198v/206V Pos: standing >
Bash who?
Islamia opens the door.

< 823h/823H 199v/206V Pos: standing >
Bash who?

< 823h/823H 199v/206V Pos: standing >
Bash who?

< 823h/823H 201v/206V Pos: standing >
Bash who?

< 823h/823H 201v/206V Pos: standing >
Islamia closes the door.

< 823h/823H 202v/206V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Ayla.

< 823h/823H 202v/206V Pos: standing >
Bash who?

< 823h/823H 202v/206V Pos: standing >
Bash who?

< 823h/823H 203v/206V Pos: standing >
Islamia opens the door.

< 823h/823H 203v/206V Pos: standing >
Islamia sneaks north.
Tran leaves north.
You follow Islamia.

An Old Tavern
   This tavern has been here for quite some time. It was built along with
other temples and businesses a long time ago when the kingdom was first born.
It was owned by one of the king's retainers but sold. The new owner didn't
take a liking to the business so he employed a manager and gave him a meager
salary to run the place. The place looks run down and not been cared for.
There are old stains on the floor and a small odor. There are a few chairs
missing legs and some very few tables left standing. Perhaps there were a lot
of fights in this pub. The bartender goes about his day solemnly. Despite the
location there aren't a great deal of customers who come here. The king has
even considered closing the place down because it is unsightly and everyone
who visits the kingdom must pass by this place first. This pub has seen better
days. The only exit is to the south. The cooks kitchen is behind the counter.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
The corpse of stokely is lying here.
Shattered bits of ice are scattered about the area.
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A patron of the bar drinks some brew.
A patron of the bar drinks some brew.
Ayla sneaks in from the south.

< 823h/823H 202v/206V Pos: standing >
Bash who?

< 823h/823H 203v/206V Pos: standing >
Bash who?

< 823h/823H 203v/206V Pos: standing >
You quickly scan the area.
You see nothing.

< 823h/823H 203v/206V Pos: standing >

< 823h/823H 204v/206V Pos: standing >
Bash who?

< 823h/823H 204v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >
Bash who?
Islamia sneaks south.
Tran leaves south.
You follow Islamia.

Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
[2] Some tempered steel lays here on the ground.
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 204v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >
Islamia sneaks east.
Tran leaves east.
You follow Islamia.

A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 205v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Islamia.

< 823h/823H 205v/206V Pos: standing >

< 823h/823H 205v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >
Bash who?

< 823h/823H 205v/206V Pos: standing >

< 823h/823H 205v/206V Pos: standing >
Islamia sneaks west.
Tran leaves west.
You follow Islamia.

Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North -East  -South -West 
[2] Some tempered steel lays here on the ground.
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ayla sneaks in from the east.

< 823h/823H 204v/206V Pos: standing >
Tran leaves west.
You follow Islamia.

A Plain of Grass
   The tall green grass grows abundantly here. The kingdom of Valois stretches
far and wide. Its influence can be felt nearly everywhere within the
surrounding countryside. The king favors the people of this land and endows
the most bright and brilliant with grants in hopes that they might attain
wealth of their own and succeed. King Ulgris is a brilliant ruler surrounded
by powerful friends. He realizes his vulnerabilities and strengths and
tries to offset them with powerful people and a happy nation. A strength of a
nation is defined by the loyalty to the sovereignty in the king's mind, which
is why is he generous and fair to all the people in the kingdom. Small houses
and farms surround the countryside and the king affords them with protection
in return for support in times of need. The kingdom of Valois is powerful.
Obvious exits: -East  -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 823h/823H 203v/206V Pos: standing >
Bash who?
Islamia sneaks west.
Tran leaves west.
You follow Islamia.

The Rolling Foothills
   The rolling foothills continue westward. They never seem to end. Trees and
tall grass cover the countryside. The settlers here have no fear of wandering
beasts of unruly nomads, for they are both kept in check by the power of the
kings armies. The nomads of the plains are not a vigilant people, but they
are fierce. It is said that an understanding between the king and the
wandering nomadic tribes of the plains has been reached, they refuse to be
ruled and in turn the king will not try to subdue them. This is an accord
that has been kept for years and works quite well. The nomads of the plains
have no problem with the settlers and they have even traded amongst one
another. The farmers here develop the land and in turn sell their crops to
the nomads to feed their families. The king also buys from the farmers for
his armies and for his own trading purposes. The elves and dwarves are said
to pay a handsome prices for an ear of corn or a bag of barley.
Obvious exits: -East  -West 
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Ayla sneaks in from the east.

< 823h/823H 203v/206V Pos: standing >
Bash who?

< 823h/823H 203v/206V Pos: standing >
You quickly scan the area.
Hugo who is rather far off to your east.
A dusty guard who is rather far off to your east.
A dusty guard who is rather far off to your east.
The wraith of an apprentice who is close by to your west.
An Orc who is close by to your west.
The wraith of an indentured servant who is close by to your west.
The wraith of a kitchen cook who is close by to your west.
The wraith of a guard who is close by to your west.
A Drider who is close by to your west.
A nomad who is close by to your west.

< 823h/823H 203v/206V Pos: standing >
Bash who?

< 823h/823H 204v/206V Pos: standing >

< 823h/823H 204v/206V Pos: standing >
Bash who?
Tran leaves west.
You follow Islamia.

A Small Settlement
   The settlers who live here develop the land for food and sell their surplus
to the king and the nomads. The king pays handsomely for the goods and the
nomads usually barter what they can. The settlers enjoy this arrangement
since they end up having both money and useful tools and clothing. The nomads
are a mysterious people who are neither to be trifled with or underestimated.
They are highly intelligent and fierce warriors. They wander the plains in
tribes or fierce bands to hunt for food and clothing. Often times they only
remain in one spot for a few days or maybe a couple of weeks. They are often
feared among the people of the kingdom but not by the settlers here. These
settlers are a hardy bunch of people used to rigorous choirs and duties, much
like the nomadic lifestyle. Perhaps this is why they became accustomed to
the countryside and all of its surrounding beasts and warrior tribes.
Obvious exits: -East 
Fresh blood splatters cover the area.
The corpse of handerly is lying here.
*Tran Mad Cow (_/Eye of Odin\_) (Minotaur)(large) stands in mid-air here.(Gold Aura)
*Islamia Abdulmuslimnov (_/Eye of Odin\_) (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*The wraith of an apprentice stands here. (minion) (Red Aura)
An Orc (medium)  *-* The Veterans of Bloodlust *-* stands in mid-air here.(Red Aura)
*The wraith of an indentured servant stands here. (minion) (Red Aura)
*The wraith of a kitchen cook stands here. (minion) (Red Aura)
*The wraith of a guard stands here. (minion) (Red Aura)
A Drider (large) stands in mid-air here.(Red Aura)
A nomad gently strokes his horse.
Ayla sneaks in from the east.

< 823h/823H 202v/206V Pos: standing >
A Drider gives an order to his followers.
The wraith of an apprentice starts casting an offensive spell.
The wraith of an apprentice snaps into visibility.
A nomad suddenly attacks the wraith of an apprentice!
A nomad's punch grazes the wraith of an apprentice.
A nomad shivers as he hits the wraith of an apprentice.
The wraith of an indentured servant starts casting an offensive spell.
The wraith of an indentured servant snaps into visibility.
The wraith of a kitchen cook starts casting an offensive spell.
The wraith of a kitchen cook snaps into visibility.
The wraith of a guard starts casting an offensive spell.
The wraith of a guard snaps into visibility.

< 823h/823H 203v/206V Pos: standing >
Tran snaps into visibility.
Tran fills with BLooDLuST and makes a ferocious leap at a Drider!
Tran makes a futile attempt to maul a Drider, but he is simply immovable.
Tran growls on impact, and slams his head into a Drider before falling to his knees!

< 823h/823H 203v/206V Pos: standing >
Tran snaps into visibility.
Tran's impressive bludgeon strikes a Drider.
Tran's crush strikes a Drider hard.
Tran's crush strikes a Drider very hard.
Tran smashes ancient adamantium warhammer of dwarven kings into the earth causing a HUGE eruption of LiGhTnInG!!
A writhing bolt of lightning leaves Tran's hands...
Tran snaps into visibility.
And blasts into the wraith of an apprentice!
Tran snaps into visibility.
Then leaps and smacks into an Orc!
Then leaps and smacks into the wraith of an indentured servant!
Then leaps and smacks into the wraith of a kitchen cook!
Then leaps and smacks into the wraith of a guard!
Tran snaps into visibility.
Then leaps and smacks into a Drider!
Then leaps and smacks into a nomad!
Tran misses a Drider.
Tran's bludgeon strikes a Drider.
Tran misses a Drider.
You snap into visibility.
Divine power encases you as you turn to battle evil.
[Damage:  7 ] Your bash knocks an Orc to the ground!

< 823h/823H 203v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  small wounds >
 [Damage: 21 ] -=[Your impressive slash strikes an Orc.]=-
[Damage: 22 ] -=[Your slash strikes an Orc.]=-
[Damage: 22 ] -=[Your slash strikes an Orc.]=-

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  few wounds >
 Islamia grasps his totem tightly, and begins communing with the spirits.
Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  few wounds >
 The wraith of an indentured servant completes its spell...
The wraith of an indentured servant utters the words 'buoblg qrunsoqpze yugh'
The wraith of an indentured servant's fist beats the life out of a nomad, blood pours from his body!
The wraith of a kitchen cook completes its spell...
The wraith of a kitchen cook utters the words 'buoblg qrunsoqpze yugh'
The wraith of a kitchen cook's fist beats the life out of a nomad, blood pours from his body!

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  few wounds >
 The wraith of an apprentice stops invoking abruptly!

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  few wounds >
 An Orc misses Tran.
Tran snaps into visibility.
A Drider suddenly appears a bit confused!
A Drider misses Tran.
Tran snaps into visibility.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  few wounds >
 A faint hum can be heard from the rod of Dispator carried by Tran.
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at an Orc.
Islamia's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  nasty wounds >
 The wraith of a guard completes its spell...
The wraith of a guard utters the words 'buoblg qrunsoqpze yugh'
The wraith of a guard's fist beats the life out of a nomad, blood pours from his body!

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  nasty wounds >
 Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  nasty wounds >
 The wraith of a kitchen cook misses Tran.
The wraith of a kitchen cook misses Tran.
Tran snaps into visibility.
A nomad dodges the wraith of an apprentice's attack.
A nomad dodges the wraith of an apprentice's attack.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:excellent E: An Orc sit EP:  nasty wounds >
 Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at an Orc.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
The wraith of an indentured servant suddenly appears a bit confused!
The wraith of an indentured servant's decent punch grazes Tran.
The wraith of an indentured servant misses Tran.
A nomad's punch strikes the wraith of an apprentice hard.
A nomad shivers as he hits the wraith of an apprentice.
A nomad's punch strikes the wraith of an apprentice.
A nomad shivers as he hits the wraith of an apprentice.
A nomad turns to focus his attack on an Orc!
A Drider attempts to flee.
A Drider leaves east.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:few scratches E: An Orc sit EP: pretty hurt >
 The wraith of a guard starts casting a spell.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:few scratches E: An Orc sit EP: pretty hurt >
 The wraith of an indentured servant starts casting a spell.
[Damage: 18 ] -=[Your impressive slash strikes an Orc very hard.]=-
[Damage: 21 ] -=[Your impressive slash seriously wounds an Orc.]=-
[Damage: 14 ] -=[Your impressive slash seriously wounds an Orc.]=-

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:few scratches E: An Orc sit EP:  awful >
 Islamia starts casting an offensive spell.
Islamia snaps into visibility.

< 921h/921H 204v/206V Pos: standing >
< T: Tran TP: sit TC:few scratches E: An Orc sit EP:  awful >
 The wraith of an apprentice starts casting a spell.
Islamia completes his spell...
Islamia utters the words 'abrauztg gpahhzfuio uqzbarr'
Islamia points at an Orc.
Islamia snaps into visibility.
Islamia's iceball shatters upon impacting an Orc, rending flesh and sending blood flying.
An Orc's some boots of the black winged dragon freezes and shatters into million pieces from the intense cold!
An Orc's enchanted elven eyepatch 'Opticlude' freezes and shatters into million pieces from the intense cold!
An Orc is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eirik by 13333333.
The smell of fresh blood enters your body, infusing you with power!