The death of [50 Diabolis] Tedtn *-* The Veterans of Bloodlust *-* (Drow Elf)

in Dragonfall Pit on The Grand Skyway

from the perspective of [50 Diabolis] Tedtn *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn on head>       a sun halo [poor] (magic) (glowing)
<worn around neck>   a diamond necklace [poor] (magic)
<worn on body>       a dark black robe
<worn about waist>   an elfskin belt
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a sun ring [poor] (magic) (glowing)
<held>               a fist sized chunk of the sun [poor] (magic) (glowing)
<held>               an iron shovel
<worn on feet>       a pair of traveling boots [poor]


< 505h/423H 170v/170V Pos: sitting >
The lich of a cadaver completes its spell...
[Damage: 116 ] The material projection of Solos is encircled by a huge fist sent by the lich of a cadaver, which begins to crush its body.

< 505h/423H 170v/170V Pos: sitting >
Ye feel a wave of strange weakness running through yer body.
[Damage: 16 ] A blood golem's impressive maul strikes the material projection of Solos.
[Damage:  8 ] A blood golem's decent maul wounds the material projection of Solos.
[Damage:  8 ] A blood golem's decent maul wounds the material projection of Solos.
The material projection of Solos's crush strikes a blood golem.
The material projection of Solos's crush strikes a blood golem.
The material projection of Solos's fine crush strikes a blood golem.
The material projection of Solos's crush strikes a blood golem.
The material projection of Solos whacks a blood golem in the side with a sound kick.

< 505h/423H 170v/170V Pos: sitting >
You have finished memorizing protect undead.

< 505h/423H 170v/170V Pos: sitting >
The lich of a cadaver completes its spell...
[Damage: 123 ] The material projection of Solos is encircled by a huge fist sent by the lich of a cadaver, which begins to crush its body.
The lich of a tohr-kreen noble completes its spell...
[Damage: 114 ] The material projection of Solos is encircled by a huge fist sent by the lich of a tohr-kreen noble, which begins to crush its body.

< 505h/423H 170v/170V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 505h/423H 170v/170V Pos: standing >
You start chanting...

< 505h/423H 170v/170V Pos: standing >
Casting: protect undead 

< 504h/423H 170v/170V Pos: standing >
You complete your spell...
A dark chill from beyond the grave permeates the air around a blood golem.

< 504h/423H 170v/170V Pos: standing >
[Damage: 14 ] A blood golem's fine maul strikes the material projection of Solos very hard.
[Damage:  8 ] A blood golem's decent maul strikes the material projection of Solos.
[Damage:  7 ] A blood golem's decent maul strikes the material projection of Solos.

< 504h/423H 170v/170V Pos: standing >
A blood golem blocks the material projection of Solos's lunge at it.
The material projection of Solos's crush wounds a blood golem.
The material projection of Solos's weak crush wounds a blood golem.
The material projection of Solos's crush wounds a blood golem.
A blood golem's eyes roll as the material projection of Solos plants a foot in its face.
You start chanting...

< 504h/423H 170v/170V Pos: standing >
You complete your spell...
You reach out at a blood golem and touch it.
A blood golem appears to gain power from the sudden deadly chill around it.

< 504h/423H 170v/170V Pos: standing >
You start chanting...

< 504h/423H 170v/170V Pos: standing >
You complete your spell...
You reach out at a blood golem and touch it.
A blood golem appears to gain power from the sudden deadly chill around it.

< 504h/423H 170v/170V Pos: standing >
You start chanting...

< 504h/423H 170v/170V Pos: standing >
[Damage:  8 ] A blood golem's decent maul strikes the material projection of Solos hard.
[Damage: 15 ] A blood golem's fine maul seriously wounds the material projection of Solos.
[Damage:  8 ] A blood golem's decent maul strikes the material projection of Solos very hard.
[Damage:  7 ] A blood golem's maul strikes the material projection of Solos very hard.

< 504h/423H 170v/170V Pos: standing >
The material projection of Solos's weak crush grazes a blood golem.
The material projection of Solos's crush grazes a blood golem.
The material projection of Solos's crush grazes a blood golem.
The material projection of Solos's crush grazes a blood golem.

< 504h/423H 170v/170V Pos: standing >
You complete your spell...
You reach out at a blood golem and touch it.
A blood golem appears to gain power from the sudden deadly chill around it.

< 504h/423H 170v/170V Pos: standing >
You are already standing.

< 504h/423H 170v/170V Pos: standing >
You are already about as tense as you can get.

< 504h/423H 170v/170V Pos: standing >
You don't have that spell memorized.

< 504h/423H 170v/170V Pos: standing >
You don't have that spell memorized.

< 503h/423H 170v/170V Pos: standing >
You don't have that spell memorized.

< 503h/423H 170v/170V Pos: standing >
You sit down and relax.

< 503h/423H 170v/170V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
( 4th circle)  3 - strength
               3 - unmaking
               3 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               3 - embalm
( 2nd circle)  4 - chill touch
               2 - protection from cold
               4 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    3 seconds:  ( 5th) heal undead
    7 seconds:  ( 5th) heal undead
   12 seconds:  ( 7th) protect undead
   17 seconds:  ( 9th) energy drain
   22 seconds:  ( 9th) energy drain
   27 seconds:  ( 9th) energy drain
   32 seconds:  ( 8th) negative concussion blast
   37 seconds:  ( 8th) negative concussion blast
   41 seconds:  ( 7th) protect undead
   46 seconds:  ( 7th) protect undead
   50 seconds:  ( 5th) heal undead
   53 seconds:  ( 5th) heal undead
   57 seconds:  ( 5th) heal undead

You can memorize no more spells.
You continue your study.

< 503h/423H 170v/170V Pos: sitting >
Ok.
The lich of a cadaver starts casting an offensive spell called 'bigbys crushing hand'.
The lich of a cadaver starts casting an offensive spell called 'bigbys crushing hand'.
The lich of a tohr-kreen noble starts casting an offensive spell.

< 503h/423H 170v/170V Pos: sitting >
[Damage: 17 ] A blood golem's maul enshrouds the material projection of Solos in a mist of blood.
[Damage:  9 ] A blood golem's fine maul enshrouds the material projection of Solos in a mist of blood.
[Damage:  7 ] A blood golem's maul enshrouds the material projection of Solos in a mist of blood.

< 503h/423H 170v/170V Pos: sitting >
The material projection of Solos's weak crush grazes a blood golem.
The material projection of Solos's weak crush grazes a blood golem.
A blood golem blocks the material projection of Solos's lunge at it.
The material projection of Solos's weak crush grazes a blood golem.

< 503h/423H 170v/170V Pos: sitting >
The lich of a cadaver completes its spell...
[Damage: 19 ] The material projection of Solos is encircled by a huge fist sent by the lich of a cadaver, which begins to crush its body.
The material projection of Solos is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Tedtn by 344452.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of the material projection of Solos.
The lich of a tohr-kreen noble stops invoking abruptly!
The lich of a cadaver stops invoking abruptly!

< 503h/423H 170v/170V Pos: sitting >
You have finished memorizing heal undead.

< 503h/423H 170v/170V Pos: sitting >
You get a small pile of coins from the corpse of the material projection of Solos.
There were: 2 platinum coins, 49 gold coins. 

< 503h/423H 170v/170V Pos: sitting >
It appears to be the corpse of the material projection of Solos.
a fist sized chunk of the sun [poor] (magic) (glowing)

< 503h/423H 170v/170V Pos: sitting >
You get a fist sized chunk of the sun [poor] from the corpse of the material projection of Solos.

< 503h/423H 170v/170V Pos: sitting >
You have finished memorizing heal undead.

< 503h/423H 170v/170V Pos: sitting >
Ok.

< 502h/423H 170v/170V Pos: sitting >
The Inner Sanctum of Solos
Obvious exits: -E
Puddles of fresh blood cover the ground.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
[3] A small round shield has been dropped here.
The lich of a cadaver stands here. (minion) 
The lich of a cadaver stands here. (minion) 
The lich of a tohr-kreen noble stands here. (minion) 
A blood golem stands blankly after re-animation here. (minion) 
*A blood golem stands blankly after re-animation here. (minion) 

< 502h/423H 170v/170V Pos: sitting >
You have finished memorizing protect undead.

< 502h/423H 170v/170V Pos: sitting >
Ok.
The lich of a cadaver tries to drag the corpse of the material projection of Solos out of the room.
The lich of a cadaver leaves east.
The lich of a cadaver tries to drag the corpse of a sun guardian out of the room.
The lich of a cadaver leaves east.
The lich of a tohr-kreen noble tries to drag the corpse of a sun guardian out of the room.
The lich of a tohr-kreen noble leaves east.

< 502h/423H 170v/170V Pos: sitting >
You have finished memorizing energy drain.

< 502h/423H 170v/170V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 502h/423H 170v/170V Pos: standing >
Steps Before the Inner Sanctum
Obvious exits: -E# -W
[2] The corpse of a sun guardian is lying here.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
The corpse of the material projection of Solos is lying here.
The lich of a tohr-kreen noble stands here. (minion) 
The lich of a cadaver stands here. (minion)  (casting) 
The lich of a cadaver stands here. (minion) 
Oops, trying to juggle too many loose coins, you drop a few.
A blood golem enters from the west.
A blood golem enters from the west.

< 502h/423H 169v/170V Pos: standing >
You are already standing.

< 502h/423H 169v/170V Pos: standing >
You are already about as tense as you can get.

< 502h/423H 169v/170V Pos: standing >
The lich of a tohr-kreen noble gets a small pile of coins.
You do not see a coins here.

< 502h/423H 169v/170V Pos: standing >
Ok.
You put 10 platinum, 259 gold, 0 silver, and 0 copper coins into a large leather backpack.

< 501h/423H 169v/170V Pos: standing >
The lich of a cadaver completes its spell...
The lich of a cadaver utters the words 'wuiaf orabz ay uizjrizfaburuhl'
The lich of a cadaver begins to shimmer.

< 501h/423H 170v/170V Pos: standing >
Ok.
The lich of a tohr-kreen noble starts casting a spell called 'mass invisibility'.
The lich of a cadaver seems a bit busy at the moment, try later.
The lich of a cadaver starts casting a spell.

< 501h/423H 170v/170V Pos: standing >
The lich of a tohr-kreen noble completes its spell...
The lich of a tohr-kreen noble utters the words 'wagg uizuguburuhl'
A blood golem slowly fades out of existence.
You vanish.
The lich of a tohr-kreen noble slowly fades out of existence.
The lich of a cadaver slowly fades out of existence.
The lich of a cadaver slowly fades out of existence.
The lich of a cadaver completes its spell...
The lich of a cadaver utters the words 'wagg uizuguburuhl'

< 501h/423H 170v/170V Pos: standing >
You start chanting...

< 501h/423H 170v/170V Pos: standing >
Casting: unmaking *

< 501h/423H 170v/170V Pos: standing >
Casting: unmaking 

< 500h/423H 170v/170V Pos: standing >
You complete your spell...
The corpse of a sun guardian begins to wither and rot as you absorb its essence.

< 500h/423H 170v/170V Pos: standing >
You start chanting...

< 500h/423H 170v/170V Pos: standing >

< 500h/423H 170v/170V Pos: standing >
Casting: embalm *

< 500h/423H 170v/170V Pos: standing >
Casting: embalm 

< 500h/423H 170v/170V Pos: standing >
You complete your spell...
The corpse of a sun guardian is preserved for an additional 100 hours.

< 500h/423H 170v/170V Pos: standing >
You start chanting...

< 500h/423H 170v/170V Pos: standing >
Casting: embalm *

< 500h/423H 170v/170V Pos: standing >
Casting: embalm 

< 500h/423H 170v/170V Pos: standing >
You complete your spell...
The corpse of the material projection of Solos is preserved for an additional 100 hours.

< 500h/423H 170v/170V Pos: standing >

< 499h/423H 170v/170V Pos: standing >
You sit down and relax.

< 499h/423H 170v/170V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - fly
               1 - raise lich
               1 - mass embalm
               1 - blackmantle
( 9th circle)  1 - energy drain
               1 - dimension door
               1 - create golem
( 8th circle)  1 - detect invisibility
               1 - haste
               1 - improved invisibility
( 7th circle)  3 - protect undead
               1 - raise wraith
( 6th circle)  3 - cone of cold
               4 - vitalize undead
( 5th circle)  2 - teleport
               1 - fireshield
               2 - heal undead
( 4th circle)  3 - strength
               2 - unmaking
               3 - life leech
( 3rd circle)  1 - animate dead
               5 - dispel magic
               1 - embalm
( 2nd circle)  4 - chill touch
               2 - protection from cold
               4 - protection from living
( 1st circle)  2 - minor creation
               1 - detect magic
               1 - protection from undead
               7 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 9th) energy drain
   10 seconds:  ( 9th) energy drain
   15 seconds:  ( 8th) negative concussion blast
   20 seconds:  ( 8th) negative concussion blast
   24 seconds:  ( 7th) protect undead
   29 seconds:  ( 7th) protect undead
   32 seconds:  ( 5th) heal undead
   36 seconds:  ( 5th) heal undead
   40 seconds:  ( 5th) heal undead
   43 seconds:  ( 4th) unmaking
   46 seconds:  ( 3rd) embalm
   49 seconds:  ( 3rd) embalm

You can memorize no more spells.
You continue your study.

< 499h/423H 170v/170V Pos: sitting >
You start meditating...

< 499h/423H 170v/170V Pos: sitting >
You have finished memorizing energy drain.

< 499h/423H 170v/170V Pos: sitting >
You have finished memorizing energy drain.

< 498h/423H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.

< 498h/423H 170v/170V Pos: sitting >

< 498h/423H 170v/170V Pos: sitting >
You have finished memorizing negative concussion blast.

< 498h/423H 170v/170V Pos: sitting >

< 498h/423H 170v/170V Pos: sitting >
You have finished memorizing protect undead.

< 498h/423H 170v/170V Pos: sitting >
You have finished memorizing protect undead.

< 498h/423H 170v/170V Pos: sitting >

< 497h/423H 170v/170V Pos: sitting >
You have finished memorizing heal undead.

< 497h/423H 170v/170V Pos: sitting >
You have finished memorizing heal undead.

< 497h/423H 170v/170V Pos: sitting >
You have finished memorizing heal undead.

< 497h/423H 170v/170V Pos: sitting >
You have finished memorizing unmaking.

< 497h/423H 170v/170V Pos: sitting >
You have finished memorizing embalm.

< 497h/423H 170v/170V Pos: sitting >
You have finished memorizing embalm.
Your studies are complete.

< 497h/423H 170v/170V Pos: sitting >
You clamber to your feet.

< 497h/423H 170v/170V Pos: standing >
Steps Before the Inner Sanctum
Obvious exits: -E# -W
A potion of liquid sunlight sits here unused. (magic) (glowing)
The corpse of a sun guardian is lying here.
The corpse of the material projection of Solos is lying here.
[2] The corpse of a sun guardian is lying here.
The corpse of the material projection of Solos is lying here.
*A blood golem stands blankly after re-animation here. (minion) 
*A blood golem stands blankly after re-animation here. (minion) 
*The lich of a tohr-kreen noble stands here. (minion) 
*The lich of a cadaver stands here. (minion) 
*The lich of a cadaver stands here. (minion) 

< 497h/423H 170v/170V Pos: standing >
You appear to be Drow Elf and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's encased in a shimmering globe!


< 496h/423H 170v/170V Pos: standing >
Ok.

< 496h/423H 170v/170V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightholder prays for the converted here.
A sun lightholder prays for the converted here.
A sun guardian stands ready to repulse the unworthy.
A sun guardian stands ready to repulse the unworthy.
The lich of a tohr-kreen noble enters from the west.
The lich of a cadaver enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
A blood golem enters from the west.

< 496h/423H 169v/170V Pos: standing >
Ok.

< 496h/423H 169v/170V Pos: standing >
A sun lightholder leaves north.

< 496h/423H 169v/170V Pos: standing >
   The middle rank of the order, the lightholder is charged with converting
those brought to the temple by the seekers.  His skill in combat has been
gained through his dedicated service as a seeker before his promotion to the
rank of holder.  Once dedicated to truth, lightholders now to convert others
to their cause through any means possible.
A sun lightholder appears to be Human and is in excellent condition.
He's medium in size.


< 496h/423H 169v/170V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S
A sun lightholder prays for the converted here.
A sun lightseeker worships here.
A sun lightholder prays for the converted here.
The lich of a tohr-kreen noble enters from the south.
The lich of a cadaver enters from the south.
The lich of a cadaver enters from the south.
A blood golem enters from the south.
A blood golem enters from the south.

< 496h/423H 168v/170V Pos: standing >
   The middle rank of the order, the lightholder is charged with converting
those brought to the temple by the seekers.  His skill in combat has been
gained through his dedicated service as a seeker before his promotion to the
rank of holder.  Once dedicated to truth, lightholders now to convert others
to their cause through any means possible.
A sun lightholder appears to be Human and is in excellent condition.
He's medium in size.


< 496h/423H 168v/170V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E -S -W
A sun lightbringer brings pain to the unworthy.
A sun lightbringer brings pain to the unworthy.
The lich of a tohr-kreen noble enters from the west.
The lich of a cadaver enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
A blood golem enters from the west.

< 496h/423H 168v/170V Pos: standing >
You do not see that here.

< 496h/423H 168v/170V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -S -W
The lich of a tohr-kreen noble enters from the west.
The lich of a cadaver enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
A blood golem enters from the west.

< 495h/423H 168v/170V Pos: standing >
You do not see that here.

< 495h/423H 168v/170V Pos: standing >
Alas, you cannot go that way. . . .

< 495h/423H 168v/170V Pos: standing >
You do not see that here.

< 495h/423H 169v/170V Pos: standing >
You do not see that here.

< 495h/423H 169v/170V Pos: standing >
Courtyard of the Sun Temple
Obvious exits: -N -E# -S -W
A sun lightholder prays for the converted here.
The lich of a tohr-kreen noble enters from the north.
The lich of a cadaver enters from the north.
The lich of a cadaver enters from the north.
A blood golem enters from the north.
A blood golem enters from the north.

< 495h/423H 169v/170V Pos: standing >
The gates seems to be closed.

< 495h/423H 169v/170V Pos: standing >
Ok.

< 495h/423H 169v/170V Pos: standing >
Entrance to the Sun Temple
Obvious exits: -E# -W
The lich of a tohr-kreen noble enters from the west.
The lich of a cadaver enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
A blood golem enters from the west.

< 495h/423H 168v/170V Pos: standing >
Ok.

< 495h/423H 170v/170V Pos: standing >
Ok.

< 495h/423H 170v/170V Pos: standing >
It's already open!

< 495h/423H 170v/170V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W
The lich of a tohr-kreen noble enters from the west.
The lich of a cadaver enters from the west.
The lich of a cadaver enters from the west.
A blood golem enters from the west.
A blood golem enters from the west.

< 495h/423H 169v/170V Pos: standing >
Ok.

< 495h/423H 169v/170V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A Centaur who is close by to your north.
A Barbarian who is close by to your north.
A Grey Elf who is close by to your north.
A wild horse who is close by to your north.
A Barbarian who is close by to your north.
A wandering noble who is in the distance to your north.
A kings walk guard who is in the distance to your north.
A kings walk guard who is in the distance to your north.
A city guard who is not far off to your south.
A city guard who is a brief walk away to your south.

< 495h/423H 169v/170V Pos: standing >
A Barbarian enters from the north.
A wild horse enters from the north.
A Grey Elf enters from the north.
A Barbarian enters from the north.
A Centaur trots in from the north.
A Centaur trots in from the north.
A Barbarian snaps into visibility.
A Barbarian tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 494h/423H 169v/170V Pos: sitting >
A Barbarian leaves south.
A wild horse leaves south.
A Grey Elf leaves south.
A Centaur trots south.
A Centaur trots south.

< 494h/423H 169v/170V Pos: sitting >
A Barbarian enters from the south.
A wild horse enters from the south.
A Grey Elf enters from the south.
A Centaur trots in from the south.
A Centaur trots in from the south.

< 494h/423H 170v/170V Pos: sitting >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
A Centaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 494h/423H 170v/170V Pos: sitting >
A Barbarian suddenly attacks YOU!
A Barbarian snaps into visibility.
You snap into visibility.
-=[A Barbarian's bludgeon wounds you.]=-
The lich of a cadaver suddenly attacks a Barbarian!
The lich of a cadaver snaps into visibility.
[Damage:  1 ] The lich of a cadaver's weak punch grazes a Barbarian.
The lich of a tohr-kreen noble suddenly attacks a Barbarian!
The lich of a tohr-kreen noble snaps into visibility.
[Damage:  1 ] The lich of a tohr-kreen noble's punch grazes a Barbarian.

< 483h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC:excellent E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
-=[A Barbarian's crude slash grazes you.]=-
-=[A Barbarian's weak pierce grazes you.]=-
-=[A Barbarian's weak slash grazes you.]=-
-=[A Barbarian's weak slash grazes you.]=-
-=[A wicked cut from a Barbarian's axe causes you to bleed profusely.]=-

< 453h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC:excellent E: A Barbarian sta EP: few scratches >
 A wild horse leaves north.

< 453h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC:excellent E: A Barbarian sta EP: few scratches >
 A Centaur suddenly attacks YOU!
-=[A Centaur's weak bludgeon grazes you.]=-

< 452h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC:excellent E: A Barbarian sta EP: few scratches >
 [Damage:  1 ] The lich of a tohr-kreen noble's punch grazes a Barbarian.
[Damage:  1 ] The lich of a tohr-kreen noble's weak punch grazes a Barbarian.
[Damage:  1 ] The lich of a cadaver's punch grazes a Barbarian.
A Barbarian parries the lich of a cadaver's lunge at him.
-=[A Barbarian's bludgeon wounds you.]=-
-=[A Barbarian's decent bludgeon wounds you.]=-
-=[A Barbarian's weak crush grazes you.]=-
-=[A Barbarian's crush wounds you.]=-
-=[A Barbarian's fine bludgeon wounds you.]=-
You feel your skin soften and return to normal.
-=[A sense of WiLD HAtE surrounds a Barbarian as his impressive bludgeon strikes you.]=-
-=[A Barbarian's powerful bludgeon strikes you.]=-

< 370h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC: small wounds E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
-=[Hellish flames flicker and dance across your wounds!]=-
The anguish is unbearable as fresh blood erupts from your body.

< 347h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC: small wounds E: A Barbarian sta EP: few scratches >
 The globe around your body flares as it bears the brunt of a wild horse's assault!
The globe around your body flares as it bears the brunt of a wild horse's assault!
The globe around your body flares as it bears the brunt of a wild horse's assault!
The globe around your body flares as it bears the brunt of a wild horse's assault!
The globe around your body flares as it bears the brunt of a wild horse's assault!
A Centaur suddenly attacks YOU!
A Centaur snaps into visibility.
-=[A Centaur's powerful slash strikes you.]=-
The lich of a cadaver suddenly attacks a Centaur!
The lich of a cadaver snaps into visibility.
[Damage:  3 ] The lich of a cadaver's crude punch grazes a Centaur.
A Centaur's spell flows around the lich of a cadaver, leaving it unharmed!

< 330h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC: small wounds E: A Barbarian sta EP: few scratches >
 A Barbarian fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 330h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC: small wounds E: A Barbarian sta EP: few scratches >
 You miss a Barbarian.
A Barbarian parries your futile lunge at him.
A Barbarian snaps into visibility.

< 330h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC: small wounds E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
-=[A Barbarian's impressive slash strikes you.]=-
-=[A Barbarian's pierce strikes you.]=-
-=[A Barbarian's impressive slash strikes you.]=-
-=[A Barbarian's impressive slash strikes you.]=-

< 270h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC: few wounds E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
-=[A Barbarian's bludgeon strikes you hard.]=-
-=[A Barbarian's powerful bludgeon strikes you very hard.]=-
-=[A Barbarian's impressive crush strikes you hard.]=-
-=[A Barbarian's impressive crush strikes you hard.]=-
-=[A sense of WiLD HAtE surrounds a Barbarian as his bludgeon enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A Barbarian's powerful bludgeon enshrouds you in a mist of blood.]=-

< 76h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC:pretty hurt E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 76h/423H 170v/170V Pos: sitting >
< T: Tedtn TP: sit TC:pretty hurt E: A Barbarian sta EP: few scratches >
 -=[A Centaur's impressive bludgeon strikes you hard.]=-
-=[A Centaur's impressive bludgeon seriously wounds you.]=-
A Centaur misses you.
You clamber to your feet.

< 54h/423H 170v/170V Pos: standing >
< T: Tedtn TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/423H 170v/170V Pos: standing >
< T: Tedtn TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/423H 170v/170V Pos: standing >
< T: Tedtn TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/423H 170v/170V Pos: standing >
< T: Tedtn TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 54h/423H 170v/170V Pos: standing >
< T: Tedtn TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 A Barbarian snaps into visibility.
[Damage:  1 ] The lich of a tohr-kreen noble's weak punch grazes a Barbarian.
The lich of a tohr-kreen noble misses a Barbarian.
[Damage:  1 ] The lich of a cadaver's punch grazes a Barbarian.
A Barbarian snaps into visibility.
[Damage:  1 ] The lich of a cadaver's weak punch grazes a Barbarian.
You start chanting...
The magic gathers, then fades away.

< 54h/423H 170v/170V Pos: standing >
< T: Tedtn TP: sta TC: awful E: A Barbarian sta EP: few scratches >
 You dodge a Barbarian's vicious attack.
A Barbarian snaps into visibility.
-=[A Barbarian's impressive crush enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A sense of WiLD HAtE surrounds a Barbarian as his powerful crush hits you.]=-
Your soft skin cloak was completely destroyed by the massive blow!
Your pair of studded leather leggings was completely destroyed by the massive blow!