The death of [50 Diabolis] Tedtn *-* The Veterans of Bloodlust *-* (Drow Elf)

in Dragonfall Pit on The Grand Skyway

from the perspective of [52 Holyman] Aikc (_/Eye of Odin\_) (Grey Elf)

<worn as a badge>    a ball of crackling energy [poor] (magic) (glowing) [83%]
<worn on head>       an ancient crown of elven royalty (magic) (glowing) (humming)
<worn on eyes>       a foggy visor [superior] [57%]
<worn in ear>        a strip of Tiamat's flesh (invis) (magic) (glowing)
<worn in ear>        an earring of entwined roots (magic) [42%]
<worn on face>       the petrified visage of Lord Nymav K'haar [superior]
<worn around neck>   an amulet of wisdom [superior] (magic) [87%]
<worn around neck>   the holy symbol of sanctity [superior] (magic) (glowing) (humming) [70%]
<worn on body>       the platemail of the Nessus royal guard of regeneration (invis) (magic) (glowing) (humming) [75%]
<worn about body>    a tight green cloak [66%]
<worn about waist>   a green belt of sages [87%]
<worn on arms>       some elven chainmail sleeves (magic) [84%]
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[239h 57m 44s]
<worn around wrist>  a blackened bluestone bracer [superior] (glowing) [67%]
<worn around wrist>  the glistening bracelet of a MaDMaN [87%]
<worn on hands>      a pair of woven golden gloves (magic) [85%]
<worn on finger>     a ring of twisted gray mist [80%]
<worn on finger>     an ice ring (magic) (illuminating)
<held>               a book of dwarven religion [superior] (magic) (glowing)
<worn on legs>       some ruby studded greaves (magic) (glowing)
<worn on feet>       a pair of boots emitting dust [superior] (magic) (glowing) [82%]


< 1099h/1099H 169v/170V Pos: standing >
You quickly scan the area.
You see nothing.

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
Sxt leaves east.
A wild horse leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Gladiator Level of the Arena Ladder
</map>

<map>
Zone: The Forest City of Aravne.
Room: Gladiator Level of the Arena Ladder
</map>
Gladiator Level of the Arena Ladder
Obvious exits: -W -U
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.

< 1099h/1099H 169v/170V Pos: standing >
You quickly scan the area.
A kings walk guard who is not far off above you.

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves up.
A wild horse leaves up.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Spectator Level of the Arena Ladder
</map>

<map>
Zone: The Forest City of Aravne.
Room: Spectator Level of the Arena Ladder
</map>
Spectator Level of the Arena Ladder
Obvious exits: -W -U -D
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from below.
Poktaur trots in from below.
Rioss trots in from below.

< 1099h/1099H 168v/170V Pos: standing >

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves up.
A wild horse leaves up.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Top of the Arena Ladder
</map>

<map>
Zone: The Forest City of Aravne.
Room: Top of the Arena Ladder
</map>
Top of the Arena Ladder
Obvious exits: -E -D
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A guard patrols the kings walk, looking very professional.
Co enters from below.
Poktaur trots in from below.
Rioss trots in from below.

< 1099h/1099H 169v/170V Pos: standing >

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves east.
A wild horse leaves east.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
Obvious exits: -N -S -W
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
A noble wanders the area looking for amusement.
A guard patrols the kings walk, looking very professional.
A guard patrols the kings walk, looking very professional.
Co enters from the west.
Poktaur trots in from the west.
Rioss trots in from the west.

< 1099h/1099H 168v/170V Pos: standing >
You quickly scan the area.
A kings walk guard who is not far off to your north.
A wandering noble who is not far off to your north.
A wandering noble who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
A kings walk guard who is close by to your west.

< 1099h/1099H 168v/170V Pos: standing >
You quickly scan the area.
A kings walk guard who is not far off to your north.
A wandering noble who is not far off to your north.
A wandering noble who is a brief walk away to your north.
A kings walk guard who is in the distance to your north.
A kings walk guard who is close by to your west.

< 1099h/1099H 170v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Kings Walk
</map>
The Kings Walk
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Guardhouse of the Nobles District
</map>

<map>
Zone: The Forest City of Aravne.
Room: Guardhouse of the Nobles District
</map>
Guardhouse of the Nobles District
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.
You quickly scan the area.
A wandering noble who is not far off to your north.
A kings walk guard who is not far off to your north.
A kings walk guard who is not far off to your north.
A kings walk guard who is rather far off to your north.
A wandering noble who is rather far off to your north.
A wandering noble who is in the distance to your north.
A blood golem who is a brief walk away to your south.
A blood golem who is a brief walk away to your south.
The lich of a cadaver who is a brief walk away to your south.
The lich of a cadaver who is a brief walk away to your south.
The lich of a tohr-kreen noble who is a brief walk away to your south.
A Drow Elf who is a brief walk away to your south.
A city guard who is in the distance to your south.

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway Climb
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway Climb
</map>
The Grand Skyway Climb
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 167v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -E -S
An official looking notice is posted here.
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.
You quickly scan the area.
A wandering noble who is rather far off to your north.
A kings walk guard who is rather far off to your north.
A kings walk guard who is rather far off to your north.
 A will o'wisp who is not far off to your east.
A dark forest elf who is not far off to your east.
A forest constrictor who is not far off to your east.
A blood golem who is close by to your south.
A blood golem who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a tohr-kreen noble who is close by to your south.
A Drow Elf who is close by to your south.
A city guard who is a brief walk away to your south.
A city guard who is rather far off to your south.

< 1099h/1099H 166v/170V Pos: standing >

< 1099h/1099H 167v/170V Pos: standing >

< 1099h/1099H 168v/170V Pos: standing >
You quickly scan the area.
A wandering noble who is rather far off to your north.
A kings walk guard who is rather far off to your north.
A kings walk guard who is rather far off to your north.
 A will o'wisp who is not far off to your east.
A dark forest elf who is not far off to your east.
A forest constrictor who is not far off to your east.
A blood golem who is close by to your south.
A blood golem who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a tohr-kreen noble who is close by to your south.
A Drow Elf who is close by to your south.
A city guard who is a brief walk away to your south.
A city guard who is rather far off to your south.

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
You quickly scan the area.
A wandering noble who is rather far off to your north.
A kings walk guard who is rather far off to your north.
A kings walk guard who is rather far off to your north.
 A will o'wisp who is not far off to your east.
A dark forest elf who is not far off to your east.
A forest constrictor who is not far off to your east.
A blood golem who is close by to your south.
A blood golem who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a tohr-kreen noble who is close by to your south.
A Drow Elf who is close by to your south.
A city guard who is a brief walk away to your south.
A city guard who is rather far off to your south.

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*A blood golem stands blankly after re-animation here. (minion) 
*A blood golem stands blankly after re-animation here. (minion) 
*The lich of a cadaver stands here. (minion) 
*The lich of a cadaver stands here. (minion) 
*The lich of a tohr-kreen noble stands here. (minion) 
*A Drow Elf (medium) The NECROMANCER!! *-* The Veterans of Bloodlust *-* stands in mid-air here.
Co enters from the north.
Poktaur trots in from the north.
Rioss trots in from the north.
Co snaps into visibility.
Co tackles a Drow Elf square in the chest knocking the wind out of him!

< 1099h/1099H 169v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves south.
A wild horse leaves south.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>

<map>
Zone: The Forest City of Aravne.
Room: Intersection of The Grand Skyway and Home Avenue
</map>
Intersection of The Grand Skyway and Home Avenue
Obvious exits: -N -E -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
An Aravne city guard patrols the area.
Poktaur trots in from the north.
Rioss trots in from the north.

< 1099h/1099H 167v/170V Pos: standing >

< 1099h/1099H 167v/170V Pos: standing >

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves north.
A wild horse leaves north.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: The Grand Skyway
</map>
The Grand Skyway
Obvious exits: -N -S
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
Poktaur trots in from the south.
Rioss trots in from the south.

< 1099h/1099H 168v/170V Pos: standing >
Sxt leaves north.
A wild horse leaves north.
You follow Sxt.


<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>

<map>
Zone: The Forest City of Aravne.
Room: Dragonfall Pit on The Grand Skyway
</map>
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
*A wild horse of the sylvan woodlands trots about here briskly.(Illusion)(Illusion)
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
*A blood golem stands blankly after re-animation here. (minion) 
*A blood golem stands blankly after re-animation here. (minion) 
*The lich of a cadaver stands here. (minion) 
*The lich of a cadaver stands here. (minion) 
*The lich of a tohr-kreen noble stands here. (minion) 
*A Drow Elf (medium) The NECROMANCER!! *-* The Veterans of Bloodlust *-* sits in mid-air here.
Poktaur trots in from the south.
Rioss trots in from the south.

< 1099h/1099H 168v/170V Pos: standing >
The oaken staff of the woodlands's magical aura dims considerably while indoors.
Poktaur's eyes dull as the oaken staff of the woodlands feeds on his lifeforce.
The magical aura around the oaken staff of the woodlands flares brightly once again.

< 1099h/1099H 169v/170V Pos: standing >
Sxt suddenly attacks a Drow Elf!
Sxt snaps into visibility.
A Drow Elf snaps into visibility.
The lich of a cadaver suddenly attacks Sxt!
The lich of a cadaver snaps into visibility.
The lich of a tohr-kreen noble suddenly attacks Sxt!
The lich of a tohr-kreen noble snaps into visibility.

< 1099h/1099H 170v/170V Pos: standing >
Co snaps into visibility.
A wicked cut from Co's axe causes a Drow Elf to bleed profusely.
Co attacks a Drow Elf. [4 Hits]

< 1099h/1099H 170v/170V Pos: standing >
A wild horse leaves north.

< 1099h/1099H 170v/170V Pos: standing >
Poktaur suddenly attacks a Drow Elf!

< 1099h/1099H 170v/170V Pos: standing >
You start chanting...
The magic gathers, then fades away.

< 1099h/1099H 170v/170V Pos: standing >

		Score information for Aikc

Level: 52   Race: Grey Elf   Class: Cleric / Holyman Sex: Male
Hit points: 1099(1099)  Moves: 170(170)
Coins carried:    0 platinum     0 gold     5 silver     6 copper
Compression ratio: 88%
Status:  Standing.
         Sanctuary Soulshielded
Frags:   +3.31   Deaths:   28
Detecting:      Illusions Invisible Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid Low Circle spells
Protected by:   Greater Spirit Ward
Enchantments:   Farsee Fly Armor Haste
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points: 2855 

Active Spells:
--------------
war cry (3 minutes)
sanctuary (12 minutes)
vitality (6 minutes)
spirit armor (1 minute)
sense spirit (less than a minute remaining)


< 1099h/1099H 170v/170V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
*Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here.
Poktaur  -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here, fighting a Drow Elf.
Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
*A blood golem stands blankly after re-animation here. (minion) 
*A blood golem stands blankly after re-animation here. (minion) 
The lich of a cadaver stands in mid-air here, fighting Sxt. (Minion) 
*The lich of a cadaver stands here. (minion) 
The lich of a tohr-kreen noble stands in mid-air here, fighting Sxt. (Minion) 
A Drow Elf (medium) The NECROMANCER!! *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Sxt.

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
The lich of a tohr-kreen noble attacks Sxt. [2 Hits]
The lich of a cadaver attacks Sxt. [1 Hits]
A sense of WiLD HAtE surrounds Sxt as his impressive bludgeon strikes a Drow Elf.
Sxt attacks a Drow Elf. [7 Hits]

< 1099h/1099H 170v/170V Pos: standing >
Epic Zones -----------------------------------------

  *Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (slightly evil) 
  *The Swamp Laboratory of Khul'Lor              (evil)          
  *Clan Stoutdorf Settlement                     (very evil)     
   Kobold Settlement                             (evil)          
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (pure evil)     
  *Orrak                                         (slightly evil) 
  *Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (slightly good) 
   Nizari                                        (slightly evil) 
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (slightly evil) 
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (slightly good) 
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (slightly evil) 
  *Faerie Realm                                  (slightly good) 
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (neutral)       
  *The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (slightly good) 
  *The Lair of the Swamp Troll King              (pure evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly good) 
   Ice Tower                                     (slightly evil) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
  *The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (evil)          
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (slightly evil) 
   Alatorin - the Forge City                     (slightly evil) 
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (slightly evil) 
  *Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
  *The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (very evil)     
  *Krethik Keep                                  (extremely evil)
   Temple of the Earth                           (slightly good) 
   Sea Kingdom                                   (neutral)       
  *Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly evil) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
  *Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (evil)          
   The Tempest Court                             (extremely good)
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (good)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (slightly evil) 
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (neutral)       
  *Bahamut's Palace                              (extremely good)
  *Dragonnia                                     (pure good)     
  *The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (very good)     
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (slightly good) 
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (good)          

* = already completed this boot.

< 1099h/1099H 170v/170V Pos: standing >
Co snaps into visibility.
A Drow Elf's wounds burn with hellfire!

< 1099h/1099H 170v/170V Pos: standing >
Rioss suddenly attacks a Drow Elf!
Rioss snaps into visibility.
The lich of a cadaver suddenly attacks Rioss!
The lich of a cadaver snaps into visibility.

< 1099h/1099H 170v/170V Pos: standing >
Sxt fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1099h/1099H 170v/170V Pos: standing >
Sxt snaps into visibility.
A Drow Elf attacks Sxt. [0 Hits]

< 1099h/1099H 170v/170V Pos: standing >
Dragonfall Pit on The Grand Skyway
Obvious exits: -N -S -W#
Rioss Mjolnir (_/Eye of Odin\_) (Centaur)(large) stands in mid-air here, fighting a Drow Elf.
Poktaur  -*- Night Raven Watch -*- (Centaur)(large) stands in mid-air here, fighting a Drow Elf.
*Sxt Gungnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
*Co Mjolnir (_/Eye of Odin\_) (Barbarian)(large) stands in mid-air here, fighting a Drow Elf.
*A blood golem stands blankly after re-animation here. (minion) 
*A blood golem stands blankly after re-animation here. (minion) 
The lich of a cadaver stands in mid-air here, fighting Sxt. (Minion) 
The lich of a cadaver stands in mid-air here, fighting Rioss. (Minion) 
The lich of a tohr-kreen noble stands in mid-air here, fighting Sxt. (Minion) 
A Drow Elf (medium) The NECROMANCER!! *-* The Veterans of Bloodlust *-* sits in mid-air here, fighting Sxt.

< 1099h/1099H 170v/170V Pos: standing >
Co snaps into visibility.
Co attacks a Drow Elf. [4 Hits]

< 1099h/1099H 170v/170V Pos: standing >
Sxt snaps into visibility.
A sense of WiLD HAtE surrounds Sxt as his bludgeon enshrouds a Drow Elf in a mist of blood.
Sxt attacks a Drow Elf. [6 Hits]

< 1099h/1099H 170v/170V Pos: standing >
Co snaps into visibility.

< 1099h/1099H 170v/170V Pos: standing >
Poktaur attacks a Drow Elf. [2 Hits]
A Drow Elf clambers to his feet.

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >

< 1099h/1099H 170v/170V Pos: standing >
Sxt snaps into visibility.
The lich of a tohr-kreen noble attacks Sxt. [1 Hits]
Sxt snaps into visibility.
The lich of a cadaver attacks Sxt. [2 Hits]

< 1099h/1099H 170v/170V Pos: standing >
Sxt snaps into visibility.
A sense of WiLD HAtE surrounds Sxt as his powerful crush hits a Drow Elf.
A Drow Elf's soft skin cloak was completely destroyed by the massive blow!
A Drow Elf's pair of studded leather leggings was completely destroyed by the massive blow!
The lich of a tohr-kreen noble stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Aikc by 8250000.
The smell of fresh blood enters your body, infusing you with power!