The death of [46 Necrolyte] Aikii (_/Eye of Odin\_) (Githzerai)

in Kylara's Pet Shoppe

from the perspective of [46 Necrolyte] Aikii (_/Eye of Odin\_) (Githzerai)

<worn on head>       a boreal cured leather hood from Turolopolis Zoo
<worn around neck>   a wicked looking collar
<worn about body>    a shroud of ethereal winds (magic) [89%]
<worn on back>       an ermineskin backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>a sunbeam flute [poor] (magic) (humming) (illuminating) [62%]
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [86%]
<worn around wrist>  a bracelet of twisted roots [superior] (glowing) [86%]
<worn on finger>     a metal ring
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing)
<worn on legs>       some mantis leggings [poor] (illuminating) [66%]
<worn on feet>       a pair of flaming boots [superior] (magic) (glowing) (humming) [81%]

Kylara Nevicck who is rather far off to your west.
A deer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 384h/384H 124v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Northern Wall Road
</map>
The Northern Wall Road
Obvious exits: -E -W
A human merchant from another town stands here, perusing Tharnadia.

< 384h/384H 123v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U

< 384h/384H 122v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -W

< 384h/384H 121v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Kylara's Pet Shoppe
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Kylara's Pet Shoppe
</map>
Kylara's Pet Shoppe
Obvious exits: -E
Kylara sits behind the counter, tending to her animals.(Gold Aura)

< 384h/384H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .

< 384h/384H 121v/124V Pos: standing >
You are carrying: (6/11)
a large leather backpack
a hide-bound spellbook with a glowing Alatorin insignia (magic) (glowing) [71%]
a spellbook
a small leather bag
a spellbook
a small round wooden shield

< 384h/384H 121v/124V Pos: standing >
You are using:
<worn on head>       a boreal cured leather hood from Turolopolis Zoo
<worn on eyes>       a magical spyglass (magic)
<worn around neck>   a wicked looking collar
<worn on body>       the ultrathin robes of probability (magic) (glowing)
<worn about body>    a shroud of ethereal winds (magic) [89%]
<worn on back>       an ermineskin backpack
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a long flowing sash of woven spidersilk [poor]
<worn on belt buckle>a sunbeam flute [poor] (magic) (humming) (illuminating) [62%]
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a well-polished mithril body shield [superior] (illuminating) [86%]
<worn around wrist>  a bracelet of twisted roots [superior] (glowing) [86%]
<worn on finger>     a metal ring
<held>               a long gnarled moorwood staff headed with dwarven skulls (magic) (glowing)
<worn on legs>       some mantis leggings [poor] (illuminating) [66%]
<worn on feet>       a pair of flaming boots [superior] (magic) (glowing) (humming) [81%]

< 384h/384H 124v/124V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -E
Kylara sits behind the counter, tending to her animals.(Gold Aura)

< 384h/384H 124v/124V Pos: standing >

		Character attributes for Aikii

Level: 46   Race: Githzerai   Class: Necromancer / Necrolyte 
Age: 29 yrs / 1 mths  Height: 68 inches Weight: 190 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str:  85 ( 85)    Pow: 116 ( 97)
Dex:  91 ( 91)    Int: 128 (111)   
Agi:  94 ( 94)    Wis: 112 (102)
Con:  93 ( 93)    Cha:  76 ( 84)   Luk:  88 ( 88)
Equipped Items:  15     Carried weight:   23

Armor Points: -177  Reduces melee damage taken by 17.7% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 1%
Calming Chance(cha): 8% 
HP Vamp Cap Percentage(pow): 128% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 9
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[9]  FEA[34]
               BRE[20]  SPE[0]

Load carried: Paltry

< 384h/384H 124v/124V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -E
Kylara sits behind the counter, tending to her animals.(Gold Aura)

< 384h/384H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 384h/384H 124v/124V Pos: standing >
Kylara's Pet Shoppe
Obvious exits: -E
Kylara sits behind the counter, tending to her animals.(Gold Aura)

< 384h/384H 124v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 384h/384H 124v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -W

< 384h/384H 123v/124V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 123v/124V Pos: standing >

		Score information for Aikii

Level: 46   Race: Githzerai   Class: Necromancer / Necrolyte Sex: Male
Hit points: 384(384)  Moves: 123(124)
Coins carried:    0 platinum     6 gold     6 silver     1 copper
Compression ratio: 83%
Status:  Standing.
         Fireshielded
Frags:   +0.00   Deaths:   5
Detecting:      Invisible Evil Good Magic Life
Protected from: Fire Cold Gas Acid Living All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Aware Haste
Combat Pulse:   19 Spell Pulse:  0.87 
Leaderboard Points:  459 

Active Spells:
--------------
stone skin (9 minutes)
globe of invulnerability (8 minutes)
vitalize undead (9 minutes)
haste (7 minutes)
detect invisibility (43 minutes)
well-rested bonus (142 minutes)

Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 123v/124V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A militia guard who is not far off to your north.
A stray cat who is not far off to your north.
A human merchant who is not far off to your east.
A human merchant who is not far off to your east.
A large rat who is a brief walk away to your east.
A shady mercenary who is a brief walk away to your east.
A homeless peasant who is in the distance to your east.
A stray cat who is in the distance to your east.
Kylara Nevicck who is close by to your west.

< 384h/384H 123v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 123v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Northern Tower
</map>
Road Beneath the Northern Tower
Obvious exits: -N -E -W -U
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 122v/124V Pos: standing >
Alarm bells sound, signalling an invasion!

< 384h/384H 122v/124V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 384h/384H 122v/124V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A large rat who is close by to your east.
A human merchant who is close by to your east.
A human merchant who is close by to your east.
A Duergar who is not far off to your east.
A blue dracolich who is not far off to your east.
A blue dracolich who is not far off to your east.
A Drider who is not far off to your east.
A Shade who is not far off to your east.
An Orc who is not far off to your east.
An Orc who is not far off to your east.
A Kobold who is not far off to your east.
A Duergar who is not far off to your east.
A Shadow Beast who is not far off to your east.
A Drider who is not far off to your east.
A Drow Elf who is not far off to your east.
A Githyanki who is not far off to your east.
A winged hellhound who is not far off to your east.
A shady mercenary who is not far off to your east.
A homeless peasant who is rather far off to your east.
A stray cat who is rather far off to your east.
Kylara Nevicck who is not far off to your west.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.

< 384h/384H 122v/124V Pos: standing >

< 384h/384H 122v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -E -W

< 384h/384H 122v/124V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 123v/124V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Kylara's Pet Shoppe
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Kylara's Pet Shoppe
</map>
Kylara's Pet Shoppe
Obvious exits: -E
Kylara sits behind the counter, tending to her animals.(Gold Aura)

< 384h/384H 123v/124V Pos: standing >
Ok.

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 123v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!
Alarm bells sound, signalling an invasion!

< 384h/384H 124v/124V Pos: standing >
It's already closed!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
It's already closed!

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.
A Shadow Beast enters from the east.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
Ok.

< 384h/384H 124v/124V Pos: standing >
A Shadow Beast wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
Ok.

< 244h/384H 124v/124V Pos: standing >
A Shadow Beast wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
OUCH!  That really did HURT!
Ok.

< 113h/384H 124v/124V Pos: standing >
Ok.

< 113h/384H 124v/124V Pos: standing >
Ok.

< 113h/384H 124v/124V Pos: standing >
Ok.

< 113h/384H 124v/124V Pos: standing >
Ok.
A Duergar enters from the east.
A Githyanki rides in on a winged hellhound from the east.
A Drow Elf enters from the east.
A Drider skitters in from the east.
A Duergar enters from the east.
A Kobold enters from the east.
An Orc enters from the east.
An Orc enters from the east.
A Shade enters from the east.
Alarm bells sound, signalling an invasion!
A Drider skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.

< 113h/384H 124v/124V Pos: standing >
Ok.

< 113h/384H 124v/124V Pos: standing >
It's already closed!

< 113h/384H 124v/124V Pos: standing >
It's already closed!

< 113h/384H 124v/124V Pos: standing >
It's already closed!

< 113h/384H 124v/124V Pos: standing >
It's already closed!
A Kobold starts casting an offensive spell.

< 114h/384H 124v/124V Pos: standing >
It's already closed!
You are knocked to the ground by a Drow Elf's skillful bash!

< 113h/384H 124v/124V Pos: sitting >
< T: Aikii TP: sit TC:pretty hurt E: A Drow Elf sta EP: excellent >
 A Shadow Beast wills the flames of the abyss to overwhelm and consume thier foe...
-=[You scream in agony as searing heat ignites and bursts into flames within your body.]=-
OUCH!  That really did HURT!
Your the ultrathin robes of probability shattered in bits as the tortured body spasms and quivers!
Your magical spyglass shattered in bits as the tortured body spasms and quivers!