The death of [46 Necrolyte] Aikii (_/Eye of Odin\_) (Githzerai)

in Kylara's Pet Shoppe

from the perspective of [44 Shadowmage] Spideykel *-* The Veterans of Bloodlust *-* (Drider)

<worn as a badge>    a spiked iron badge from The Forest City of Aravne
<worn on eyes>       some protective goggles [poor]
<worn around neck>   a superior dragonscale collar from The Forest City of Aravne
<worn around neck>   an angelic dragonscale collar
<worn on body>       a shabby alligator skin jerkin
<worn about body>    opalescent robes of the archmagi (glowing)
<worn about waist>   an elfskin belt
<worn on belt buckle>a quill
<worn on arms>       a pair of studded leather sleeves
<worn on hands>      some burnt granite gauntlets
<worn on finger>     a well-crafted gem ring from The Forest City of Aravne

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
where, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues
east, while to the west it intersects with Keats street.  To the south the
Tharnadian stables open to the road.
Obvious exits: -East  -South -West 
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the east.
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Alarm bells sound, signalling an invasion!
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.

< 622h/622H 219v/225V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Keats Intersection
   This enclosed intersection is where the northern wall road meets with Keats
street.  The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the northern road.  The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds.  Overhead a steel ladder hangs down from the tower
that guards the eastern end of the northern gates.
Obvious exits: -East  -South -West  -Up   
[2] The corpse of a militia guard is lying here.
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A large rat is scurrying about here.
A shady looking mercenary stands here, eyeing you with open contempt.
Ojo enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
Nussa enters from the east.

< 622h/622H 218v/225V Pos: standing >
A large rat leaves west.

< 622h/622H 219v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!

< 622h/622H 219v/225V Pos: standing >

< 622h/622H 219v/225V Pos: standing >

< 622h/622H 220v/225V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
Alarm bells sound, signalling an invasion!
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
  The northern wall road leads of to the east and west. Two huge towers flank
either side of this barren wall, providing the militia additional lookouts.
Obvious exits: -East  -West 
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A large rat is scurrying about here.
A human merchant from another town stands here, perusing Tharnadia.
A human merchant from another town stands here, perusing Tharnadia.
Ojo enters from the east.
Alarm bells sound, signalling an invasion!
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Quen skitters in from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
A blue dracolich enters from the east.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the east.
Militia forces muster to bolster the town's defenses against the invaders!!!
Nussa enters from the east.

< 622h/622H 220v/225V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the east.
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.

< 622h/622H 219v/225V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West 
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the east.
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.

< 622h/622H 219v/225V Pos: standing >

< 622h/622H 219v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!

< 622h/622H 223v/225V Pos: standing >
Rhak leaves north riding on a winged hellhound.
Alarm bells sound, signalling an invasion!
Tiu leaves north.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the south.
Alarm bells sound, signalling an invasion!
Shah enters from the south.
Dzie enters from the south.
Fraglo enters from the south.
Maestro enters from the south.
Jaq enters from the south.
Quen skitters in from the south.
A blue dracolich enters from the south.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the south.
Nussa enters from the south.

< 622h/622H 222v/225V Pos: standing >
Rhak leaves north riding on a winged hellhound.
Tiu leaves north.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
to the west and to the south.
Obvious exits: -South -West 
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here, fighting a militia guard.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
A militia guard is lying here, fighting Tiu.
A stray tomcat is darting after rodents, here.
A young man in leather armor seems to be patrolling the area.
A stray tomcat is darting after rodents, here.
A militia guard suddenly attacks YOU!
A militia guard misses you.
Ojo enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Shah enters from the south.
Dzie enters from the south.
Fraglo enters from the south.
Maestro enters from the south.
Jaq enters from the south.
Quen skitters in from the south.
A blue dracolich enters from the south.
A blue dracolich enters from the south.
Nussa enters from the south.
Alarm bells sound, signalling an invasion!

< 622h/622H 222v/225V Pos: standing >
< T: Spideykel TP: sta TC:excellent E: guard sta EP: excellent >
 Tiu parries a militia guard's lunge at him.

< 622h/622H 222v/225V Pos: standing >
< T: Spideykel TP: sta TC:excellent E: guard sta EP: excellent >
 A militia guard avoids being bashed by Tiu, who loses his balance and falls.
Rhak snaps into visibility.
Rhak brings down a blood red sword named 'Death Rider' in a mighty slash, cleaving a militia guard from his target!
A dark shroud encases Rhak as he charges into battle.
You are rescued by Rhak, you are confused, but grateful!

< 622h/622H 222v/225V Pos: standing >
You feel your skin soften and return to normal.

< 622h/622H 222v/225V Pos: standing >
Hint: The 'who' command can sort players by name, level, race, class or specialization.

< 622h/622H 222v/225V Pos: standing >
Rhak's slash strikes a militia guard.
Rhak's impressive slash strikes a militia guard hard.
Rhak's fine slash strikes a militia guard.

< 622h/622H 222v/225V Pos: standing >
Tiu's impressive slash enshrouds a militia guard in a mist of blood.
Tiu's impressive slash enshrouds a militia guard in a mist of blood.
Tiu's impressive slash hits a militia guard.
A militia guard is mortally wounded, and will die soon, if not aided.
Tiu's crude slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spideykel by 13.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.
Shah assists Rhak heroically.
Shah's impressive bludgeon strikes a militia guard hard.

< 622h/622H 223v/225V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 2 gold coins, 4 silver coins, 6 copper coins. 

< 622h/622H 224v/225V Pos: standing >
the corpse of a militia guard does not contain the essence.

< 622h/622H 224v/225V Pos: standing >
You do not see a essence here.

< 622h/622H 224v/225V Pos: standing >
It appears to be the corpse of a militia guard.
a wooden shield
a pair of blacksteel boots
some leather leggings
some spiked leather armor bearing the insignia of Tharnadia [superior]
a small sword
a leather jacket

< 622h/622H 225v/225V Pos: standing >
Rhak parries a militia guard's lunge at him.
A militia guard suddenly appears a bit confused!
A militia guard's punch grazes Rhak.
Rhak blocks a militia guard's kick with his arm.

< 622h/622H 225v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!

< 622h/622H 225v/225V Pos: standing >
Rhak snaps into visibility.
Rhak's impressive slash strikes a militia guard very hard.
Rhak's blood red sword named 'Death Rider' flares with darkness, unleashing the wrath of the underworld upon a militia guard!
A militia guard screams in utter terror as he is damned by Rhak's God.
Rhak's impressive slash causes a militia guard to grimace in pain.
Rhak's impressive slash hits a militia guard.
A militia guard is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spideykel by 43.
You feel the bloodlust in your heart as you hear the death cry of a militia guard.

< 622h/622H 225v/225V Pos: standing >
A stray cat leaves west.

< 622h/622H 225v/225V Pos: standing >
You get a few coins from the corpse of a militia guard.
There were: 20 gold coins. 

< 622h/622H 225v/225V Pos: standing >
the corpse of a militia guard does not contain the essence.

< 622h/622H 225v/225V Pos: standing >
You do not see a essence here.

< 622h/622H 225v/225V Pos: standing >
It appears to be the corpse of a militia guard.
Nothing.

< 622h/622H 225v/225V Pos: standing >
Tiu clambers to his feet.

< 622h/622H 225v/225V Pos: standing >
Rhak shouts out loudly.. MOVING!!!!

< 622h/622H 225v/225V Pos: standing >
Rhak leaves south riding on a winged hellhound.
Tiu leaves south.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The road continues both
to the north and to the south.
Obvious exits: -North -South
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the north.
Shah enters from the north.
Dzie enters from the north.
Fraglo enters from the north.
Maestro enters from the north.
Jaq enters from the north.
Quen skitters in from the north.
A blue dracolich enters from the north.
Alarm bells sound, signalling an invasion!
A blue dracolich enters from the north.
Nussa enters from the north.

< 622h/622H 224v/225V Pos: standing >
Rhak leaves south riding on a winged hellhound.
Tiu leaves south.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the north.
Shah enters from the north.
Dzie enters from the north.
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo enters from the north.
Maestro enters from the north.
Jaq enters from the north.
Quen skitters in from the north.
A blue dracolich enters from the north.
A blue dracolich enters from the north.
Nussa enters from the north.

< 622h/622H 223v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!

< 622h/622H 224v/225V Pos: standing >
Rhak leaves east riding on a winged hellhound.
Tiu leaves east.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Road Beneath the Northern Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the western defense tower of the
Tharnadian northern gates.  The road continues east to the city gates, and to
the west the road continues on.
Obvious exits: -North -East  -West  -Up   
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the west.
Shah enters from the west.
Dzie enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Fraglo enters from the west.
Maestro enters from the west.
Militia forces muster to bolster the town's defenses against the invaders!!!
Jaq enters from the west.
Quen skitters in from the west.
A blue dracolich enters from the west.
A blue dracolich enters from the west.
Nussa enters from the west.

< 622h/622H 223v/225V Pos: standing >
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
A Bend in the Wall Road
   The defensive walls rise up nearly fifty feet here, and are almost ten feet
thick.  When Lord Kaynor had the city built he made sure it was protected,
even though the twin keeps were built as the last mainstay of defense for the
people.  A moderately sized road runs along the inner edge of the high city
walls here, paved with large flat slabs of granite.  The road continues both
east and north.  A building, to the west, proudly bears the words Kylara's Pet
Shoppe in its front window.  You can vaguely make out the shapes of animals
through the dirty glass.
Obvious exits: -North -East  -West #
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Ojo enters from the east.
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.
Nussa enters from the east.

< 622h/622H 222v/225V Pos: standing >
Rhak opens the glass.

< 622h/622H 223v/225V Pos: standing >

< 622h/622H 223v/225V Pos: standing >
Rhak opens the glass.

< 622h/622H 225v/225V Pos: standing >

< 622h/622H 225v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!

< 622h/622H 225v/225V Pos: standing >
Dzie opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Dzie opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Rhak opens the glass.

< 622h/622H 225v/225V Pos: standing >
Ojo vibrates for a second, then is still.
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.
Ojo leaves west.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Jaq opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Maestro sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Maestro's soothing song!
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
The glass seems to be closed.
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Quen opens the glass.

< 622h/622H 225v/225V Pos: standing >
Tiu opens the glass.
Nussa leaves west.
Rhak leaves west riding on a winged hellhound.
Tiu leaves west.
You follow Rhak.

You feel uneasy with so many Evil players in Tharnadia - City of Humans.
Kylara's Pet Shoppe
   Several rows of cages are stacked up against the walls of this pet shop,
filled with the smells of animals.  A small metal counter at the back of the
shop serves as the room's only furniture, and an glass door leads out of the
shop to the east.
There is a large sign posted on the west wall.
Obvious exits: -East 
Tiu  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.
*Rhak DemonLord *-* The Veterans of Bloodlust *-* (Githyanki)(medium) in mid-air sits atop a winged hellhound.
Nussa  *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
A Githzerai (medium) Gungnir (_/Eye of Odin\_) stands in mid-air here.
Kylara sits behind the counter, tending to her animals.(Gold Aura)
Shah enters from the east.
Dzie enters from the east.
Fraglo enters from the east.
Maestro enters from the east.
Jaq enters from the east.
Alarm bells sound, signalling an invasion!
Quen skitters in from the east.
A blue dracolich enters from the east.
A blue dracolich enters from the east.

< 622h/622H 224v/225V Pos: standing >
A Githzerai closes the glass.

< 622h/622H 224v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 622h/622H 224v/225V Pos: standing >
Alas, you cannot go that way. . . .

< 622h/622H 224v/225V Pos: standing >
Dzie starts casting an offensive spell.

< 622h/622H 224v/225V Pos: standing >
A Githzerai is knocked to the ground by Tiu's skillful bash!

< 622h/622H 224v/225V Pos: standing >
Ojo wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai's the ultrathin robes of probability shattered in bits as the tortured body spasms and quivers!
A Githzerai's magical spyglass shattered in bits as the tortured body spasms and quivers!
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Spideykel by 4200000.
The smell of fresh blood enters your body, infusing you with power!