The death of [31 Air Magus] Arctus (Human)

in The Road Leading From Tharnadia

from the perspective of [31 Air Magus] Arctus (Human)

<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some cracked cured leather mitts
<held>               a green gem (illuminating)
<worn on legs>       a pair of studded leather leggings

[42] A glowing quill rests upon the ghastly ground here. (glowing)
[92] A spellbook rests upon the gloomy ground here.

< 188h/188H 104v/112V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -S

< 188h/188H 105v/112V Pos: standing >
A Bend in the Parapets of Caer Tannad
Obvious exits: -N -E

< 188h/188H 104v/112V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -S

< 188h/188H 105v/112V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[42] A glowing quill rests upon the ghastly ground here. (glowing)
[92] A spellbook rests upon the gloomy ground here.

< 188h/188H 104v/112V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D
A spellbook lies here, discarded.

< 188h/188H 104v/112V Pos: standing >
On a Steel Ladder
Obvious exits: -U -D

< 188h/188H 104v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 105v/112V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D

< 188h/188H 105v/112V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the area.

< 188h/188H 105v/112V Pos: standing >
You stop using a spellbook.

< 188h/188H 107v/112V Pos: standing >
You stop using a quill.

< 188h/188H 109v/112V Pos: standing >
You drop a quill.

< 188h/188H 111v/112V Pos: standing >
A quill crumbles to dust and blows away.

< 188h/188H 112v/112V Pos: standing >
You strap a small round wooden shield to your arm.

< 188h/188H 112v/112V Pos: standing >
You hold a green gem.
It glows brightly.

< 188h/188H 112v/112V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U
A young man in leather armor seems to be patrolling the area.

< 188h/188H 112v/112V Pos: standing >
A Dark Hallway
Obvious exits: -N -S

< 188h/188H 111v/112V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E

< 188h/188H 110v/112V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 188h/188H 109v/112V Pos: standing >
The taste of blood slowly fades from your body.
A Dark Hallway
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.

< 188h/188H 109v/112V Pos: standing >
Hint: Type 'news' daily to read the latest changes and updates on Duris.
A Dark Hallway
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 188h/188H 109v/112V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A young man in leather armor seems to be patrolling the area.
Melmba the redeemed stands here, a faint holy aura radiating from deep within. (casting) 

< 188h/188H 109v/112V Pos: standing >
A Dark Hallway
Obvious exits: -N -S

< 188h/188H 110v/112V Pos: standing >
A militia guard enters from the south.
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 188h/188H 110v/112V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.

< 188h/188H 109v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 188h/188H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 108v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 109v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 188h/188H 108v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 188h/188H 106v/112V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 188h/188H 105v/112V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A tharnadian thief-hunter watches over the town streets intently. (casting) 

< 188h/188H 104v/112V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A grounds keeper is cleaning here, singing songs to Mielikki.

< 188h/188H 104v/112V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A grounds keeper is cleaning here, singing songs to Mielikki.

< 188h/188H 103v/112V Pos: standing >
You start chanting...

< 188h/188H 108v/112V Pos: standing >
Casting: dimension door 

< 188h/188H 110v/112V Pos: standing >
You complete your spell...
You failed.

< 188h/188H 111v/112V Pos: standing >
You purge 'dimension door' from your thoughts.

< 188h/188H 112v/112V Pos: standing >
You sit down and relax.

< 188h/188H 112v/112V Pos: sitting >
You are memorizing fireball, which will take about 12 seconds.

< 188h/188H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               2 - wall of stone
               1 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - burning hands
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 7th) fireball

You can memorize no more spells.

< 188h/188H 112v/112V Pos: sitting >

		Character attributes for Arctus

Level: 31   Race: Human   Class: Conjurer / Air Magus 
Age: 22 yrs / 9 mths  Height: 61 inches Weight: 119 lbs  Size: medium

  Actual (Base)     Actual (Base)
Str: 101 (101)    Pow:  92 ( 92)
Dex:  99 ( 99)    Int:  99 ( 99)   
Agi: 101 (101)    Wis: 101 (101)
Con: 105 (105)    Cha:  93 ( 93)   Luk:  91 ( 91)
Equipped Items:  12     Carried weight:   21

Armor Points: -84  Reduces melee damage taken by 8.4% 
Melee Critical Percentage(int): 8%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 13% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 0% 
Hitroll: 3   Damroll: 13
Alignment: 977  (-1000 to 1000)

Saving Throws: PAR[49]  FEA[49]
               BRE[45]  SPE[50]

Load carried: No Sweat

< 188h/188H 112v/112V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.

< 188h/188H 112v/112V Pos: sitting >
You are already awake...

< 188h/188H 112v/112V Pos: sitting >
You clamber to your feet.

< 188h/188H 112v/112V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A grounds keeper is cleaning here, singing songs to Mielikki.

< 188h/188H 112v/112V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - fireball
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               2 - wall of stone
               1 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - burning hands
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

You can memorize no more spells.

< 188h/188H 112v/112V Pos: standing >
You are already awake...

< 188h/188H 112v/112V Pos: standing >
You are already standing.

< 188h/188H 112v/112V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A grounds keeper is cleaning here, singing songs to Mielikki.

< 188h/188H 112v/112V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A squirrel is wandering around here.
A diminutive old man sits here, scribbling on some vellum.

< 188h/188H 110v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 110v/112V Pos: standing >
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 188h/188H 108v/112V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 188h/188H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 107v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 107v/112V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 188h/188H 106v/112V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 188h/188H 104v/112V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A shady looking youth is standing here, eyeing you with a devious glance.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 188h/188H 103v/112V Pos: standing >
The shady youth looks around as if he's lost something.

< 188h/188H 106v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the walls.
A woman is standing here, shopping about the town.

< 188h/188H 111v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A street sweeper is cleaning here, singing songs of labor.

< 188h/188H 110v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W

< 188h/188H 109v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 110v/112V Pos: standing >
Autosaving...

< 188h/188H 111v/112V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.
A large rat is scurrying about here.

< 188h/188H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W
A commoner is standing here, minding his own business.
A shady looking youth is standing here, eyeing you with a devious glance.

< 188h/188H 110v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A shady looking youth is standing here, eyeing you with a devious glance.
A large wandering dog is here, growling at you.

< 188h/188H 109v/112V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 188h/188H 109v/112V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A human merchant from another town stands here, perusing Tharnadia.
A young man in leather armor seems to be patrolling the walls.

< 188h/188H 109v/112V Pos: standing >
The door seems to be closed.

< 188h/188H 109v/112V Pos: standing >
Keats Street
Obvious exits: -N -E -S
Franke ****************** (_/Eye of Odin\_) (Firbolg)(huge) stands in mid-air here.

< 188h/188H 110v/112V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W
A street sweeper is cleaning here, singing songs of labor.

< 188h/188H 109v/112V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.

< 188h/188H 109v/112V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.

< 188h/188H 109v/112V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 188h/188H 109v/112V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A large wandering dog is here, growling at you.
A stray tomcat is darting after rodents, here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 188h/188H 108v/112V Pos: standing >
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 188h/188H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 188h/188H 106v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W

< 188h/188H 105v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 188h/188H 104v/112V Pos: standing >

		Score information for Arctus

Level: 31   Race: Human   Class: Conjurer / Air Magus Sex: Male
Hit points: 188(188)  Moves: 107(112)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 80%
Status:  Standing.
Frags:   +0.00   Deaths:   5
Enchantments:   Fly Haste
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  310 

Active Spells:
--------------
well-rested bonus (131 minutes)


< 188h/188H 107v/112V Pos: standing >

< 188h/188H 109v/112V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - fireball
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               2 - wall of stone
               1 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - burning hands
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

You can memorize no more spells.

< 188h/188H 111v/112V Pos: standing >

< 188h/188H 112v/112V Pos: standing >
You are already awake...

< 188h/188H 112v/112V Pos: standing >
You are already standing.

< 188h/188H 112v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -N -W

< 188h/188H 112v/112V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.

< 188h/188H 112v/112V Pos: standing >
You are already awake...

< 188h/188H 112v/112V Pos: standing >
You are already standing.

< 188h/188H 112v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -S

< 188h/188H 110v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.

< 188h/188H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -W -U

< 188h/188H 106v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 106v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 188h/188H 106v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.

< 188h/188H 104v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.

< 188h/188H 102v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 188h/188H 101v/112V Pos: standing >
 
  *****   
  *M+**^  
   ^@+++  
  *M+*^*  
  ^****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates. (casting) 
A Decorated Town Guardian stands watch over the city gates.

< 188h/188H 100v/112V Pos: standing >
 
  *****   
 *M+**^*  
  ^M@++M  
 *M+*^*.  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 188h/188H 100v/112V Pos: standing >
 
  ****.   
 M+**^**  
 ^M+@+M+  
 M+*^*.*  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 188h/188H 99v/112V Pos: standing >
 
 ****.  
 +*@^*  
 M++++  
A Dark Forest with Tall Evergreens
Obvious exits: -N -E -S -W

< 188h/188H 99v/112V Pos: standing >
You don't have that spell memorized.

< 188h/188H 102v/112V Pos: standing >
You purge 'fireball' from your thoughts.

< 188h/188H 109v/112V Pos: standing >
You sit down and relax.

< 188h/188H 110v/112V Pos: sitting >
You clamber to your feet.

< 188h/188H 112v/112V Pos: standing >
 
  ****.   
 M+**^**  
 ^M+@+++  
 M+*^*.*  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 188h/188H 110v/112V Pos: standing >
 
  *****   
 *M+**^*  
  ^M@+++  
 *M+*^*.  
  *****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 188h/188H 109v/112V Pos: standing >
 
  *****   
  *M+**^  
   ^@+++  
  *M+*^*  
  ^****   
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 188h/188H 108v/112V Pos: standing >
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 188h/188H 108v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 188h/188H 107v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -W
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.
A young man in leather armor seems to be patrolling outside the gates.

< 188h/188H 106v/112V Pos: standing >
The Road Leading From Tharnadia
Obvious exits: -E -D

< 188h/188H 105v/112V Pos: standing >
Alas, you cannot go that way. . . .

< 188h/188H 105v/112V Pos: standing >
You sit down and relax.

< 188h/188H 107v/112V Pos: sitting >
Um.. what spell are you trying to memorize?

< 188h/188H 112v/112V Pos: sitting >
You are memorizing dimension door, which will take about 12 seconds.

< 188h/188H 112v/112V Pos: sitting >
You have memorized the following spells:
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - fireshield
               2 - wall of stone
               1 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - burning hands
               2 - mirror image
( 1st circle)  2 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   11 seconds:  ( 7th) dimension door

You can memorize no more spells.

< 188h/188H 112v/112V Pos: sitting >
The town crier shouts in common 'Blessed be the glorious gods of Duris!'

< 188h/188H 112v/112V Pos: sitting >
You have finished memorizing dimension door.
Your studies are complete.

< 188h/188H 112v/112V Pos: sitting >
Out of nowhere, an elven scout stabs you in the back.
OUCH!  That really did HURT!

< 157h/188H 112v/112V Pos: sitting >
< T: Arctus TP: sit TC: small wounds E: an elven scout sta EP: excellent >
 An elven scout parries your futile lunge at him.
An elven scout parries your futile lunge at him.

< 157h/188H 112v/112V Pos: sitting >
< T: Arctus TP: sit TC: small wounds E: an elven scout sta EP: excellent >
 The first hint of daylight can be seen on the northern horizon.

< 157h/188H 112v/112V Pos: sitting >
< T: Arctus TP: sit TC: small wounds E: an elven scout sta EP: excellent >
 An elven scout's impressive pierce strikes you.
An elven scout's impressive pierce strikes you hard.
An elven scout's powerful pierce strikes you very hard.
OUCH!  That really did HURT!
An elven scout's impressive pierce strikes you hard.
An elven scout's pierce strikes you very hard.
An elven scout's pierce seriously wounds you.

< 68h/188H 112v/112V Pos: sitting >
< T: Arctus TP: sit TC: nasty wounds E: an elven scout sta EP: excellent >
 An elven scout parries your futile lunge at him.
An elven scout parries your futile lunge at him.

< 68h/188H 112v/112V Pos: sitting >
< T: Arctus TP: sit TC: nasty wounds E: an elven scout sta EP: excellent >
 An elven scout's pierce strikes you very hard.
An elven scout's impressive pierce seriously wounds you.
An elven scout's impressive pierce seriously wounds you.
An elven scout's impressive pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
You clamber to your feet.

< 18h/188H 112v/112V Pos: standing >
< T: Arctus TP: sta TC: awful E: an elven scout sta EP: excellent >
 An elven scout dances an acrobatic maneuver in battle, tripping you.

< 18h/188H 112v/112V Pos: sitting >
< T: Arctus TP: sit TC: awful E: an elven scout sta EP: excellent >
 An elven scout parries your futile lunge at him.
An elven scout dodges your futile attack.
An elven scout's impressive pierce enshrouds you in a mist of blood.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An elven scout's impressive pierce critically injures you.
You feel your pulse begin to slow and you realize you are mortally wounded...