The death of [31 Air Magus] Arctus (Human)

in The Road Leading From Tharnadia

from the perspective of [34 Thief] Rex *-* The Veterans of Bloodlust *-* (Goblin)

<worn as a badge>    a necromantic death shroud
<worn on head>       a crude steel crown from Abandoned Elven Homestead
<worn on eyes>       a pair of protective eyelets [poor]
<worn in ear>        a blood-colored crystal tear [superior]
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn on face>       the mask of hatred [superior]
<worn around neck>   an unearthly emerald pendant [85%]
<worn around neck>   a collar of green mist [superior]
<worn on body>       a chainmail vest
<worn about body>    a deep hooded cloak of sorrow of power [48%]
<worn as quiver>     a soldiers black-bone quiver
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a dagger of carved obsidian [superior]
<worn on arms>       the sleeves of impskin [76%]
<worn around wrist>  an elven bracelet of precision [superior]
<worn around wrist>  a steel wire (glowing)
<worn on hands>      some black leather gloves with mithril blades
<worn on finger>     a red earthstone ring
<worn on finger>     a soldiers black-bone ring
<primary weapon>     a jagged titanium boomerang
<secondary weapon>   a shard of twisted metal [superior]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       some black leather boots fit with adamantium heel blades

 ..^..^...****+*  
 .^...++@++++++*  
 ^....+..*******  
 ^.^..+.********  
  ....+.*******   
   .^.+*****..    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 88v/143V Pos: standing >
   ^^^...^..**    
  ^^^......***+   
 ..^..^...****+*  
 .^...+++++++++*  
 ^....+.@*******  
 ^.^..+.********  
 .....+.*******.  
  ..^.+*****...   
   ..*+****...    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 87v/143V Pos: standing >
 +..**  
 +.@**  
 +.***  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 86v/143V Pos: standing >
 +.***  
 +.@**  
 +****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 84v/143V Pos: standing >
 +.***  
 +*@**  
 +****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 83v/143V Pos: standing >
 +****  
 +*@**  
 +****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 82v/143V Pos: standing >
You feel your skill in sneak improving.
 +****  
 +*@**  
 +****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 81v/143V Pos: standing >
 +****  
 +*@**  
 +****  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 80v/143V Pos: standing >
 +****  
 +*@**  
 +****  
 +****  
 +*@**  
 M.*..  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 78v/143V Pos: standing >
 +****  
 M.@..  
 +....  
A Light and Breezy Forest
Obvious exits: -North -East  -South -West 

< 566h/566H 77v/143V Pos: standing >
   ..*+******.    
  ...*+******..   
 ...**+****.....  
 .^..*M.*......^  
 ....*+.@.....^^  
 .....+...   ...  
 M....+... M ...  
  ^...+...   ..   
   ^..+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 75v/143V Pos: standing >
   ..*+******.    
  ..**+****....   
 .^..*M.*......^  
 ....*+.......^^  
 .....+.@.   ...  
 M....+... M ...  
 M^...+...   ...  
  M^..+........   
   .M.+..^...^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 74v/143V Pos: standing >
   ..*+******.    
  ..**M****....   
 .^..*+.*......^  
 ....*+.......^^  
 .....+.@.   ...  
 M....+... M ...  
 M^...+...   ...  
  M^..+........   
   .M.+..^...^    
   .**M****...    
  ^..*+.*......   
 ....*+.......^^  
 .....+...   ...  
 M....+.@. M ...  
 M^...+...   ...  
 .M^..+........^  
  ..M.+..^...^^   
   ^.^+..^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 74v/143V Pos: standing >
   ..*+.*.....    
  ...*+.......^   
 .....+...   ...  
 M....+... M ...  
 M^...+.@.   ...  
 .M^..+........^  
 ...M.+..^...^^.  
  .^.^+..^.....   
   +++M.....^.    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 72v/143V Pos: standing >
   ..*+.*.....    
  ...*+.......^   
 .....+...   ...  
 M....+... M ...  
 M^...+.@.   ...  
 .M^..+........^  
 ...M.+..^...^^.  
  .^.^M..^.....   
   ++++.....^.    
   ..*+.......    
  ....+...   ..   
 M....+... M ...  
 M^...+...   ...  
 .M^..+.@......^  
 ...M.+..^...^^.  
 *.^.^M..^.....^  
  +++++.....^..   
   **.+......^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 71v/143V Pos: standing >
   ...+...   .    
  ....+... M ..   
 M^...+...   ...  
 .M^..+........^  
 ...M.+.@^...^^.  
 *.^.^M..^.....^  
 ++++++.....^...  
  ***.+......^.   
   ..^+....^..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 69v/143V Pos: standing >
   ...+... M .    
  ^...+...   ..   
 .M^..+........^  
 ...M.+..^...^^.  
 *.^.^M.@^.....^  
 ++++++.....^...  
 ****.+......^..  
  ...^+....^...   
   MM.+.^^....    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 68v/143V Pos: standing >
   ...+...   .    
  M^..+........   
 ...M.+..^...^^.  
 *.^.^M..^.....^  
 ++++++.@...^...  
 ****.+......^..  
 ....^+....^....  
  ^MM.+.^^.....   
   ^.M+.......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 67v/143V Pos: standing >
   ^...+...       
  .M^..+.......   
 ....M.+..^...^^  
 **.^.^M..^.....  
 +++++++@....^..  
 .****.+......^.  
 *....^+....^...  
  .^MM.+.^^....   
   M^.M+......    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 566h/566H 66v/143V Pos: standing >
   ^...+...       
  .M^..+.......   
 ....M.M..^...^^  
 **.^.^+..^.....  
 +++++++@....^..  
 .****.+......^.  
 *....^+....^...  
  .^MM.+.^^....   
   M^.M+......    
   M^...+...      
  ^.M^..+......   
 *....M.M..^...^  
 ^**.^.^+..^....  
 +++++++@.....^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^^...   
   ^M^.M+.....    
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 65v/143V Pos: standing >
   ^M^...+...     
  ^^.M^..+.....   
 **....M.M..^...  
 *^**.^.^+..^...  
 +++++++@+.....^  
 ^*.****.+......  
 ***....^+....^.  
  ^..^MM.+.^^..   
   .^M^.M+....    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 64v/143V Pos: standing >
   .^M^...+...    
  .^^.M^..+....   
 ***....M.M..^..  
 **^**.^.^+..^..  
 +++++++@++.....  
 *^*.****.+.....  
 ****....^+....^  
  *^..^MM.+.^^.   
   ..^M^.M+...    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 64v/143V Pos: standing >
   M.^M^...+..    
  *.^^.M^..+...   
 ****....M.M..^.  
 +**^**.^.^+..^.  
 M++++++@+++....  
 +*^*.****.+....  
 *****....^+....  
  **^..^MM.+.^^   
   *..^M^.M+..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 63v/143V Pos: standing >
   *M.^M^...+.    
  ^*.^^.M^..+..   
 *****....M.M..^  
 M+**^**.^.^+..^  
 ^M+++++@++++...  
 M+*^*.****.+...  
 ******....^+...  
  ***^..^MM.+.^   
   ^*..^M^.M+.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 63v/143V Pos: standing >
   **M.^M^...+    
  *^*.^^.M^..+.   
 ******....M.M..  
 *M+**^**.^.^+..  
  ^M++++@+++++..  
 *M+*^*.****.+..  
 ^******....^+..  
  ^***^..^MM.+.   
   *^*..^M^.M+    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 62v/143V Pos: standing >
   **M.^M^...+    
  *^*.^^.M^..M.   
 ******....M.+..  
 *M+**^**.^.^+..  
  ^M++++@+++++..  
 *M+*^*.****.+..  
 ^******....^+..  
  ^***^..^MM.+.   
   *^*..^M^.M+    
You quickly scan the area.
A Town Guardian who is in the distance to your west.
A Town Guardian who is in the distance to your west.
A militia guard who is almost out of sight to your west.
A large rat who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.

< 566h/566H 64v/143V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your west.
A Town Guardian who is in the distance to your west.
An elite guard who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.

< 566h/566H 64v/143V Pos: standing >
You quickly scan the area.
A Town Guardian who is in the distance to your west.
A Town Guardian who is in the distance to your west.
An elite guard who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A large rat who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.

< 566h/566H 65v/143V Pos: standing >
   ***M.^M^...    
  **^*.^^.M^..M   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^M+++@++++++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^.M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 65v/143V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.
An elite guard who is in the distance to your west.
A militia guard who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.

< 566h/566H 66v/143V Pos: standing >
   ***M.^M^...    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^M+++@++++++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^.M    
You quickly scan the area.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.
An elite guard who is in the distance to your west.
A militia guard who is almost out of sight to your west.
A large rat who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A Human who is almost out of sight to your west.

< 566h/566H 66v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 566h/566H 68v/143V Pos: standing >
   ***M.^M^...    
  **^*.^^.M^..+   
 *******....M.+.  
  *M+**^**.^.^+.  
   ^M+++@++++++.  
  *M+*^*.****.+.  
 M^******....^+.  
  M^***^..^MM.+   
   M*^*..^M^.M    

< 566h/566H 70v/143V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.
An elite guard who is in the distance to your west.
A militia guard who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A large rat who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A Human who is almost out of sight to your west.

< 566h/566H 78v/143V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.
An elite guard who is in the distance to your west.
A militia guard who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A large rat who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A Human who is almost out of sight to your west.

< 566h/566H 79v/143V Pos: standing >
You quickly scan the area.
A Town Guardian who is rather far off to your west.
A Town Guardian who is rather far off to your west.
An elite guard who is in the distance to your west.
A large rat who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A militia guard who is almost out of sight to your west.
A religious zealot who is almost out of sight to your west.
A Human who is almost out of sight to your west.

< 566h/566H 106v/143V Pos: standing >
   ^***M.^M^..    
  ^**^*.^^.M^..   
  *******....M.+  
   *M+**^**.^.^+  
    ^M++@+++++++  
   *M+*^*.****.+  
  M^******....^+  
  MM^***^..^MM.   
   MM*^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 107v/143V Pos: standing >
   M^***M.^M^.    
  M^**^*.^^.M^.   
   *******....M.  
    *M+**^**.^.^  
     ^M+@+++++++  
    *M+*^*.****.  
   M^******....^  
  MMM^***^..^MM   
   MMM*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 106v/143V Pos: standing >
   MM^***M.^M^    
   M^**^*.^^.M^   
    *******....M  
     *M+**^**.^.  
      ^M@+++++++  
     *M+*^*.****  
    M^******....  
  MMMM^***^..^M   
   MMMM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 566h/566H 106v/143V Pos: standing >
   MMM^***M.^M    
    M^**^*.^^.M   
     *******....  
      *M+**^**.^  
       ^@+++++++  
      *M+*^*.***  
     M^******...  
   MMMM^***^..^   
   MMMMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 566h/566H 106v/143V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Great Crossroad
</map>
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 566h/566H 105v/143V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A large rat is scurrying about here.
A young man in leather armor seems to be patrolling outside the gates.
A young man in leather armor seems to be patrolling outside the gates.

< 566h/566H 105v/143V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
An odd little man, with a shaved head and an orange robe, hums something.

< 566h/566H 103v/143V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
A Human (medium) sits resting.

< 566h/566H 102v/143V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 566h/566H 105v/143V Pos: standing >

< 566h/566H 108v/143V Pos: standing >
[Damage: 31 ] -=[A Human makes a strange sound as you place a jagged titanium boomerang in his back.]=-

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sit EP:  small wounds >
 You parry a Human's lunge at you.
You parry a Human's lunge at you.

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sit EP:  small wounds >
 The first hint of daylight can be seen on the northern horizon.

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your impressive pierce strikes a Human.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Human hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 22 ] -=[Your powerful pierce strikes a Human very hard.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Human hard.]=-
[Damage: 14 ] -=[Your pierce strikes a Human very hard.]=-
[Damage: 16 ] -=[Your pierce seriously wounds a Human.]=-

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 You parry a Human's lunge at you.
You parry a Human's lunge at you.

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 10 ] -=[Your pierce strikes a Human very hard.]=-
[Damage: 13 ] -=[Your impressive pierce seriously wounds a Human.]=-
[Damage: 13 ] -=[Your impressive pierce seriously wounds a Human.]=-
[Damage: 14 ] -=[Your impressive pierce enshrouds a Human in a mist of blood.]=-
A Human clambers to his feet.

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sta EP:  awful >
 You do a fancy maneuver, tripping a Human.

< 566h/566H 112v/143V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Human sit EP:  awful >
 You parry a Human's lunge at you.
You dodge a Human's vicious attack.
Your improved dexterity grants you an additional attack!
[Damage: 11 ] -=[Your impressive pierce enshrouds a Human in a mist of blood.]=-
[Damage: 14 ] -=[Your impressive pierce critically injures a Human.]=-
A Human is mortally wounded, and will die soon, if not aided.
[Damage:  4 ] -=[Your decent pierce hits a Human.]=-
A Human's pair of tight black slippers was completely destroyed by the massive blow!
A Human's legendary hemp mask was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!