The death of [ 8 Conjurer] Ace (Grey Elf)

in The Great Sylvan Woods of Mielikki

from the perspective of [47 Pyrokinetic] Wenn *-* The Veterans of Bloodlust *-* (Shadow Beast)

<worn as a badge>    a burnt gold badge [77%]
<worn on horns>      a blood encrusted horn cap [poor]
<worn on head>       a relic crown of impunity [84%]
<worn on eyes>       a frost-rimed iron eyepatch from The Arcaneum of L'srillizzin
<worn in ear>        a polished adamantite stud (magic)
<worn in ear>        a sparkling golden hoop earring [poor] (magic) (illuminating)
<worn on face>       a lithixl beak [74%]
<worn around neck>   a rusty steel necklace [superior] [79%]
<worn around neck>   a cosmic silver collar (magic) [82%]
<worn on body>       a warsuit of jade wyrmscale (glowing)
<worn about body>    a red and white striped bodycloak [superior] [45%]
<worn on back>       a large leather backpack
<worn on tail>       a superior ruby tail protector
<worn as quiver>     an embroidered illithid-hide backsheath (magic) [54%]
<worn about waist>   a belt of skulls [superior] (magic) [73%]
<worn on belt buckle>an orb of mental toughness [superior] (magic) (humming) [86%]
<worn on arms>       a pair of sleeves woven from mist [57%]
<held as shield>     a well-polished mithril body shield [superior] [82%]
<worn around wrist>  a bracelet of woven leafs [superior] (magic) [83%]
<worn around wrist>  a fragile sapphire bracer [74%]
<worn on hands>      the skinned hands of a troll [superior] [89%]
<worn on finger>     a tarnished bronze ring (glowing) [71%]
<worn on finger>     a finger band made from an illithids tentacle [superior] (magic) [87%]
<primary weapon>     a magical flaming rod [superior] (magic)
<worn on legs>       a pair of wolf fur leggings [superior] (glowing) [82%]
<worn on feet>       the boots of the dreamer (magic)

 .....  
 **@^*  
 *P***  

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
The robin who is a brief walk away to your east.
A visiting human who is rather far off to your east.
The robin who is in the distance to your east.
The robin who is almost out of sight to your east.
An elven guard who is almost out of sight to your south.

< 786h/786H 230v/230V Pos: standing >
 .....  
 *P@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 P*@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
The robin who is a brief walk away to your east.
A snake who is a brief walk away to your east.
A visiting human who is rather far off to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
The robin who is in the distance to your east.
The robin who is almost out of sight to your east.
A very thick cloud of mist blocks your vision to the west.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
A snake who is close by to your east.
A sneaky weasel who is not far off to your east.
A snake who is a brief walk away to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
The robin who is almost out of sight to your east.
An elven guard who is almost out of sight to your south.
A very thick cloud of mist blocks your vision to the west.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
The robin who is a brief walk away to your east.
A snake who is a brief walk away to your east.
A visiting human who is rather far off to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
The robin who is in the distance to your east.
The robin who is almost out of sight to your east.
An elven guard who is almost out of sight to your south.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
A visiting human who is rather far off to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
The robin who is almost out of sight to your east.
An elven guard who is almost out of sight to your south.
Juv who is almost out of sight to your west.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
The robin who is a brief walk away to your east.
A visiting human who is rather far off to your east.
A snake who is in the distance to your east.
The robin who is in the distance to your east.
The robin who is almost out of sight to your east.
An elven guard who is almost out of sight to your south.
Juv who is almost out of sight to your west.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
The robin who is a brief walk away to your east.
A snake who is a brief walk away to your east.
A visiting human who is rather far off to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
The robin who is in the distance to your east.
The robin who is almost out of sight to your east.
An elven guard who is almost out of sight to your south.
Juv who is almost out of sight to your west.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
The robin who is a brief walk away to your east.
A snake who is a brief walk away to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
An elven guard who is almost out of sight to your south.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
A snake who is a brief walk away to your east.
A visiting human who is rather far off to your east.
An elven traveler who is rather far off to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
An elven guard who is almost out of sight to your south.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
The robin who is a brief walk away to your east.
A snake who is a brief walk away to your east.
A visiting human who is rather far off to your east.
An elven traveler who is rather far off to your east.
The robin who is in the distance to your east.
An elven guard who is almost out of sight to your south.

< 786h/786H 230v/230V Pos: standing >
You failed.

< 786h/786H 230v/230V Pos: standing >
You failed.

< 786h/786H 230v/230V Pos: standing >
You failed.

< 786h/786H 230v/230V Pos: standing >
You failed.

< 786h/786H 230v/230V Pos: standing >
You failed.

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Epic Zones -----------------------------------------

   Court of the Muse                             (neutral)       
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (evil)          
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (slightly good) 
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (slightly good) 
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (evil)          
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (good)          
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (very evil)     
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (evil)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (slightly evil) 
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (good)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (very evil)     
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (slightly evil) 
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (evil)          
   Valley of the Snow Ogres                      (slightly good) 
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (evil)          
   Lost Temple of Tikitzopl                      (slightly good) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (slightly good) 
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (good)          
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (slightly good) 
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 786h/786H 230v/230V Pos: standing >

		Score information for Wenn

Level: 47   Race: Shadow Beast   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 786(786)   Mana: 425(551)   Moves: 230(230)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -0.72   Deaths:   28
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Living
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Ectoplasmic form Levitation Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  418 

Active Spells:
--------------
combat mind (44 minutes)
energy containment (24 minutes)
inertial barrier (24 minutes)
cannibalize (25 minutes)
fly (88 minutes)
enhance constitution (41 minutes)
enhance agility (41 minutes)
enhance dexterity (41 minutes)
enhance strength (41 minutes)
aura sight (30 minutes)
ectoplasmic form (17 minutes)
tower of iron will (17 minutes)
intellect fortress (18 minutes)
flesh armor (19 minutes)
molecular control (5 minutes)
vitality (6 minutes)


< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
 P....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .P...  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 *P@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *P***  

< 786h/786H 230v/230V Pos: standing >
Ripp starts casting a spell.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 **P**  

< 786h/786H 230v/230V Pos: standing >
Mori enters from the south.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  
You quickly scan the area.
Sa'Dah the labyrinthmaster who is close by to your east.
A snake who is close by to your east.
A doe who is close by to your east.
A sneaky weasel who is not far off to your east.
A snake who is a brief walk away to your east.
A snake who is in the distance to your east.
A snake who is in the distance to your east.
The robin who is almost out of sight to your east.

< 786h/786H 230v/230V Pos: standing >
You quickly scan the area.
A snake who is close by to your east.
A doe who is close by to your east.
A snake who is a brief walk away to your east.
A visiting human who is rather far off to your east.
A snake who is in the distance to your east.

< 786h/786H 230v/230V Pos: standing >
Ripp completes her spell...
Ripp utters the words 'gpaeax hgruzzr'

< 786h/786H 230v/230V Pos: standing >
Ripp sits down in a comfortable spot.

< 786h/786H 230v/230V Pos: standing >
Ripp opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 ..P..  
 **@^*  
 *****  
Zlo enters from the north.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  
Zlo leaves east.

< 786h/786H 230v/230V Pos: standing >
Ripp closes her book and grins malevolently.

< 786h/786H 230v/230V Pos: standing >
Ripp clambers to her feet.

< 786h/786H 230v/230V Pos: standing >
Ripp starts casting a spell.

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Ripp completes her spell...
Ripp utters the words 'gpaeax hgruzzr'

< 786h/786H 230v/230V Pos: standing >
Zlo enters from the east.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >

		Score information for Wenn

Level: 47   Race: Shadow Beast   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 786(786)   Mana: 445(551)   Moves: 230(230)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -0.72   Deaths:   28
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Living
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Ectoplasmic form Levitation Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  418 

Active Spells:
--------------
combat mind (44 minutes)
energy containment (24 minutes)
inertial barrier (24 minutes)
cannibalize (25 minutes)
fly (88 minutes)
enhance constitution (41 minutes)
enhance agility (41 minutes)
enhance dexterity (41 minutes)
enhance strength (41 minutes)
aura sight (30 minutes)
ectoplasmic form (17 minutes)
tower of iron will (17 minutes)
intellect fortress (18 minutes)
flesh armor (19 minutes)
molecular control (5 minutes)
vitality (6 minutes)


< 786h/786H 230v/230V Pos: standing >
 .....  
 P*@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
 .....  
 *P@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
Zlo leaves north.
Juv enters from the west.

< 786h/786H 230v/230V Pos: standing >
 ..P..  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
Ripp sits down in a comfortable spot.

< 786h/786H 230v/230V Pos: standing >
Ripp opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Ripp closes her book and grins malevolently.

< 786h/786H 230v/230V Pos: standing >
Ripp clambers to her feet.

< 786h/786H 230v/230V Pos: standing >
Ripp starts casting a spell.

< 786h/786H 230v/230V Pos: standing >
Zlo enters from the north.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  

< 786h/786H 230v/230V Pos: standing >
Ripp completes her spell...
Ripp utters the words 'gpaeax hgruzzr'

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Ripp sits down in a comfortable spot.

< 786h/786H 230v/230V Pos: standing >
Ripp opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Juv gets a potion of endurance from his bottomless bag of the illithids.

< 786h/786H 230v/230V Pos: standing >
Juv quaffs a potion of endurance.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
Zlo Covert Operations *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zlo's head.
*Juv  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Mori Dick Veiny  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Mori's head.
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) sits resting.(Red Aura)
Nicram  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Nicram's head.

< 786h/786H 230v/230V Pos: standing >
The sun hangs low on the southern sky.

< 786h/786H 230v/230V Pos: standing >
Ripp closes her book and grins malevolently.

< 786h/786H 230v/230V Pos: standing >
Ripp clambers to her feet.

< 786h/786H 230v/230V Pos: standing >
Ripp starts casting a spell.

< 786h/786H 230v/230V Pos: standing >
Ripp completes her spell...
Ripp utters the words 'gpaeax hgruzzr'

< 786h/786H 230v/230V Pos: standing >
Mori leaves south.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 **P**  

< 786h/786H 230v/230V Pos: standing >
Ripp sits down in a comfortable spot.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *P***  
Ripp opens a hide-bound spellbook with a glowing Alatorin insignia and begins studying it intently.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 P****  

< 786h/786H 230v/230V Pos: standing >

		Score information for Wenn

Level: 47   Race: Shadow Beast   Class: Psionicist / Pyrokinetic Sex: Male
Hit points: 786(786)   Mana: 465(551)   Moves: 230(230)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 86%
Status:  Standing.
Frags:   -0.72   Deaths:   28
Detecting:      Invisible Evil Good Magic Life Heat Holiness
Protected from: Good Fire Living
Protected by:   Slow Poison
Enchantments:   Inertial-Barrier Ultravision Farsee Fly Armor Aware Ectoplasmic form Levitation Sneaking Tower of Iron Will
Combat Pulse:   19 Spell Pulse:  1.00 
Leaderboard Points:  418 

Active Spells:
--------------
combat mind (44 minutes)
energy containment (24 minutes)
inertial barrier (24 minutes)
cannibalize (25 minutes)
fly (88 minutes)
enhance constitution (41 minutes)
enhance agility (41 minutes)
enhance dexterity (41 minutes)
enhance strength (41 minutes)
aura sight (30 minutes)
ectoplasmic form (17 minutes)
tower of iron will (17 minutes)
intellect fortress (18 minutes)
flesh armor (19 minutes)
molecular control (5 minutes)
vitality (6 minutes)


< 786h/786H 230v/230V Pos: standing >
Ripp closes her book and grins malevolently.

< 786h/786H 230v/230V Pos: standing >
Ripp clambers to her feet.

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Nicram starts casting a spell.

< 786h/786H 230v/230V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Shady Forest Trail
Obvious exits: -E -W
(Q)Sa'Dah the labyrinthmaster traverses the world in and endless search.(holy)(Red Aura)
A snake slithers through here, tongue flicking.
A doe is here wandering the forest.(Red Aura)

< 786h/786H 230v/230V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'wagg pzar'
A warm feeling fills your body.

< 786h/786H 230v/230V Pos: standing >
Nicram starts casting a spell.

< 786h/786H 230v/230V Pos: standing >

< 786h/786H 230v/230V Pos: standing >
Nicram completes his spell...
Nicram utters the words 'wagg pzar'
A warm feeling fills your body.

< 786h/786H 230v/230V Pos: standing >
Ripp starts casting a spell.

< 786h/786H 230v/230V Pos: standing >
A Grey Elf enters from the east.

< 786h/786H 230v/230V Pos: standing >
 .....  
 **@^*  
 *****  
 .....  
 **@^*  
 *****  
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
A Grey Elf (medium) stands here. (Non-Fraggable)(Gold Aura)
Zlo Covert Operations *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Red Aura)
A globe of darkness floats near Zlo's head.
*Juv  *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.(Red Aura)
Ripp  *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here. (Casting) (Red Aura)
Nicram  *-* The Veterans of Bloodlust *-* (Drow Elf)(medium) stands in mid-air here.(Holy)(Red Aura)
A globe of darkness floats near Nicram's head.
A Grey Elf leaves west.

< 786h/786H 230v/230V Pos: standing >
 .....  
 *P@^*  
 *****  
Nicram sits down in a comfortable spot.

< 786h/786H 230v/230V Pos: standing >
Nicram takes out his unholy symbol and begins praying intently.

< 786h/786H 230v/230V Pos: standing >
Ripp completes her spell...
Ripp utters the words 'oahz ha abraeofar'
The winds of thought collect your dreams and then quickly condense into a swirling gateway.
A Grey Elf enters from the west.
Juv snaps into visibility.
Juv places a mithril dagger in the back of a Grey Elf, resulting in some strange noises and some blood.
A Grey Elf is dead! R.I.P.
You receive your share of experience.