The death of [41 Spiritualist] Fenn (_/Eye of Odin\_) (Halfling)

in A Huge Behemoth Cage

from the perspective of [36 Healer] Rakor *-* The Veterans of Bloodlust *-* (Drow Elf)

<worn on head>       the crown of unholy saints [poor]
<worn in ear>        a glittering ruby earring
<worn in ear>        a sinister chitin earring
<worn on face>       a jeweled mask [superior]
<worn around neck>   a pleasant necklace of flowers
<worn around neck>   a cape of bearskin [poor]
<worn on body>       a suit of ancient dwarven plate (glowing)
<worn about body>    a jeweled ivory bodycloak
<worn about waist>   a dark sash spun from wire [poor]
<held as shield>     a small round wooden shield
<worn around wrist>  an ink-covered steel bracer [poor]
<worn around wrist>  a githyanki skin bracer
<worn on hands>      some unearthly gold claws
<primary weapon>     a barbed scimitar [superior]
<worn on feet>       a pair of minotaur boots


< 419h/419H 181v/182V Pos: standing >
Zxat leaves west.
You follow Zxat.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -East  -West 
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
A behemoth rider watcher sits atop an undead behemoth.
Lekie enters from the east.
Mat enters from the east.
Ojo enters from the east.
Kobbo enters from the east.

< 419h/419H 181v/182V Pos: standing >
Zxat leaves west.
You follow Zxat.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
Lekie sneaks in from the east.
Mat sneaks in from the east.
Kobbo enters from the east.

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is close by to your north.
A behemoth rider watcher who is close by to your north.
An undead herder who is not far off to your north.
A bone golem who is a brief walk away to your north.
An undead behemoth who is close by to your east.
A behemoth rider watcher who is close by to your east.
An undead herder who is not far off to your east.
A bone golem who is a brief walk away to your east.

< 419h/419H 181v/182V Pos: standing >
Zxat leaves southwest.
You follow Zxat.

Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
Lekie enters from the northeast.
Mat enters from the northeast.
Ojo enters from the northeast.
Kobbo enters from the northeast.

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >
You have memorized the following spells:
( 7th circle)  2 - full heal
               1 - endurance
( 6th circle)  2 - flame strike
               3 - healing salve
( 5th circle)  1 - heal
               1 - vitality
               1 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - protection from good
               1 - cure disease
               3 - invigorate
( 3rd circle)  1 - remove poison
               7 - cause critical
( 2nd circle)  3 - blindness
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               2 - cause light
               5 - turn undead

And you are currently praying for the following spells:
    8 seconds:  ( 7th) full heal
   15 seconds:  ( 6th) flame strike
   22 seconds:  ( 5th) destroy undead
   29 seconds:  ( 5th) destroy undead
   36 seconds:  ( 5th) destroy undead

You can pray no more spells.

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >
Zxat leaves northeast.
You follow Zxat.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
Lekie sneaks in from the southwest.
Kobbo enters from the southwest.

< 419h/419H 179v/182V Pos: standing >

< 419h/419H 179v/182V Pos: standing >

		Score information for Rakor

Level: 35   Race: Drow Elf   Class: Cleric / Healer Sex: Male
Hit points: 419(419)  Moves: 182(182)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.09   Deaths:   9
Detecting:      Invisible Life
Enchantments:   Ultravision Fly
Combat Pulse:   16 Spell Pulse:  0.82 
Leaderboard Points:  359 

Active Spells:
--------------
fly (65 minutes)
detect invisibility (23 minutes)
vitality (1 minute)
well-rested bonus (115 minutes)


< 419h/419H 182v/182V Pos: standing >
Zxat leaves southwest.
You follow Zxat.

Bottum of a Bone-Reinforced Shaft
   This shaft is reinforced with huge, pale bones of slaughtered
men and animals from across the lands.  The shaft is dug deep into
the ground with the same burn marks that were apparent throughout
the whole place.  Blood splatters are on the wall, and the stench
of decay is naueseating to say the least.
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
Lekie enters from the northeast.
Mat enters from the northeast.
Ojo enters from the northeast.
Kobbo enters from the northeast.

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A barbarian slave who is rather far off above you.

< 419h/419H 180v/182V Pos: standing >

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
An undead behemoth who is rather far off above you.
A behemoth rider enforcer who is rather far off above you.

< 419h/419H 180v/182V Pos: standing >
You sit down and relax.

< 419h/419H 180v/182V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - full heal
               1 - endurance
( 6th circle)  2 - flame strike
               3 - healing salve
( 5th circle)  1 - heal
               1 - vitality
               1 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - protection from good
               1 - cure disease
               3 - invigorate
( 3rd circle)  1 - remove poison
               7 - cause critical
( 2nd circle)  3 - blindness
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               2 - cause light
               5 - turn undead

And you are currently praying for the following spells:
    8 seconds:  ( 7th) full heal
   15 seconds:  ( 6th) flame strike
   22 seconds:  ( 5th) destroy undead
   29 seconds:  ( 5th) destroy undead
   36 seconds:  ( 5th) destroy undead

You can pray no more spells.
You continue your praying.

< 419h/419H 180v/182V Pos: sitting >
You start meditating...

< 419h/419H 181v/182V Pos: sitting >
Mat sits down in a comfortable spot.

< 419h/419H 182v/182V Pos: sitting >
Mat opens a mystical tome of the otherworldly scholars and begins studying it intently.

< 419h/419H 182v/182V Pos: sitting >
You have finished praying for full heal.

< 419h/419H 182v/182V Pos: sitting >
Mat closes his book and grins malevolently.

< 419h/419H 182v/182V Pos: sitting >

1st CIRCLE:
armor                      
bless                      
cause light                
cure light                 
detect evil                
detect good                
detect magic               
turn undead                

2nd CIRCLE:
blindness                  
cause serious              
cure serious               
preserve                   
protection from cold       
protection from fire       
slow poison                
word of command            

3rd CIRCLE:
cause critical             
cure blind                 
cure critic                
dispel evil                
dispel good                
earthquake                 
remove poison              
sense life                 

4th CIRCLE:
cure disease               
invigorate                 
protection from acid       
protection from evil       
protection from gas        
protection from good       
protection from lightning  
remove curse               
self comprehension         
summon                     

5th CIRCLE:
destroy undead             
heal                       
soulshield                 
vitality                   

6th CIRCLE:
continual light            
curse                      
darkness                   
fear                       
flame strike               
harm                       
healing salve              
negative energy barrier    

7th CIRCLE:
endurance                  
full heal                  
lesser resurrect           
water breathing            

8th CIRCLE:
dispel magic               
mass heal                  
regeneration               

9th CIRCLE:
divine fury                
holy word                  
plane shift                
resurrect                  
silence                    
unholy word                
word of recall             

10th CIRCLE:
accelerated healing        
full harm                  
taint                      

11th CIRCLE:
group heal                 
group recall               
mass preserve              
true seeing                

12th CIRCLE:
aura of rebirth            
miracle                    


< 419h/419H 182v/182V Pos: sitting >
Mat clambers to his feet.

< 419h/419H 182v/182V Pos: sitting >

< 419h/419H 182v/182V Pos: sitting >
You have finished praying for flame strike.
Mat nods.

< 419h/419H 182v/182V Pos: sitting >

< 419h/419H 182v/182V Pos: sitting >

< 419h/419H 182v/182V Pos: sitting >
Mat nods.

< 419h/419H 182v/182V Pos: sitting >
You have memorized the following spells:
( 7th circle)  3 - full heal
               1 - endurance
( 6th circle)  3 - flame strike
               3 - healing salve
( 5th circle)  1 - heal
               1 - vitality
               1 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               1 - protection from good
               1 - cure disease
               3 - invigorate
( 3rd circle)  1 - remove poison
               7 - cause critical
( 2nd circle)  3 - blindness
               6 - cause serious
( 1st circle)  2 - armor
               1 - bless
               2 - cause light
               5 - turn undead

And you are currently praying for the following spells:
    1 seconds:  ( 5th) destroy undead
    8 seconds:  ( 5th) destroy undead
   15 seconds:  ( 5th) destroy undead

You can pray no more spells.

< 419h/419H 182v/182V Pos: sitting >
You have finished praying for destroy undead.
Kobbo nods.

< 419h/419H 182v/182V Pos: sitting >
You are already meditating.

< 419h/419H 182v/182V Pos: sitting >
Zxat seems to slightly fade as his body becomes a phantasmal form.

< 419h/419H 182v/182V Pos: sitting >
You have finished praying for destroy undead.

< 419h/419H 182v/182V Pos: sitting >
Zxat leaves northeast.
Lekie leaves northeast.
Mat leaves northeast.
Ojo leaves northeast.
Kobbo leaves northeast.

< 419h/419H 182v/182V Pos: sitting >
Zxat enters from the northeast.
Lekie enters from the northeast.
Mat enters from the northeast.
Ojo enters from the northeast.
Kobbo enters from the northeast.

< 419h/419H 182v/182V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your praying.

< 419h/419H 182v/182V Pos: standing >
You are already standing.

< 419h/419H 182v/182V Pos: standing >
You nod.

< 419h/419H 182v/182V Pos: standing >

< 419h/419H 182v/182V Pos: standing >
You quickly scan the area.
A behemoth rider enforcer who is rather far off above you.
A minotaur slave who is rather far off above you.
A barbarian slave who is rather far off above you.

< 419h/419H 182v/182V Pos: standing >
Bottum of a Bone-Reinforced Shaft
Obvious exits: -South -West  -Up    -Northeast
The bloody head of a human has been skewered onto a pike, warning of death.
Kobbo  *-* The Veterans of Bloodlust *-* (Goblin)(small) stands in mid-air here.
Ojo |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Shadow Beast)(large) stands in mid-air here.
Mat Covert Operations *-* The Veterans of Bloodlust *-* (Kobold)(small) stands in mid-air here.
Lekie |>--S.E.A.L.--<| *-* The Veterans of Bloodlust *-* (Duergar)(medium) stands in mid-air here.
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.

< 419h/419H 182v/182V Pos: standing >

< 419h/419H 182v/182V Pos: standing >
You nod.

< 419h/419H 182v/182V Pos: standing >

< 419h/419H 182v/182V Pos: standing >
Zxat leaves northeast.
You follow Zxat.

Tunnel Before the Caging Area
   This tunnel, located due northeast of the bottom of the
bone-reinforced shaft, provides passage from the main cavern
into the caging areas for the behemoths.  The recently captured
behemoths, as well as some of the older behemoths, have been
brought here where they are kept until needed, at which point
they are brought to the saddling area within the Barracks.
Obvious exits: -North -East  -Southwest
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
Lekie sneaks in from the southwest.
Kobbo enters from the southwest.

< 419h/419H 181v/182V Pos: standing >

< 419h/419H 181v/182V Pos: standing >

< 419h/419H 181v/182V Pos: standing >
Zxat leaves north.
You follow Zxat.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
An undead herder evaluates the caged behemoths.
A behemoth rider watcher sits atop an undead behemoth.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.

< 419h/419H 179v/182V Pos: standing >
Zxat leaves north.
You follow Zxat.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North -East # -South -West #
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.

< 419h/419H 178v/182V Pos: standing >
Zxat leaves north.
You follow Zxat.

A Tunnel Between the Caging Areas
   This tunnel runs along where the behemoths are caged, east and west
of here.  The tunnel is dark and wide, about fifty feet of either side
each case so that the behemoths have plenty of room to enter and exit
several monsters at a time.  There are ferocious snarling sounds
echoing through the cages.
This area seems to be exceptionally narrow!
Obvious exits: -North# -East  -South -West #
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
A bone golem stands protectively in the corner.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.

< 419h/419H 180v/182V Pos: standing >
You quickly scan the area.
A lich warlock who is a brief walk away to your east.
An undead herder who is not far off to your south.
An undead behemoth who is not far off to your south.
A behemoth rider watcher who is not far off to your south.

< 419h/419H 181v/182V Pos: standing >
Zxat opens the door.

< 419h/419H 181v/182V Pos: standing >
Zxat leaves north.
You follow Zxat.

A Huge Behemoth Cage
    This huge cage is where a herded undead behemoth would get forced
into before hypnosed and mounted by one of the undead warriors.  This
cage is filled with bloody bones and rotten, twisted flesh.  An awful
rotting stench comes from this filthy cage, where even the bars are made
of bone from their own behemoth.
Obvious exits: -South
A tiny spring bubbles here from the ground.
Shattered bits of ice are scattered about the area.
*Zxat Murderer *-* The Veterans of Bloodlust *-* (Shade)(small) stands in mid-air here.
A Halfling (small) Gungnir (_/Eye of Odin\_) stands here.
A Centaur (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
A torch floats near a Centaur's head. (Illuminating)
A Human (medium) Ravenheart (_/Eye of Odin\_) stands in mid-air here.
A Barbarian (large) Gungnir (_/Eye of Odin\_) stands in mid-air here.
Lekie enters from the south.
Mat enters from the south.
Ojo enters from the south.
Kobbo enters from the south.

< 419h/419H 180v/182V Pos: standing >
Zxat closes the door.

< 419h/419H 181v/182V Pos: standing >
Lekie tackles a Human square in the chest knocking the wind out of him!

< 419h/419H 181v/182V Pos: standing >
Zxat starts casting an offensive spell.
Zxat snaps into visibility.

< 419h/419H 182v/182V Pos: standing >
Mat starts casting an offensive spell.

< 419h/419H 182v/182V Pos: standing >
Zxat completes his spell...
Zxat utters the words 'buoblg qrunsoqpze yugh'
Zxat's fist beats the life out of a Human, blood pours from his body!

< 419h/419H 182v/182V Pos: standing >
A Human suddenly clutches their head, as if trying to shrug off some unknown malady.
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.

< 419h/419H 182v/182V Pos: standing >
Lekie misses a Human.
Lekie misses a Human.
Lekie's impressive slash strikes a Human.
Lekie shivers as he hits a Human.

< 419h/419H 182v/182V Pos: standing >
Mat completes his spell...
Mat utters the word 'hammer'
Mat creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!

< 419h/419H 182v/182V Pos: standing >
You start chanting...

< 419h/419H 182v/182V Pos: standing >
Mat starts casting an offensive spell.

< 419h/419H 182v/182V Pos: standing >
A Human's eyes briefly cloud over as his body is painfully ripped apart from within.

< 419h/419H 182v/182V Pos: standing >
Lekie parries a Human's lunge at him.
A Human's fine slash wounds Lekie.
Lekie's lion fang flashes into the path of a Human's attack, then Lekie delivers a graceful counter-attack!
Lekie's impressive slash enshrouds a Human in a mist of blood.
Lekie shivers as he hits a Human.
Lekie elbows a Human hard, bruising his side!
Lekie shivers as he hits a Human.
Lekie's impressive slash enshrouds a Human in a mist of blood.
Lekie shivers as he hits a Human.

< 419h/419H 182v/182V Pos: standing >
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
Casting: flame strike 
Mat completes his spell...
Mat utters the word 'hammer'
Mat creates a hammer out of thin air that smashes into a Human, bits of flesh and bone fly everywhere!
A Human's humming sword named 'Blaze' was completely destroyed by the massive blow!
A Human's misty blue mask of gauze was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.17 frags!
Your guild gained prestige!
You have gained 82 epic points.
A Human's death cry reverberates in your head as he falls to the ground.
A Barbarian stops following a Human.
A Centaur stops following a Human.
A Halfling stops following a Human.
Ojo's face flushes white for a moment.
You abort your prayer before it's done!
Kobbo starts casting a spell.

< 419h/419H 182v/182V Pos: standing >
The corpse of Kenon appears to be empty.

< 419h/419H 182v/182V Pos: standing >
Kobbo completes his spell...
Kobbo utters the words 'pzaruio garzz'
Upon Kobbo's touch a soft glow flows from his hands and surrounds Lekie.
Ye roll up yer sleeves, and examine the dead...
The corpse of Kenon is made of flesh and appears to be of average quality.
The corpse of Kenon has an item value of 1.
It appears to be the corpse of Kenon.
a hand-carved yo-yo [83%]
a crystal shard [poor] (humming) [82%]
a silken backsheath of flight
a golden earring of elven nobility
a pair of blue-tinted gnomish eyeglasses
a massive longsword dubbed 'Dusk and Dawn'
a magical time-keeping device
a scarlet silk sash [71%]
a set of jagged blood crystal arm plates
the mithril plated gloves of ogre strength (glowing)
some spurred blood crystal boots
some heavily-spiked blood crystal leg plates
a tempered mithril helmet
the collar of firestones
a glowing iron bracelet from The Mountain of the Banished
a ghastly ivory platemail from IceCrag Castle
a dark dragonscale charm
a hardened leather band
a thick gold and platinum ring
a huge mining sack
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
You don't have anything to put in it.

< 419h/419H 182v/182V Pos: standing >
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
A Centaur starts casting an offensive spell.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
A Centaur completes his spell...
A Centaur utters the word 'gjifal'
A Centaur unleashes light in a focused, searing ray at Mat!
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
Kobbo starts casting a spell.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
Kobbo completes his spell...
Kobbo utters the words 'yjrr pzar'
A torrent of divine energy flows from Kobbo into Mat's body, and his wounds begin to heal!
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Lekie tries to tackle a Halfling and misses completely, making a nice dent in his forehead and the ground!
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Centaur starts casting an offensive spell.

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Kobbo starts casting a spell.
It's already closed!
A Halfling opens the door.
Zxat closes the door.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'diesilla barh'
Kobbo wavers under the impact of the lightning bolt sent by a Centaur.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Autosaving...
It's already closed!
A Halfling suddenly attacks Zxat!
A Halfling misses Zxat.
Zxat snaps into visibility.

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Lekie misses a Halfling.
A Halfling dodges Lekie's attack.
Lekie misses a Halfling.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Kobbo completes his spell...
Kobbo utters the words 'yjrr pzar'
A torrent of divine energy flows from Kobbo into Mat's body, and his wounds begin to heal!
It's already closed!

< 419h/419H 182v/182V Pos: standing >
A Halfling suddenly clutches their head, as if trying to shrug off some unknown malady.
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Mat starts casting an offensive spell.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Cast which what where?

< 419h/419H 182v/182V Pos: standing >
Cast which what where?

< 419h/419H 182v/182V Pos: standing >
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
A Halfling misses Zxat.
Zxat snaps into visibility.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Mat completes his spell...
Mat utters the word 'pawwzf'
Mat creates a hammer out of thin air that smashes into a Halfling, bits of flesh and bone fly everywhere!
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!
A Halfling starts casting an offensive spell.

< 419h/419H 182v/182V Pos: standing >
A Halfling dodges Zxat's attack.
Zxat snaps into visibility.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Mat starts casting an offensive spell.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Lekie misses a Halfling.
Lekie misses a Halfling.
A Halfling dodges Lekie's attack.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Kobbo starts casting a spell.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
A Halfling's eyes briefly cloud over as his body is painfully ripped apart from within.
A Halfling is mortally wounded, and will die soon, if not aided.
It's already closed!

< 419h/419H 182v/182V Pos: standing >
Mat completes his spell...
Mat utters the word 'bajroculof'
A huge boulder created by Mat hits a Halfling causing him to scream out in agony!
A Halfling's crown of leafs [poor] was completely destroyed by the massive blow!
A Halfling's amulet of the moon was completely destroyed by the massive blow!
A Halfling's ring of protection from evil was completely destroyed by the massive blow!
A Halfling's misty blue mask of gauze was completely destroyed by the massive blow!
A Halfling's long elegant peacock feather [poor] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
Your guild gained prestige!
The smell of fresh blood enters your body, infusing you with power!