The death of [39 Pyrokinetic] Eikel (_/Eye of Odin\_) (Githzerai)

in The Fisherman's Hutch

from the perspective of [40 Assassin] Naj *-* The Veterans of Bloodlust *-* (Duergar)

<worn as a badge>    a glowing blue crystal (magic)
<worn on head>       the bloody crown of wildmage heads (glowing)
<worn on eyes>       some protective goggles
<worn in ear>        a wad of spawn goo [poor] (magic) (humming)
<worn in ear>        an unholy star
<worn on face>       a stony granite face [superior] (magic) (glowing)
<worn around neck>   an honor of guards medallion
<worn around neck>   a coil of darkness
<worn on body>       a heavy suit of guard's platemail [superior]
<worn about body>    a large black cloak
<worn on back>       a large leather backpack
<worn as quiver>     a hunters quiver
<worn about waist>   a belt adorned by shrunken heads
<worn on belt buckle>a rose colored glass horn (illuminating)
<attached to belt>   a mistweyd nose-pipe
<worn on arms>       the sleeves of thieves [85%]
<worn around wrist>  a sparkling diamond bracer (magic)
<worn around wrist>  the bracer of archery [superior]
<worn on hands>      the gauntlets of the lifestealer (magic) (glowing)
<worn on finger>     a mithril ring embossed with obsidian shards
<worn on finger>     a ring with triangular emeralds [poor]
<primary weapon>     sharp spike of stone (magic)
<secondary weapon>   a serrated dagger
<worn on legs>       a pair of polished pewter greaves (illuminating)
<worn on feet>       the mage boots of the maelstrom


<map>
Zone: The Ship Yards.
Room: Pol's Poles
</map>

<map>
Zone: The Ship Yards.
Room: Pol's Poles
</map>
Pol's Poles
Obvious exits: -W
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)Pol, the shopkeeper, stands here organizing his stock.(Gold Aura)

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -N -E -W
A sign reading 'Pol's Poles' has been posted on the building to the east.
(Q)A merchant walks through the streets, eager to sell some fish.
A seagull squawks as it hops across the ground, searching for food.

< 680h/680H 157v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A merchant who is close by to your north.
Tyric who is not far off to your north.
A young fisherman who is a brief walk away to your north.
A Canderthal watcher who is a brief walk away to your west.
A Canderthal watcher who is a brief walk away to your west.
A young fisherman who is rather far off to your west.
A deer who is rather far off to your west.
A young fisherman who is rather far off to your west.
A seagull who is rather far off to your west.

< 680h/680H 158v/159V Pos: standing >

		Score information for Naj

Level: 40   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 680(680)  Moves: 159(159)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 88%
Status:  Standing.
Frags:   -0.39   Deaths:   4
Disguised as: a human street sweeper (fair)
Detecting:      Invisible Evil Good Magic
Protected from: Evil Fire Cold Lightning Gas Acid
Protected by:   Spirit Ward
Enchantments:   Hawkvision Ultravision Fly Aware Haste
Herbs:          Medicus
Combat Pulse:   17 Spell Pulse:  0.95 
Leaderboard Points:  462 

Active Spells:
--------------
strength (5 minutes)
lionrage (21 minutes)
hawkvision (20 minutes)
elephantstrength (41 minutes)
haste (3 minutes)
vitality (1 minute)


< 680h/680H 159v/159V Pos: standing >
Ok, you'll try to move silently for a while.

< 680h/680H 159v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -E -S# -W
A sign reading 'Safi's Slashers' is posted on a dockside building.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
A seagull who is close by to your east.
A Canderthal watcher who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A young fisherman who is a brief walk away to your west.
A deer who is a brief walk away to your west.
A young fisherman who is a brief walk away to your west.
A seagull who is a brief walk away to your west.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A merchant who is close by to your east.
A seagull who is close by to your east.
A seagull who is close by to your south.
Safi who is close by to your south.
A Canderthal watcher who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A young fisherman who is a brief walk away to your west.
A deer who is a brief walk away to your west.
A young fisherman who is a brief walk away to your west.
A seagull who is a brief walk away to your west.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -E -S# -W
A small sign reading 'Bar of Endless Seas' is posted on a building.

< 680h/680H 157v/159V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
A seagull who is not far off to your east.
A Canderthal watcher who is close by to your west.
A Canderthal watcher who is close by to your west.
A young fisherman who is not far off to your west.
A deer who is not far off to your west.
A young fisherman who is not far off to your west.
A seagull who is not far off to your west.

< 680h/680H 157v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
A seagull who is not far off to your east.
Gringash the Barkeep who is close by to your south.
A shipwright tyro who is close by to your south.
A gunner cadet who is close by to your south.
A noble sailor who is close by to your south.
A noble sailor who is close by to your south.
A seasoned sailor who is close by to your south.
A seasoned sailor who is close by to your south.
A Canderthal watcher who is close by to your west.
A Canderthal watcher who is close by to your west.
A young fisherman who is not far off to your west.
A deer who is not far off to your west.
A young fisherman who is not far off to your west.
A seagull who is not far off to your west.

< 680h/680H 159v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Bar of Endless Seas
</map>

<map>
Zone: The Ship Yards.
Room: The Bar of Endless Seas
</map>
The Bar of Endless Seas
Obvious exits: -N -D#
(Q)Gringash the Dwarven Barkeep stands here, tending to his establishment.(Gold Aura)
A shipwright tyro is busy bartering his services with a local captain.
A gunner cadet stands tall and is ready to join a captain on his ship.
A noble sailor relaxes here, awaiting his next voyage.
A noble sailor relaxes here, awaiting his next voyage.
A seasoned sailor rests here, enjoying a fresh ale.
A seasoned sailor rests here, enjoying a fresh ale.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A merchant who is close by below you.
Krintis the Rogue who is close by below you.

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Musky Wine Cellar
</map>

<map>
Zone: The Ship Yards.
Room: A Musky Wine Cellar
</map>
A Musky Wine Cellar
Obvious exits: -U
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)Krintis the Rogue stalks here, plotting something sinister.(Red Aura)

< 680h/680H 157v/159V Pos: standing >
You quickly scan the area.
Gringash the Barkeep who is close by above you.
A shipwright tyro who is close by above you.
A gunner cadet who is close by above you.
A noble sailor who is close by above you.
A noble sailor who is close by above you.
A seasoned sailor who is close by above you.
A seasoned sailor who is close by above you.

< 680h/680H 157v/159V Pos: standing >

< 680h/680H 159v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Bar of Endless Seas
</map>

<map>
Zone: The Ship Yards.
Room: The Bar of Endless Seas
</map>
The Bar of Endless Seas
Obvious exits: -N# -D
(Q)Gringash the Dwarven Barkeep stands here, tending to his establishment.(Gold Aura)
A shipwright tyro is busy bartering his services with a local captain.
A gunner cadet stands tall and is ready to join a captain on his ship.
A noble sailor relaxes here, awaiting his next voyage.
A noble sailor relaxes here, awaiting his next voyage.
A seasoned sailor rests here, enjoying a fresh ale.
A seasoned sailor rests here, enjoying a fresh ale.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -E -S -W
A small sign reading 'Bar of Endless Seas' is posted on a building.

< 680h/680H 157v/159V Pos: standing >
Ok.

< 680h/680H 157v/159V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your east.
A merchant who is not far off to your east.
A seagull who is close by to your west.
A Canderthal watcher who is close by to your west.
A Canderthal watcher who is close by to your west.
A young fisherman who is not far off to your west.
A deer who is not far off to your west.
A young fisherman who is not far off to your west.

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Main Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Main Dock
</map>
The Center of the Main Dock
Obvious exits: -N -E -S -W
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -E -W
[3] A large shipping crate sits on the docks here.
(Q)A young fisherman walks through the town, eager to catch his next fish.
A deer stands here, grazing on some grass.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 680h/680H 157v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -N -E -W#

< 680h/680H 156v/159V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A young fisherman who is not far off to your north.
A young fisherman who is not far off to your north.
A Tharnadian harbor watchman who is a brief walk away to your north.
A Tharnadian harbor watchman who is a brief walk away to your north.
A Tharnadian harbor watchman who is a brief walk away to your north.
Gelden the Shaman who is a brief walk away to your north.
A young fisherman who is close by to your east.
A deer who is close by to your east.
A young fisherman who is close by to your east.
A seagull who is not far off to your east.
A Canderthal watcher who is not far off to your east.
A Canderthal watcher who is not far off to your east.
A merchant who is in the distance to your east.

< 680h/680H 156v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A young fisherman who is not far off to your north.
A young fisherman who is not far off to your north.
A Tharnadian harbor watchman who is a brief walk away to your north.
A Tharnadian harbor watchman who is a brief walk away to your north.
A Tharnadian harbor watchman who is a brief walk away to your north.
Gelden the Shaman who is a brief walk away to your north.
A young fisherman who is close by to your east.
A deer who is close by to your east.
A young fisherman who is close by to your east.
A seagull who is not far off to your east.
A Canderthal watcher who is not far off to your east.
A Canderthal watcher who is not far off to your east.
A merchant who is in the distance to your east.
A merchant who is close by to your west.
A seagull who is close by to your west.
Mazi who is close by to your west.

< 680h/680H 159v/159V Pos: standing >
Ok.

< 680h/680H 159v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>

<map>
Zone: The Ship Yards.
Room: The Main Dock of Canderthal Harbor
</map>
The Main Dock of Canderthal Harbor
Obvious exits: -E -W
[3] A large shipping crate sits on the docks here.
(Q)A young fisherman walks through the town, eager to catch his next fish.
A deer stands here, grazing on some grass.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 680h/680H 158v/159V Pos: standing >
You quickly scan the area.
A seagull who is close by to your east.
A Canderthal watcher who is close by to your east.
A Canderthal watcher who is close by to your east.
A merchant who is rather far off to your east.

< 680h/680H 158v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Center of the Main Dock
</map>

<map>
Zone: The Ship Yards.
Room: The Center of the Main Dock
</map>
The Center of the Main Dock
Obvious exits: -N -E -S -W
A large shipping crate sits on the docks here.
A seagull squawks as it hops across the ground, searching for food.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.

< 680h/680H 157v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Muddy Road Through Canderthal Harbor
</map>

<map>
Zone: The Ship Yards.
Room: A Muddy Road Through Canderthal Harbor
</map>
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S -W#
A seagull squawks as it hops across the ground, searching for food.
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 680h/680H 156v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: An Anchor-Marked Crossing
</map>

<map>
Zone: The Ship Yards.
Room: An Anchor-Marked Crossing
</map>
An Anchor-Marked Crossing
Obvious exits: -N -E -W
A massive anchor rests propped against a huge rock at the crossing.
(Q)A merchant walks through the streets, eager to sell some fish.
(Q)A young fisherman walks through the town, eager to catch his next fish.
A Canderthal Harbor watcher stands here, protecting the area.
A Canderthal Harbor watcher stands here, protecting the area.

< 680h/680H 155v/159V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.
A young fisherman who is close by to your north.
A seagull who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A Canderthal watcher who is not far off to your north.
A seagull who is rather far off to your north.
Chundel the Harbor Master who is in the distance to your north.
A young fisherman who is close by to your east.
A halfling fisherman who is not far off to your west.
A halfling fisherman who is not far off to your west.

< 680h/680H 155v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Muddy Road Alongside a Large Building
</map>

<map>
Zone: The Ship Yards.
Room: A Muddy Road Alongside a Large Building
</map>
A Muddy Road Alongside a Large Building
Obvious exits: -E -W
(Q)A young fisherman walks through the town, eager to catch his next fish.

< 680h/680H 155v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Bend in a Muddy Road Around a Large Building
</map>
A Bend in a Muddy Road Around a Large Building
Obvious exits: -N -W

< 680h/680H 155v/159V Pos: standing >
Alas, you cannot go that way. . . .

< 680h/680H 155v/159V Pos: standing >
You quickly scan the area.
A decorated Tharnadian watchman who is close by to your north.
A decorated Tharnadian watchman who is close by to your north.
A seagull who is not far off to your north.
A young fisherman who is close by to your west.
A merchant who is not far off to your west.
A young fisherman who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A Canderthal watcher who is not far off to your west.
A halfling fisherman who is rather far off to your west.
A halfling fisherman who is rather far off to your west.

< 680h/680H 156v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: A Muddy Road Through Canderthal Harbor
</map>

<map>
Zone: The Ship Yards.
Room: A Muddy Road Through Canderthal Harbor
</map>
A Muddy Road Through Canderthal Harbor
Obvious exits: -N -S -W#
A sign reading 'The Fisherman's Hutch' is on a large building.
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.(Gold Aura)
(Q)A decorated watchman of the Tharnadian patrol scans the horizon.(Gold Aura)

< 680h/680H 157v/159V Pos: standing >
You quickly scan the area.
A seagull who is close by to your north.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 159v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Fisherman's Hutch
</map>

<map>
Zone: The Ship Yards.
Room: The Fisherman's Hutch
</map>
The Fisherman's Hutch
Obvious exits: -N# -E -U
A Githzerai (medium) Mindbender (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
A huge bartender stands here, polishing a stein.

< 680h/680H 158v/159V Pos: standing >
Ok.

< 680h/680H 158v/159V Pos: standing >
A drunk fisherman sings 'Heya-aya-eyahayah-ayah-acerena.. Heyyy Macarena!'

[Damage: 36 ] -=[A Githzerai makes a strange sound as you place sharp spike of stone in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
[Damage: 28 ] -=[A Githzerai makes a strange sound as you place a serrated dagger in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
Your disguise falls apart!

< 676h/680H 158v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP:  small wounds >
 You attempt to flee...

<map>
Zone: The Ship Yards.
Room: The Second Floor of the Fisherman's Hutch
</map>
The Second Floor of the Fisherman's Hutch
Obvious exits: -N -D
You flee upward!

< 676h/680H 146v/159V Pos: standing >
A Githzerai enters from below.

< 677h/680H 147v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Fisherman's Hutch
</map>

<map>
Zone: The Ship Yards.
Room: The Fisherman's Hutch
</map>
The Fisherman's Hutch
Obvious exits: -N# -E# -U
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
A huge bartender stands here, polishing a stein.

< 677h/680H 146v/159V Pos: standing >
Backstab who?

< 678h/680H 147v/159V Pos: standing >

<map>
Zone: The Ship Yards.
Room: The Second Floor of the Fisherman's Hutch
</map>

<map>
Zone: The Ship Yards.
Room: The Second Floor of the Fisherman's Hutch
</map>
The Second Floor of the Fisherman's Hutch
Obvious exits: -N -D
A Githzerai (medium) Mindbender (_/Eye of Odin\_) stands in mid-air here.(Gold Aura)

< 679h/680H 147v/159V Pos: standing >
[Damage:  7 ] -=[Your fine pierce wounds a Githzerai.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
[Damage: 28 ] -=[A Githzerai makes a strange sound as you place a serrated dagger in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 31 ] -=[A Githzerai makes a strange sound as you place a serrated dagger in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-

< 674h/680H 148v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You parry a Githzerai's lunge at you.

< 674h/680H 148v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP:  few wounds >
 You attempt to flee...

<map>
Zone: The Ship Yards.
Room: The Fisherman's Hutch
</map>

<map>
Zone: The Ship Yards.
Room: The Fisherman's Hutch
</map>
The Fisherman's Hutch
Obvious exits: -N# -E# -U
A sailor sits at a table here, enjoying a drink.
A sailor sits at a table here, enjoying a drink.
A drunk fisherman sits at a table, slurring his speech.
A drunk fisherman sits at a table, slurring his speech.
A huge bartender stands here, polishing a stein.
You flee downward!

< 674h/680H 139v/159V Pos: standing >
Backstab who?

< 674h/680H 139v/159V Pos: standing >
A Githzerai enters from above.

< 674h/680H 139v/159V Pos: standing >
[Damage: 35 ] -=[A Githzerai makes a strange sound as you place sharp spike of stone in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
[Damage: 28 ] -=[A Githzerai makes a strange sound as you place a serrated dagger in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
With a swift tug you wrench the weapon free, ramming it into a Githzerai's spine!.
[Damage: 41 ] -=[A Githzerai makes a strange sound as you place a serrated dagger in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-

< 667h/680H 139v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A sailor laughs heartedly.
A sailor gulps down the last few swigs of ale before ordering another.


< 667h/680H 139v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A huge bartender stops wiping out the stein for a moment and suspiciously
looks over both shoulders before continuing.


< 667h/680H 139v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A Githzerai opens the door.

< 667h/680H 139v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 A Githzerai misses you.

< 667h/680H 139v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP: pretty hurt >
 You miss a Githzerai.
[Damage:  8 ] -=[Your fine pierce strikes a Githzerai very hard.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
[Damage:  8 ] -=[Your pierce strikes a Githzerai very hard.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-

< 663h/680H 139v/159V Pos: standing >
< T: Naj TP: sta TC:few scratches E: A Githzerai sta EP:  awful >
 A Githzerai attempts to flee.
A Githzerai leaves up.

< 663h/680H 139v/159V Pos: standing >
Backstab who?

< 663h/680H 139v/159V Pos: standing >
Backstab who?

< 663h/680H 139v/159V Pos: standing >
Backstab who?
A Githzerai enters from above.

< 663h/680H 139v/159V Pos: standing >
[Damage: 34 ] -=[A Githzerai makes a strange sound as you place sharp spike of stone in his back.]=-
-=[Your spirit suffers from contact with a Githzerai's aura!]=-
You feel your skill in spinal tap improving.
[Damage: 20 ] -=[A Githzerai makes a strange sound as you place a serrated dagger in his back.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!