The death of [49 Bounty Hunter] Kuinner (Human)

in A Guest Room

from the perspective of [49 Bounty Hunter] Kuinner (Human)

<worn as a badge>    a glowing blue crystal
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre [superior] with a strange dark bloodstone (glowing) (humming) [74%]
<worn in ear>        an earring of bone [superior] [89%]
<worn in ear>        a wyrmskin scale of intelligence [86%]
<worn on face>       a lithixl beak [poor] [89%]
<worn around neck>   a braided plant necklace [superior] (humming)
<worn about body>    a deep hooded cloak of jubilation [66%]
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist>   a black leather belt embossed with a silver cresent moon [superior] [75%]
<worn on belt buckle>a barbed dagger [superior] (glowing)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn around wrist>  an etched mithral bracer [superior] (humming)
<worn around wrist>  an etched mithral bracer [superior] (humming)
<worn on hands>      the gauntlets of pounding (glowing)
<worn on finger>     a carved jade ring (glowing)
<worn on finger>     a carved jade ring (glowing)
<primary weapon>     a heavy basalt longsword [superior] with a strange black stone
<secondary weapon>   a betrayers blade [superior] with a strange black stone
<worn on legs>       some misty green leg plates [poor]
<worn on feet>       the mage boots of the maelstrom

 
  *M.^^   
 ***..^.  
 ***@.^^  
 *M***^^  
  **M*.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  **M.^   
 ****..^  
 ***@*.^  
 **M***^  
  ***M*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  M**M.   
 *****..  
 .**@**.  
 .**M***  
  ****M   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  .M**M   
 .*****.  
 ..*@***  
 ^.**M**  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  .****   
 *.M**M.  
 .**@**.  
 ..*****  
  .**M*   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  *****   
 *.****.  
 *.M@*M.  
 .*****.  
  .****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  .****   
 .*****.  
 *.*@**.  
 *.M**M.  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  .***.   
 ^.*****  
 .**@**.  
 *.****.  
  .M**M   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  *****   
 *.***.*  
 ^.*@***  
 .*****.  
  .****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  ****.   
 *******  
 *.*@*.*  
 ^.*****  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  ****.   
 .****.*  
 ***@***  
 *.***.*  
  .****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  ***M.   
 .****.^  
 .**@*.*  
 *******  
  .***.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  ****.   
 .***M.^  
 .**@*.^  
 .****.*  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  **M*.   
 .****.^  
 .**@M.^  
 .****.^  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  *****   
 ***M*.^  
 .**@*.^  
 .***M.^  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  ****.   
 ******.  
 ***@*.^  
 .****.^  
  ***M.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 
A small doe stands on the road here, wary of travellers.

< 587h/587H 122v/122V Pos: standing >
 
  ****.   
 .****.M  
 ***@**.  
 ***M*.^  
  ****.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  **^**   
 .****.^  
 .**@*.M  
 ******.  
  **M*.   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
 
  *****   
 ***^**.  
 .**@*.^  
 .****.M  
  *****   
The Magnificent Woodlands of Evermeet
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
Entrance to Arcorar Forest
   Here is where the light forest ends and the great forest begins. The trees here
at the edge are ancient in age and massive in size. Further in, however, these trees
would be considered younglings. There are countless stories, rumors, and most of all,
myths about this place. It's huge in size and has held many, now most of them dead,
civilizations through the ages. There are no real roads or cities, just dark forest
paths and the occasional wood elven settlement. But don't misstake this forest for a
friendly place. It's full of deadly animals, suspicious elves and spirits from long
gone cultures.
Obvious exits: -North -South

< 587h/587H 122v/122V Pos: standing >
Inside Arcorar, the Great King Forest
   The fresh smell of pines meshed with lush green ferns waft throughout the area.
Bushes scatter the dense wood. Red, white, and purple flowers make their
presence known to any traveller. The trees are pillars of wisdom, touching the
skies with their branches. They seem to have a presence about them, as though they
know a secret about these woods. Moss grows in every direction taking advantage
of any shade the trees may bring them. There is no pathway here, just foliage and
vines scattering their tentacles about. But the trees seem to offer any traveller
solace and serenity, providing a blanket of security from the outside world.
Obvious exits: -North -South
A hare is hopping around the area, searching for food.
A large deer wanders the forest, eating leaves off branches.
A fluffy looking rabbit sits here eating grass.
A hare is hopping around the area, searching for food.

< 587h/587H 122v/122V Pos: standing >
Inside Arcorar, the Great King Forest
   The fresh smell of pines meshed with lush green ferns waft throughout the area.
Bushes scatter the dense wood. Red, white, and purple flowers make their
presence known to any traveller. The trees are pillars of wisdom, touching the
skies with their branches. They seem to have a presence about them, as though they
know a secret about these woods. Moss grows in every direction taking advantage
of any shade the trees may bring them. There is no pathway here, just foliage and
vines scattering their tentacles about. But the trees seem to offer any traveller
solace and serenity, providing a blanket of security from the outside world.
Obvious exits: -East  -South
A fluffy looking rabbit sits here eating grass.

< 587h/587H 122v/122V Pos: standing >
Inside Arcorar, the Great King Forest
   The fresh smell of pines meshed with lush green ferns waft throughout the area.
Bushes scatter the dense wood. Red, white, and purple flowers make their
presence known to any traveller. The trees are pillars of wisdom, touching the
skies with their branches. They seem to have a presence about them, as though they
know a secret about these woods. Moss grows in every direction taking advantage
of any shade the trees may bring them. There is no pathway here, just foliage and
vines scattering their tentacles about. But the trees seem to offer any traveller
solace and serenity, providing a blanket of security from the outside world.
Obvious exits: -East  -South -West  -Northeast
A small squirrel sits here, gnawing on a acorn.
A hare is hopping around the area, searching for food.
A large deer wanders the forest, eating leaves off branches.

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Inside Arcorar, the Great King Forest
   The fresh smell of pines meshed with lush green ferns waft throughout the area.
Bushes scatter the dense wood. Red, white, and purple flowers make their
presence known to any traveller. The trees are pillars of wisdom, touching the
skies with their branches. They seem to have a presence about them, as though they
know a secret about these woods. Moss grows in every direction taking advantage
of any shade the trees may bring them. There is no pathway here, just foliage and
vines scattering their tentacles about. But the trees seem to offer any traveller
solace and serenity, providing a blanket of security from the outside world.
Obvious exits: -North -Southwest
A small squirrel sits here, gnawing on a acorn.
A fluffy looking rabbit sits here eating grass.
A large deer wanders the forest, eating leaves off branches.
A fluffy looking rabbit sits here eating grass.

< 587h/587H 122v/122V Pos: standing >
A Dark Path in Arcorar, the Great King Forest
   A small stone path seem to start here and continue northward into natural tunnel
of foliage. The leaves are thick above you, no light filters through, it's almost
as dark as night. The path goes on north and to the south you can just see forest.
Obvious exits: -North -South
A fluffy looking rabbit sits here eating grass.

< 587h/587H 122v/122V Pos: standing >
A Dark Path in Arcorar, the Great King Forest
   The leaves are thick above you, no light filters through, it's almost as dark
as night. This part of the forest is unnaturally silent, no animals can he heard.
The path goes on northwest and to the south.
Obvious exits: -South -Northwest

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Near a Clearing in the Forest
   There is less forest here and you can see a clearing to the west. You can hear
water running in a nearby stream. Flowers in most colors grow next to the trail.
The path goes on west and southeast.
Obvious exits: -West  -Southeast

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
A Clearing in the Forest
   The forest fully opens up in a clearing here and the path cuts it in
half from east to north. The clearing is filled with tall green grass
and the occational bush. On the west side you can see some stones that
looks like the remains of a building. In the center, the path goes up over
a small bridge where a stream crosses. To the north the trees lessen and
looking further, you can see fields of grass. To the east the path leads
into dark forest.
Obvious exits: -North -East 

< 587h/587H 122v/122V Pos: standing >
A Lush Field of Grass
   A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out.
Obvious exits: -North -East  -South -West 
A Wood Elf ranger scouts the area, looking for Orc invaders.

< 587h/587H 122v/122V Pos: standing >
A Lush Field of Grass
   A Lush field of grass streches out before you in almost all directions.
Once part of the forest, this area was devastated by fires long ago.
The Druids have since then let grass grow, and even allowed farmers to use
parts of it for growing crops. The combination of a rich soil and perfect
climate makes pretty much anything able to grow here and has made the land
valuable, inviting raiders and thieves. Elven scouts patrol the area
to make sure those of evil intent stays out. A stoned path continues
to the north into the forest.
Obvious exits: -North -East  -South -West 

< 587h/587H 122v/122V Pos: standing >
A Forest Path Nearing a Wooden Structure
   The forest is thick here. In fact, if it weren't for the stoned path, traveling
would be hard. The pathway must have been laid down in ancient times, but is still
in decent shape. It continues south and northeast from here. To the northeast you
can see a silluette of a building among the trees and to the south a large field
of grass.
Obvious exits: -South -Northeast

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
A Stone Courtyard Outside the Broken Arrow
   This old stone courtyard has bits of green grass growing out from
between the cracks. Small trees line the courtyard that one can assume
had been planted purposely rather then from natural growth. The small
roadway leads north-southwest. Remanants of an stone fountain sits at the
center of the cobblestone roadway. Now a big sign stands where the fountain
used to be. It is obvious that this courtyard was built long before the
current buildings surrounding it was built. To the west you see the the
Broken Arrow and to the east an old barn.
Obvious exits: -North -East # -West # -Southwest
A large signpost stands here in the middle of the courtyard. (illuminating)

< 587h/587H 122v/122V Pos: standing >
A Forest Path North of a Wooden Structure
   The stoned path is in worse condition here, not many travelers must come this way,
because it's almost overgrown with trees and bushes. A faint trail continues on further
north where only thick forest can be seen. To the south you can see the roof of a wooden
building among the trees.
Obvious exits: -North -South

< 587h/587H 122v/122V Pos: standing >
A Stone Courtyard Outside the Broken Arrow
   This old stone courtyard has bits of green grass growing out from
between the cracks. Small trees line the courtyard that one can assume
had been planted purposely rather then from natural growth. The small
roadway leads north-southwest. Remanants of an stone fountain sits at the
center of the cobblestone roadway. Now a big sign stands where the fountain
used to be. It is obvious that this courtyard was built long before the
current buildings surrounding it was built. To the west you see the the
Broken Arrow and to the east an old barn.
Obvious exits: -North -East # -West # -Southwest
A large signpost stands here in the middle of the courtyard. (illuminating)

< 587h/587H 122v/122V Pos: standing >
Ok.

< 587h/587H 122v/122V Pos: standing >
The Broken Arrow
   Here within the Broken Arrow, most patrons are of elven blood but all are
greeted with the same demands regardless their bloodlines.  Along the wooden
walls of the inn are various items of wood elven design, set poised in pround
positions.  The floor is carpeted with a deep black rug, dirtied and mashed with
hundreds of years of wear.  At the heart of the inn, in the center, a huge fire pit
sits with a bar around in, behind which elves disperge plates of juicy stag meat
and jugs of the dark stout made locally to their customers.  Huge barrels of ale
and stout sit atop the bar in the corners, allowing elves easy access to their
favorite brews.  On the south wall of the inn is the small stage, which looks old
and worn down.  Numerous wooden seats and tables are placed periodically around the
inn, often filled by the local patrons.  On the north corner of the inn, a huge
staircase extends upward to the second level of the establishment, on which there
is a second-floor lounge, and guests quarters.
Obvious exits: -North -East  -South
A wooden bar, polished to perfection, covers half the room
A heavily cloaked Wood Elf sits in the corner, drinking on her own. (casting) 
A Human mercenary stands here, leaning against the bar with a pint in his hand.
A Grey Elf patron sits here, chatting with his Wood elf friend.
A Wood Elf patron sits here, sipping on a drink.
Yussil the bartender stands here, awaiting your order.

< 587h/587H 122v/122V Pos: standing >
Ok.

< 587h/587H 122v/122V Pos: standing >
A cloaked elf completes her spell...
A cloaked elf utters the word 'unsoejgruiqz'

< 587h/587H 122v/122V Pos: standing >
The Broken Arrow
   Here within the Broken Arrow, most patrons are of elven blood but all are
greeted with the same demands regardless their bloodlines.  Along the wooden
walls of the inn are various items of wood elven design, set poised in pround
positions.  The floor is carpeted with a deep black rug, dirtied and mashed with
hundreds of years of wear.  At the heart of the inn, in the center, a huge fire pit
sits with a bar around in, behind which elves disperge plates of juicy stag meat
and jugs of the dark stout made locally to their customers.  Huge barrels of ale
and stout sit atop the bar in the corners, allowing elves easy access to their
favorite brews.  On the south wall of the inn is the small stage, which looks old
and worn down.  Numerous wooden seats and tables are placed periodically around the
inn, often filled by the local patrons.  On the north corner of the inn, a huge
staircase extends upward to the second level of the establishment, on which there
is a second-floor lounge, and guests quarters.
Obvious exits: -South -Up   
(Q)Captain Ruaril stands here with a worried look on his face.

< 587h/587H 122v/122V Pos: standing >
Alas, you cannot go that way. . . .

< 587h/587H 122v/122V Pos: standing >
Second Floor of the Broken Arrow
   This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -South -Down 

< 587h/587H 122v/122V Pos: standing >
A Dark Corridor on the Second Floor of the Broken Arrow
   This spacious hallway stretches through the second floor of this elven inn,
connecting the guests quarters and the private wing to the inn portion of the tavern.
There are torch sconces spaced sparingly across the hallway walls, gapped only by
portals into sleeping domiciles. Stairs lead down to the first floor and the tavern.
Obvious exits: -North -East # -South -West #

< 587h/587H 122v/122V Pos: standing >
The Broken Arrow Reception
   The reception of the inn is not much different then the other parts of
the second floor of the building. Except of course that this is where the
reception desk is and where most of the staff is located during busy hours.
An old wooden counter stands next to the east wall, looking more at home in
a bank then a inn. The floor has a red carpet that seems to be of good quality.
There is a small table with a few chairs, currently empty, that works as a lounge.
Obvious exits: -North -East # -South# -West # -Up   #
A wooden counter stands here to the side.
A tiny Halfling servant stands here close to the concierge, ready to help new customers.
(Q)A handsome and arrogant elven concierge stand here behind the counter, smiling at you.

< 587h/587H 122v/122V Pos: standing >
Ok.

< 587h/587H 122v/122V Pos: standing >
A Guest Room
   This is one of the standard rooms of the inn. It has two beds with small bedside
tables, a corner table with two chairs and a cloak hanger next to the door. There is
a wash bin standing next to a towel rack by the lone window.
Obvious exits: -East 
A Wood Elf sits here, stringing his bow.

< 587h/587H 122v/122V Pos: standing >
Do you feel lucky, punk?

< 587h/587H 122v/122V Pos: standing >
   This guest has rented a room at the inn for the night. Glad to get out of
the forest, to sleep in a real bed and get out of the travel clothes that is
starting to smell bad after a few days of traveling.
A tired wood elf appears to be Wood Elf and is in excellent condition.
He's medium in size.


< 587h/587H 122v/122V Pos: standing >
You dismount the mount.

< 587h/587H 122v/122V Pos: standing >
You are carrying: (2/12)
a sparkling rainbow trout
a rugged adventurers satchel (illuminating)

< 587h/587H 122v/122V Pos: standing >
You are using:
<worn as a badge>    a glowing blue crystal
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       the eye of the ogre [superior] with a strange dark bloodstone (glowing) (humming) [74%]
<worn in ear>        an earring of bone [superior] [89%]
<worn in ear>        a wyrmskin scale of intelligence [86%]
<worn on face>       a lithixl beak [poor] [89%]
<worn around neck>   a braided plant necklace [superior] (humming)
<worn around neck>   a braided plant necklace [superior] (humming)
<worn on body>       the chameleon suit of transformation [superior]
<worn about body>    a deep hooded cloak of jubilation [66%]
<worn as quiver>     a pantherhide quiver [superior] (glowing) (illuminating)
<worn about waist>   a black leather belt embossed with a silver cresent moon [superior] [75%]
<worn on belt buckle>a barbed dagger [superior] (glowing)
<attached to belt>   a rugged adventurers satchel (illuminating)
<worn on arms>       some wolf hide sleeves [superior] [58%]
<worn around wrist>  an etched mithral bracer [superior] (humming)
<worn around wrist>  an etched mithral bracer [superior] (humming)
<worn on hands>      the gauntlets of pounding (glowing)
<worn on finger>     a carved jade ring (glowing)
<worn on finger>     a carved jade ring (glowing)
<primary weapon>     a heavy basalt longsword [superior] with a strange black stone
<secondary weapon>   a betrayers blade [superior] with a strange black stone
<worn on legs>       some misty green leg plates [poor]
<worn on feet>       the mage boots of the maelstrom

< 587h/587H 122v/122V Pos: standing >
[Damage: 41 ] -=[A tired wood elf makes a strange sound as you place a betrayers blade [superior] with a strange black stone in his back.]=-

< 587h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC:excellent E: elf sta EP: few scratches >
 -=[A tired wood elf's punch strikes you.]=-
[Damage: 17 ] -=[A tired wood elf shivers from the unnatural cold as he hits you!]=-
-=[A tired wood elf's fine punch strikes you.]=-
[Damage: 22 ] -=[A tired wood elf shivers from the unnatural cold as he hits you!]=-
-=[A tired wood elf's kick hits you in your side.]=-
[Damage:  4 ] -=[A tired wood elf shivers from the unnatural cold as he hits you!]=-

< 518h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: small wounds E: elf sta EP: few scratches >
 You feel your skill in headbutt improving.
[Damage: 30 ] -=[You leave a huge, red swollen lump on a tired wood elf's temple.]=-

< 518h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: small wounds E: elf sta EP: few scratches >
 Autosaving...
A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
[Damage:  6 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  3 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-

< 446h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: small wounds E: elf sta EP: few scratches >
 You dodge a tired wood elf's vicious attack.
You play with a tired wood elf before lunging into an offensive routine!
[Damage: 10 ] -=[Your fine slash grazes a tired wood elf.]=-
[Damage: 14 ] -=[Your impressive slash grazes a tired wood elf.]=-
[Damage: 14 ] -=[Your impressive slash grazes a tired wood elf.]=-
A tired wood elf dodges your futile attack.
A tired wood elf dodges your futile attack.
[Damage: 11 ] -=[Your slash grazes a tired wood elf.]=-

< 446h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: small wounds E: elf sta EP: few scratches >
 PooF! a human merchant suddenly performs an evasive maneouver, quickling darting into the shadows!

< 446h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: small wounds E: elf sta EP: few scratches >
 A human merchant closes the door.

< 446h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: small wounds E: elf sta EP: few scratches >
 A human merchant snaps into visibility.
-=[Out of nowhere, a human merchant stabs you in the back.]=-
OUCH!  That really did HURT!
A human merchant snaps into visibility.
[Damage:  6 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  3 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
A human merchant's darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
A human merchant snaps into visibility.
-=[A human merchant's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!

< 240h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: nasty wounds E: elf sta EP: few scratches >
 You parry a human merchant's lunge at you.
A human merchant snaps into visibility.
-=[A human merchant's impressive pierce strikes you.]=-
A human merchant snaps into visibility.
[Damage:  4 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  2 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
You parry a human merchant's lunge at you.
You parry a human merchant's lunge at you.
-=[A human merchant's fine pierce strikes you.]=-
A human merchant snaps into visibility.
[Damage:  3 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  1 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
-=[A human merchant's fine slash strikes you.]=-
A human merchant snaps into visibility.
[Damage:  3 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  1 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-

< 209h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: nasty wounds E: elf sta EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!

< 209h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: nasty wounds E: elf sta EP: few scratches >
 You are already standing.

< 209h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: nasty wounds E: elf sta EP: few scratches >
 -=[A tired wood elf's fine punch strikes you very hard.]=-
[Damage: 18 ] -=[A tired wood elf shivers from the unnatural cold as he hits you!]=-
As a tired wood elf attempts to attack you, you intercept the attack with your hands and twist a tired wood elf's arm!
You dodge a bash from a tired wood elf, who loses his balance and falls.

< 182h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: nasty wounds E: elf kne EP: few scratches >
 [Damage: 14 ] -=[Your impressive slash grazes a tired wood elf.]=-
[Damage: 13 ] -=[Your impressive pierce grazes a tired wood elf.]=-
[Damage: 16 ] -=[Your impressive slash grazes a tired wood elf.]=-
[Damage: 14 ] -=[Your impressive slash grazes a tired wood elf.]=-

< 182h/587H 122v/122V Pos: standing >
< T: Kuinner TP: sta TC: nasty wounds E: elf kne EP: few scratches >
 You attempt to flee...
PANIC!  You couldn't escape!
A human merchant snaps into visibility.
A human merchant dances an acrobatic maneuver in battle, tripping you.

< 182h/587H 122v/122V Pos: sitting >
< T: Kuinner TP: sit TC: nasty wounds E: elf kne EP: few scratches >
 A human merchant snaps into visibility.
-=[A human merchant's impressive pierce strikes you.]=-
A human merchant snaps into visibility.
[Damage:  4 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  2 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
-=[A human merchant's impressive slash strikes you.]=-
A human merchant snaps into visibility.
[Damage:  4 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  2 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
-=[A human merchant's powerful pierce seriously wounds you.]=-
A human merchant snaps into visibility.
[Damage:  9 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  5 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
-=[A human merchant's powerful pierce seriously wounds you.]=-
A human merchant snaps into visibility.
[Damage: 11 ] -=[A human merchant suffers from contact with the aura about you.]=-
A human merchant snaps into visibility.
[Damage:  6 ] -=[A human merchant shivers from the unnatural cold as he hits you!]=-
A Goblin's disguise falls apart!
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a Goblin striking you full on!
A Goblin snaps into visibility.
You wish that your wounds would stop BLEEDING so much!
-=[A Goblin's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Goblin snaps into visibility.
[Damage:  5 ] -=[A Goblin suffers from contact with the aura about you.]=-
A Goblin snaps into visibility.
[Damage:  2 ] -=[A Goblin shivers from the unnatural cold as he hits you!]=-
-=[A Goblin's slash seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
A Goblin snaps into visibility.
[Damage:  4 ] -=[A Goblin suffers from contact with the aura about you.]=-
A Goblin snaps into visibility.
[Damage:  2 ] -=[A Goblin shivers from the unnatural cold as he hits you!]=-

< 40h/587H 122v/122V Pos: sitting >
< T: Kuinner TP: sit TC: awful E: elf kne EP: few scratches >
 -=[A tired wood elf's impressive punch critically injures you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage: 26 ] -=[A tired wood elf shivers from the unnatural cold as he hits you!]=-

< -1h/587H 122v/122V Pos: sitting >
< T: Kuinner TP: sit TC: awful E: elf kne EP: few scratches >
 A Goblin snaps into visibility.
-=[Before you can react a Goblin suddenly lashes at you.]=-
Your chameleon suit of transformation [superior] was completely destroyed by the massive blow!
Your braided plant necklace [superior] was completely destroyed by the massive blow!
Your some wolf hide sleeves [superior] was completely destroyed by the massive blow!