The death of [29 Rogue] Nortrip (Halfling)

in The Great Sylvan Woods of Mielikki

from the perspective of [56 Air Magus] Lielz - The Horde (Drow Elf)

<floating about head>a dark purple ioun stone[170h 57m 10s]
<worn as a badge>    a wisp of living wind
<worn on head>       the helmet of agony (humming) [83%]
<worn on eyes>       the eyes of the High Forest (glowing) [61%]
<worn in ear>        an ancient dragon tooth earring [superior]
<worn in ear>        a tiny sapphire earring [poor] (glowing) [79%]
<worn on face>       a white hot mask of living flame [superior] with a strange blue stone (glowing)
<worn around neck>   the necklace of wisdom [poor]
<worn around neck>   an amulet of fire dragon's blood [75%]
<worn on body>       the robe of the mind (invis)
<worn about body>    an imperceptible cloak of the winds [superior] (invis)
<worn on back>       a black leather backpack [superior]
<worn as quiver>     a faded dragonscale quiver
<worn about waist>   the translucent belt of anger of health
<worn on belt buckle>the story of Jugger the golem [poor]
<attached to belt>   a potion of bubbling goo (glowing)
<worn on arms>       some moss-covered sleeves [superior] (glowing)
<held as shield>     a well-polished mithril body shield [superior] [70%]
<worn around wrist>  the bracelet of emeralds [86%]
<worn around wrist>  bracelet of the master summoner [superior]
<worn on hands>      a pair of hazy green gloves of health (glowing) [72%]
<worn on finger>     a golden ring of beauty [poor] (glowing)
<worn on finger>     a ring of astral essence (humming)
<primary weapon>     the shadowy staff of damnation (glowing)
<worn on legs>       some stitched leggings of the Knights of the Raven of intelligence
<worn on feet>       a pair of clawed demon-hide moccasins

   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
A faint hum can be heard from a pair of pale, misty gloves carried by someone.
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >
Looks like an exit.
You extend your sights southward.
   **..*....    
  .****..**..   
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
 *.***********  
  ...........   
   *********    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The guildhall of Islamic Jihad is here.

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
A snarling wolf who is almost out of sight to your south.

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
A snarling wolf who is almost out of sight to your south.

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 927h/927H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*****...**.  
 *.*M**@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
A gnoll who is a brief walk away to your west.

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
A gnoll who is a brief walk away to your west.

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
A gnoll who is a brief walk away to your west.

< 927h/927H 265v/265V Pos: standing >
You quickly scan the area.
A gnoll who is a brief walk away to your west.

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >

< 927h/927H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    

< 927h/927H 265v/265V Pos: standing >
Your heroic urges slowly fade away.
Someone's pupils dialate and return to normal.
Someone's pupils dialate and return to normal.
Someone's pupils dialate and return to normal.
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.**M**...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by someone.

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by someone.
Epic Zones -----------------------------------------

   Court of the Muse                             (extremely good)
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (good)          
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (slightly evil) 
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (pure evil)     
   Orrak                                         (extremely evil)
   Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly good) 
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (evil)          
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (evil)          
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (slightly evil) 
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly good) 
   The Githyanki Fortress                        (pure evil)     
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly good) 
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (extremely good)
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (neutral)       
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
   IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (very good)     
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (good)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (neutral)       
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (good)          
   Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (slightly good) 
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (neutral)       
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (evil)          
   Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (good)          
   Krethik Keep                                  (evil)          
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (good)          
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (slightly evil) 
   The Great Shaboath                            (very evil)     
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly evil) 
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (good)          
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly evil) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 904h/904H 265v/265V Pos: standing >

		Score information for Lielz

Level: 56   Race: Drow Elf   Class: Conjurer / Air Magus Sex: Male
Hit points: 904(904)  Moves: 265(265)
Coins carried:  168 platinum     8 gold     8 silver     6 copper
Compression ratio: 86%
Status:  Standing.
         Stornogs Lesser Spheres Negative Shielded Fireshielded
Frags:   +6.84   Deaths:   64
Detecting:      Invisible Life Heat
Protected from: All but High Circle Spells
Protected by:   Greater Spirit Ward Slow Poison
Enchantments:   Ultravision Farsee Fly Armor Aware Haste Invisibility Levitation Sneaking Tower of Iron Will Fearless GlobeOfDarkness
Combat Pulse:   17 Spell Pulse:  0.80 
Leaderboard Points: 2785 
Paladin auras:   Protection Battle Lust Endurance Vigor Spell Protection

Active Spells:
--------------
improved invisibility (23 minutes)
air form (3 minutes)
virtue (21 minutes)
globe of invulnerability (6 minutes)
elephantstrength (51 minutes)
globe of darkness (4 minutes)
levitate (10 minutes)
strength (12 minutes)
agility (12 minutes)
infravision (12 minutes)
vitality (3 minutes)
fly (61 minutes)
armor (9 minutes)
bless (14 minutes)


< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You barely sense a lifeform nearby.
You sense a lifeform nearby.

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *M****@****.*  
 *.****G******  
 *.**********.  
  .**********   
   .........    
You quickly scan the area.
A hungry owlbear who is in the distance to your west.

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *M****@****.*  
 *.****G******  
 *.**********.  
  .**********   
   .........    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You barely sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You barely sense a lifeform nearby.
You sense a lifeform nearby.

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.****..**...  
 *.*M***...**.  
 *M****@****.*  
 *.****G******  
 *.**********.  
  .**********   
   .........    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
A hungry owlbear who is in the distance to your west.

< 904h/904H 265v/265V Pos: standing >
A LARGE air elemental starts casting a spell called 'shadow shield'.

< 904h/904H 265v/265V Pos: standing >
A LARGE air elemental completes his spell...
A LARGE air elemental utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a LARGE air elemental's skin.

< 904h/904H 265v/265V Pos: standing >
A LARGE air elemental sits down in a comfortable spot.

< 904h/904H 265v/265V Pos: standing >
A LARGE air elemental opens a black leather tome with an embossed dracolich and begins studying it intently.

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
You quickly scan the area.
A hungry owlbear who is in the distance to your west.

< 904h/904H 265v/265V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation of endurance carried by someone.

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.*M**..**...  
 *.*****...**.  
 *M****@****.*  
 *.****G******  
 *.**********.  
  .**********   
   .........    

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.*M**..**...  
 *.*****...**.  
 *M****@****.*  
 *.****G******  
 *.**********.  
  .**********   
   .........    
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
*A LARGE air elemental sits resting.
You sense a lifeform nearby.
You sense a lifeform nearby.
*Ra (Githyanki)(medium) stands in mid-air here. (Casting) 
An impenetrable globe of darkness floats near Ra's head.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.
You sense a lifeform nearby.

< 904h/904H 265v/265V Pos: standing >
A LARGE air elemental closes his book and grins malevolently.

< 904h/904H 265v/265V Pos: standing >
Ra sends out a wave of psionic death!
Ra snaps into visibility.
A Halfling snaps into visibility.
A LARGE air elemental clambers to his feet.

< 904h/904H 265v/265V Pos: standing >
A Halfling misses Ra.
Ra snaps into visibility.

< 904h/904H 265v/265V Pos: standing >
   ****...^^    
  .**..*.....   
 *.*M**..**...  
 *.*****...**.  
 *.****@****.*  
 *M****G******  
 *.**********.  
  .**********   
   .........    

< 904h/904H 265v/265V Pos: standing >
A Halfling falls down, laughing hysterically.
Kiria snaps into visibility.
Kiria brings down a large bone axe in a mighty slash, cleaving a Halfling from his target!
A dark shroud encases Kiria as she charges into battle.
Kiria heroically rescues Ra.

< 904h/904H 265v/265V Pos: standing >
A Halfling falls down, laughing hysterically.
Fraglo snaps into visibility.
A Halfling is knocked to the ground by Fraglo's mighty bash!

< 904h/904H 265v/265V Pos: standing >

< 904h/904H 265v/265V Pos: standing >
You are already standing.

< 904h/904H 265v/265V Pos: standing >
Kiria snaps into visibility.
Kiria's slash enshrouds a Halfling in a mist of blood.
Kiria's impressive slash seriously wounds a Halfling.
Kiria's impressive slash seriously wounds a Halfling.
Kiria's impressive slash enshrouds a Halfling in a mist of blood.
You quickly scan the area.
You see nothing.

< 904h/904H 265v/265V Pos: standing >
Sainth starts casting an offensive spell.
Sainth snaps into visibility.

< 904h/904H 265v/265V Pos: standing >
Sainth completes his spell...
Sainth utters the words 'jiparl xafe'
Sainth snaps into visibility.
Sainth sends a Halfling reeling with an unholy word.
A Halfling is dead! R.I.P.
You receive your share of experience.