The death of [20 Monk] Xanc (Orc)

in A Cozy Sleeping Chamber

from the perspective of [20 Monk] Xanc (Orc)

<worn as a badge>    a superior hemp badge
<worn on head>       a whisper-thin helm
<worn on body>       a tarnished rubber tunic
<worn about waist>   a thin leather belt
<worn on arms>       a set of loose fitting sleeves
<worn on hands>      a pair of brown leather gloves
<worn on legs>       a set of loose fitting leggings
<worn on feet>       some magical bark boots

   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (good)          
  *Shadamehr Keep                                (very evil)     
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
  *The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (slightly good) 
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly good) 
   Krethik Keep                                  (very evil)     
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
   Domain of Lost Souls                          (good)          
   The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (slightly evil) 
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (slightly evil) 
  *The Scorched Valley                           (slightly good) 
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (extremely good)
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (pure good)     
   The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (good)          
   Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (very good)     
  *Vecna's Tomb                                  (slightly evil) 
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (slightly evil) 
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
  *Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (slightly good) 
   Castle Ravenloft                              (slightly good) 

* = already completed this boot.

< 220h/220H 117v/117V Pos: standing >

		Score information for Xanc

Level: 20   Race: Orc   Class: Monk Sex: Male
Hit points: 220(220)  Moves: 117(117)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 71%
Status:  Standing.
Frags:   +0.00   Deaths:   1
Enchantments:   Ultravision
Combat Pulse:   15 Spell Pulse:  1.02 
Leaderboard Points:  199 


< 220h/220H 117v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>

<map>
Zone: Shady Grove.
Room: The Bar of Dancing Flame
</map>
The Bar of Dancing Flame
Obvious exits: -N -D
A black and silver belt lies here.
A small collar collects among the rubble on the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
Running about town, this female orc is restocking her low supplies.
An orcish guard stands here patrolling.
(Q)Ixie, the bartender, stands behind the counter ready to serve you. (casting) 
A dancing elven girl dances along her way through the bar.

< 220h/220H 116v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -U
A great flail has been carelessly left here.
A stout cudgel carved from oak wood lies here.
A sturdy looking wooden club has been left here.
A wounded warrior orc is waiting here to see Janga.

< 220h/220H 115v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>

<map>
Zone: Shady Grove.
Room: A Small Side Street of the Grove
</map>
A Small Side Street of the Grove
Obvious exits: -E -W
An orcish shaman is here practicing a new spell.

< 220h/220H 114v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
(Q)An old orcish woman cries over the loss of her spouse.

< 220h/220H 113v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S
The corpse of a stray dog is lying here.

< 220h/220H 112v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
A large black leather whip lies coiled here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A sturdy looking wooden club has been left here.
Crawling about, this baby orc is crying loudly.

< 220h/220H 111v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S

< 220h/220H 111v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>

<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Obvious exits: -N -E -S -W
An orc guard of the Black Order is here watching your every action.
An orcish merchant is standing here completing his next transaction.

< 220h/220H 110v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: The South Gates of the Shady Grove
</map>
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
[5] A small bandage rests upon the ground here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Crawling about, this baby orc is crying loudly.
An orcish elite sits atop a large warhorse.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
A massive umber hulk stands here chained to the ground.
The orc gate guard of the Shady Grove stands here on duty.

< 220h/220H 109v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 109v/117V Pos: standing >
Alas, you cannot go that way. . . .

< 220h/220H 110v/117V Pos: standing >
An orcish elite leaves down riding on a large warhorse.
An orcish merchant enters from the north.

< 220h/220H 110v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Before the Ramparts that Lead to the South Gates of Shady Grove
</map>
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
An orcish elite sits atop a large warhorse.
An orc guard of the Black Order is here watching your every action.

< 220h/220H 110v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>

<map>
Zone: Shady Grove.
Room: Nearing the Shady Grove
</map>
Nearing the Shady Grove
Obvious exits: -N -S
A pair of unwanted leggings collects in the rubble here.
Running about town, this female orc is restocking her low supplies.

< 220h/220H 109v/117V Pos: standing >

<map>
Zone: Shady Grove.
Room: A Small Pathway
</map>
A Small Pathway
Obvious exits: -N -S

< 220h/220H 109v/117V Pos: standing >
  *******MM   
 ****^^^*^MM  
 **^*^^^^**M  
 *^.^^@..***  
 .^...+..^**  
 .....+...**  
  .^..+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 108v/117V Pos: standing >
  ***^^^*^M   
 **^*^^^^**M  
 *^.^^+..***  
 .^...@..^**  
 .....+...**  
 ..^..+....*  
  ^*..+.M..   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 107v/117V Pos: standing >
  *^*^^^^**   
 *^.^^+..***  
 .^...+..^**  
 .....@...**  
 ..^..+....*  
 .^*..+.M...  
  M**.+....   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 106v/117V Pos: standing >
  ^.^^+..**   
 .^...+..^**  
 .....+...**  
 ..^..@....*  
 .^*..+.M...  
 ^M**.+.....  
  ****+*...   
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W

< 220h/220H 106v/117V Pos: standing >
  ^...+..^*   
 .....+...**  
 ..^..+....*  
 .^*..@.M...  
 ^M**.+.....  
 .****+*....  
  *^^*+*^M.   
A repaired Cobblestone Path
Obvious exits: -N -E -S -W

< 220h/220H 105v/117V Pos: standing >
  .^...+..^   
 ......+...*  
 ...^..+....  
 ..^*.@+.M..  
 M^M**.+....  
 ^.****+*...  
  **^^*+*^M   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 104v/117V Pos: standing >
  *.^...+..   
 *......+...  
 M...^..+...  
 ...^*@.+.M.  
 .M^M**.+...  
 .^.****+*..  
  .**^^*+*^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 103v/117V Pos: standing >
 ..^..  
 .^@..  
 ^M*M.  
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
A wild ettercap scours the countryside looking for trapped prey.

< 220h/220H 101v/117V Pos: standing >
  ***.^...+   
 ***......+.  
 *.M...^..+.  
 .....@*..+.  
 ...M^M**.+.  
 ...^.****+*  
  ...**^^*+   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 99v/117V Pos: standing >
  ****.^...   
 ****......+  
 **.M...^..+  
 *....@^*..+  
 ....M^M**.+  
 M...^.****+  
  ....**^^*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 97v/117V Pos: standing >
  M****.^..   
 M****......  
 ***.M...^..  
 **...@.^*..  
 .....M^M**.  
 MM...^.****  
  .....**^^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 96v/117V Pos: standing >
  MM****.^.   
 MM****.....  
 M***.M...^.  
 ***..@..^*.  
 ......M^M**  
 .MM...^.***  
  ......**^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 94v/117V Pos: standing >
  MMM****.^   
 MMM****....  
 MM***.M...^  
 ****.@...^*  
 *......M^M*  
 ..MM...^.**  
  M......**   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 92v/117V Pos: standing >
  MM****...   
 MM***.M...^  
 ****.....^*  
 *....@.M^M*  
 ..MM...^.**  
 .M......**^  
  .M......*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 91v/117V Pos: standing >
  M***.M...   
 ****.....^*  
 *......M^M*  
 ..MM.@.^.**  
 .M......**^  
 ..M......**  
  +++..+MM+   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 89v/117V Pos: standing >
  ***.....^   
 *......M^M*  
 ..MM...^.**  
 .M...@..**^  
 ..M......**  
 ++++..+MM++  
  .........   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 88v/117V Pos: standing >
  ......M^M   
 ..MM...^.**  
 .M......**^  
 ..M..@...**  
 ++++..+MM++  
 ..........*  
  ....^.^..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 86v/117V Pos: standing >
  .MM...^.*   
 .M......**^  
 ..M......**  
 ++++.@+MM++  
 ..........*  
 .....^.^...  
  ..^^^^...   
A Ruined Path Once Covered by Cobblestones
Obvious exits: -N -E -S -W

< 220h/220H 84v/117V Pos: standing >
  M......**   
 ..M......**  
 ++++..+MM++  
 .....@....*  
 .....^.^...  
 ...^^^^....  
  G^MM^..M.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 83v/117V Pos: standing >
  .M......*   
 ++++..+MM++  
 ..........*  
 .....@.^...  
 ...^^^^....  
 ^G^MM^..M..  
  ^MM^^....   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 81v/117V Pos: standing >
  ..M......   
 +++++..+MM+  
 ...........  
 .....@^.^..  
 ....^^^^...  
 .^G^MM^..M.  
  .^MM^^...   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 79v/117V Pos: standing >
  ...M.....   
 ++++++..+MM  
 ...........  
 .....@.^.^.  
 .....^^^^..  
 ..^G^MM^..M  
  ^.^MM^^..   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 78v/117V Pos: standing >
  ....M....   
 .++++++..+M  
 ...........  
 .....@..^.^  
 ......^^^^.  
 ...^G^MM^..  
  .^.^MM^^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 76v/117V Pos: standing >
  .....M...   
 ..++++++..+  
 ...........  
 .....@...^.  
 .......^^^^  
 ....^G^MM^.  
  ^.^.^MM^^   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 74v/117V Pos: standing >
  .++++++..   
 ...........  
 .........^.  
 .....@.^^^^  
 ....^G^MM^.  
 ^^.^.^MM^^.  
  ^.^MMM^^.   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W

< 220h/220H 73v/117V Pos: standing >
  .........   
 .........^.  
 .......^^^^  
 ....^@^MM^.  
 ^^.^.^MM^^.  
 .^.^MMM^^.^  
  .^MMM^^^.   
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The guildhall of - The Horde is here.

< 220h/220H 71v/117V Pos: standing >

<map>
Zone: Guildhalls.
Room: The High-Arched Foyer before The Hall of - The Horde
</map>
The High-Arched Foyer before The Hall of - The Horde
Obvious exits: -N -S

< 220h/220H 72v/117V Pos: standing >

<map>
Zone: Guildhalls.
Room: An Antechamber buzzing with Energy
</map>
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)

< 220h/220H 72v/117V Pos: standing >

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>

<map>
Zone: Guildhalls.
Room: A Cozy Sleeping Chamber
</map>
A Cozy Sleeping Chamber
Obvious exits: -E
The corpse of a Shadow Beast is lying here.
A bulletin board stands here.
[3] A spellbook has been tossed aside here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large stone warhammer has been dropped here.
a misty ball has been left here.
[10] A small bandage rests upon the ground here.
A Grey Elf (medium)  Islamic Jihad stands in mid-air here.
A black dracolich is here, with flesh hanging off its rotting bones. (minion) 
A Githzerai (large)  Islamic Jihad stands in mid-air here.
A Firbolg (huge) Nebie Helper Ayatolla Islamic Jihad stands in mid-air here.
An impenetrable globe of darkness floats near a Firbolg's head.
A Shade (small)  Islamic Jihad stands in mid-air here.

< 220h/220H 71v/117V Pos: standing >
A Firbolg suddenly attacks YOU!
-=[A Firbolg's impressive slash strikes you very hard.]=-
OUCH!  That really did HURT!

< 188h/220H 73v/117V Pos: standing >
< T: Xanc TP: sta TC: small wounds E: A Firbolg sta EP: excellent >
 Someone hides a spellbook.
A Shade suddenly attacks YOU!
A Shade misses you.
A Shadow Beast snaps into visibility.
-=[A Shadow Beast's powerful bludgeon seriously wounds you.]=-
OUCH!  That really did HURT!
-=[A Shadow Beast's fine bludgeon strikes you hard.]=-

< 134h/220H 73v/117V Pos: standing >
< T: Xanc TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
 You wave.
A Grey Elf starts casting an offensive spell.

< 134h/220H 73v/117V Pos: standing >
< T: Xanc TP: sta TC: few wounds E: A Firbolg sta EP: excellent >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'parl xafe'
-=[You are sent reeling by a Grey Elf's holy word.]=-
OUCH!  That really did HURT!
You have been blinded!
Your body becomes like stone as the paralyzation takes effect.

< 87h/220H 73v/117V Pos: standing >
Someone completes his spell...
-=[Someone burns you.]=-
Someone's crushing blow frees you from a magic which held him motionless.
Someone's blow shatters the magic paralyzing you!
OUCH!  That really did HURT!
-=[Someone's fine claw causes you to grimace in pain.]=-
YIKES!  Another hit like that, and you've had it!!
You whirl around, just avoiding someone's vicious attack.
-=[Someone's decent claw enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!

< 17h/220H 74v/117V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 You can't see a damn thing, you're blinded!

< 17h/220H 74v/117V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: excellent >
 Someone sings so badly it makes you hurt all over.
Your something shattered into a million pieces as the sound wave hit it!