The death of [33 Necromancer] Vokail (Drider)

in Titanor Street

from the perspective of [33 Necromancer] Vokail (Drider)

<worn on head>       a magical granite skullcap
<worn in ear>        a dented glass earring
<worn around neck>   a crude clay amulet
<worn about body>    a magenta cloak [poor]
<worn on arms>       some jeweled marble arm plates
<held as shield>     a dwarven-made diamond shield
<worn around wrist>  an unique leather bracelet
<worn on hands>      some spiked flesh mitts


< 341h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W

< 341h/341H 225v/229V Pos: standing >
You quickly scan the area.
A bugbear mercenary who is not far off to your north.
An ogre mercenary who is not far off to your north.
An orc mercenary who is a brief walk away to your north.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A burly duergar guard who is not far off to your east.
A small child who is close by to your west.
A small child who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A drow guard who is a brief walk away to your west.
A steeder who is in the distance to your west.
A gnoll commoner who is in the distance to your west.

< 341h/341H 227v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
[2] A steel dagger about a foot in length lies here.
A small child skips about the area, watching people go by.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -S -W

< 341h/341H 227v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
A small child skips about the area, watching people go by.
A steeder walks around here making clicking-sounds.
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 226v/229V Pos: standing >
You quickly scan the area.
A burly duergar guard who is in the distance to your east.
A burly duergar guard who is in the distance to your east.
A burly duergar guard who is in the distance to your east.
A burly duergar guard who is in the distance to your east.
A drow guard who is close by to your south.
A gnoll commoner who is close by to your south.
A gnoll commoner who is not far off to your west.
A gnoll commoner who is rather far off to your west.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
A small child skips about the area, watching people go by.
A steeder walks around here making clicking-sounds.
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 229v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -S -W

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
A small child skips about the area, watching people go by.
A steeder walks around here making clicking-sounds.
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 227v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -S -W

< 341h/341H 227v/229V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A small child who is close by to your north.
A small child who is close by to your east.
A burly duergar guard who is rather far off to your east.
A burly duergar guard who is rather far off to your east.
A burly duergar guard who is rather far off to your east.
A burly duergar guard who is rather far off to your east.
A burly duergar guard who is rather far off to your east.
An orc mercenary who is not far off to your south.
A goblin mercenary who is not far off to your south.
A goblin mercenary who is a brief walk away to your south.
A bugbear mercenary who is a brief walk away to your south.
A bugbear mercenary who is rather far off to your south.
A goblin mercenary who is rather far off to your south.
A bugbear mercenary who is rather far off to your south.
An ogre mercenary who is rather far off to your south.
A small child who is close by to your west.
A steeder who is close by to your west.
A small child who is close by to your west.
A steeder who is a brief walk away to your west.
A gnoll commoner who is in the distance to your west.

< 341h/341H 228v/229V Pos: standing >
A small child enters from the east.

< 341h/341H 229v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
[2] A steel dagger about a foot in length lies here.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W

< 341h/341H 227v/229V Pos: standing >
Titanor Street
Obvious exits: -E -W

< 341h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W

< 341h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
[2] A steel dagger about a foot in length lies here.

< 341h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -S -W
A small child skips about the area, watching people go by.

< 341h/341H 225v/229V Pos: standing >
Autosaving...

< 341h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
A small child skips about the area, watching people go by.
A steeder walks around here making clicking-sounds.
A small child skips about the area, watching people go by.

< 341h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W
A drow guard watches the area for signs of trouble.

< 341h/341H 226v/229V Pos: standing >
The Great Intersection of Titanor Street and Tvlar Way
Obvious exits: -N -E -S -W
The corpse of a gnoll commoner is lying here.
A steeder walks around here making clicking-sounds.

< 341h/341H 226v/229V Pos: standing >
You quickly scan the area.
A gnoll commoner who is close by to your north.
A insane duergar who is a brief walk away to your north.
A gnoll commoner who is in the distance to your north.
A steeder who is in the distance to your north.
A gnoll commoner who is in the distance to your north.
A small child who is in the distance to your north.
A steeder who is in the distance to your north.
A small child who is close by to your east.
A drow guard who is close by to your east.
A small child who is not far off to your east.
A steeder who is not far off to your east.
A small child who is a brief walk away to your east.
A gnoll commoner who is in the distance to your south.
A gnoll commoner who is in the distance to your south.
A gnoll commoner who is not far off to your west.
A small child who is a brief walk away to your west.
A drow guard who is a brief walk away to your west.
A steeder who is in the distance to your west.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 228v/229V Pos: standing >
You quickly scan the area.
A steeder who is close by to your east.
A steeder who is close by to your west.
A small child who is a brief walk away to your west.
A small child who is a brief walk away to your west.
A gnoll commoner who is a brief walk away to your west.
A small child who is rather far off to your west.
A drow guard who is rather far off to your west.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 229v/229V Pos: standing >
A Large General Store
Obvious exits: -S
A fat orc sits behind the counter ready to sell.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 227v/229V Pos: standing >
A Large General Store
Obvious exits: -S
A fat orc sits behind the counter ready to sell.

< 341h/341H 227v/229V Pos: standing >
You can buy:
 1) A grey potion                                 for 5 platinum, 8 g, 2 s, and 3 c.
 2) A fine silk waterskin of water                for 4 platinum, and 4 g.
 3) Some dwarf flesh                              for 3 g, 7 s, and 9 c.

< 341h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W
A gnoll commoner walks about the city.
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 228v/229V Pos: standing >
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: commoner sta EP: excellent >
 Titanor Street
Obvious exits: -N -E -W
A gnoll commoner stands here, fighting YOU!
A small child skips about the area, watching people go by.
A drow guard watches the area for signs of trouble.

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: commoner sta EP: excellent >
 You start chanting...

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: commoner sta EP: excellent >
 You complete your spell...
[Damage: 42 ] -=[Your blast of cold strikes a gnoll commoner dead on, who shudders from the pain.]=-
The chilling cold causes a gnoll commoner to stammer, apparently weakened.

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: commoner sta EP:  few wounds >
 A gnoll commoner misses you.
A gnoll commoner misses you.
A gnoll commoner tries to kick you, but your too tough.

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: commoner sta EP:  few wounds >
 A drow guard assists a gnoll commoner heroically.
A drow guard suddenly attacks YOU!
-=[A drow guard's feeble punch grazes you.]=-
A gnoll commoner dodges your futile attack.
A gnoll commoner dodges your futile attack.

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 You start chanting...

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 Casting: life leech *

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 Casting: life leech 

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP:  few wounds >
 You complete your spell...
[Damage: 31 ] -=[You reach out and touch a gnoll commoner, leeching some of his lifeforce.]=-

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: commoner sta EP: pretty hurt >
 -=[A drow guard's feeble punch grazes you.]=-
A drow guard misses you.
A drow guard misses you.

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 You start chanting...

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 Casting: life leech *

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: commoner sta EP: pretty hurt >
 You complete your spell...
[Damage: 39 ] -=[You reach out and touch a gnoll commoner, leeching some of his lifeforce.]=-
A gnoll commoner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a gnoll commoner dies in agony.

< 341h/341H 228v/229V Pos: standing >
You dodge a drow guard's vicious attack.
-=[A drow guard's feeble punch grazes you.]=-
-=[A drow guard ruins some of your scales with a well placed kick.]=-
You start chanting...

< 339h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: excellent >
 Casting: life leech 

< 339h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: excellent >
 You complete your spell...
[Damage: 30 ] -=[You reach out and touch a drow guard, leeching some of his lifeforce.]=-

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  small wounds >
 A drow guard dodges your futile attack.
You miss a drow guard.
You start chanting...

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  small wounds >
 -=[A drow guard's feeble punch grazes you.]=-
A drow guard misses you.
You dodge a drow guard's vicious attack.

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You complete your spell...
Your spell flows around a drow guard, leaving him unharmed!

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You start chanting...

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Casting: life leech *

< 340h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You dodge a drow guard's vicious attack.
You dodge a drow guard's vicious attack.
-=[A drow guard's crude punch wounds you.]=-

< 333h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 Casting: life leech 

< 333h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 26 ] -=[You reach out and touch a drow guard, leeching some of his lifeforce.]=-

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  small wounds >
 You start chanting...

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  small wounds >
 Casting: life leech *

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  small wounds >
 -=[A drow guard's decent punch wounds you.]=-
You dodge a drow guard's vicious attack.
A drow guard tries to kick you, but your too tough.

< 333h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You complete your spell...
[Damage: 38 ] -=[You reach out and touch a drow guard, leeching some of his lifeforce.]=-

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  few wounds >
 You miss a drow guard.
A drow guard dodges your futile attack.

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  few wounds >
 You start chanting...

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  few wounds >
 You complete your spell...
[Damage: 39 ] -=[You reach out and touch a drow guard, leeching some of his lifeforce.]=-

< 341h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: guard sta EP:  nasty wounds >
 -=[A drow guard's weak punch grazes you.]=-
-=[A drow guard's feeble punch grazes you.]=-
You dodge a drow guard's vicious attack.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You don't have that spell memorized.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 A drow guard dodges your futile attack.
A drow guard dodges your futile attack.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You dodge a drow guard's vicious attack.
You dodge a drow guard's vicious attack.
You dodge a drow guard's vicious attack.
A drow guard tries to kick you, but your too tough.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You start chanting...

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 Casting: chill touch 

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You complete your spell...
Your spell flows around a drow guard, leaving him unharmed!
The chilling cold causes a drow guard to stammer, apparently weakened.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You start chanting...

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You dodge a drow guard's vicious attack.
You dodge a drow guard's vicious attack.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  nasty wounds >
 You complete your spell...
[Damage: 27 ] -=[You chill a drow guard.]=-

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 A gnoll commoner enters from the west.

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 You start chanting...

< 338h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 A gnoll commoner makes a futile attempt to bash you, but you are simply immovable.
A gnoll commoner suddenly attacks YOU!
You feel your skin soften and return to normal.
-=[A gnoll commoner's punch grazes you.]=-

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 Casting: chill touch 

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 You complete your spell...
Your spell flows around a drow guard, leaving him unharmed!

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 A drow guard misses you.
You dodge a drow guard's vicious attack.
A drow guard makes a futile attempt to bash you, but you are simply immovable.

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 You start chanting...

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 Casting: chill touch 

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 You complete your spell...
[Damage: 29 ] -=[You chill a drow guard.]=-
You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.
A gnoll commoner clambers to his feet.
A gnoll commoner tries to kick you, but your too tough.

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 You start chanting...

< 336h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sit EP: pretty hurt >
 Casting: chill touch 
A drow guard misses you.
You dodge a drow guard's vicious attack.
A drow guard clambers to his feet.
-=[A drow guard ruins some of your scales with a well placed kick.]=-

< 329h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP: pretty hurt >
 You complete your spell...
[Damage: 27 ] -=[You chill a drow guard.]=-

< 329h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 You start chanting...

< 329h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 You complete your spell...
[Damage: 13 ] -=[You chill a drow guard.]=-

< 329h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.

< 329h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 -=[A drow guard's decent punch wounds you.]=-
A drow guard misses you.
-=[A drow guard's punch strikes you.]=-

< 309h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 You start chanting...

< 309h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.
You dodge a gnoll commoner's vicious attack.

< 309h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 A gnoll commoner enters from the east.
You complete your spell...
Your spell flows around a drow guard, leaving him unharmed!

< 309h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC:few scratches E: guard sta EP:  awful >
 A drow guard misses you.
A drow guard misses you.
A drow guard misses you.
-=[A drow guard ruins some of your scales with a well placed kick.]=-

< 302h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 A gnoll commoner makes a futile attempt to bash you, but you are simply immovable.
A gnoll commoner suddenly attacks YOU!
A gnoll commoner misses you.

< 302h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 You start chanting...

< 302h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 Casting: chill touch 

< 302h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 You complete your spell...
Your spell flows around a drow guard, leaving him unharmed!
A gnoll commoner misses you.
You dodge a gnoll commoner's vicious attack.

< 302h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 A drow guard dodges your futile attack.
You miss a drow guard.

< 302h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 You dodge a drow guard's vicious attack.
You dodge a drow guard's vicious attack.
-=[A drow guard's decent punch strikes you.]=-

< 291h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 You dodge a gnoll commoner's vicious attack.
A gnoll commoner misses you.
A gnoll commoner clambers to his feet.
A gnoll commoner tries to kick you, but your too tough.

< 291h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 You start chanting...

< 291h/341H 228v/229V Pos: standing >
< T: Vokail TP: sta TC: small wounds E: guard sta EP:  awful >
 You complete your spell...
[Damage: 10 ] -=[You chill a drow guard.]=-
A drow guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A drow guard's death cry reverberates in your head as he falls to the ground.

< 291h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
A drow guard watches the area for signs of trouble.

< 293h/341H 228v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -S -W
A small child skips about the area, watching people go by.
A small child skips about the area, watching people go by.

< 293h/341H 227v/229V Pos: standing >
Titanor Street
Obvious exits: -E -S -W
[2] A steel dagger about a foot in length lies here.

< 294h/341H 226v/229V Pos: standing >
Titanor Street
Obvious exits: -N -E -W

< 294h/341H 225v/229V Pos: standing >
Titanor Street
Obvious exits: -E -W

< 295h/341H 224v/229V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -N -E -S -W
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 296h/341H 224v/229V Pos: standing >
 
      MM.     
      M..     
     MM...    
     ^@oo.M   
   MMM.oooM   
   M.ooM.MM   
  MM.o.oMM    
A Large Caverned Covered with Moss and Fungi
Obvious exits: -N -E -S -W

< 297h/341H 223v/229V Pos: standing >
You sit down and relax.

< 300h/341H 225v/229V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  3 - vitalize undead
( 5th circle)  1 - levitate
               5 - heal undead
( 3rd circle)  2 - animate dead
               3 - dispel magic
               2 - embalm
               1 - sense follower
( 1st circle)  3 - minor creation
               7 - slashing darkness

And you are currently memorizing the following spells:
   10 seconds:  ( 6th) cone of cold
   19 seconds:  ( 4th) life leech
   27 seconds:  ( 4th) life leech
   36 seconds:  ( 4th) life leech
   44 seconds:  ( 4th) life leech
   53 seconds:  ( 4th) life leech
   61 seconds:  ( 4th) life leech
   70 seconds:  ( 4th) life leech
   76 seconds:  ( 2nd) chill touch
   82 seconds:  ( 2nd) chill touch
   88 seconds:  ( 2nd) chill touch
   94 seconds:  ( 2nd) chill touch
  100 seconds:  ( 2nd) chill touch
  106 seconds:  ( 2nd) chill touch
  112 seconds:  ( 2nd) chill touch
  118 seconds:  ( 2nd) chill touch
  124 seconds:  ( 2nd) chill touch

You can memorize no more spells.
You continue your study.

< 300h/341H 225v/229V Pos: sitting >
You start meditating...

< 301h/341H 226v/229V Pos: sitting >
You have finished memorizing cone of cold.

< 309h/341H 229v/229V Pos: sitting >
You have finished memorizing life leech.

< 315h/341H 229v/229V Pos: sitting >
You have finished memorizing life leech.

< 328h/341H 229v/229V Pos: sitting >
You have finished memorizing life leech.

< 335h/341H 229v/229V Pos: sitting >
You hear the sounds of movement in the distance.

< 341h/341H 229v/229V Pos: sitting >
You have finished memorizing life leech.

< 341h/341H 229v/229V Pos: sitting >
A Grey Elf enters from the south.

< 341h/341H 229v/229V Pos: sitting >
A Grey Elf starts casting an offensive spell.
You stop meditating.
You clamber to your feet.
You abandon your studies.

< 341h/341H 229v/229V Pos: standing >
Before the East Gates of BogenTok
Obvious exits: -N -E -S -W
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.
A burly duergar guard stands watch at the BogenTok gates.

< 341h/341H 227v/229V Pos: standing >
Titanor Street
Obvious exits: -E -W
A insane duergar looks around nervously.
A small child skips about the area, watching people go by.

< 341h/341H 226v/229V Pos: standing >
A insane duergar suddenly attacks YOU!
A insane duergar misses you.

< 341h/341H 226v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: duergar sta EP: excellent >
 A Grey Elf enters from the east.

< 341h/341H 226v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: duergar sta EP: excellent >
 A Grey Elf leaves west.

< 341h/341H 226v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: duergar sta EP: excellent >
 A Grey Elf enters from the west.

< 341h/341H 226v/229V Pos: standing >
< T: Vokail TP: sta TC:excellent E: duergar sta EP: excellent >
 A Shadow Beast snaps into visibility.
-=[Everything is blurry after a Shadow Beast's head came crashing into your skull.]=-
OUCH!  That really did HURT!
CRASSSHHHH!  Your head is pulsating, the world around you suddenly becomes black.

< 269h/341H 226v/229V Pos: on your ass >
-=[
< 142h/341H 228v/229V Pos: on your ass >
Being knocked unconscious strictly limits what you can do.

< 143h/341H 229v/229V Pos: on your ass >
-=[